freebsd-dev/lib/Target/AMDGPU/SIFrameLowering.cpp

340 lines
12 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//===----------------------- SIFrameLowering.cpp --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//==-----------------------------------------------------------------------===//
#include "SIFrameLowering.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "SIRegisterInfo.h"
#include "AMDGPUSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/RegisterScavenging.h"
using namespace llvm;
static bool hasOnlySGPRSpills(const SIMachineFunctionInfo *FuncInfo,
const MachineFrameInfo *FrameInfo) {
return FuncInfo->hasSpilledSGPRs() &&
(!FuncInfo->hasSpilledVGPRs() && !FuncInfo->hasNonSpillStackObjects());
}
static ArrayRef<MCPhysReg> getAllSGPR128() {
return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
AMDGPU::SGPR_128RegClass.getNumRegs());
}
static ArrayRef<MCPhysReg> getAllSGPRs() {
return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
AMDGPU::SGPR_32RegClass.getNumRegs());
}
void SIFrameLowering::emitPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
// Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
// specified.
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
if (ST.debuggerEmitPrologue())
emitDebuggerPrologue(MF, MBB);
if (!MF.getFrameInfo()->hasStackObjects())
return;
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
// If we only have SGPR spills, we won't actually be using scratch memory
// since these spill to VGPRs.
//
// FIXME: We should be cleaning up these unused SGPR spill frame indices
// somewhere.
if (hasOnlySGPRSpills(MFI, MF.getFrameInfo()))
return;
const SIInstrInfo *TII = ST.getInstrInfo();
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
MachineRegisterInfo &MRI = MF.getRegInfo();
MachineBasicBlock::iterator I = MBB.begin();
// We need to insert initialization of the scratch resource descriptor.
unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
assert(ScratchRsrcReg != AMDGPU::NoRegister);
unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
assert(ScratchWaveOffsetReg != AMDGPU::NoRegister);
unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
if (ST.isAmdHsaOS()) {
PreloadedPrivateBufferReg = TRI->getPreloadedValue(
MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
}
if (MFI->hasFlatScratchInit()) {
// We don't need this if we only have spills since there is no user facing
// scratch.
// TODO: If we know we don't have flat instructions earlier, we can omit
// this from the input registers.
//
// TODO: We only need to know if we access scratch space through a flat
// pointer. Because we only detect if flat instructions are used at all,
// this will be used more often than necessary on VI.
// Debug location must be unknown since the first debug location is used to
// determine the end of the prologue.
DebugLoc DL;
unsigned FlatScratchInitReg
= TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
MRI.addLiveIn(FlatScratchInitReg);
MBB.addLiveIn(FlatScratchInitReg);
// Copy the size in bytes.
unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::FLAT_SCR_LO)
.addReg(FlatScrInitHi, RegState::Kill);
unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
// Add wave offset in bytes to private base offset.
// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
.addReg(FlatScrInitLo)
.addReg(ScratchWaveOffsetReg);
// Convert offset to 256-byte units.
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
.addReg(FlatScrInitLo, RegState::Kill)
.addImm(8);
}
// If we reserved the original input registers, we don't need to copy to the
// reserved registers.
if (ScratchRsrcReg == PreloadedPrivateBufferReg) {
// We should always reserve these 5 registers at the same time.
assert(ScratchWaveOffsetReg == PreloadedScratchWaveOffsetReg &&
"scratch wave offset and private segment buffer inconsistent");
return;
}
// We added live-ins during argument lowering, but since they were not used
// they were deleted. We're adding the uses now, so add them back.
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
if (ST.isAmdHsaOS()) {
MRI.addLiveIn(PreloadedPrivateBufferReg);
MBB.addLiveIn(PreloadedPrivateBufferReg);
}
if (!ST.hasSGPRInitBug()) {
// We reserved the last registers for this. Shift it down to the end of those
// which were actually used.
//
// FIXME: It might be safer to use a pseudoregister before replacement.
// FIXME: We should be able to eliminate unused input registers. We only
// cannot do this for the resources required for scratch access. For now we
// skip over user SGPRs and may leave unused holes.
