/****************************************************************************** * * Module Name: nsload - namespace loading/expanding/contracting procedures * $Revision: 34 $ * *****************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999, 2000, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * *****************************************************************************/ #define __NSLOAD_C__ #include "acpi.h" #include "acinterp.h" #include "acnamesp.h" #include "amlcode.h" #include "acparser.h" #include "acdispat.h" #include "acdebug.h" #define _COMPONENT NAMESPACE MODULE_NAME ("nsload") /****************************************************************************** * * FUNCTION: AcpiLoadNamespace * * PARAMETERS: DisplayAmlDuringLoad * * RETURN: Status * * DESCRIPTION: Load the name space from what ever is pointed to by DSDT. * (DSDT points to either the BIOS or a buffer.) * ******************************************************************************/ ACPI_STATUS AcpiNsLoadNamespace ( void) { ACPI_STATUS Status; FUNCTION_TRACE ("AcpiLoadNameSpace"); /* There must be at least a DSDT installed */ if (AcpiGbl_DSDT == NULL) { DEBUG_PRINT (ACPI_ERROR, ("DSDT is not in memory\n")); return_ACPI_STATUS (AE_NO_ACPI_TABLES); } /* * Load the namespace. The DSDT is required, * but the SSDT and PSDT tables are optional. */ Status = AcpiNsLoadTableByType (ACPI_TABLE_DSDT); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Ignore exceptions from these */ AcpiNsLoadTableByType (ACPI_TABLE_SSDT); AcpiNsLoadTableByType (ACPI_TABLE_PSDT); DEBUG_PRINT_RAW (ACPI_OK, ("ACPI Namespace successfully loaded at root %p\n", AcpiGbl_RootNode)); return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiNsOneParsePass * * PARAMETERS: * * RETURN: Status * * DESCRIPTION: * ******************************************************************************/ ACPI_STATUS AcpiNsOneCompleteParse ( UINT32 PassNumber, ACPI_TABLE_DESC *TableDesc) { ACPI_PARSE_DOWNWARDS DescendingCallback; ACPI_PARSE_UPWARDS AscendingCallback; ACPI_PARSE_OBJECT *ParseRoot; ACPI_STATUS Status; FUNCTION_TRACE ("NsOneCompleteParse"); switch (PassNumber) { case 1: DescendingCallback = AcpiDsLoad1BeginOp; AscendingCallback = AcpiDsLoad1EndOp; break; case 2: DescendingCallback = AcpiDsLoad2BeginOp; AscendingCallback = AcpiDsLoad2EndOp; break; case 3: DescendingCallback = AcpiDsExecBeginOp; AscendingCallback = AcpiDsExecEndOp; break; default: return (AE_BAD_PARAMETER); } /* Create and init a Root Node */ ParseRoot = AcpiPsAllocOp (AML_SCOPE_OP); if (!ParseRoot) { return_ACPI_STATUS (AE_NO_MEMORY); } ((ACPI_PARSE2_OBJECT *) ParseRoot)->Name = ACPI_ROOT_NAME; /* Pass 1: Parse everything except control method bodies */ DEBUG_PRINT (TRACE_PARSE, ("NsParseTable: *PARSE* pass %d parse\n", PassNumber)); Status = AcpiPsParseAml (ParseRoot, TableDesc->AmlPointer, TableDesc->AmlLength, ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE, NULL, NULL, NULL, DescendingCallback, AscendingCallback); AcpiPsDeleteParseTree (ParseRoot); return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiNsParseTable * * PARAMETERS: TableDesc - An ACPI table descriptor for table to parse * StartNode - Where to enter the table into the namespace * * RETURN: Status * * DESCRIPTION: Parse AML within an ACPI table and return a tree of ops * ******************************************************************************/ ACPI_STATUS AcpiNsParseTable ( ACPI_TABLE_DESC *TableDesc, ACPI_NAMESPACE_NODE *StartNode) { ACPI_STATUS Status; FUNCTION_TRACE ("NsParseTable"); /* * AML Parse, pass 1 * * In this pass, we load most of the namespace. Control methods * are not parsed until later. A parse tree is not created. Instead, * each Parser Op subtree is deleted when it is finished. This saves * a great deal of memory, and allows a small cache of parse objects * to service the