not save (restore) the global pointer (GP) in the jmpbuf in setjmp
(longjmp) because it's not needed in general. GP is considered a
scratch register at callsites and hence is always restored after a
call (when it's possible that the call resolves to a symbol in a
different loadmodule; otherwise GP does not have to be saved and
restored at all), including calls to setjmp/longjmp. There's just
one problem with this now that we use setjmp/longjmp for context
switching: A new context must have GP defined properly for the
thread's entry point. This means that we need to put GP in the
jmpbuf and consequently that we have to restore is in longjmp.
This automaticly requires us to save it as well.
When setjmp/longjmp isn't used for context switching, this can be
reverted again.
the J_SIG0 field. While here, rename J_SIG0 to J_SIGSET and
remove J_SIG1. The main reason for this change is that the
128-bit sigset_t is now aligned on a 16-byte boundary, which
allows us to use 16-byte atomic loads and stores on CPUs that
support it. The removal of J_SIG1 is done to avoid confusion:
it is never accessed and should not be. Renaming J_SIG0 to
J_SIGSET is the icing on the cake that's better done now than
later.
Don't force 16-byte alignment at run-time. Do it at compile-time.
This saves us the pointer fiddling by the setjmp functions and
reduces complexity. While here, increase the jmp_buf by 16 bytes
to an even 512 bytes. Coincidentally, due to the way alignment
was handled prior to this change, the jmp_buf has not changed in
size, but only in how the space is used. Prior to this change
the 16 bytes were reserved for enforcing alignment; now they are
reserved by us for future extensions.
Therefore, this ABI breaker is relatively save: the failure is
always an alignment trap.
check in the [basic.link] section of the C++ standard wrong. gcc-2.7.2.3
apparently doesn't do the check, so the bug doesn't affect RELENG_3.
PR: 16170, 21427
Submitted by: Max Khon <fjoe@lark.websci.ru> (i386 version)
Discussed with: jdp
not work on any real hardware (or fully work on any simulator). Much more
needs to happen before this is actually functional but its nice to see
the FreeBSD copyright message appear in the ia64 simulator.