057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
100 lines
3.2 KiB
C
100 lines
3.2 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)dcrept.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** damage control report
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**
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** Print damages and time to fix. This is taken from the event
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** list. A couple of factors are set up, based on whether or not
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** we are docked. (One of these factors will always be 1.0.)
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** The event list is then scanned for damage fix events, the
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** time until they occur is determined, and printed out. The
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** magic number DAMFAC is used to tell how much faster you can
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** fix things if you are docked.
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*/
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dcrept()
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{
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register int i, f;
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double x;
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double m1, m2;
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register struct event *e;
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/* set up the magic factors to output the time till fixed */
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if (Ship.cond == DOCKED)
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{
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m1 = 1.0 / Param.dockfac;
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m2 = 1.0;
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}
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else
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{
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m1 = 1.0;
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m2 = Param.dockfac;
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}
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printf("Damage control report:\n");
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f = 1;
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/* scan for damages */
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for (i = 0; i < MAXEVENTS; i++)
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{
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e = &Event[i];
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if (e->evcode != E_FIXDV)
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continue;
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/* output the title first time */
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if (f)
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{
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printf("\t\t\t repair times\n");
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printf("device\t\t\tin flight docked\n");
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f = 0;
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}
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/* compute time till fixed, then adjust by the magic factors */
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x = e->date - Now.date;
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printf("%-24s%7.2f %7.2f\n",
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Device[e->systemname].name, x * m1 + 0.005, x * m2 + 0.005);
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/* do a little consistancy checking */
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}
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/* if everything was ok, reassure the nervous captain */
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if (f)
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printf("All devices functional\n");
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}
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