842 lines
25 KiB
C
842 lines
25 KiB
C
/******************************************************************************
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*
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* Module Name: dswload - Dispatcher namespace load callbacks
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* $Revision: 50 $
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*
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*****************************************************************************/
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/******************************************************************************
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*
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* 1. Copyright Notice
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*
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* Some or all of this work - Copyright (c) 1999, 2000, 2001, Intel Corp.
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* All rights reserved.
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*
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* 2. License
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*
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* 2.1. This is your license from Intel Corp. under its intellectual property
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* rights. You may have additional license terms from the party that provided
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* you this software, covering your right to use that party's intellectual
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* property rights.
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*
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* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
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* copy of the source code appearing in this file ("Covered Code") an
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* irrevocable, perpetual, worldwide license under Intel's copyrights in the
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* base code distributed originally by Intel ("Original Intel Code") to copy,
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* make derivatives, distribute, use and display any portion of the Covered
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* Code in any form, with the right to sublicense such rights; and
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*
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* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
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* license (with the right to sublicense), under only those claims of Intel
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* patents that are infringed by the Original Intel Code, to make, use, sell,
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* offer to sell, and import the Covered Code and derivative works thereof
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* solely to the minimum extent necessary to exercise the above copyright
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* license, and in no event shall the patent license extend to any additions
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* to or modifications of the Original Intel Code. No other license or right
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* is granted directly or by implication, estoppel or otherwise;
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*
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* The above copyright and patent license is granted only if the following
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* conditions are met:
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*
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* 3. Conditions
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*
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* 3.1. Redistribution of Source with Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification with rights to further distribute source must include
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* the above Copyright Notice, the above License, this list of Conditions,
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* and the following Disclaimer and Export Compliance provision. In addition,
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* Licensee must cause all Covered Code to which Licensee contributes to
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* contain a file documenting the changes Licensee made to create that Covered
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* Code and the date of any change. Licensee must include in that file the
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* documentation of any changes made by any predecessor Licensee. Licensee
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* must include a prominent statement that the modification is derived,
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* directly or indirectly, from Original Intel Code.
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*
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* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification without rights to further distribute source must
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* include the following Disclaimer and Export Compliance provision in the
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* documentation and/or other materials provided with distribution. In
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* addition, Licensee may not authorize further sublicense of source of any
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* portion of the Covered Code, and must include terms to the effect that the
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* license from Licensee to its licensee is limited to the intellectual
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* property embodied in the software Licensee provides to its licensee, and
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* not to intellectual property embodied in modifications its licensee may
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* make.
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*
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* 3.3. Redistribution of Executable. Redistribution in executable form of any
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* substantial portion of the Covered Code or modification must reproduce the
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* above Copyright Notice, and the following Disclaimer and Export Compliance
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* provision in the documentation and/or other materials provided with the
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* distribution.
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*
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* 3.4. Intel retains all right, title, and interest in and to the Original
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* Intel Code.
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*
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* 3.5. Neither the name Intel nor any other trademark owned or controlled by
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* Intel shall be used in advertising or otherwise to promote the sale, use or
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* other dealings in products derived from or relating to the Covered Code
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* without prior written authorization from Intel.
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*
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* 4. Disclaimer and Export Compliance
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*
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* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
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* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
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* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
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* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
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* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
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* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
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* PARTICULAR PURPOSE.
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*
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* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
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* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
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* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
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* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
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* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
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* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
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* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
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* LIMITED REMEDY.
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*
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* 4.3. Licensee shall not export, either directly or indirectly, any of this
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* software or system incorporating such software without first obtaining any
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* required license or other approval from the U. S. Department of Commerce or
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* any other agency or department of the United States Government. In the
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* event Licensee exports any such software from the United States or
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* re-exports any such software from a foreign destination, Licensee shall
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* ensure that the distribution and export/re-export of the software is in
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* compliance with all laws, regulations, orders, or other restrictions of the
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* U.S. Export Administration Regulations. Licensee agrees that neither it nor
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* any of its subsidiaries will export/re-export any technical data, process,
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* software, or service, directly or indirectly, to any country for which the
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* United States government or any agency thereof requires an export license,
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* other governmental approval, or letter of assurance, without first obtaining
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* such license, approval or letter.
