freebsd-dev/contrib/llvm/lib/Target/Hexagon/HexagonMachineScheduler.h
Dimitry Andric f37b6182a5 Merge llvm, clang, lld, lldb, compiler-rt and libc++ r302069, and update
build glue (preliminary, not all option combinations work yet).
2017-05-03 21:54:55 +00:00

256 lines
7.3 KiB
C++

//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Custom Hexagon MI scheduler.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#define LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#include "llvm/ADT/PriorityQueue.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegisterClassInfo.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ResourcePriorityQueue.h"
#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;
namespace llvm {
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per se, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
const TargetSchedModel *SchedModel;
/// Local packet/bundle model. Purely
/// internal to the MI schedulre at the time.
std::vector<SUnit*> Packet;
/// Total packets created.
unsigned TotalPackets;
public:
/// Save the last formed packet.
std::vector<SUnit*> OldPacket;
public:
VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM)
: SchedModel(SM), TotalPackets(0) {
ResourcesModel = STI.getInstrInfo()->CreateTargetScheduleState(STI);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(SchedModel->getIssueWidth());
Packet.clear();
OldPacket.resize(SchedModel->getIssueWidth());
OldPacket.clear();
ResourcesModel->clearResources();
}
~VLIWResourceModel() {
delete ResourcesModel;
}
void resetPacketState() {
Packet.clear();
}
void resetDFA() {
ResourcesModel->clearResources();
}
void reset() {
Packet.clear();
ResourcesModel->clearResources();
}
bool isResourceAvailable(SUnit *SU);
bool reserveResources(SUnit *SU);
void savePacket();
unsigned getTotalPackets() const { return TotalPackets; }
bool isInPacket(SUnit *SU) const { return is_contained(Packet, SU); }
};
/// Extend the standard ScheduleDAGMI to provide more context and override the
/// top-level schedule() driver.
class VLIWMachineScheduler : public ScheduleDAGMILive {
public:
VLIWMachineScheduler(MachineSchedContext *C,
std::unique_ptr<MachineSchedStrategy> S)
: ScheduleDAGMILive(C, std::move(S)) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
void schedule() override;
};
//===----------------------------------------------------------------------===//
// ConvergingVLIWScheduler - Implementation of the standard
// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
/// to balance the schedule.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost;
SchedCandidate(): SU(nullptr), SCost(0) {}
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
BestCost};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct VLIWSchedBoundary {
VLIWMachineScheduler *DAG;
const TargetSchedModel *SchedModel;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending;
ScheduleHazardRecognizer *HazardRec;
VLIWResourceModel *ResourceModel;
unsigned CurrCycle;
unsigned IssueCount;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle;
// Remember the greatest min operand latency.
unsigned MaxMinLatency;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
VLIWSchedBoundary(unsigned ID, const Twine &Name):
DAG(nullptr), SchedModel(nullptr), Available(ID, Name+".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
CheckPending(false), HazardRec(nullptr), ResourceModel(nullptr),
CurrCycle(0), IssueCount(0),
MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
~VLIWSchedBoundary() {
delete ResourceModel;
delete HazardRec;
}
void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
DAG = dag;
SchedModel = smodel;
IssueCount = 0;
}
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
};
VLIWMachineScheduler *DAG;
const TargetSchedModel *SchedModel;
// State of the top and bottom scheduled instruction boundaries.
VLIWSchedBoundary Top;
VLIWSchedBoundary Bot;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingVLIWScheduler()
: DAG(nullptr), SchedModel(nullptr), Top(TopQID, "TopQ"),
Bot(BotQID, "BotQ") {}
void initialize(ScheduleDAGMI *dag) override;
SUnit *pickNode(bool &IsTopNode) override;
void schedNode(SUnit *SU, bool IsTopNode) override;
void releaseTopNode(SUnit *SU) override;
void releaseBottomNode(SUnit *SU) override;
unsigned ReportPackets() {
return Top.ResourceModel->getTotalPackets() +
Bot.ResourceModel->getTotalPackets();
}
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
int SchedulingCost(ReadyQueue &Q,
SUnit *SU, SchedCandidate &Candidate,
RegPressureDelta &Delta, bool verbose);
CandResult pickNodeFromQueue(ReadyQueue &Q,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
int Cost, PressureChange P = PressureChange());
void readyQueueVerboseDump(const RegPressureTracker &RPTracker,
SchedCandidate &Candidate, ReadyQueue &Q);
#endif
};
} // namespace
#endif