057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
234 lines
6.1 KiB
C
234 lines
6.1 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)misc.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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#include "pathnames.h"
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#define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
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/* XXX */
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range(from, to)
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struct ship *from, *to;
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{
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register bow1r, bow1c, bow2r, bow2c;
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int stern1r, stern1c, stern2c, stern2r;
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register int bb, bs, sb, ss, result;
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if (!to->file->dir)
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return -1;
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stern1r = bow1r = from->file->row;
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stern1c = bow1c = from->file->col;
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stern2r = bow2r = to->file->row;
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stern2c = bow2c = to->file->col;
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result = bb = distance(bow2r - bow1r, bow2c - bow1c);
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if (bb < 5) {
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stern2r += dr[to->file->dir];
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stern2c += dc[to->file->dir];
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stern1r += dr[from->file->dir];
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stern1c += dc[from->file->dir];
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bs = distance((bow2r - stern1r), (bow2c - stern1c));
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sb = distance((bow1r - stern2r), (bow1c - stern2c));
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ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
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result = min(bb, min(bs, min(sb, ss)));
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}
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return result;
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}
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struct ship *
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closestenemy(from, side, anyship)
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register struct ship *from;
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char side, anyship;
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{
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register struct ship *sp;
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register char a;
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int olddist = 30000, dist;
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struct ship *closest = 0;
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a = capship(from)->nationality;
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foreachship(sp) {
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if (sp == from)
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continue;
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if (sp->file->dir == 0)
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continue;
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if (a == capship(sp)->nationality && !anyship)
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continue;
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if (side && gunsbear(from, sp) != side)
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continue;
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dist = range(from, sp);
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if (dist < olddist) {
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closest = sp;
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olddist = dist;
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}
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}
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return closest;
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}
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angle(dr, dc)
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register dr, dc;
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{
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register i;
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if (dc >= 0 && dr > 0)
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i = 0;
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else if (dr <= 0 && dc > 0)
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i = 2;
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else if (dc <= 0 && dr < 0)
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i = 4;
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else
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i = 6;
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dr = abs(dr);
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dc = abs(dc);
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if ((i == 0 || i == 4) && dc * 2.4 > dr) {
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i++;
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if (dc > dr * 2.4)
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i++;
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} else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
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i++;
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if (dr > dc * 2.4)
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i++;
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}
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return i % 8 + 1;
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}
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gunsbear(from, to) /* checks for target bow or stern */
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register struct ship *from, *to;
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{
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int Dr, Dc, i;
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register ang;
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Dr = from->file->row - to->file->row;
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Dc = to->file->col - from->file->col;
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for (i = 2; i; i--) {
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if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
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ang += 8;
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if (ang >= 2 && ang <= 4)
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return 'r';
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if (ang >= 6 && ang <= 7)
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return 'l';
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Dr += dr[to->file->dir];
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Dc += dc[to->file->dir];
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}
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return 0;
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}
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portside(from, on, quick)
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register struct ship *from, *on;
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int quick; /* returns true if fromship is */
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{ /* shooting at onship's starboard side */
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register ang;
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register Dr, Dc;
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Dr = from->file->row - on->file->row;
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Dc = on->file->col - from->file->col;
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if (quick == -1) {
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Dr += dr[on->file->dir];
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Dc += dc[on->file->dir];
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}
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ang = angle(Dr, Dc);
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if (quick != 0)
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return ang;
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ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
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return ang < 5;
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}
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colours(sp)
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register struct ship *sp;
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{
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register char flag;
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if (sp->file->struck)
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flag = '!';
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if (sp->file->explode)
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flag = '#';
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if (sp->file->sink)
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flag = '~';
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if (sp->file->struck)
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return flag;
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flag = *countryname[capship(sp)->nationality];
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return sp->file->FS ? flag : tolower(flag);
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}
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#include <sys/file.h>
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log(s)
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register struct ship *s;
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{
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FILE *fp;
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int persons;
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int n;
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struct logs log[NLOG];
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float net;
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register struct logs *lp;
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if ((fp = fopen(_PATH_LOGFILE, "r+")) == NULL)
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return;
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#ifdef LOCK_EX
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if (flock(fileno(fp), LOCK_EX) < 0)
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return;
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#endif
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net = (float)s->file->points / s->specs->pts;
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persons = getw(fp);
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n = fread((char *)log, sizeof(struct logs), NLOG, fp);
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for (lp = &log[n]; lp < &log[NLOG]; lp++)
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lp->l_name[0] = lp->l_uid = lp->l_shipnum
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= lp->l_gamenum = lp->l_netpoints = 0;
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rewind(fp);
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if (persons < 0)
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(void) putw(1, fp);
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else
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(void) putw(persons + 1, fp);
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for (lp = log; lp < &log[NLOG]; lp++)
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if (net > (float)lp->l_netpoints
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/ scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
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(void) fwrite((char *)log,
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sizeof (struct logs), lp - log, fp);
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(void) strcpy(log[NLOG-1].l_name, s->file->captain);
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log[NLOG-1].l_uid = getuid();
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log[NLOG-1].l_shipnum = s->file->index;
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log[NLOG-1].l_gamenum = game;
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log[NLOG-1].l_netpoints = s->file->points;
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(void) fwrite((char *)&log[NLOG-1],
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sizeof (struct logs), 1, fp);
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(void) fwrite((char *)lp,
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sizeof (struct logs), &log[NLOG-1] - lp, fp);
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break;
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}
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#ifdef LOCK_EX
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(void) flock(fileno(fp), LOCK_UN);
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#endif
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(void) fclose(fp);
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}
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