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*
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*****************************************************************************/
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#define __DSWLOAD_C__
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#include "acpi.h"
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#include "acparser.h"
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#include "amlcode.h"
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#include "acdispat.h"
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#include "acinterp.h"
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#include "acnamesp.h"
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#include "acevents.h"
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#define _COMPONENT ACPI_DISPATCHER
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MODULE_NAME ("dswload")
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsInitCallbacks
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*
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* PARAMETERS: WalkState - Current state of the parse tree walk
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* PassNumber - 1, 2, or 3
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*
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* RETURN: Status
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*
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* DESCRIPTION: Init walk state callbacks
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsInitCallbacks (
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ACPI_WALK_STATE *WalkState,
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UINT32 PassNumber)
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{
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switch (PassNumber)
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{
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case 1:
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WalkState->ParseFlags = ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE;
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WalkState->DescendingCallback = AcpiDsLoad1BeginOp;
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WalkState->AscendingCallback = AcpiDsLoad1EndOp;
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break;
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case 2:
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WalkState->ParseFlags = ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE;
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WalkState->DescendingCallback = AcpiDsLoad2BeginOp;
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WalkState->AscendingCallback = AcpiDsLoad2EndOp;
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break;
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case 3:
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WalkState->ParseFlags |= ACPI_PARSE_EXECUTE | ACPI_PARSE_DELETE_TREE;
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WalkState->DescendingCallback = AcpiDsExecBeginOp;
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WalkState->AscendingCallback = AcpiDsExecEndOp;
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break;
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default:
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return (AE_BAD_PARAMETER);
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break;
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}
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsLoad1BeginOp
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*
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* PARAMETERS: WalkState - Current state of the parse tree walk
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* Op - Op that has been just been reached in the
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* walk; Arguments have not been evaluated yet.
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*
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* RETURN: Status
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*
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* DESCRIPTION: Descending callback used during the loading of ACPI tables.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsLoad1BeginOp (
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ACPI_WALK_STATE *WalkState,
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ACPI_PARSE_OBJECT **OutOp)
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{
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ACPI_PARSE_OBJECT *Op;
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ACPI_NAMESPACE_NODE *Node;
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ACPI_STATUS Status;
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ACPI_OBJECT_TYPE8 DataType;
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NATIVE_CHAR *Path;
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PROC_NAME ("DsLoad1BeginOp");
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Op = WalkState->Op;
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));
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/* We are only interested in opcodes that have an associated name */
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if (WalkState->Op)
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{
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if (!(WalkState->OpInfo->Flags & AML_NAMED))
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{
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*OutOp = Op;
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return (AE_OK);
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}
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/* Check if this object has already been installed in the namespace */
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if (Op->Node)
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{
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*OutOp = Op;
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return (AE_OK);
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}
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}
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Path = AcpiPsGetNextNamestring (&WalkState->ParserState);
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/* Map the raw opcode into an internal object type */
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DataType = AcpiDsMapNamedOpcodeToDataType (WalkState->Opcode);
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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"State=%p Op=%p Type=%x\n", WalkState, Op, DataType));
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if (WalkState->Opcode == AML_SCOPE_OP)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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"State=%p Op=%p Type=%x\n", WalkState, Op, DataType));
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}
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/*
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* Enter the named type into the internal namespace. We enter the name
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* as we go downward in the parse tree. Any necessary subobjects that involve
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* arguments to the opcode must be created as we go back up the parse tree later.
