Copyright © 1995 &a.uhclem;, All Rights Reserved. Here is an example of the steps that occur to cause a
DMA transfer. In this example, the floppy disk
controller (FDC) has just read a byte from a diskette and
wants the DMA to place it in memory at location
0x00123456. The process begins by the FDC asserting the
DRQ2 signal to alert the DMA controller.
The DMA controller will note that the DRQ2 signal is asserted.
The DMA controller will then make sure that DMA channel 2
has been programmed and is enabled. The DMA controller
also makes sure that none of the other DMA channels are active
or have a higher priority. Once these checks are
complete, the DMA asks the CPU to release the bus so that
the DMA may use the bus. The DMA requests the bus by
asserting the HRQ signal which goes to the CPU.
The CPU detects the HRQ signal, and will complete
executing the current instruction. Once the processor
has reached a state where it can release the bus, it
will. Now all of the signals normally generated by the
CPU (-MEMR, -MEMW, -IOR, -IOW and a few others) are
placed in a tri-stated condition (neither high or low)
and then the CPU asserts the HLDA signal which tells the
DMA controller that it is now in charge of the bus.
Depending on the processor, the CPU may be able to
execute a few additional instructions now that it no
longer has the bus, but the CPU will eventually have to
wait when it reaches an instruction that must read
something from memory that is not in the internal
processor cache or pipeline.
Now that the DMA ``is in charge'', the DMA activates its
-MEMR, -MEMW, -IOR, -IOW output signals, and the address
outputs from the DMA are set to 0x3456, which will be
used to direct the byte that is about to transferred to a
specific memory location.
The DMA will then let the device that requested the DMA
transfer know that the transfer is commencing. This is
done by asserting the -DACK signal, or in the case of the
floppy disk controller, -DACK2 is asserted.
The floppy disk controller is now responsible for placing
the byte to be transferred on the bus Data lines. Unless
the floppy controller needs more time to get the data
byte on the bus (and if the peripheral needs more time it
alerts the DMA via the READY signal), the DMA will wait
one DMA clock, and then de-assert the -MEMW and -IOR
signals so that the memory will latch and store the byte
that was on the bus, and the FDC will know that the byte
has been transferred.
Since the DMA cycle only transfers a single byte at a
time, the FDC now drops the DRQ2 signal, so that the DMA
knows it is no longer needed. The DMA will de-assert the
-DACK2 signal, so that the FDC knows it must stop placing
data on the bus.
The DMA will now check to see if any of the other DMA
channels have any work to do. If none of the channels
have their DRQ lines asserted, the DMA controller has
completed its work and will now tri-state the -MEMR,
-MEMW, -IOR, -IOW and address signals.
Finally, the DMA will de-assert the HRQ signal. The CPU
sees this, and de-asserts the HOLDA signal. Now the CPU
activates its -MEMR, -MEMW, -IOR, -IOW and address lines,
and it resumes executing instructions and accessing main
memory and the peripherals.
For a typical floppy disk sector, the above process is
repeated 512 times, once for each byte. Each time a byte
is transferred, the address register in the DMA is
incremented and the counter that shows how many bytes are
to be transferred is decremented.
When the counter reaches zero, the DMA asserts the EOP
signal, which indicates that the counter has reached zero
and no more data will be transferred until the DMA
controller is reprogrammed by the CPU. This event is
also called the Terminal Count (TC). There is only one
EOP signal, because only one DMA channel can be active at
any instant.
If a peripheral wants to generate an interrupt when the
transfer of a buffer is complete, it can test for its
-DACK signal and the EOP signal both being asserted at
the same time. When that happens, it means the DMA won't
transfer any more information for that peripheral without
intervention by the CPU. The peripheral can then assert
one of the interrupt signals to get the processors'
attention. The DMA chip itself is not capable of
generating an interrupt. The peripheral and its
associated hardware is responsible for generating any
interrupt that occurs.
It is important to understand that although the CPU
always releases the bus to the DMA when the DMA makes the
request, this action is invisible to both applications
and the operating systems, except for slight changes in
the amount of time the processor takes to execute
instructions when the DMA is active. Subsequently, the
processor must poll the peripheral, poll the registers in
the DMA chip, or receive an interrupt from the peripheral
to know for certain when a DMA transfer has completed.
You may have noticed earlier that instead of the DMA
setting the address lines to 0x00123456 as we said
earlier, the DMA only set 0x3456. The reason for this
takes a bit of explaining.
