057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
467 lines
11 KiB
C
467 lines
11 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)pl_7.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include <sys/ttydefaults.h>
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#include "player.h"
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/*
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* Display interface
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*/
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static char sc_hasprompt;
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static char *sc_prompt;
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static char *sc_buf;
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static int sc_line;
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initscreen()
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{
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/* initscr() already done in SCREENTEST() */
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view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L);
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slot_w = newwin(SLOT_Y, SLOT_X, SLOT_T, SLOT_L);
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scroll_w = newwin(SCROLL_Y, SCROLL_X, SCROLL_T, SCROLL_L);
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stat_w = newwin(STAT_Y, STAT_X, STAT_T, STAT_L);
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turn_w = newwin(TURN_Y, TURN_X, TURN_T, TURN_L);
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done_curses++;
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(void) leaveok(view_w, 1);
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(void) leaveok(slot_w, 1);
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(void) leaveok(stat_w, 1);
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(void) leaveok(turn_w, 1);
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noecho();
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crmode();
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}
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cleanupscreen()
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{
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/* alarm already turned off */
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if (done_curses) {
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(void) wmove(scroll_w, SCROLL_Y - 1, 0);
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(void) wclrtoeol(scroll_w);
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draw_screen();
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endwin();
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}
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}
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void
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newturn()
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{
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repaired = loaded = fired = changed = 0;
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movebuf[0] = '\0';
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(void) alarm(0);
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if (mf->readyL & R_LOADING)
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if (mf->readyL & R_DOUBLE)
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mf->readyL = R_LOADING;
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else
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mf->readyL = R_LOADED;
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if (mf->readyR & R_LOADING)
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if (mf->readyR & R_DOUBLE)
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mf->readyR = R_LOADING;
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else
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mf->readyR = R_LOADED;
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if (!hasdriver)
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Write(W_DDEAD, SHIP(0), 0, 0, 0, 0, 0);
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if (sc_hasprompt) {
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(void) wmove(scroll_w, sc_line, 0);
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(void) wclrtoeol(scroll_w);
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}
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if (Sync() < 0)
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leave(LEAVE_SYNC);
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if (!hasdriver)
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leave(LEAVE_DRIVER);
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if (sc_hasprompt)
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(void) wprintw(scroll_w, "%s%s", sc_prompt, sc_buf);
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if (turn % 50 == 0)
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Write(W_ALIVE, SHIP(0), 0, 0, 0, 0, 0);
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if (mf->FS && (!mc->rig1 || windspeed == 6))
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Write(W_FS, ms, 0, 0, 0, 0, 0);
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if (mf->FS == 1)
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Write(W_FS, ms, 0, 2, 0, 0, 0);
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if (mf->struck)
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leave(LEAVE_QUIT);
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if (mf->captured != 0)
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leave(LEAVE_CAPTURED);
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if (windspeed == 7)
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leave(LEAVE_HURRICAN);
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adjustview();
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draw_screen();
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(void) signal(SIGALRM, newturn);
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(void) alarm(7);
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}
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/*VARARGS2*/
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Signal(fmt, ship, a, b, c, d)
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char *fmt;
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register struct ship *ship;
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int a, b, c, d;
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{
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if (!done_curses)
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return;
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if (*fmt == '\7')
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putchar(*fmt++);
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if (ship == 0)
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(void) wprintw(scroll_w, fmt, a, b, c, d);
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else
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(void) wprintw(scroll_w, fmt, ship->shipname,
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colours(ship), sterncolour(ship), a, b, c, d);
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Scroll();
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}
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Scroll()
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{
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if (++sc_line >= SCROLL_Y)
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sc_line = 0;
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(void) wmove(scroll_w, sc_line, 0);
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(void) wclrtoeol(scroll_w);
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}
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prompt(p, ship)
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register char *p;
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struct ship *ship;
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{
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static char buf[60];
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if (ship != 0) {
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(void)sprintf(buf, p, ship->shipname, colours(ship),
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sterncolour(ship));
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p = buf;
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}
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sc_prompt = p;
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sc_buf = "";
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sc_hasprompt = 1;
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(void) waddstr(scroll_w, p);
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}
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endprompt(flag)
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char flag;
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{
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sc_hasprompt = 0;
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if (flag)
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Scroll();
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}
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sgetch(p, ship, flag)
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char *p;
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struct ship *ship;
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char flag;
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{
