1068 lines
40 KiB
Plaintext
1068 lines
40 KiB
Plaintext
=head1 NAME
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perlthrtut - tutorial on threads in Perl
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=head1 DESCRIPTION
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WARNING: Threading is an experimental feature. Both the interface
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and implementation are subject to change drastically. In fact, this
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documentation describes the flavor of threads that was in version
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5.005. Perl 5.6.0 and later have the beginnings of support for
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interpreter threads, which (when finished) is expected to be
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significantly different from what is described here. The information
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contained here may therefore soon be obsolete. Use at your own risk!
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One of the most prominent new features of Perl 5.005 is the inclusion
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of threads. Threads make a number of things a lot easier, and are a
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very useful addition to your bag of programming tricks.
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=head1 What Is A Thread Anyway?
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A thread is a flow of control through a program with a single
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execution point.
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Sounds an awful lot like a process, doesn't it? Well, it should.
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Threads are one of the pieces of a process. Every process has at least
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one thread and, up until now, every process running Perl had only one
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thread. With 5.005, though, you can create extra threads. We're going
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to show you how, when, and why.
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=head1 Threaded Program Models
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There are three basic ways that you can structure a threaded
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program. Which model you choose depends on what you need your program
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to do. For many non-trivial threaded programs you'll need to choose
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different models for different pieces of your program.
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=head2 Boss/Worker
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The boss/worker model usually has one `boss' thread and one or more
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`worker' threads. The boss thread gathers or generates tasks that need
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to be done, then parcels those tasks out to the appropriate worker
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thread.
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This model is common in GUI and server programs, where a main thread
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waits for some event and then passes that event to the appropriate
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worker threads for processing. Once the event has been passed on, the
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boss thread goes back to waiting for another event.
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The boss thread does relatively little work. While tasks aren't
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necessarily performed faster than with any other method, it tends to
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have the best user-response times.
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=head2 Work Crew
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In the work crew model, several threads are created that do
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essentially the same thing to different pieces of data. It closely
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mirrors classical parallel processing and vector processors, where a
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large array of processors do the exact same thing to many pieces of
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data.
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This model is particularly useful if the system running the program
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will distribute multiple threads across different processors. It can
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also be useful in ray tracing or rendering engines, where the
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individual threads can pass on interim results to give the user visual
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feedback.
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=head2 Pipeline
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The pipeline model divides up a task into a series of steps, and
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passes the results of one step on to the thread processing the
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next. Each thread does one thing to each piece of data and passes the
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results to the next thread in line.
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This model makes the most sense if you have multiple processors so two
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or more threads will be executing in parallel, though it can often
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make sense in other contexts as well. It tends to keep the individual
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tasks small and simple, as well as allowing some parts of the pipeline
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to block (on I/O or system calls, for example) while other parts keep
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going. If you're running different parts of the pipeline on different
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processors you may also take advantage of the caches on each
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processor.
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This model is also handy for a form of recursive programming where,
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rather than having a subroutine call itself, it instead creates
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another thread. Prime and Fibonacci generators both map well to this
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form of the pipeline model. (A version of a prime number generator is
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presented later on.)
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=head1 Native threads
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There are several different ways to implement threads on a system. How
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threads are implemented depends both on the vendor and, in some cases,
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the version of the operating system. Often the first implementation
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will be relatively simple, but later versions of the OS will be more
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sophisticated.
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While the information in this section is useful, it's not necessary,
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so you can skip it if you don't feel up to it.
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There are three basic categories of threads-user-mode threads, kernel
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threads, and multiprocessor kernel threads.
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User-mode threads are threads that live entirely within a program and
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its libraries. In this model, the OS knows nothing about threads. As
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far as it's concerned, your process is just a process.
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This is the easiest way to implement threads, and the way most OSes
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start. The big disadvantage is that, since the OS knows nothing about
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threads, if one thread blocks they all do. Typical blocking activities
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include most system calls, most I/O, and things like sleep().
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Kernel threads are the next step in thread evolution. The OS knows
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about kernel threads, and makes allowances for them. The main
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difference between a kernel thread and a user-mode thread is
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blocking. With kernel threads, things that block a single thread don't
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block other threads. This is not the case with user-mode threads,
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where the kernel blocks at the process level and not the thread level.
