signal handler. Explicitly check for jumps to anywhere other than the
current stack, since such jumps are undefined according to POSIX.
While we're at it, convert thread cancellation to use continuations, since
it's cleaner than the original cancellation code.
Avoid delivering a signal to a thread twice. This was a pre-existing bug,
but was likely unexposed until these other changes were made.
Defer signals generated by pthread_kill() so that they can be delivered on
the appropriate stack. deischen claims that this is unnecessary, which is
likely true, but without this change, pthread_kill() can cause undefined
priority queue states and/or PANICs in [sig|_]longjmp(), so I'm leaving
this in for now. To compile this code out and exercise the bug, define
the _NO_UNDISPATCH cpp macro. Defining _PTHREADS_INVARIANTS as well will
cause earlier crashes.
PR: kern/14685
Collaboration with: deischen
o Runnable threads are now maintained in priority queues. The
implementation requires two things:
1.) The priority queues must be protected during insertion
and removal of threads. Since the kernel scheduler
must modify the priority queues, a spinlock for
protection cannot be used. The functions
_thread_kern_sched_defer() and _thread_kern_sched_undefer()
were added to {un}defer kernel scheduler activation.
2.) A thread (active) priority change can be performed only
when the thread is removed from the priority queue. The
implementation uses a threads active priority when
inserting it into the queue.
A by-product is that thread switches are much faster. A
separate queue is used for waiting and/or blocked threads,
and it is searched at most 2 times in the kernel scheduler
when there are active threads. It should be possible to
reduce this to once by combining polling of threads waiting
on I/O with the loop that looks for timed out threads and
the minimum timeout value.
o Functions to defer kernel scheduler activation were added. These
are _thread_kern_sched_defer() and _thread_kern_sched_undefer()
and may be called recursively. These routines do not block the
scheduling signal, but latch its occurrence. The signal handler
will not call the kernel scheduler when the running thread has
deferred scheduling, but it will be called when running thread
undefers scheduling.
o Added support for _POSIX_THREAD_PRIORITY_SCHEDULING. All the
POSIX routines required by this should now be implemented.
One note, SCHED_OTHER, SCHED_FIFO, and SCHED_RR are required
to be defined by including pthread.h. These defines are currently
in sched.h. I modified pthread.h to include sched.h but don't
know if this is the proper thing to do.
o Added support for priority protection and inheritence mutexes.
This allows definition of _POSIX_THREAD_PRIO_PROTECT and
_POSIX_THREAD_PRIO_INHERIT.
o Added additional error checks required by POSIX for mutexes and
condition variables.
o Provided a wrapper for sigpending which is marked as a hidden
syscall.
o Added a non-portable function as a debugging aid to allow an
application to monitor thread context switches. An application
can install a routine that gets called everytime a thread
(explicitly created by the application) gets context switched.
The routine gets passed the pthread IDs of the threads that are
being switched in and out.
Submitted by: Dan Eischen <eischen@vigrid.com>
Changes by me:
o Added a PS_SPINBLOCK state to deal with the priority inversion
problem most often (I think) seen by threads calling malloc/free/realloc.
o Dispatch signals to the running thread directly rather than at a
context switch to avoid the situation where the switch never occurs.
for the process, not a separate set for each thread). By default, the
process now only has signal handlers installed for SIGVTALRM, SIGINFO
and SIGCHLD. The thread kernel signal handler is installed for other
signals on demand. This means that SIG_IGN and SIG_DFL processing is now
left to the kernel, not the thread kernel.
Change the signal dispatch to no longer use a signal thread, and
call the signal handler using the stack of the thread that has the
signal pending.
Change the atomic lock method to use test-and-set asm code with
a yield if blocked. This introduces separate locks for each type
of object instead of blocking signals to prevent a context
switch. It was this blocking of signals that caused the performance
degradation the people have noted.
This is a *big* change!