entire parse. The second pass of the parse then * performs another complete parse of the AML.. */ Status = AcpiNsOneCompleteParse (1, TableDesc); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * AML Parse, pass 2 * * In this pass, we resolve forward references and other things * that could not be completed during the first pass. * Another complete parse of the AML is performed, but the * overhead of this is compensated for by the fact that the * parse objects are all cached. */ Status = AcpiNsOneCompleteParse (2, TableDesc); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } return_ACPI_STATUS (Status); } /***************************************************************************** * * FUNCTION: AcpiNsLoadTable * * PARAMETERS: *PcodeAddr - Address of pcode block * PcodeLength - Length of pcode block * * RETURN: Status * * DESCRIPTION: Load one ACPI table into the namespace * ****************************************************************************/ ACPI_STATUS AcpiNsLoadTable ( ACPI_TABLE_DESC *TableDesc, ACPI_NAMESPACE_NODE *Node) { ACPI_STATUS Status; FUNCTION_TRACE ("NsLoadTable"); if (!TableDesc->AmlPointer) { DEBUG_PRINT (ACPI_ERROR, ("NsLoadTable: Null AML pointer\n")); return_ACPI_STATUS (AE_BAD_PARAMETER); } DEBUG_PRINT (ACPI_INFO, ("NsLoadTable: AML block at %p\n", TableDesc->AmlPointer)); if (!TableDesc->AmlLength) { DEBUG_PRINT (ACPI_ERROR, ("NsLoadTable: Zero-length AML block\n")); return_ACPI_STATUS (AE_BAD_PARAMETER); } /* * Parse the table and load the namespace with all named * objects found within. Control methods are NOT parsed * at this time. In fact, the control methods cannot be * parsed until the entire namespace is loaded, because * if a control method makes a forward reference (call) * to another control method, we can't continue parsing * because we don't know how many arguments to parse next! */ DEBUG_PRINT (ACPI_INFO, ("NsLoadTable: **** Loading table into namespace ****\n")); AcpiCmAcquireMutex (ACPI_MTX_NAMESPACE); Status = AcpiNsParseTable (TableDesc, Node->Child); AcpiCmReleaseMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Now we can parse the control methods. We always parse * them here for a sanity check, and if configured for * just-in-time parsing, we delete the control method * parse trees. */ DEBUG_PRINT (ACPI_INFO, ("NsLoadTable: **** Begin Table Method Parsing and Object Initialization ****\n")); Status = AcpiDsInitializeObjects (TableDesc, Node); DEBUG_PRINT (ACPI_INFO, ("NsLoadTable: **** Completed Table Method Parsing and Object Initialization ****\n")); return_ACPI_STATUS (Status); } /****************************************************************************** * * FUNCTION: AcpiNsLoadTableByType * * PARAMETERS: TableType - Id of the table type to load * * RETURN: Status * * DESCRIPTION: Load an ACPI table or tables into the namespace. All tables * of the given type are loaded. The mechanism allows this * routine to be called repeatedly. * *****************************************************************************/ ACPI_STATUS AcpiNsLoadTableByType ( ACPI_TABLE_TYPE TableType) { UINT32 i; ACPI_STATUS Status = AE_OK; ACPI_TABLE_HEADER *TablePtr; ACPI_TABLE_DESC *TableDesc; FUNCTION_TRACE ("NsLoadTableByType"); AcpiCmAcquireMutex (ACPI_MTX_TABLES); /* * Table types supported are: * DSDT (one), SSDT/PSDT (multiple) */ switch (TableType) { case ACPI_TABLE_DSDT: DEBUG_PRINT (ACPI_INFO, ("NsLoadTableByType: Loading DSDT\n")); TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_DSDT]; /* If table already loaded into namespace, just return */ if (TableDesc->LoadedIntoNamespace) { goto UnlockAndExit; } TableDesc->TableId = TABLE_ID_DSDT; /* Now load the single DSDT */ Status = AcpiNsLoadTable (TableDesc, AcpiGbl_RootNode); if (ACPI_SUCCESS (Status)) { TableDesc->LoadedIntoNamespace = TRUE; } break; case ACPI_TABLE_SSDT: DEBUG_PRINT (ACPI_INFO, ("NsLoadTableByType: Loading %d SSDTs\n", AcpiGbl_AcpiTables[ACPI_TABLE_SSDT].Count)); /* * Traverse list of SSDT tables */ TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_SSDT]; for (i = 0; i < AcpiGbl_AcpiTables[ACPI_TABLE_SSDT].Count; i++) { TablePtr = TableDesc->Pointer; /* * Only attempt to load table if it is not * already loaded! */ if (!TableDesc->LoadedIntoNamespace) { Status = AcpiNsLoadTable (TableDesc, AcpiGbl_RootNode); if (ACPI_FAILURE (Status)) { break; } TableDesc->LoadedIntoNamespace = TRUE; } TableDesc = TableDesc->Next; } break; case ACPI_TABLE_PSDT: DEBUG_PRINT (ACPI_INFO, ("NsLoadTableByType: Loading %d PSDTs\n", AcpiGbl_AcpiTables[ACPI_TABLE_PSDT].Count)); /* * Traverse list of PSDT tables */ TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_PSDT]; for (i = 0; i < AcpiGbl_AcpiTables[ACPI_TABLE_PSDT].Count; i++) { TablePtr = TableDesc->Pointer; /* Only attempt to load table if it is not already loaded! */ if (!TableDesc->LoadedIntoNamespace) { Status = AcpiNsLoadTable (TableDesc, AcpiGbl_RootNode); if (ACPI_FAILURE (Status)) { break; } TableDesc->LoadedIntoNamespace = TRUE; } TableDesc = TableDesc->Next; } break; default: Status = AE_SUPPORT; } UnlockAndExit: AcpiCmReleaseMutex (ACPI_MTX_TABLES); return_ACPI_STATUS (Status); } /****************************************************************************** * * FUNCTION: AcpiNsDeleteSubtree * * PARAMETERS: StartHandle - Handle in namespace where search begins * * RETURNS Status * * DESCRIPTION: Walks the namespace starting at the given handle and deletes * all objects, entries, and scopes in the entire subtree. * * TBD: [Investigate] What if any part of this subtree is in use? * (i.e. on one of the object stacks?) * ******************************************************************************/ ACPI_STATUS AcpiNsDeleteSubtree ( ACPI_HANDLE StartHandle) { ACPI_STATUS Status; ACPI_HANDLE ChildHandle; ACPI_HANDLE ParentHandle; ACPI_HANDLE NextChildHandle; ACPI_HANDLE Dummy; UINT32 Level; FUNCTION_TRACE ("NsDeleteSubtree"); ParentHandle = StartHandle; ChildHandle = 0; Level = 1; /* * Traverse the tree of objects until we bubble back up * to where we started. */ while (Level > 0) { /* Attempt to get the next object in this scope */ Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle, ChildHandle, &NextChildHandle); ChildHandle = NextChildHandle; /* Did we get a new object? */ if (ACPI_SUCCESS (Status)) { /* Check if this object has any children */ if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY, ChildHandle, 0, &Dummy))) { /* * There is at least one child of this object, * visit the object */ Level++; ParentHandle = ChildHandle; ChildHandle = 0; } } else { /* * No more children in this object, go back up to * the object's parent */ Level--; /* Delete all children now */ AcpiNsDeleteChildren (ChildHandle); ChildHandle = ParentHandle; AcpiGetParent (ParentHandle, &ParentHandle); } } /* Now delete the starting object, and we are done */ AcpiNsDeleteNode (ChildHandle); return_ACPI_STATUS (AE_OK); } /**************************************************************************** * * FUNCTION: AcpiNsUnloadNameSpace * * PARAMETERS: Handle - Root of namespace subtree to be deleted * * RETURN: Status * * DESCRIPTION: Shrinks the namespace, typically in response to an undocking * event. Deletes an entire subtree starting from (and * including) the given handle. * ****************************************************************************/ ACPI_STATUS AcpiNsUnloadNamespace ( ACPI_HANDLE Handle) { ACPI_STATUS Status; FUNCTION_TRACE ("NsUnloadNameSpace"); /* Parameter validation */ if (!AcpiGbl_RootNode) { return_ACPI_STATUS (AE_NO_NAMESPACE); } if (!Handle) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* This function does the real work */ Status = AcpiNsDeleteSubtree (Handle); return_ACPI_STATUS (Status); }