/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD$ */ #ifndef lint static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93"; #endif /* not lint */ # include "robots.h" /* * play_level: * Let the player play the current level */ play_level() { COORD *cp; int y, x, bonus; move(My_pos.y, My_pos.x); addch(PLAYER); refresh(); for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { if (cp->y < 0) continue; move(cp->y, cp->x); addch(ROBOT); } refresh(); # ifdef DEBUG standout(); move(Min.y, Min.x); addch(inch()); move(Max.y, Max.x); addch(inch()); standend(); # endif DEBUG setjmp(End_move); flush_in(); while (!Dead && Num_robots > 0) { move(My_pos.y, My_pos.x); if (!jumping()) refresh(); get_move(); if (Real_time) alarm(0); if (Field[My_pos.y][My_pos.x] != 0) Dead = TRUE; if (!Dead) move_robots(FALSE); if (Was_bonus) { move(Y_PROMPT, X_PROMPT); clrtoeol(); move(Y_PROMPT + 1, X_PROMPT); clrtoeol(); Was_bonus = FALSE; } } /* * if the player didn't die, add on the possible bonuses */ if (!Dead) { Was_bonus = FALSE; if (Level == Start_level && Start_level > 1) { move(Y_PROMPT, X_PROMPT); printw("Advance bonus: %d", S_BONUS); refresh(); add_score(S_BONUS); Was_bonus = TRUE; } if (Wait_bonus != 0) { if (!Was_bonus) move(Y_PROMPT, X_PROMPT); else move(Y_PROMPT + 1, X_PROMPT); printw("Wait bonus: %d", Wait_bonus); refresh(); add_score(Wait_bonus); Was_bonus = TRUE; } } }