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register c;
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prompt(p, ship);
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blockalarm();
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(void) wrefresh(scroll_w);
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unblockalarm();
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while ((c = wgetch(scroll_w)) == EOF)
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;
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if (flag && c >= ' ' && c < 0x7f)
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(void) waddch(scroll_w, c);
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endprompt(flag);
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return c;
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}
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sgetstr(pr, buf, n)
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char *pr;
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register char *buf;
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register n;
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{
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register c;
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register char *p = buf;
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prompt(pr, (struct ship *)0);
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sc_buf = buf;
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for (;;) {
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*p = 0;
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blockalarm();
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(void) wrefresh(scroll_w);
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unblockalarm();
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while ((c = wgetch(scroll_w)) == EOF)
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;
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switch (c) {
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case '\n':
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case '\r':
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endprompt(1);
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return;
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case '\b':
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if (p > buf) {
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(void) waddstr(scroll_w, "\b \b");
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p--;
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}
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break;
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default:
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if (c >= ' ' && c < 0x7f && p < buf + n - 1) {
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*p++ = c;
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(void) waddch(scroll_w, c);
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} else
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(void) putchar(CTRL('g'));
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}
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}
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}
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draw_screen()
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{
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draw_view();
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draw_turn();
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draw_stat();
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draw_slot();
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(void) wrefresh(scroll_w); /* move the cursor */
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}
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draw_view()
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{
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register struct ship *sp;
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(void) werase(view_w);
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foreachship(sp) {
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if (sp->file->dir
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&& sp->file->row > viewrow
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&& sp->file->row < viewrow + VIEW_Y
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&& sp->file->col > viewcol
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&& sp->file->col < viewcol + VIEW_X) {
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(void) wmove(view_w, sp->file->row - viewrow,
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sp->file->col - viewcol);
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(void) waddch(view_w, colours(sp));
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(void) wmove(view_w,
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sternrow(sp) - viewrow,
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sterncol(sp) - viewcol);
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(void) waddch(view_w, sterncolour(sp));
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}
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}
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(void) wrefresh(view_w);
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}
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draw_turn()
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{
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(void) wmove(turn_w, 0, 0);
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(void) wprintw(turn_w, "%cTurn %d", dont_adjust?'*':'-', turn);
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(void) wrefresh(turn_w);
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}
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draw_stat()
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{
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(void) wmove(stat_w, STAT_1, 0);
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(void) wprintw(stat_w, "Points %3d\n", mf->points);
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(void) wprintw(stat_w, "Fouls %2d\n", fouled(ms));
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(void) wprintw(stat_w, "Grapples %2d\n", grappled(ms));
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(void) wmove(stat_w, STAT_2, 0);
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(void) wprintw(stat_w, " 0 %c(%c)\n",
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maxmove(ms, winddir + 3, -1) + '0',
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maxmove(ms, winddir + 3, 1) + '0');
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(void) waddstr(stat_w, " \\|/\n");
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(void) wprintw(stat_w, " -^-%c(%c)\n",
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maxmove(ms, winddir + 2, -1) + '0',
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maxmove(ms, winddir + 2, 1) + '0');
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(void) waddstr(stat_w, " /|\\\n");
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(void) wprintw(stat_w, " | %c(%c)\n",
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maxmove(ms, winddir + 1, -1) + '0',
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maxmove(ms, winddir + 1, 1) + '0');
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(void) wprintw(stat_w, " %c(%c)\n",
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maxmove(ms, winddir, -1) + '0',
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maxmove(ms, winddir, 1) + '0');
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(void) wmove(stat_w, STAT_3, 0);
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(void) wprintw(stat_w, "Load %c%c %c%c\n",
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loadname[mf->loadL], readyname(mf->readyL),
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loadname[mf->loadR], readyname(mf->readyR));
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(void) wprintw(stat_w, "Hull %2d\n", mc->hull);
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(void) wprintw(stat_w, "Crew %2d %2d %2d\n",
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mc->crew1, mc->crew2, mc->crew3);
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(void) wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
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(void) wprintw(stat_w, "Carr %2d %2d\n", mc->carL, mc->carR);
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(void) wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
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if (mc->rig4 < 0)
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(void) waddch(stat_w, '-');
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else
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(void) wprintw(stat_w, "%d", mc->rig4);
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(void) wrefresh(stat_w);
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}
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draw_slot()
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{
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if (!boarding(ms, 0)) {
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(void) mvwaddstr(slot_w, 0, 0, " ");
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(void) mvwaddstr(slot_w, 1, 0, " ");
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} else
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(void) mvwaddstr(slot_w, 1, 0, "OBP");
