.\" .\" Copyright (c) 1995, Jordan Hubbard .\" .\" All rights reserved. .\" .\" This manual page may be used, modified, copied, distributed, and .\" sold, in both source and binary form provided that the above .\" copyright and these terms are retained, verbatim, as the first .\" lines of this file. Under no circumstances is the author .\" responsible for the proper functioning of the software described herein .\" nor does the author assume any responsibility for damages incurred with .\" its use. .\" .\" $FreeBSD$ .\" .Dd January 1, 2000 .Dt DIALOG 3 .Os FreeBSD .Sh NAME .Nm draw_shadow , .Nm draw_box , .Nm line_edit , .Nm strheight , .Nm strwidth , .Nm dialog_create_rc , .Nm dialog_yesno , .Nm dialog_prgbox , .Nm dialog_msgbox , .Nm dialog_textbox , .Nm dialog_menu , .Nm dialog_checklist , .Nm dialog_radiolist , .Nm dialog_inputbox , .Nm dialog_clear_norefresh , .Nm dialog_clear , .Nm dialog_update , .Nm dialog_fselect , .Nm dialog_notify , .Nm dialog_mesgbox , .Nm dialog_gauge , .Nm init_dialog , .Nm end_dialog , .Nm use_helpfile , .Nm use_helpline , .Nm get_helpline , .Nm restore_helpline , .Nm dialog_ftree , .Nm dialog_tree .Nd provide a simple ncurses-based GUI interface. .Sh SYNOPSIS .Fd #include .Ft "void" .Fn draw_shadow "WINDOW *win" "int y" "int x" "int height" "int width" .Ft "void" .Fn draw_box "WINDOW *win" "int y" "int x" "int height" "int width" "chtype box" "chtype border" .Ft "int" .Fo line_edit .Fa "WINDOW *dialog" .Fa "int box_y" .Fa "int box_x" .Fa "int flen" .Fa "int box_width" .Fa "chtype attrs" .Fa "int first" .Fa "unsigned char *result" .Fa "int attr_mask" .Fc .Ft "int" .Fn strheight "const char *p" .Ft "int" .Fn strwidth "const char *p" .Ft "void" .Fn dialog_create_rc "unsigned char *filename" .Ft "int" .Fn dialog_yesno "unsigned char *title" "unsigned char *prompt" "int height" "int width" .Ft "int" .Fn dialog_prgbox "unsigned char *title" "const unsigned char *line" "int height" "int width" "int pause" "int use_shell" .Ft "int" .Fn dialog_textbox "unsigned char *title" "unsigned char *prompt" "int height" "int width" .Ft "int" .Fn dialog_menu "unsigned char *title" "unsigned char *prompt" "int height" "int width" "int menu_height" "int item_no" "void *itptr" "unsigned char *result, int *ch, int *sc" .Ft "int" .Fn dialog_checklist "unsigned char *title" "unsigned char *prompt" "int height" "int width" "int m_height" "int item_no" "void *itptr" "unsigned char *result" .Ft "int" .Fn dialog_radiolist "unsigned char *title" "unsigned char *prompt" "int height" "int width" "int m_height" "int item_no" "void *it" "unsigned char *result" .Ft "int" .Fn dialog_inputbox "unsigned char *title" "unsigned char *prompt" "int height" "int width" "unsigned char *result" .Ft "char *" .Fn dialog_fselect "char *dir" "char *fmask" .Ft "int" .Fn dialog_dselect "char *dir" "char *fmask" .Ft "void" .Fn dialog_notify "char *msg" .Ft "int" .Fn dialog_mesgbox "unsigned char *title" "unsigned char *prompt" "int height" "int width" .Ft "void" .Fn dialog_gauge "char *title" "char *prompt" "int y" "int x" "int height" "int width" "int perc" .Ft "void" .Fn use_helpfile "char *helpfile" .Ft "void" .Fn use_helpline "char *helpline" .Ft "char *" .Fn get_helpline "void" .Ft "void" .Fn dialog_clear_norefresh "void" .Ft "void" .Fn dialog_clear "void" .Ft "void" .Fn dialog_update "void" .Ft "void" .Fn init_dialog "void" .Ft "void" .Fn end_dialog "void" .Ft "int" .Fn dialog_ftree "unsigned char *filename" "unsigned char FS" "unsigned char *title" "unsigned char *prompt" "int height" "int width" "int menu_height" "unsigned char **result" .Ft "int" .Fo dialog_tree .Fa "unsigned char **names" .Fa "int size" .Fa "unsigned char FS" .Fa "unsigned char *title" .Fa "unsigned char *prompt" .Fa "int height" .Fa "int width" .Fa "int menu_height" .Fa "unsigned char **result" .Fc .Sh DESCRIPTION The dialog library attempts to provide a fairly simplistic set of fixed-presentation menus, input boxes, gauges, file requestors and other general purpose GUI (a bit of a stretch, since it uses ncurses) objects. Since the library also had its roots in a shell-script writer's utility (see the .Xr dialog 1 command), the early API was somewhat primitively based on strings being passed in or out and parsed. This API was later extended to take either the original arguments or arrays of .Va dialogMenuItem structures, giving the user much more control over the internal behavior of each control. The .Va dialogMenuItem structure internals are public: .Bd -literal -offset indent typedef struct _dmenu_item { char *prompt; char *title; int (*checked)(struct _dmenu_item *self); int (*fire)(struct _dmenu_item *self); int (*selected)(struct _dmenu_item *self, int is_selected); void *data; char lbra, mark, rbra; } dialogMenuItem; .Ed The .Dv prompt and .Dv title strings are pretty much self-explanatory, and the .Va checked and .Va fire