This cleans up the odd approach to menu drawing. Instead of tracking validity, we track the menu that was drawn on the screen. Whenever we draw a menu, we'll set this to that menu. Anything that invalidates the screen should go ahead and trigger an explicit redraw, rather than finding a wy to set screen_invalid. The currently drawn menu is then reset in menu.run as we exit the menu system, so that dropping to the loader prompt or leaving menu.run() will just behave as expected without doing redundant work every time we leave a menu. |
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.. | ||
cli.lua | ||
color.lua | ||
config.lua | ||
core.lua | ||
drawer.lua | ||
loader.lua | ||
Makefile | ||
menu.lua | ||
password.lua | ||
screen.lua |