/****************************************************************************** * * Module Name: utobject - ACPI object create/delete/size/cache routines * $Revision: 49 $ * *****************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999, 2000, 2001, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * *****************************************************************************/ #define __UTOBJECT_C__ #include "acpi.h" #include "acinterp.h" #include "acnamesp.h" #include "actables.h" #include "amlcode.h" #define _COMPONENT ACPI_UTILITIES MODULE_NAME ("utobject") /******************************************************************************* * * FUNCTION: _UtCreateInternalObject * * PARAMETERS: Address - Address of the memory to deallocate * Component - Component type of caller * Module - Source file name of caller * Line - Line number of caller * Type - ACPI Type of the new object * * RETURN: Object - The new object. Null on failure * * DESCRIPTION: Create and initialize a new internal object. * * NOTE: We always allocate the worst-case object descriptor because * these objects are cached, and we want them to be * one-size-satisifies-any-request. This in itself may not be * the most memory efficient, but the efficiency of the object * cache should more than make up for this! * ******************************************************************************/ ACPI_OPERAND_OBJECT * _UtCreateInternalObject ( NATIVE_CHAR *ModuleName, UINT32 LineNumber, UINT32 ComponentId, ACPI_OBJECT_TYPE8 Type) { ACPI_OPERAND_OBJECT *Object; FUNCTION_TRACE_STR ("UtCreateInternalObject", AcpiUtGetTypeName (Type)); /* Allocate the raw object descriptor */ Object = _UtAllocateObjectDesc (ModuleName, LineNumber, ComponentId); if (!Object) { /* Allocation failure */ return_PTR (NULL); } /* Save the object type in the object descriptor */ Object->Common.Type = Type; /* Init the reference count */ Object->Common.ReferenceCount = 1; /* Any per-type initialization should go here */ return_PTR (Object); } /******************************************************************************* * * FUNCTION: AcpiUtValidInternalObject * * PARAMETERS: Operand - Object to be validated * * RETURN: Validate a pointer to be an ACPI_OPERAND_OBJECT * ******************************************************************************/ BOOLEAN AcpiUtValidInternalObject ( void *Object) { PROC_NAME ("UtValidInternalObject"); /* Check for a null pointer */ if (!Object) { DEBUG_PRINT (ACPI_INFO, ("**** Null Object Ptr\n")); return (FALSE); } /* Check for a pointer within one of the ACPI tables */ if (AcpiTbSystemTablePointer (Object)) { DEBUG_PRINTP (ACPI_INFO, ("**** Object %p is a Pcode Ptr\n", Object)); return (FALSE); } /* Check the descriptor type field */ if (!VALID_DESCRIPTOR_TYPE (Object, ACPI_DESC_TYPE_INTERNAL)) { /* Not an ACPI internal object, do some further checking */ if (VALID_DESCRIPTOR_TYPE (Object, ACPI_DESC_TYPE_NAMED)) { DEBUG_PRINTP (ACPI_INFO, ("**** Obj %p is a named obj, not ACPI obj\n", Object)); } else if (VALID_DESCRIPTOR_TYPE (Object, ACPI_DESC_TYPE_PARSER)) { DEBUG_PRINTP (ACPI_INFO, ("**** Obj %p is a parser obj, not ACPI obj\n", Object)); } else { DEBUG_PRINTP (ACPI_INFO, ("**** Obj %p is of unknown type\n", Object)); } return (FALSE); } /* The object appears to be a valid ACPI_OPERAND_OBJECT */ return (TRUE); } /******************************************************************************* * * FUNCTION: _UtAllocateObjectDesc * * PARAMETERS: ModuleName - Caller's module name (for error output) * LineNumber - Caller's line number (for error output) * ComponentId - Caller's component ID (for error output) * Message - Error message to use on failure * * RETURN: Pointer to newly allocated object descriptor. Null on error * * DESCRIPTION: Allocate a new object descriptor. Gracefully handle * error conditions. * ******************************************************************************/ void * _UtAllocateObjectDesc ( NATIVE_CHAR *ModuleName, UINT32 LineNumber, UINT32 ComponentId) { ACPI_OPERAND_OBJECT *Object; FUNCTION_TRACE ("_AllocateObjectDesc"); AcpiUtAcquireMutex (ACPI_MTX_CACHES); AcpiGbl_ObjectCacheRequests++; /* Check the cache first */ if (AcpiGbl_ObjectCache) { /* There is an object available, use it */ Object = AcpiGbl_ObjectCache; AcpiGbl_ObjectCache = Object->Cache.Next; Object->Cache.Next = NULL; AcpiGbl_ObjectCacheHits++; AcpiGbl_ObjectCacheDepth--; AcpiUtReleaseMutex (ACPI_MTX_CACHES); } else { /* The cache is empty, create a new object */ AcpiUtReleaseMutex (ACPI_MTX_CACHES); /* Attempt to allocate new descriptor */ Object = ACPI_MEM_CALLOCATE (sizeof (ACPI_OPERAND_OBJECT)); if (!Object) { /* Allocation failed */ _REPORT_ERROR (ModuleName, LineNumber, ComponentId, ("Could not