function pointers provide optional display and action hooks (the .Dv data variable being available for the convenience of those hooks) when more tightly coupled feedback between a menu object and user code is required. The .Va selected hook also allows you to verify whether or not a given item is selected (the cursor is over it) for implementing pretty much any possible context-sensitive behavior. A number of clever tricks for simulating various kinds of item types can also be done by adjusting the values of .Va lbra (default: '['), .Va mark (default: '*' for radio menus, 'X' for check menus) and .Va rbra (default: ']') and declaring a reasonable .Va checked hook, which should return TRUE for the .Dq marked state and FALSE for .Dq unmarked . If an item has a .Va fire hook associated with it, it will also be called whenever the item is "toggled" in some way and should return one of the following codes: .Bd -literal -offset 4n #define DITEM_SUCCESS 0 /* Successful completion */ #define DITEM_FAILURE -1 /* Failed to "fire" */ #define DITEM_LEAVE_MENU -2 /* Treat selection as "Ok" */ #define DITEM_REDRAW -3 /* Menu has changed, redraw it */ .Ed Two special globals also exist for putting a dialog at any arbitrary X,Y location (the early designers rather short-sightedly made no provisions for this). If set to zero, the default centering behavior will be in effect. .Pp Below is a short description of the various functions: .Pp .Fn draw_shadow draws a shadow in curses window .Va win using the dimensions of .Va x , y , width and .Va height . Returns 0 on success, -1 on failure. .Pp .Fn draw_box draws a bordered box using the dimensions of .Va x , y , width and .Va height . The attributes from .Va box and .Va border are used, if specified, while painting the box and border regions of the object. .Pp .Fn line_edit invoke a simple line editor with an edit box of dimensions .Va box_x , box_y and .Va box_width . The field length is constrained by .Va flen , starting at the .Va first character specified and optionally displayed with character attributes .Va attrs . The string being edited is stored in .Va result . Returns 0 on success, -1 on failure. .Pp .Fn strheight returns the height of string in .Va p , counting newlines. .Pp .Fn strwidth returns the width of string in .Va p , counting newlines. .Pp .Fn dialog_create_rc dump dialog library settings into .Pa filename for later retrieval as defaults. Returns 0 on success, -1 on failure. .Pp .Fn dialog_yesno display a text box using .Va title and .Va prompt strings of dimensions .Va height and .Va width . Also paint a pair of .Em Yes and .Em \&No buttons at the bottom. If the .Em Yes button is chosen, return FALSE. If .Em \&No , return TRUE. .Pp .Fn dialog_prgbox display a text box of dimensions .Va height and .Va width containing the output of command .Va line . If .Va use_shell is TRUE, .Va line is passed as an argument to .Xr sh 1 , otherwise it is simply passed to .Xr exec 3 . If .Va pause is TRUE, a final confirmation requestor will be put up when execution terminates. Returns 0 on success, -1 on failure. .Pp .Fn dialog_textbox display a text box containing the contents of string .Va prompt of dimensions .Va height and .Va width . Returns 0 on success, -1 on failure. .Pp .Fn dialog_menu display a menu of dimensions .Va height and .Va width with an optional internal menu height of .Va menu_height . The .Va item_no and .Va itptr arguments are of particular importance since they, together, determine which of the 2 available APIs to use. To use the older and traditional interface, .Va item_no should be a positive integer representing the number of string pointer pairs to find in .Va itptr (which should be of type .Ft char "**" ), the strings are expected to be in prompt and title order for each item and the .Va result parameter is expected to point to an array where the prompt string of the item selected will be copied. To use the newer interface, .Va item_no should be a .Va negative integer representing the number of .Va dialogMenuItem structures pointed to by .Va itptr (which should be of type .Va dialogMenuItem "*" ), one structure per item. In the new interface, the .Va result variable is used as a simple boolean (not a pointer) and should be NULL if .Va itptr only points to menu items and the default OK and Cancel buttons are desired. If .Va result is non-NULL, then .Va itptr is actually expected to point 2 locations .Va past the start of the menu item list. .Va itptr is then expected to point to an item representing the Cancel button, from which the .Va prompt and .Va fire actions are used to override the default behavior, and .Va itptr to the same for the OK button. Using either API behavior, the .Va ch and .Va sc values may be passed in to preserve current item selection and scroll position values across calls. Returns 0 on success, 1 on Cancel