179 lines
6.3 KiB
C++
179 lines
6.3 KiB
C++
//===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the machine register scavenger class. It can provide
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// information such as unused register at any point in a machine basic block.
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// It also provides a mechanism to make registers availbale by evicting them
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// to spill slots.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_REGISTER_SCAVENGING_H
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#define LLVM_CODEGEN_REGISTER_SCAVENGING_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DenseMap.h"
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namespace llvm {
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class MachineRegisterInfo;
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class TargetRegisterInfo;
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class TargetInstrInfo;
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class TargetRegisterClass;
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class RegScavenger {
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const TargetRegisterInfo *TRI;
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const TargetInstrInfo *TII;
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MachineRegisterInfo* MRI;
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MachineBasicBlock *MBB;
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MachineBasicBlock::iterator MBBI;
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unsigned NumPhysRegs;
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/// Tracking - True if RegScavenger is currently tracking the liveness of
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/// registers.
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bool Tracking;
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/// ScavengingFrameIndex - Special spill slot used for scavenging a register
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/// post register allocation.
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int ScavengingFrameIndex;
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/// ScavengedReg - If none zero, the specific register is currently being
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/// scavenged. That is, it is spilled to the special scavenging stack slot.
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unsigned ScavengedReg;
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/// ScavengedRC - Register class of the scavenged register.
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///
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const TargetRegisterClass *ScavengedRC;
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/// ScavengeRestore - Instruction that restores the scavenged register from
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/// stack.
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const MachineInstr *ScavengeRestore;
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/// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
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///
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BitVector CalleeSavedRegs;
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/// ReservedRegs - A bitvector of reserved registers.
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///
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BitVector ReservedRegs;
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/// RegsAvailable - The current state of all the physical registers immediately
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/// before MBBI. One bit per physical register. If bit is set that means it's
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/// available, unset means the register is currently being used.
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BitVector RegsAvailable;
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/// ImplicitDefed - If bit is set that means the register is defined by an
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/// implicit_def instructions. That means it can be clobbered at will.
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BitVector ImplicitDefed;
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/// CurrDist - Distance from MBB entry to the current instruction MBBI.
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///
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unsigned CurrDist;
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/// DistanceMap - Keep track the distance of a MI from the start of the
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/// current basic block.
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DenseMap<MachineInstr*, unsigned> DistanceMap;
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public:
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RegScavenger()
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: MBB(NULL), NumPhysRegs(0), Tracking(false),
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ScavengingFrameIndex(-1), ScavengedReg(0), ScavengedRC(NULL) {}
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/// enterBasicBlock - Start tracking liveness from the begin of the specific
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/// basic block.
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void enterBasicBlock(MachineBasicBlock *mbb);
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/// forward / backward - Move the internal MBB iterator and update register
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/// states.
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void forward();
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void backward();
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/// forward / backward - Move the internal MBB iterator and update register
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/// states until it has processed the specific iterator.
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void forward(MachineBasicBlock::iterator I) {
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if (!Tracking && MBB->begin() != I) forward();
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while (MBBI != I) forward();
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}
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void backward(MachineBasicBlock::iterator I) {
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while (MBBI != I) backward();
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}
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/// skipTo - Move the internal MBB iterator but do not update register states.
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///
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void skipTo(MachineBasicBlock::iterator I) { MBBI = I; }
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/// isReserved - Returns true if a register is reserved. It is never "unused".
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bool isReserved(unsigned Reg) const { return ReservedRegs[Reg]; }
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/// isUsed / isUsed - Test if a register is currently being used.
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///
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bool isUsed(unsigned Reg) const { return !RegsAvailable[Reg]; }
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bool isUnused(unsigned Reg) const { return RegsAvailable[Reg]; }
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bool isImplicitlyDefined(unsigned Reg) const { return ImplicitDefed[Reg]; }
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/// getRegsUsed - return all registers currently in use in used.
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void getRegsUsed(BitVector &used, bool includeReserved);
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/// setUsed / setUnused - Mark the state of one or a number of registers.
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///
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void setUsed(unsigned Reg, bool ImpDef = false);
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void setUsed(BitVector &Regs, bool ImpDef = false) {
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RegsAvailable &= ~Regs;
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if (ImpDef)
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ImplicitDefed |= Regs;
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else
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ImplicitDefed &= ~Regs;
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}
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void setUnused(unsigned Reg, const MachineInstr *MI);
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void setUnused(BitVector &Regs) {
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RegsAvailable |= Regs;
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ImplicitDefed &= ~Regs;
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}
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/// FindUnusedReg - Find a unused register of the specified register class
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/// from the specified set of registers. It return 0 is none is found.
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unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
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const BitVector &Candidates) const;
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/// FindUnusedReg - Find a unused register of the specified register class.
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/// Exclude callee saved registers if directed. It return 0 is none is found.
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unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
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bool ExCalleeSaved = false) const;
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/// setScavengingFrameIndex / getScavengingFrameIndex - accessor and setter of
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/// ScavengingFrameIndex.
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void setScavengingFrameIndex(int FI) { ScavengingFrameIndex = FI; }
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int getScavengingFrameIndex() const { return ScavengingFrameIndex; }
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/// scavengeRegister - Make a register of the specific register class
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/// available and do the appropriate bookkeeping. SPAdj is the stack
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/// adjustment due to call frame, it's passed along to eliminateFrameIndex().
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/// Returns the scavenged register.
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unsigned scavengeRegister(const TargetRegisterClass *RegClass,
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MachineBasicBlock::iterator I, int SPAdj);
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unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
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return scavengeRegister(RegClass, MBBI, SPAdj);
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}
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private:
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/// restoreScavengedReg - Restore scavenged by loading it back from the
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/// emergency spill slot. Mark it used.
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void restoreScavengedReg();
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MachineInstr *findFirstUse(MachineBasicBlock *MBB,
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MachineBasicBlock::iterator I, unsigned Reg,
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unsigned &Dist);
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};
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} // End llvm namespace
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#endif
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