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This is a big step forward, and can give a threaded program quite a
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performance boost over non-threaded programs. Threads that block
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performing I/O, for example, won't block threads that are doing other
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things. Each process still has only one thread running at once,
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though, regardless of how many CPUs a system might have.
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Since kernel threading can interrupt a thread at any time, they will
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uncover some of the implicit locking assumptions you may make in your
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program. For example, something as simple as C<$a = $a + 2> can behave
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unpredictably with kernel threads if $a is visible to other
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threads, as another thread may have changed $a between the time it
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was fetched on the right hand side and the time the new value is
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stored.
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Multiprocessor Kernel Threads are the final step in thread
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support. With multiprocessor kernel threads on a machine with multiple
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CPUs, the OS may schedule two or more threads to run simultaneously on
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different CPUs.
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This can give a serious performance boost to your threaded program,
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since more than one thread will be executing at the same time. As a
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tradeoff, though, any of those nagging synchronization issues that
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might not have shown with basic kernel threads will appear with a
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vengeance.
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In addition to the different levels of OS involvement in threads,
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different OSes (and different thread implementations for a particular
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OS) allocate CPU cycles to threads in different ways.
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Cooperative multitasking systems have running threads give up control
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if one of two things happen. If a thread calls a yield function, it
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gives up control. It also gives up control if the thread does
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something that would cause it to block, such as perform I/O. In a
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cooperative multitasking implementation, one thread can starve all the
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others for CPU time if it so chooses.
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Preemptive multitasking systems interrupt threads at regular intervals
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while the system decides which thread should run next. In a preemptive
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multitasking system, one thread usually won't monopolize the CPU.
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On some systems, there can be cooperative and preemptive threads
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running simultaneously. (Threads running with realtime priorities
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often behave cooperatively, for example, while threads running at
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normal priorities behave preemptively.)
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=head1 What kind of threads are perl threads?
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If you have experience with other thread implementations, you might
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find that things aren't quite what you expect. It's very important to
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remember when dealing with Perl threads that Perl Threads Are Not X
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Threads, for all values of X. They aren't POSIX threads, or
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DecThreads, or Java's Green threads, or Win32 threads. There are
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similarities, and the broad concepts are the same, but if you start
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looking for implementation details you're going to be either
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disappointed or confused. Possibly both.
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This is not to say that Perl threads are completely different from
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everything that's ever come before--they're not. Perl's threading
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model owes a lot to other thread models, especially POSIX. Just as
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Perl is not C, though, Perl threads are not POSIX threads. So if you
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find yourself looking for mutexes, or thread priorities, it's time to
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step back a bit and think about what you want to do and how Perl can
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do it.
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=head1 Threadsafe Modules
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The addition of threads has changed Perl's internals
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substantially. There are implications for people who write
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modules--especially modules with XS code or external libraries. While
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most modules won't encounter any problems, modules that aren't
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explicitly tagged as thread-safe should be tested before being used in
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production code.
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Not all modules that you might use are thread-safe, and you should
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always assume a module is unsafe unless the documentation says
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otherwise. This includes modules that are distributed as part of the
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core. Threads are a beta feature, and even some of the standard
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modules aren't thread-safe.
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If you're using a module that's not thread-safe for some reason, you
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can protect yourself by using semaphores and lots of programming
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discipline to control access to the module. Semaphores are covered
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later in the article. Perl Threads Are Different
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=head1 Thread Basics
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The core Thread module provides the basic functions you need to write
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threaded programs. In the following sections we'll cover the basics,
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showing you what you need to do to create a threaded program. After
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that, we'll go over some of the features of the Thread module that
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make threaded programming easier.
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=head2 Basic Thread Support
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Thread support is a Perl compile-time option-it's something that's
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turned on or off when Perl is built at your site, rather than when
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your programs are compiled. If your Perl wasn't compiled with thread
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support enabled, then any attempt to use threads will fail.
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Remember that the threading support in 5.005 is in beta release, and
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should be treated as such. You should expect that it may not function
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entirely properly, and the thread interface may well change some
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before it is a fully supported, production release. The beta version
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shouldn't be used for mission-critical projects. Having said that,
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threaded Perl is pretty nifty, and worth a look.