and -1 on failure or ESC. .Fn dialog_checklist display a menu of dimensions .Va height and .Va width with an optional internal menu height of .Va menu_height . The .Va item_no and .Va itptr arguments are of particular importance since they, together, determine which of the 2 available APIs to use. To use the older and traditional interface, .Va item_no should be a positive integer representing the number of string pointer tuples to find in .Va itptr (which should be of type .Ft "char **" ), the strings are expected to be in prompt, title and state ("on" or "off") order for each item and the .Va result parameter is expected to point to an array where the prompt string of the item(s) selected will be copied. To use the newer interface, .Va item_no should be a .Em negative integer representing the number of .Ft dialogMenuItem structures pointed to by .Va itptr (which should be of type .Ft "dialogMenuItem *" ), one structure per item. In the new interface, the .Va result variable is used as a simple boolean (not a pointer) and should be NULL if .Va itptr only points to menu items and the default OK and Cancel buttons are desired. If .Va result is non-NULL, then .Va itptr is actually expected to point 2 locations .Va past the start of the menu item list. .Va itptr is then expected to point to an item representing the Cancel button, from which the .Va prompt and .Va fire actions are used to override the default behavior, and .Va itptr to the same for the OK button. In the standard API model, the menu supports the selection of multiple items, each of which is marked with an `X' character to denote selection. When the OK button is selected, the prompt values for all items selected are concatenated into the .Va result string. In the new API model, it is not actually necessary to preserve "checklist" semantics at all since practically everything about how each item is displayed or marked as "selected" is fully configurable. You could have a single checklist menu that actually contained a group of items with "radio" behavior, "checklist" behavior and standard menu item behavior. The only reason to call .Fn dialog_checklist over .Fn dialog_radiolist in the new API model is to inherit the base behavior, you're no longer constrained by it. Returns 0 on success, 1 on Cancel and -1 on failure or ESC. .Fn dialog_radiolist display a menu of dimensions .Va height and .Va width with an optional internal menu height of .Va menu_height . The .Va item_no and .Va itptr arguments are of particular importance since they, together, determine which of the 2 available APIs to use. To use the older and traditional interface, .Va item_no should be a positive integer representing the number of string pointer tuples to find in .Va itptr (which should be of type .Ft "char **" ), the strings are expected to be in prompt, title and state ("on" or "off") order for each item and the .Va result parameter is expected to point to an array where the prompt string of the item(s) selected will be copied. To use the newer interface, .Va item_no should be a .Dv negative integer representing the number of .Ft dialogMenuItem structures pointed to by .Va itptr (which should be of type .Ft "dialogMenuItem *" , one structure per item. In the new interface, the .Va result variable is used as a simple boolean (not a pointer) and should be NULL if .Va itptr only points to menu items and the default OK and Cancel buttons are desired. If .Va result is non-NULL, then .Va itptr is actually expected to point 2 locations .Va past the start of the menu item list. .Va itptr is then expected to point to an item representing the Cancel button, from which the .Va prompt and .Va fire actions are used to override the default behavior, and .Va itptr does the same for the traditional OK button. In the standard API model, the menu supports the selection of only one of multiple items, the currently active item marked with an `*' character to denote selection. When the OK button is selected, the prompt value for this item is copied into the .Va result string. In the new API model, it is not actually necessary to preserve "radio button" semantics at all since practically everything about how each item is displayed or marked as "selected" is fully configurable. You could have a single radio menu that actually contained a group of items with "checklist" behavior, "radio" behavior and standard menu item behavior. The only reason to call .Fn dialog_radiolist over .Fn dialog_checklistlist in the new API model is to inherit the base behavior. Returns 0 on success, 1 on Cancel and -1 on failure or ESC. .Fn dialog_inputbox displays a single-line text input field in a box displaying .Va title and .Va prompt of dimensions .Va height and .Va width . The field entered is stored in .Va result . Returns 0 on success, -1 on failure or ESC. .Fn dialog_fselect brings up a file