//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/Support/CrashRecoveryContext.h" #include "llvm/Config/config.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/ManagedStatic.h" #include "llvm/Support/Mutex.h" #include "llvm/Support/ThreadLocal.h" #include using namespace llvm; namespace { struct CrashRecoveryContextImpl; static ManagedStatic< sys::ThreadLocal > CurrentContext; struct CrashRecoveryContextImpl { // When threads are disabled, this links up all active // CrashRecoveryContextImpls. When threads are enabled there's one thread // per CrashRecoveryContext and CurrentContext is a thread-local, so only one // CrashRecoveryContextImpl is active per thread and this is always null. const CrashRecoveryContextImpl *Next; CrashRecoveryContext *CRC; std::string Backtrace; ::jmp_buf JumpBuffer; volatile unsigned Failed : 1; unsigned SwitchedThread : 1; public: CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC), Failed(false), SwitchedThread(false) { Next = CurrentContext->get(); CurrentContext->set(this); } ~CrashRecoveryContextImpl() { if (!SwitchedThread) CurrentContext->set(Next); } /// \brief Called when the separate crash-recovery thread was finished, to /// indicate that we don't need to clear the thread-local CurrentContext. void setSwitchedThread() { #if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0 SwitchedThread = true; #endif } void HandleCrash() { // Eliminate the current context entry, to avoid re-entering in case the // cleanup code crashes. CurrentContext->set(Next); assert(!Failed && "Crash recovery context already failed!"); Failed = true; // FIXME: Stash the backtrace. // Jump back to the RunSafely we were called under. longjmp(JumpBuffer, 1); } }; } static ManagedStatic gCrashRecoveryContextMutex; static bool gCrashRecoveryEnabled = false; static ManagedStatic> tlIsRecoveringFromCrash; CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {} CrashRecoveryContext::~CrashRecoveryContext() { // Reclaim registered resources. CrashRecoveryContextCleanup *i = head; const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get(); tlIsRecoveringFromCrash->set(this); while (i) { CrashRecoveryContextCleanup *tmp = i; i = tmp->next; tmp->cleanupFired = true; tmp->recoverResources(); delete tmp; } tlIsRecoveringFromCrash->set(PC); CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; delete CRCI; } bool CrashRecoveryContext::isRecoveringFromCrash() { return tlIsRecoveringFromCrash->get() != nullptr; } CrashRecoveryContext *CrashRecoveryContext::GetCurrent() { if (!gCrashRecoveryEnabled) return nullptr; const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); if (!CRCI) return nullptr; return CRCI->CRC; } void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup) { if (!cleanup) return; if (head) head->prev = cleanup; cleanup->next = head; head = cleanup; } void CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) { if (!cleanup) return; if (cleanup == head) { head = cleanup->next; if (head) head->prev = nullptr; } else { cleanup->prev->next = cleanup->next; if (cleanup->next) cleanup->next->prev = cleanup->prev; } delete cleanup; } #ifdef LLVM_ON_WIN32 #include "Windows/WindowsSupport.h" // On Windows, we can make use of vectored exception handling to // catch most crashing situations. Note that this does mean // we will be alerted of exceptions *before* structured exception // handling has the opportunity to catch it. But that isn't likely // to cause problems because nowhere in the project is SEH being // used. // // Vectored exception handling is built on top of SEH, and so it // works on a per-thread basis. // // The vectored exception handler functionality was added in Windows // XP, so if support for older versions of Windows is required, // it will have to be added. // // If we want to support as far back as Win2k, we could use the // SetUnhandledExceptionFilter API, but there's a risk of that // being entirely overwritten (it's not a chain). static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo) { // Lookup the current thread local recovery object. const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); if (!CRCI) { // Something has gone horribly wrong, so let's just tell everyone // to keep searching CrashRecoveryContext::Disable(); return EXCEPTION_CONTINUE_SEARCH; } // TODO: We can capture the stack backtrace here and store it on the // implementation if we so choose. // Handle the crash const_cast(CRCI)->HandleCrash(); // Note that we don't actually get here because HandleCrash calls // longjmp, which means the HandleCrash function never returns. llvm_unreachable("Handled the crash, should have longjmp'ed out of here"); } // Because the Enable and Disable calls are static, it means that // there may not actually be an Impl available, or even a current // CrashRecoveryContext at all. So we make use of a thread-local // exception table. The handles contained in here will either be // non-NULL, valid VEH handles, or NULL. static sys::ThreadLocal sCurrentExceptionHandle; void CrashRecoveryContext::Enable() { sys::ScopedLock L(*gCrashRecoveryContextMutex); if (gCrashRecoveryEnabled) return; gCrashRecoveryEnabled = true; // We can set up vectored exception handling now. We will install our // handler as the front of the list, though there's no assurances that // it will remain at the front (another call could install itself before // our handler). This 1) isn't likely, and 2) shouldn't cause problems. PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler); sCurrentExceptionHandle.set(handle); } void CrashRecoveryContext::Disable() { sys::ScopedLock L(*gCrashRecoveryContextMutex); if (!gCrashRecoveryEnabled) return; gCrashRecoveryEnabled = false; PVOID currentHandle = const_cast(sCurrentExceptionHandle.get()); if (currentHandle) { // Now we can remove the vectored exception handler from the chain ::RemoveVectoredExceptionHandler(currentHandle); // Reset the handle in our thread-local set. sCurrentExceptionHandle.set(NULL); } } #else // Generic POSIX implementation. // // This implementation relies on synchronous signals being delivered to the // current thread. We use a thread local object to keep track of the active // crash recovery context, and install signal handlers to invoke HandleCrash on // the active object. // // This implementation does not to attempt to chain signal handlers in any // reliable fashion -- if we get a signal outside of a crash recovery context we // simply disable crash recovery and raise the signal again. #include static const int Signals[] = { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP }; static const unsigned NumSignals = array_lengthof(Signals); static struct sigaction PrevActions[NumSignals]; static void CrashRecoverySignalHandler(int Signal) { // Lookup the current thread local recovery object. const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); if (!CRCI) { // We didn't find a crash recovery context -- this means either we got a // signal on a thread we didn't expect it on, the application got a signal // outside of a crash recovery context, or something else went horribly // wrong. // // Disable crash recovery and raise the signal again. The assumption here is // that the enclosing application will terminate soon, and we won't want to // attempt crash recovery again. // // This call of Disable isn't thread safe, but it doesn't actually matter. CrashRecoveryContext::Disable(); raise(Signal); // The signal will be thrown once the signal mask is restored. return; } // Unblock the signal we received. sigset_t SigMask; sigemptyset(&SigMask); sigaddset(&SigMask, Signal); sigprocmask(SIG_UNBLOCK, &SigMask, nullptr); if (CRCI) const_cast(CRCI)->HandleCrash(); } void CrashRecoveryContext::Enable() { sys::ScopedLock L(*gCrashRecoveryContextMutex); if (gCrashRecoveryEnabled) return; gCrashRecoveryEnabled = true; // Setup the signal handler. struct sigaction Handler; Handler.sa_handler = CrashRecoverySignalHandler; Handler.sa_flags = 0; sigemptyset(&Handler.sa_mask); for (unsigned i = 0; i != NumSignals; ++i) { sigaction(Signals[i], &Handler, &PrevActions[i]); } } void CrashRecoveryContext::Disable() { sys::ScopedLock L(*gCrashRecoveryContextMutex); if (!gCrashRecoveryEnabled) return; gCrashRecoveryEnabled = false; // Restore the previous signal handlers. for (unsigned i = 0; i != NumSignals; ++i) sigaction(Signals[i], &PrevActions[i], nullptr); } #endif bool CrashRecoveryContext::RunSafely(function_ref Fn) { // If crash recovery is disabled, do nothing. if (gCrashRecoveryEnabled) { assert(!Impl && "Crash recovery context already initialized!"); CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this); Impl = CRCI; if (setjmp(CRCI->JumpBuffer) != 0) { return false; } } Fn(); return true; } void CrashRecoveryContext::HandleCrash() { CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; assert(CRCI && "Crash recovery context never initialized!"); CRCI->HandleCrash(); } const std::string &CrashRecoveryContext::getBacktrace() const { CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *) Impl; assert(CRC && "Crash recovery context never initialized!"); assert(CRC->Failed && "No crash was detected!"); return CRC->Backtrace; } // FIXME: Portability. static void setThreadBackgroundPriority() { #ifdef __APPLE__ setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG); #endif } static bool hasThreadBackgroundPriority() { #ifdef __APPLE__ return getpriority(PRIO_DARWIN_THREAD, 0) == 1; #else return false; #endif } namespace { struct RunSafelyOnThreadInfo { function_ref Fn; CrashRecoveryContext *CRC; bool UseBackgroundPriority; bool Result; }; } static void RunSafelyOnThread_Dispatch(void *UserData) { RunSafelyOnThreadInfo *Info = reinterpret_cast(UserData); if (Info->UseBackgroundPriority) setThreadBackgroundPriority(); Info->Result = Info->CRC->RunSafely(Info->Fn); } bool CrashRecoveryContext::RunSafelyOnThread(function_ref Fn, unsigned RequestedStackSize) { bool UseBackgroundPriority = hasThreadBackgroundPriority(); RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false }; llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize); if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl) CRC->setSwitchedThread(); return Info.Result; }