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if (!boarding(ms, 1)) {
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(void) mvwaddstr(slot_w, 2, 0, " ");
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(void) mvwaddstr(slot_w, 3, 0, " ");
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} else
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(void) mvwaddstr(slot_w, 3, 0, "DBP");
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(void) wmove(slot_w, SLOT_Y-4, 0);
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if (mf->RH)
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(void) wprintw(slot_w, "%dRH", mf->RH);
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else
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(void) waddstr(slot_w, " ");
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(void) wmove(slot_w, SLOT_Y-3, 0);
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if (mf->RG)
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(void) wprintw(slot_w, "%dRG", mf->RG);
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else
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(void) waddstr(slot_w, " ");
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(void) wmove(slot_w, SLOT_Y-2, 0);
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if (mf->RR)
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(void) wprintw(slot_w, "%dRR", mf->RR);
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else
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(void) waddstr(slot_w, " ");
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#define Y (SLOT_Y/2)
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(void) wmove(slot_w, 7, 1);
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(void) wprintw(slot_w,"%d", windspeed);
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(void) mvwaddch(slot_w, Y, 0, ' ');
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(void) mvwaddch(slot_w, Y, 2, ' ');
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(void) mvwaddch(slot_w, Y-1, 0, ' ');
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(void) mvwaddch(slot_w, Y-1, 1, ' ');
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(void) mvwaddch(slot_w, Y-1, 2, ' ');
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(void) mvwaddch(slot_w, Y+1, 0, ' ');
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(void) mvwaddch(slot_w, Y+1, 1, ' ');
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(void) mvwaddch(slot_w, Y+1, 2, ' ');
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(void) wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]);
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switch (winddir) {
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case 1:
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case 5:
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(void) waddch(slot_w, '|');
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break;
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case 2:
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case 6:
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(void) waddch(slot_w, '/');
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break;
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case 3:
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case 7:
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(void) waddch(slot_w, '-');
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break;
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case 4:
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case 8:
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(void) waddch(slot_w, '\\');
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break;
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}
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(void) mvwaddch(slot_w, Y + dr[winddir], 1 + dc[winddir], '+');
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(void) wrefresh(slot_w);
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}
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draw_board()
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{
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register int n;
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(void) clear();
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(void) werase(view_w);
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(void) werase(slot_w);
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(void) werase(scroll_w);
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(void) werase(stat_w);
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(void) werase(turn_w);
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sc_line = 0;
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(void) move(BOX_T, BOX_L);
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for (n = 0; n < BOX_X; n++)
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(void) addch('-');
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(void) move(BOX_B, BOX_L);
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for (n = 0; n < BOX_X; n++)
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(void) addch('-');
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for (n = BOX_T+1; n < BOX_B; n++) {
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(void) mvaddch(n, BOX_L, '|');
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(void) mvaddch(n, BOX_R, '|');
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}
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(void) mvaddch(BOX_T, BOX_L, '+');
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(void) mvaddch(BOX_T, BOX_R, '+');
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(void) mvaddch(BOX_B, BOX_L, '+');
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(void) mvaddch(BOX_B, BOX_R, '+');
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(void) refresh();
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#define WSaIM "Wooden Ships & Iron Men"
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(void) wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2);
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(void) waddstr(view_w, WSaIM);
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(void) wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2);
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(void) waddstr(view_w, cc->name);
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(void) wrefresh(view_w);
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(void) move(LINE_T, LINE_L);
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(void) printw("Class %d %s (%d guns) '%s' (%c%c)",
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mc->class,
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classname[mc->class],
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mc->guns,
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ms->shipname,
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colours(ms),
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sterncolour(ms));
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(void) refresh();
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}
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centerview()
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{
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viewrow = mf->row - VIEW_Y / 2;
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viewcol = mf->col - VIEW_X / 2;
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}
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upview()
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{
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viewrow -= VIEW_Y / 3;
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}
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downview()
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{
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viewrow += VIEW_Y / 3;
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}
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leftview()
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{
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viewcol -= VIEW_X / 5;
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}
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rightview()
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{
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viewcol += VIEW_X / 5;
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}
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adjustview()
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{
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if (dont_adjust)
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return;
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if (mf->row < viewrow + VIEW_Y/4)
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viewrow = mf->row - (VIEW_Y - VIEW_Y/4);
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else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4))
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viewrow = mf->row - VIEW_Y/4;
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if (mf->col < viewcol + VIEW_X/8)
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viewcol = mf->col - (VIEW_X - VIEW_X/8);
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else if (mf->col > viewcol + (VIEW_X - VIEW_X/8))
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viewcol = mf->col - VIEW_X/8;
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}
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