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*/
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Status = AcpiNsLookup (WalkState->ScopeInfo, Path, DataType,
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IMODE_LOAD_PASS1, NS_NO_UPSEARCH, WalkState, &(Node));
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if (ACPI_FAILURE (Status))
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{
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return (Status);
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}
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if (!Op)
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{
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/* Create a new op */
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Op = AcpiPsAllocOp (WalkState->Opcode);
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if (!Op)
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{
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return (AE_NO_MEMORY);
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}
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}
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/* Initialize */
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((ACPI_PARSE2_OBJECT *)Op)->Name = Node->Name;
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/*
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* Put the Node in the "op" object that the parser uses, so we
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* can get it again quickly when this scope is closed
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*/
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Op->Node = Node;
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AcpiPsAppendArg (AcpiPsGetParentScope (&WalkState->ParserState), Op);
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*OutOp = Op;
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return (Status);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsLoad1EndOp
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*
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* PARAMETERS: WalkState - Current state of the parse tree walk
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* Op - Op that has been just been completed in the
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* walk; Arguments have now been evaluated.
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*
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* RETURN: Status
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*
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* DESCRIPTION: Ascending callback used during the loading of the namespace,
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* both control methods and everything else.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsLoad1EndOp (
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_PARSE_OBJECT *Op;
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ACPI_OBJECT_TYPE8 DataType;
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PROC_NAME ("DsLoad1EndOp");
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Op = WalkState->Op;
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));
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/* We are only interested in opcodes that have an associated name */
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if (!(WalkState->OpInfo->Flags & AML_NAMED))
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{
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return (AE_OK);
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}
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/* Get the type to determine if we should pop the scope */
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DataType = AcpiDsMapNamedOpcodeToDataType (Op->Opcode);
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if (Op->Opcode == AML_NAME_OP)
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{
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/* For Name opcode, check the argument */
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if (Op->Value.Arg)
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{
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DataType = AcpiDsMapOpcodeToDataType (
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(Op->Value.Arg)->Opcode, NULL);
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((ACPI_NAMESPACE_NODE *)Op->Node)->Type =
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(UINT8) DataType;
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}
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}
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/* Pop the scope stack */
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if (AcpiNsOpensScope (DataType))
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s): Popping scope for Op %p\n",
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AcpiUtGetTypeName (DataType), Op));
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AcpiDsScopeStackPop (WalkState);
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}
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsLoad2BeginOp
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*
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* PARAMETERS: WalkState - Current state of the parse tree walk
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* Op - Op that has been just been reached in the
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* walk; Arguments have not been evaluated yet.
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*
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* RETURN: Status