// We find the resource first because it has an alignment requirement.
if (ScratchRsrcReg == TRI->reservedPrivateSegmentBufferReg(MF)) {
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs() / 4;
// Skip the last 2 elements because the last one is reserved for VCC, and
// this is the 2nd to last element already.
for (MCPhysReg Reg : getAllSGPR128().drop_back(2).slice(NumPreloaded)) {
// Pick the first unallocated one. Make sure we don't clobber the other
// reserved input we needed.
if (!MRI.isPhysRegUsed(Reg)) {
assert(MRI.isAllocatable(Reg));
MRI.replaceRegWith(ScratchRsrcReg, Reg);
ScratchRsrcReg = Reg;
MFI->setScratchRSrcReg(ScratchRsrcReg);
break;
}
}
}
if (ScratchWaveOffsetReg == TRI->reservedPrivateSegmentWaveByteOffsetReg(MF)) {
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
// We need to drop register from the end of the list that we cannot use
// for the scratch wave offset.
// + 2 s102 and s103 do not exist on VI.
// + 2 for vcc
// + 2 for xnack_mask
// + 2 for flat_scratch
// + 4 for registers reserved for scratch resource register
// + 1 for register reserved for scratch wave offset. (By exluding this
// register from the list to consider, it means that when this
// register is being used for the scratch wave offset and there
// are no other free SGPRs, then the value will stay in this register.
// ----
// 13
for (MCPhysReg Reg : getAllSGPRs().drop_back(13).slice(NumPreloaded)) {
// Pick the first unallocated SGPR. Be careful not to pick an alias of the
// scratch descriptor, since we havent added its uses yet.
if (!MRI.isPhysRegUsed(Reg)) {
if (!MRI.isAllocatable(Reg) ||
TRI->isSubRegisterEq(ScratchRsrcReg, Reg))
continue;
MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
ScratchWaveOffsetReg = Reg;
MFI->setScratchWaveOffsetReg(ScratchWaveOffsetReg);
break;
}
}
}
}
assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
DebugLoc DL;
if (PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
// Make sure we emit the copy for the offset first. We may have chosen to copy
// the buffer resource into a register that aliases the input offset register.
BuildMI(MBB, I, DL, SMovB32, ScratchWaveOffsetReg)
.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
}
if (ST.isAmdHsaOS()) {
// Insert copies from argument register.
assert(
!TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchRsrcReg) &&
!TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg));
unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
unsigned Rsrc23 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2_sub3);
unsigned Lo = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub0_sub1);
unsigned Hi = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub2_sub3);
const MCInstrDesc &SMovB64 = TII->get(AMDGPU::S_MOV_B64);
BuildMI(MBB, I, DL, SMovB64, Rsrc01)
.addReg(Lo, RegState::Kill);
BuildMI(MBB, I, DL, SMovB64, Rsrc23)
.addReg(Hi, RegState::Kill);
} else {
unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
// Use relocations to get the pointer, and setup the other bits manually.
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
.addImm(Rsrc23 & 0xffffffff)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
.addImm(Rsrc23 >> 32)
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
}
// Make the register selected live throughout the function.
for (MachineBasicBlock &OtherBB : MF) {
if (&OtherBB == &MBB)
continue;
OtherBB.addLiveIn(ScratchRsrcReg);
OtherBB.addLiveIn(ScratchWaveOffsetReg);
}
}
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
}
void SIFrameLowering::processFunctionBeforeFrameFinalized(
MachineFunction &MF,
RegScavenger *RS) const {
MachineFrameInfo *MFI = MF.getFrameInfo();
if (!MFI->hasStackObjects())
return;
bool MayNeedScavengingEmergencySlot = MFI->hasStackObjects();
assert((RS || !MayNeedScavengingEmergencySlot) &&
"RegScavenger required if spilling");
if (MayNeedScavengingEmergencySlot) {
int ScavengeFI = MFI->CreateSpillStackObject(
AMDGPU::SGPR_32RegClass.getSize(),
AMDGPU::SGPR_32RegClass.getAlignment());
RS->addScavengingFrameIndex(ScavengeFI);
}
}
void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
const SIInstrInfo *TII = ST.getInstrInfo();
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
MachineBasicBlock::iterator I = MBB.begin();
DebugLoc DL;
// For each dimension:
for (unsigned i = 0; i < 3; ++i) {
// Get work group ID SGPR, and make it live-in again.
unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
MBB.addLiveIn(WorkGroupIDSGPR);
// Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
// order to spill it to scratch.
unsigned WorkGroupIDVGPR =
MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
.addReg(WorkGroupIDSGPR);
// Spill work group ID.
int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
// Get work item ID VGPR, and make it live-in again.
unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
MBB.addLiveIn(WorkItemIDVGPR);
// Spill work item ID.
int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
}
}