freebsd-dev/contrib/llvm/lib/Target/SystemZ/SystemZMachineScheduler.cpp
2017-01-02 21:25:48 +00:00

154 lines
4.6 KiB
C++

//-- SystemZMachineScheduler.cpp - SystemZ Scheduler Interface -*- C++ -*---==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// -------------------------- Post RA scheduling ---------------------------- //
// SystemZPostRASchedStrategy is a scheduling strategy which is plugged into
// the MachineScheduler. It has a sorted Available set of SUs and a pickNode()
// implementation that looks to optimize decoder grouping and balance the
// usage of processor resources.
//===----------------------------------------------------------------------===//
#include "SystemZMachineScheduler.h"
using namespace llvm;
#define DEBUG_TYPE "misched"
#ifndef NDEBUG
// Print the set of SUs
void SystemZPostRASchedStrategy::SUSet::
dump(SystemZHazardRecognizer &HazardRec) {
dbgs() << "{";
for (auto &SU : *this) {
HazardRec.dumpSU(SU, dbgs());
if (SU != *rbegin())
dbgs() << ", ";
}
dbgs() << "}\n";
}
#endif
SystemZPostRASchedStrategy::
SystemZPostRASchedStrategy(const MachineSchedContext *C)
: DAG(nullptr), HazardRec(C) {}
void SystemZPostRASchedStrategy::initialize(ScheduleDAGMI *dag) {
DAG = dag;
HazardRec.setDAG(dag);
HazardRec.Reset();
}
// Pick the next node to schedule.
SUnit *SystemZPostRASchedStrategy::pickNode(bool &IsTopNode) {
// Only scheduling top-down.
IsTopNode = true;
if (Available.empty())
return nullptr;
// If only one choice, return it.
if (Available.size() == 1) {
DEBUG (dbgs() << "+++ Only one: ";
HazardRec.dumpSU(*Available.begin(), dbgs()); dbgs() << "\n";);
return *Available.begin();
}
// All nodes that are possible to schedule are stored by in the
// Available set.
DEBUG(dbgs() << "+++ Available: "; Available.dump(HazardRec););
Candidate Best;
for (auto *SU : Available) {
// SU is the next candidate to be compared against current Best.
Candidate c(SU, HazardRec);
// Remeber which SU is the best candidate.
if (Best.SU == nullptr || c < Best) {
Best = c;
DEBUG(dbgs() << "+++ Best sofar: ";
HazardRec.dumpSU(Best.SU, dbgs());
if (Best.GroupingCost != 0)
dbgs() << "\tGrouping cost:" << Best.GroupingCost;
if (Best.ResourcesCost != 0)
dbgs() << " Resource cost:" << Best.ResourcesCost;
dbgs() << " Height:" << Best.SU->getHeight();
dbgs() << "\n";);
}
// Once we know we have seen all SUs that affect grouping or use unbuffered
// resources, we can stop iterating if Best looks good.
if (!SU->isScheduleHigh && Best.noCost())
break;
}
assert (Best.SU != nullptr);
return Best.SU;
}
SystemZPostRASchedStrategy::Candidate::
Candidate(SUnit *SU_, SystemZHazardRecognizer &HazardRec) : Candidate() {
SU = SU_;
// Check the grouping cost. For a node that must begin / end a
// group, it is positive if it would do so prematurely, or negative
// if it would fit naturally into the schedule.
GroupingCost = HazardRec.groupingCost(SU);
// Check the resources cost for this SU.
ResourcesCost = HazardRec.resourcesCost(SU);
}
bool SystemZPostRASchedStrategy::Candidate::
operator<(const Candidate &other) {
// Check decoder grouping.
if (GroupingCost < other.GroupingCost)
return true;
if (GroupingCost > other.GroupingCost)
return false;
// Compare the use of resources.
if (ResourcesCost < other.ResourcesCost)
return true;
if (ResourcesCost > other.ResourcesCost)
return false;
// Higher SU is otherwise generally better.
if (SU->getHeight() > other.SU->getHeight())
return true;
if (SU->getHeight() < other.SU->getHeight())
return false;
// If all same, fall back to original order.
if (SU->NodeNum < other.SU->NodeNum)
return true;
return false;
}
void SystemZPostRASchedStrategy::schedNode(SUnit *SU, bool IsTopNode) {
DEBUG(dbgs() << "+++ Scheduling SU(" << SU->NodeNum << ")\n";);
// Remove SU from Available set and update HazardRec.
Available.erase(SU);
HazardRec.EmitInstruction(SU);
}
void SystemZPostRASchedStrategy::releaseTopNode(SUnit *SU) {
// Set isScheduleHigh flag on all SUs that we want to consider first in
// pickNode().
const MCSchedClassDesc *SC = DAG->getSchedClass(SU);
bool AffectsGrouping = (SC->isValid() && (SC->BeginGroup || SC->EndGroup));
SU->isScheduleHigh = (AffectsGrouping || SU->isUnbuffered);
// Put all released SUs in the Available set.
Available.insert(SU);
}