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*
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* DESCRIPTION: Descending callback used during the loading of ACPI tables.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsLoad2BeginOp (
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ACPI_WALK_STATE *WalkState,
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ACPI_PARSE_OBJECT **OutOp)
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{
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ACPI_PARSE_OBJECT *Op;
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ACPI_NAMESPACE_NODE *Node;
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ACPI_STATUS Status;
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ACPI_OBJECT_TYPE8 DataType;
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NATIVE_CHAR *BufferPtr;
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void *Original = NULL;
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PROC_NAME ("DsLoad2BeginOp");
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Op = WalkState->Op;
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));
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if (Op)
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{
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/* We only care about Namespace opcodes here */
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if (!(WalkState->OpInfo->Flags & AML_NSOPCODE) &&
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WalkState->Opcode != AML_INT_NAMEPATH_OP)
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{
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return (AE_OK);
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}
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/* TBD: [Restructure] Temp! same code as in psparse */
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if (!(WalkState->OpInfo->Flags & AML_NAMED))
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{
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return (AE_OK);
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}
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/*
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* Get the name we are going to enter or lookup in the namespace
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*/
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if (WalkState->Opcode == AML_INT_NAMEPATH_OP)
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{
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/* For Namepath op, get the path string */
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BufferPtr = Op->Value.String;
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if (!BufferPtr)
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{
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/* No name, just exit */
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return (AE_OK);
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}
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}
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else
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{
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/* Get name from the op */
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BufferPtr = (NATIVE_CHAR *) &((ACPI_PARSE2_OBJECT *)Op)->Name;
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}
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}
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else
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{
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BufferPtr = AcpiPsGetNextNamestring (&WalkState->ParserState);
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}
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/* Map the raw opcode into an internal object type */
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DataType = AcpiDsMapNamedOpcodeToDataType (WalkState->Opcode);
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ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
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"State=%p Op=%p Type=%x\n", WalkState, Op, DataType));
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if (WalkState->Opcode == AML_FIELD_OP ||
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WalkState->Opcode == AML_BANK_FIELD_OP ||
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WalkState->Opcode == AML_INDEX_FIELD_OP)
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{
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Node = NULL;
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Status = AE_OK;
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}
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else if (WalkState->Opcode == AML_INT_NAMEPATH_OP)
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{
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/*
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* The NamePath is an object reference to an existing object. Don't enter the
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* name into the namespace, but look it up for use later
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*/
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Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, DataType,
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IMODE_EXECUTE, NS_SEARCH_PARENT, WalkState, &(Node));
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}
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else
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{
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if (Op && Op->Node)