selector dialog starting at .Va dir and showing only those file names matching .Va fmask . Returns filename selected or NULL. .Fn dialog_dselect brings up a directory selector dialog starting at .Va dir and showing only those directory names matching .Va fmask . Returns directory name selected or NULL. .Fn dialog_notify brings up a generic "hey, you!" notifier dialog containing .Va msg . .Fn dialog_mesgbox like a notifier dialog, but with more control over .Va title , .Va prompt , .Va width and .Va height . This object will also wait for user confirmation, unlike .Fn dialog_notify . Returns 0 on success, -1 on failure. .Fn dialog_gauge displays a horizontal bar-graph style gauge. A value of .Em 100 for .Em perc constitutes a full gauge, a value of .Em 0 an empty one. .Fn use_helpfile for any menu supporting context sensitive help, invoke the text box object on this file whenever the .Em F1 key is pressed. .Fn use_helpline displays this line of helpful text below any menu being displayed. .Fn get_helpline get the current value of the helpful text line. .Fn dialog_clear_norefresh clear the screen back to the dialog background color, but don't refresh the contents just yet. .Fn dialog_clear clear the screen back to the dialog background color immediately. .Fn dialog_update do any pending screen refreshes now. .Fn init_dialog initialize the dialog library (call this routine before any other dialog API calls). .Fn end_dialog shut down the dialog library (call this if you need to get back to sanity). .Fn dialog_ftree shows a tree described by the data from the file .Pa filename . The data in the file should look like .Xr find 1 output. For the .Xr find 1 output, the field separator .Va FS will be .Dq \&/ . If .Va height and .Va width are positive numbers, they set the absolute size of the whole .Fn dialog_ftree box. If .Va height and .Va width are negative numbers, the size of the .Fn dialog_ftree box will be calculated automatically. .Va menu_height sets the height of the tree subwindow inside the .Fn dialog_ftree box and must be set. .Va title is shown centered on the upper border of the .Fn dialog_ftree box. .Va prompt is shown inside the .Fn dialog_ftree box above the tree subwindow and can contain .Ql \e\&n to split lines. One can navigate in the tree by pressing UP/DOWN or .Sm off .So \&+ Sc \&/ So \&- Sc , .Sm on PG_UP/PG_DOWN or .Sm off .So b Sc \&/SPACE .Sm on and HOME/END or .Sm off .So g Sc \&/ So G Sc . A leaf of the tree is selected by pressing TAB or LEFT/RIGHT the OK button and pressing ENTER. filename may contain data like .Xr find 1 output, as well as like the output of .Xr find 1 with .Fl d option. Some of the transient paths to the leaves of the tree may be absent. Such data is corrected when fed from filename. The function returns 0 and a pointer to the selected leaf (to the path to the leaf from the root of the tree) into result, if the OK button was selected. The memory allocated for the building of the tree is freed on exiting .Fn dialog_ftree . The memory for the result line should be freed later manually, if necessary. If the Cancel button was selected, the function returns 1. In case of exiting .Fn dialog_ftree on ESC, the function returns -1. .Fn dialog_tree function returns the same results as .Fn dialog_ftree . If 0 is returned, result will contain a pointer from the array .Va names . .\" \fBdialog_tree\fR displays the tree very much like \fBdialog_ftree\fR does, .\" with some exceptions. The source data for the building of the tree is an .\" array \fBnames\fR of paths to the leaves (should be similar to \fBfind(1)\fR .\" output) of the size \fBsize\fR. However, there is no correction of data like .\" in \fBdialog_ftree\fR. Thus, to display a correct tree, the array must .\" already contain correct data. Besides, in each session every unique use of .\" \fBdialog_tree\fR is kept in memory, and later, when calling .\" \fBdialog_tree\fR with the same \fBnames\fR, \fBsize\fR, \fBFS\fR, .\" \fBheight\fR, \fBwidth\fR and \fBmenu_height\fR the position of the cursor .\" in the tree subwindow is restored. .Sh SEE ALSO .Xr dialog 1 , .Xr ncurses 3 .Sh AUTHORS The primary author would appear to be .An Savio Lam Aq lam836@cs.cuhk.hk with contributions over the years by .An Stuart Herbert Aq S.Herbert@sheffield.ac.uk , .An Marc van Kempen Aq wmbfmk@urc.tue.nl , .An Andrey Chernov Aq ache@FreeBSD.org , .An Jordan Hubbard Aq jkh@FreeBSD.org and .An Anatoly A. Orehovsky Aq tolik@mpeks.tomsk.su . .Sh HISTORY These functions appeared in .Fx 2.0 as the .Xr dialog 1 command and were soon split into a separate library and command by .An Andrey Chernov. .An Marc van Kempen implemented most of the extra controls and objects, .An Jordan Hubbard added the dialogMenuItem renovations and this man page and .An Anatoly A. Orehovsky implemented .Fn dialog_ftree and .Fn dialog_tree . .Sh BUGS Sure!