freebsd-dev/sys/dev/random/yarrow.h
Mark Murray f8530155da Snapshot of current work;
1) Clean up namespace; only use "Yarrow" where it is Yarrow-specific
or close enough to the Yarrow algorithm. For the rest use a neutral
name.

2) Tidy up headers; put private stuff in private places. More could
be done here.

3) Streamline the hashing/encryption; no need for a 256-bit counter;
128 bits will last for long enough.

There are bits of debug code lying around; these will be removed
at a later stage.
2013-08-26 18:29:51 +00:00

33 lines
1.5 KiB
C

/*-
* Copyright (c) 2000-2013 Mark R V Murray
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $FreeBSD$
*/
void random_yarrow_init_alg(struct sysctl_ctx_list *);
void random_yarrow_deinit_alg(void);
int random_yarrow_read(void *, int);
void random_yarrow_reseed(void);