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{
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Original = Op->Node;
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Node = Op->Node;
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if (AcpiNsOpensScope (DataType))
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{
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Status = AcpiDsScopeStackPush (Node, DataType, WalkState);
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if (ACPI_FAILURE (Status))
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{
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return (Status);
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}
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}
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return (AE_OK);
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}
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/*
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* Enter the named type into the internal namespace. We enter the name
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* as we go downward in the parse tree. Any necessary subobjects that involve
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* arguments to the opcode must be created as we go back up the parse tree later.
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*/
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Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, DataType,
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IMODE_EXECUTE, NS_NO_UPSEARCH, WalkState, &(Node));
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}
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if (ACPI_SUCCESS (Status))
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{
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if (!Op)
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{
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/* Create a new op */
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Op = AcpiPsAllocOp (WalkState->Opcode);
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if (!Op)
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{
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return (AE_NO_MEMORY);
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}
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/* Initialize */
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((ACPI_PARSE2_OBJECT *)Op)->Name = Node->Name;
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*OutOp = Op;
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}
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/*
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* Put the Node in the "op" object that the parser uses, so we
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* can get it again quickly when this scope is closed
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*/
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Op->Node = Node;
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if (Original)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "old %p new %p\n", Original, Node));
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if (Original != Node)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
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"Lookup match error: old %p new %p\n", Original, Node));
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}
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}
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}
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return (Status);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsLoad2EndOp
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*
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* PARAMETERS: WalkState - Current state of the parse tree walk
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* Op - Op that has been just been completed in the
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* walk; Arguments have now been evaluated.
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*
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* RETURN: Status
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*
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* DESCRIPTION: Ascending callback used during the loading of the namespace,
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* both control methods and everything else.
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*
|
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******************************************************************************/
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ACPI_STATUS
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AcpiDsLoad2EndOp (
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_PARSE_OBJECT *Op;
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ACPI_STATUS Status = AE_OK;
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ACPI_OBJECT_TYPE8 DataType;
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ACPI_NAMESPACE_NODE *Node;
|
|
ACPI_PARSE_OBJECT *Arg;
|
|
ACPI_NAMESPACE_NODE *NewNode;
|
|
UINT32 i;
|
|
|
|
|
|
PROC_NAME ("DsLoad2EndOp");
|
|
|
|
Op = WalkState->Op;
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));
|
|
|
|
|
|
/* Only interested in opcodes that have namespace objects */
|
|
|
|
if (!(WalkState->OpInfo->Flags & AML_NSOBJECT))
|
|
{
|
|
return (AE_OK);
|
|
}
|
|
|
|
if (Op->Opcode == AML_SCOPE_OP)
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
|
|
"Ending scope Op=%p State=%p\n", Op, WalkState));
|
|
|
|
if (((ACPI_PARSE2_OBJECT *)Op)->Name == -1)
|
|
{