allocate an object descriptor\n")); return_PTR (NULL); } /* Memory allocation metrics - compiled out in non debug mode. */ INCREMENT_OBJECT_METRICS (sizeof (ACPI_OPERAND_OBJECT)); } /* Mark the descriptor type */ Object->Common.DataType = ACPI_DESC_TYPE_INTERNAL; DEBUG_PRINTP (TRACE_ALLOCATIONS, ("%p Size %X\n", Object, sizeof (ACPI_OPERAND_OBJECT))); return_PTR (Object); } /******************************************************************************* * * FUNCTION: AcpiUtDeleteObjectDesc * * PARAMETERS: Object - Acpi internal object to be deleted * * RETURN: None. * * DESCRIPTION: Free an ACPI object descriptor or add it to the object cache * ******************************************************************************/ void AcpiUtDeleteObjectDesc ( ACPI_OPERAND_OBJECT *Object) { FUNCTION_TRACE_PTR ("AcpiUtDeleteObjectDesc", Object); /* Make sure that the object isn't already in the cache */ if (Object->Common.DataType == (ACPI_DESC_TYPE_INTERNAL | ACPI_CACHED_OBJECT)) { DEBUG_PRINTP (ACPI_ERROR, ("Obj %p is already in the object cache\n", Object)); return_VOID; } /* Object must be an ACPI_OPERAND_OBJECT */ if (Object->Common.DataType != ACPI_DESC_TYPE_INTERNAL) { DEBUG_PRINTP (ACPI_ERROR, ("Obj %p is not an ACPI object\n", Object)); return_VOID; } /* If cache is full, just free this object */ if (AcpiGbl_ObjectCacheDepth >= MAX_OBJECT_CACHE_DEPTH) { /* * Memory allocation metrics. Call the macro here since we only * care about dynamically allocated objects. */ DECREMENT_OBJECT_METRICS (sizeof (ACPI_OPERAND_OBJECT)); ACPI_MEM_FREE (Object); return_VOID; } AcpiUtAcquireMutex (ACPI_MTX_CACHES); /* Clear the entire object. This is important! */ MEMSET (Object, 0, sizeof (ACPI_OPERAND_OBJECT)); Object->Common.DataType = ACPI_DESC_TYPE_INTERNAL | ACPI_CACHED_OBJECT; /* Put the object at the head of the global cache list */ Object->Cache.Next = AcpiGbl_ObjectCache; AcpiGbl_ObjectCache = Object; AcpiGbl_ObjectCacheDepth++; AcpiUtReleaseMutex (ACPI_MTX_CACHES); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtDeleteObjectCache * * PARAMETERS: None * * RETURN: Status * * DESCRIPTION: Purge the global state object cache. Used during subsystem * termination. * ******************************************************************************/ void AcpiUtDeleteObjectCache ( void) { ACPI_OPERAND_OBJECT *Next; FUNCTION_TRACE ("UtDeleteObjectCache"); /* Traverse the global cache list */ while (AcpiGbl_ObjectCache) { /* Delete one cached state object */ Next = AcpiGbl_ObjectCache->Cache.Next; AcpiGbl_ObjectCache->Cache.Next = NULL; /* * Memory allocation metrics. Call the macro here since we only * care about dynamically allocated objects. */ DECREMENT_OBJECT_METRICS (sizeof (ACPI_OPERAND_OBJECT)); ACPI_MEM_FREE (AcpiGbl_ObjectCache); AcpiGbl_ObjectCache = Next; AcpiGbl_ObjectCacheDepth--; } return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtInitStaticObject * * PARAMETERS: ObjDesc - Pointer to a "static" object - on stack * or in the data segment. * * RETURN: None. * * DESCRIPTION: Initialize a static object. Sets flags to disallow dynamic * deletion of the object. * ******************************************************************************/ void AcpiUtInitStaticObject ( ACPI_OPERAND_OBJECT *ObjDesc) { FUNCTION_TRACE_PTR ("UtInitStaticObject", ObjDesc); if (!ObjDesc) { return_VOID; } /* * Clear the entire descriptor */ MEMSET ((void *) ObjDesc, 0, sizeof (ACPI_OPERAND_OBJECT)); /* * Initialize the header fields * 1) This is an ACPI_OPERAND_OBJECT descriptor * 2) The size is the full object (worst case) * 3) The flags field indicates static allocation * 4) Reference count starts at one (not really necessary since the * object can't be deleted, but keeps everything sane) */ ObjDesc->Common.DataType = ACPI_DESC_TYPE_INTERNAL; ObjDesc->Common.Flags = AOPOBJ_STATIC_ALLOCATION; ObjDesc->Common.ReferenceCount = 1; return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtGetSimpleObjectSize * * PARAMETERS: *InternalObject - Pointer to the object we are examining * *RetLength - Where the length is returned * * RETURN: Status * * DESCRIPTION: This function is called to determine the space required to * contain a simple object for return to an API user. * * The length includes the object structure plus any additional * needed space. * ******************************************************************************/ ACPI_STATUS AcpiUtGetSimpleObjectSize ( ACPI_OPERAND_OBJECT *InternalObject, UINT32 *ObjLength) { UINT32 Length; ACPI_STATUS Status = AE_OK; FUNCTION_TRACE_PTR ("UtGetSimpleObjectSize", InternalObject); /* Handle a null object (Could be a uninitialized package element -- which is legal) */ if (!InternalObject) { *ObjLength = 0; return_ACPI_STATUS (AE_OK); } /* Start with the