structure rather than assuming that the device vnode would reside
in the FFS filesystem (which is obviously a broken assumption with
the device filesystem).
<sys/bio.h>.
<sys/bio.h> is now a prerequisite for <sys/buf.h> but it shall
not be made a nested include according to bdes teachings on the
subject of nested includes.
Diskdrivers and similar stuff below specfs::strategy() should no
longer need to include <sys/buf.> unless they need caching of data.
Still a few bogus uses of struct buf to track down.
Repocopy by: peter
is an application space macro and the applications are supposed to be free
to use it as they please (but cannot). This is consistant with the other
BSD's who made this change quite some time ago. More commits to come.
1. Add new file "sys/kern/vfs_default.c" where default actions for
VOPs go. Implement proper defaults for ABORTOP, BWRITE, LEASE,
POLL, REVOKE and STRATEGY. Various stuff spread over the entire
tree belongs here.
2. Change VOP_BLKATOFF to a normal function in cd9660.
3. Kill VOP_BLKATOFF, VOP_TRUNCATE, VOP_VFREE, VOP_VALLOC. These
are private interface functions between UFS and the underlying
storage manager layer (FFS/LFS/MFS/EXT2FS). The functions now
live in struct ufsmount instead.
4. Remove a kludge of VOP_ functions in all filesystems, that did
nothing but obscure the simplicity and break the expandability.
If a filesystem doesn't implement VOP_FOO, it shouldn't have an
entry for it in its vnops table. The system will try to DTRT
if it is not implemented. There are still some cruft left, but
the bulk of it is done.
5. Fix another VCALL in vfs_cache.c (thanks Bruce!)
changes, so don't expect to be able to run the kernel as-is (very well)
without the appropriate Lite/2 userland changes.
The system boots and can mount UFS filesystems.
Untested: ext2fs, msdosfs, NFS
Known problems: Incorrect Berkeley ID strings in some files.
Mount_std mounts will not work until the getfsent
library routine is changed.
Reviewed by: various people
Submitted by: Jeffery Hsu <hsu@freebsd.org>
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.