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Unnamed scope! Op=%p State=%p\n",
|
|
Op, WalkState));
|
|
return (AE_OK);
|
|
}
|
|
}
|
|
|
|
|
|
DataType = AcpiDsMapNamedOpcodeToDataType (Op->Opcode);
|
|
|
|
/*
|
|
* Get the Node/name from the earlier lookup
|
|
* (It was saved in the *op structure)
|
|
*/
|
|
Node = Op->Node;
|
|
|
|
/*
|
|
* Put the Node on the object stack (Contains the ACPI Name of
|
|
* this object)
|
|
*/
|
|
WalkState->Operands[0] = (void *) Node;
|
|
WalkState->NumOperands = 1;
|
|
|
|
/* Pop the scope stack */
|
|
|
|
if (AcpiNsOpensScope (DataType))
|
|
{
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s) Popping scope for Op %p\n",
|
|
AcpiUtGetTypeName (DataType), Op));
|
|
AcpiDsScopeStackPop (WalkState);
|
|
}
|
|
|
|
/*
|
|
* Named operations are as follows:
|
|
*
|
|
* AML_ALIAS
|
|
* AML_BANKFIELD
|
|
* AML_CREATEBITFIELD
|
|
* AML_CREATEBYTEFIELD
|
|
* AML_CREATEDWORDFIELD
|
|
* AML_CREATEFIELD
|
|
* AML_CREATEQWORDFIELD
|
|
* AML_CREATEWORDFIELD
|
|
* AML_DATA_REGION
|
|
* AML_DEVICE
|
|
* AML_EVENT
|
|
* AML_FIELD
|
|
* AML_INDEXFIELD
|
|
* AML_METHOD
|
|
* AML_METHODCALL
|
|
* AML_MUTEX
|
|
* AML_NAME
|
|
* AML_NAMEDFIELD
|
|
* AML_OPREGION
|
|
* AML_POWERRES
|
|
* AML_PROCESSOR
|
|
* AML_SCOPE
|
|
* AML_THERMALZONE
|
|
*/
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
|
|
"Create-Load [%s] State=%p Op=%p NamedObj=%p\n",
|
|
AcpiPsGetOpcodeName (Op->Opcode), WalkState, Op, Node));
|
|
|
|
/* Decode the opcode */
|
|
|
|
Arg = Op->Value.Arg;
|
|
|
|
switch (WalkState->OpInfo->Type)
|
|
{
|
|
case AML_TYPE_CREATE_FIELD:
|
|
|
|
/*
|
|
* Create the field object, but the field buffer and index must
|
|
* be evaluated later during the execution phase
|
|
*/
|
|
Status = AcpiDsCreateBufferField (Op, WalkState);
|
|
break;
|
|
|
|
|
|
case AML_TYPE_NAMED_FIELD:
|
|
|
|
Arg = Op->Value.Arg;
|
|
switch (Op->Opcode)
|
|
{
|
|
case AML_INDEX_FIELD_OP:
|
|
|
|
Status = AcpiDsCreateIndexField (Op, (ACPI_HANDLE) Arg->Node,
|
|
WalkState);
|
|
break;
|
|
|
|
|
|
case AML_BANK_FIELD_OP:
|
|
|
|
Status = AcpiDsCreateBankField (Op, Arg->Node, WalkState);
|
|
break;
|
|
|
|
|
|
case AML_FIELD_OP:
|
|
|
|
Status = AcpiDsCreateField (Op, Arg->Node, WalkState);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
|
|
case AML_TYPE_NAMED_SIMPLE:
|
|
|
|
Status = AcpiDsCreateOperands (WalkState, Arg);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
goto Cleanup;
|
|
}
|
|
|
|
switch (Op->Opcode)
|
|
{
|
|
case AML_PROCESSOR_OP:
|
|
|
|
Status = AcpiExCreateProcessor (WalkState);
|
|
break;
|
|
|
|
|
|
case AML_POWER_RES_OP:
|
|
|
|
Status = AcpiExCreatePowerResource (WalkState);
|
|
break;
|
|
|
|
|
|
case AML_MUTEX_OP:
|
|
|
|
Status = AcpiExCreateMutex (WalkState);
|
|
break;
|
|
|
|
|
|
case AML_EVENT_OP:
|
|
|
|
Status = AcpiExCreateEvent (WalkState);
|
|
break;
|
|
|
|
|
|
case AML_DATA_REGION_OP:
|
|
|
|
Status = AcpiExCreateTableRegion (WalkState);
|
|
break;
|
|
|
|
case AML_ALIAS_OP:
|
|
|
|
Status = AcpiExCreateAlias (WalkState);
|
|
break;
|
|
|
|
default:
|
|
/* Unknown opcode */
|
|
|
|
Status = AE_OK;
|
|
goto Cleanup;
|
|
break;
|
|
}
|
|
|
|
/* Delete operands */
|
|
|
|
for (i = 1; i < WalkState->NumOperands; i++)
|
|
{
|
|
AcpiUtRemoveReference (WalkState->Operands[i]);
|
|
WalkState->Operands[i] = NULL;
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case AML_TYPE_NAMED_COMPLEX:
|
|
|
|
switch (Op->Opcode)
|
|
{
|
|
case AML_METHOD_OP:
|
|
/*
|
|
* MethodOp PkgLength NamesString MethodFlags TermList
|
|
*/
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
|
|
"LOADING-Method: State=%p Op=%p NamedObj=%p\n",
|
|
WalkState, Op, Node));
|
|
|
|
if (!Node->Object)
|
|
{
|
|
Status = AcpiDsCreateOperands (WalkState, Arg);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
goto Cleanup;
|
|
}
|
|
|
|
Status = AcpiExCreateMethod (((ACPI_PARSE2_OBJECT *) Op)->Data,
|
|
((ACPI_PARSE2_OBJECT *) Op)->Length,
|
|
WalkState);
|
|
}
|
|
break;
|
|
|
|
|
|
case AML_REGION_OP:
|
|
/*
|
|
* The OpRegion is not fully parsed at this time. Only valid argument is the SpaceId.
|
|
* (We must save the address of the AML of the address and length operands)
|
|
*/
|
|
Status = AcpiExCreateRegion (((ACPI_PARSE2_OBJECT *) Op)->Data,
|
|
((ACPI_PARSE2_OBJECT *) Op)->Length,
|
|
(ACPI_ADR_SPACE_TYPE) Arg->Value.Integer, WalkState);
|
|
break;
|
|
|
|
|
|
case AML_NAME_OP:
|
|
|
|
Status = AcpiDsCreateNode (WalkState, Node, Op);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
|
|
case AML_CLASS_INTERNAL:
|
|
|
|
/* case AML_INT_NAMEPATH_OP: */
|
|
break;
|
|
|
|
|
|
case AML_CLASS_METHOD_CALL:
|
|
|
|
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
|
|
"RESOLVING-MethodCall: State=%p Op=%p NamedObj=%p\n",
|
|
WalkState, Op, Node));
|
|
|
|
/*
|
|
* Lookup the method name and save the Node
|
|
*/
|
|
Status = AcpiNsLookup (WalkState->ScopeInfo, Arg->Value.String,
|
|
ACPI_TYPE_ANY, IMODE_LOAD_PASS2,
|
|
NS_SEARCH_PARENT | NS_DONT_OPEN_SCOPE,
|
|
WalkState, &(NewNode));
|
|
if (ACPI_SUCCESS (Status))
|
|
{
|
|
/* TBD: has name already been resolved by here ??*/
|
|
|
|
/* TBD: [Restructure] Make sure that what we found is indeed a method! */
|
|
/* We didn't search for a method on purpose, to see if the name would resolve! */
|
|
|
|
/* We could put the returned object (Node) on the object stack for later, but
|
|
* for now, we will put it in the "op" object that the parser uses, so we
|
|
* can get it again at the end of this scope
|
|
*/
|
|
Op->Node = NewNode;
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
Cleanup:
|
|
|
|
/* Remove the Node pushed at the very beginning */
|
|
|
|
WalkState->Operands[0] = NULL;
|
|
WalkState->NumOperands = 0;
|
|
return (Status);
|
|
}
|
|
|
|
|