length of the Acpi object */ Length = sizeof (ACPI_OBJECT); if (VALID_DESCRIPTOR_TYPE (InternalObject, ACPI_DESC_TYPE_NAMED)) { /* Object is a named object (reference), just return the length */ *ObjLength = (UINT32) ROUND_UP_TO_NATIVE_WORD (Length); return_ACPI_STATUS (Status); } /* * The final length depends on the object type * Strings and Buffers are packed right up against the parent object and * must be accessed bytewise or there may be alignment problems on * certain processors */ switch (InternalObject->Common.Type) { case ACPI_TYPE_STRING: Length += InternalObject->String.Length + 1; break; case ACPI_TYPE_BUFFER: Length += InternalObject->Buffer.Length; break; case ACPI_TYPE_INTEGER: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_POWER: /* * No extra data for these types */ break; case INTERNAL_TYPE_REFERENCE: /* * The only type that should be here is internal opcode NAMEPATH_OP -- since * this means an object reference */ if (InternalObject->Reference.Opcode != AML_INT_NAMEPATH_OP) { DEBUG_PRINTP (ACPI_ERROR, ("Unsupported Reference opcode=%X in object %p\n", InternalObject->Reference.Opcode, InternalObject)); Status = AE_TYPE; } else { /* * Get the actual length of the full pathname to this object. * The reference will be converted to the pathname to the object */ Length += ROUND_UP_TO_NATIVE_WORD (AcpiNsGetPathnameLength (InternalObject->Reference.Node)); } break; default: DEBUG_PRINTP (ACPI_ERROR, ("Unsupported type=%X in object %p\n", InternalObject->Common.Type, InternalObject)); Status = AE_TYPE; break; } /* * Account for the space required by the object rounded up to the next * multiple of the machine word size. This keeps each object aligned * on a machine word boundary. (preventing alignment faults on some * machines.) */ *ObjLength = (UINT32) ROUND_UP_TO_NATIVE_WORD (Length); return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtGetElementLength * * PARAMETERS: ACPI_PKG_CALLBACK * * RETURN: Status - the status of the call * * DESCRIPTION: Get the length of one package element. * ******************************************************************************/ ACPI_STATUS AcpiUtGetElementLength ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_PKG_INFO *Info = (ACPI_PKG_INFO *) Context; UINT32 ObjectSpace; switch (ObjectType) { case 0: /* * Simple object - just get the size (Null object/entry is handled * here also) and sum it into the running package length */ Status = AcpiUtGetSimpleObjectSize (SourceObject, &ObjectSpace); if (ACPI_FAILURE (Status)) { return (Status); } Info->Length += ObjectSpace; break; case 1: /* Package - nothing much to do here, let the walk handle it */ Info->NumPackages++; State->Pkg.ThisTargetObj = NULL; break; default: return (AE_BAD_PARAMETER); } return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtGetPackageObjectSize * * PARAMETERS: *InternalObject - Pointer to the object we are examining * *RetLength - Where the length is returned * * RETURN: Status * * DESCRIPTION: This function is called to determine the space required to * contain a package object for return to an API user. * * This is moderately complex since a package contains other * objects including packages. * ******************************************************************************/ ACPI_STATUS AcpiUtGetPackageObjectSize ( ACPI_OPERAND_OBJECT *InternalObject, UINT32 *ObjLength) { ACPI_STATUS Status; ACPI_PKG_INFO Info; FUNCTION_TRACE_PTR ("UtGetPackageObjectSize", InternalObject); Info.Length = 0; Info.ObjectSpace = 0; Info.NumPackages = 1; Status = AcpiUtWalkPackageTree (InternalObject, NULL, AcpiUtGetElementLength, &Info); /* * We have handled all of the objects in all levels of the package. * just add the length of the package objects themselves. * Round up to the next machine word. */ Info.Length += ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)) * Info.NumPackages; /* Return the total package length */ *ObjLength = Info.Length; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtGetObjectSize * * PARAMETERS: *InternalObject - Pointer to the object we are examining * *RetLength - Where the length will be returned * * RETURN: Status * * DESCRIPTION: This function is called to determine the space required to * contain an object for return to an API user. * ******************************************************************************/ ACPI_STATUS AcpiUtGetObjectSize( ACPI_OPERAND_OBJECT *InternalObject, UINT32 *ObjLength) { ACPI_STATUS Status; if ((VALID_DESCRIPTOR_TYPE (InternalObject, ACPI_DESC_TYPE_INTERNAL)) && (IS_THIS_OBJECT_TYPE (InternalObject, ACPI_TYPE_PACKAGE))) { Status = AcpiUtGetPackageObjectSize (InternalObject, ObjLength); } else { Status = AcpiUtGetSimpleObjectSize (InternalObject, ObjLength); } return (Status); }