When the original IBM PC was designed, IBM elected to use
both DMA and interrupt controller chips that were
designed for use with the 8085, an 8-bit processor with
an address space of 16 bits (64K). Since the IBM PC
supported more than 64K of memory, something had to be
done to allow the DMA to read or write memory locations
above the 64K mark. What IBM did to solve this problem
was to add a latch for each DMA channel, that holds the
upper bits of the address to be read to or written from.
Whenever a DMA channel is active, the contents of that
latch is written to the address bus and kept there until
the DMA operation for the channel ends. These latches
are called ``Page Registers''.
So for our example above, the DMA would put the 0x3456
part of the address on the bus, and the Page Register for
DMA channel 2 would put 0x0012xxxx on the bus. Together,
these two values form the complete address in memory that
is to be accessed.
Because the Page Register latch is independent of the DMA
chip, the area of memory to be read or written must not
span a 64K physical boundary. If the DMA accesses memory
location 0xffff, the DMA will then increment the address
register and it will access the next byte at 0x0000, not
0x10000. The results of letting this happen are probably not intended.
The 8237 DMA can be operated in several modes. The main
ones are:
The DMA channel that is to be programmed should always
be ``masked'' before loading any settings. This is because
the hardware might assert DRQ, and the DMA might respond,
even though not all of the parameters have been loaded or
updated.
Once masked, the host must specify the direction of the
transfer (memory-to-I/O or I/O-to-memory), what mode of
DMA operation is to be used for the transfer (Single,
Block, Demand, Cascade, etc), and finally the address and
length of the transfer are loaded. The length that is
loaded is one less than the amount you expect the DMA to
transfer. The LSB and MSB of the address and length are
written to the same 8-bit I/O port, so another port must
be written to first to guarantee that the DMA accepts the
first byte as the LSB and the second byte as the MSB.
Then, be sure to update the Page Register, which is
external to the DMA and is accessed through a different
set of I/O ports.
Once all the settings are ready, the DMA channel can be
un-masked. That DMA channel is now considered to be
``armed'', and will respond when DRQ is asserted.
Refer to a hardware databook for precise programming
details for the 8237. You will also need to refer to the
I/O port map for the PC system. This map describes where
the DMA and Page Register ports are located. A complete
table is located below.
All systems based on the IBM-PC and PC/AT have the DMA
hardware located at the same I/O ports. The complete
list is provided below. Ports assigned to DMA Controller
#2 are undefined on non-AT designs.
DMA Address and Count Registers
DMA Address and Count Registers
Note: The 8237 does allow two channels to
be connected together to allow memory-to-memory DMA
operations in a non-``fly-by'' mode, but nobody in the PC
industry uses this scarce resource this way since it is
faster to move data between memory locations using the
CPU.
In the PC architecture, each DMA channel is normally
activated only when the hardware that uses that DMA
requests a transfer by asserting the DRQ line for that
channel.
Note: ``Physical'' 64K boundaries should
not be confused with 8086-mode 64K ``Segments'', which
are created by adding a segment register with an offset
register. Page Registers have no address overlap.
To further complicate matters, the external DMA address
latches on the PC/AT hold only eight bits, so that gives
us 8+16=24 bits, which means that the DMA can only point
at memory locations between 0 and 16Meg. For newer
computers that allow more than 16Meg of memory, the
PC-compatible DMA cannot access locations above 16Meg.
To get around this restriction, operating systems will
reserve a buffer in an area below 16Meg that also doesn't
span a physical 64K boundary. Then the DMA will be
programmed to read data to that buffer. Once the DMA has
moved the data into this buffer, the operating system
will then copy the data from the buffer to the address
where the data is really supposed to be stored.
When writing data from an address above 16Meg to a
DMA-based peripheral, the data must be first copied from
where it resides into a buffer located below 16Meg, and
then the DMA can copy the data from the buffer to the
hardware. In FreeBSD, these reserved buffers are called
``Bounce Buffers''. In the MS-DOS world, they are
sometimes called ``Smart Buffers''.
Note: DMA channel 0 was reserved for
refresh operations in early IBM PC computers, but
is generally available for use by peripherals in
modern systems.
When a peripheral is performing Bus Mastering, it is
important that the peripheral transmit data to or
from memory constantly while it holds the system bus.
If the peripheral cannot do this, it must release the
bus frequently so that the system can perform refresh
operations on memory.
Since memory read and write cycles ``count'' as refresh
cycles (a refresh cycle is actually an incomplete
memory read cycle), as long as the peripheral
controller continues reading or writing data to
sequential memory locations, that action will refresh
all of memory.
Bus-mastering is found in some SCSI adapters and
other high-performance peripheral cards.