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Your programs can use the Config module to check whether threads are
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enabled. If your program can't run without them, you can say something
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like:
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$Config{usethreads} or die "Recompile Perl with threads to run this program.";
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A possibly-threaded program using a possibly-threaded module might
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have code like this:
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use Config;
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use MyMod;
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if ($Config{usethreads}) {
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# We have threads
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require MyMod_threaded;
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import MyMod_threaded;
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} else {
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require MyMod_unthreaded;
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import MyMod_unthreaded;
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}
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Since code that runs both with and without threads is usually pretty
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messy, it's best to isolate the thread-specific code in its own
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module. In our example above, that's what MyMod_threaded is, and it's
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only imported if we're running on a threaded Perl.
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=head2 Creating Threads
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The Thread package provides the tools you need to create new
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threads. Like any other module, you need to tell Perl you want to use
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it; use Thread imports all the pieces you need to create basic
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threads.
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The simplest, straightforward way to create a thread is with new():
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use Thread;
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$thr = new Thread \&sub1;
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sub sub1 {
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print "In the thread\n";
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}
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The new() method takes a reference to a subroutine and creates a new
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thread, which starts executing in the referenced subroutine. Control
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then passes both to the subroutine and the caller.
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If you need to, your program can pass parameters to the subroutine as
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part of the thread startup. Just include the list of parameters as
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part of the C<Thread::new> call, like this:
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use Thread;
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$Param3 = "foo";
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$thr = new Thread \&sub1, "Param 1", "Param 2", $Param3;
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$thr = new Thread \&sub1, @ParamList;
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$thr = new Thread \&sub1, qw(Param1 Param2 $Param3);
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sub sub1 {
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my @InboundParameters = @_;
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print "In the thread\n";
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print "got parameters >", join("<>", @InboundParameters), "<\n";
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}
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The subroutine runs like a normal Perl subroutine, and the call to new
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Thread returns whatever the subroutine returns.
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The last example illustrates another feature of threads. You can spawn
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off several threads using the same subroutine. Each thread executes
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the same subroutine, but in a separate thread with a separate
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environment and potentially separate arguments.
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The other way to spawn a new thread is with async(), which is a way to
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spin off a chunk of code like eval(), but into its own thread:
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use Thread qw(async);
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$LineCount = 0;
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$thr = async {
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while(<>) {$LineCount++}
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print "Got $LineCount lines\n";
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};
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print "Waiting for the linecount to end\n";
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$thr->join;
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print "All done\n";
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You'll notice we did a use Thread qw(async) in that example. async is
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not exported by default, so if you want it, you'll either need to
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import it before you use it or fully qualify it as
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Thread::async. You'll also note that there's a semicolon after the
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closing brace. That's because async() treats the following block as an
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anonymous subroutine, so the semicolon is necessary.
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Like eval(), the code executes in the same context as it would if it
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weren't spun off. Since both the code inside and after the async start
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executing, you need to be careful with any shared resources. Locking
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and other synchronization techniques are covered later.
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=head2 Giving up control
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There are times when you may find it useful to have a thread
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explicitly give up the CPU to another thread. Your threading package
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might not support preemptive multitasking for threads, for example, or
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you may be doing something compute-intensive and want to make sure
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that the user-interface thread gets called frequently. Regardless,
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there are times that you might want a thread to give up the processor.
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Perl's threading package provides the yield() function that does
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this. yield() is pretty straightforward, and works like this:
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use Thread qw(yield async);
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async {
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my $foo = 50;
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while ($foo--) { print "first async\n" }
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yield;
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$foo = 50;
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while ($foo--) { print "first async\n" }
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};
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async {
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my $foo = 50;
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while ($foo--) { print "second async\n" }
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yield;
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$foo = 50;
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while ($foo--) { print "second async\n" }
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};
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=head2 Waiting For A Thread To Exit
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Since threads are also subroutines, they can return values. To wait
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for a thread to exit and extract any scalars it might return, you can
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use the join() method.
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use Thread;
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$thr = new Thread \&sub1;
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@ReturnData = $thr->join;
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print "Thread returned @ReturnData";
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sub sub1 { return "Fifty-six", "foo", 2; }
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In the example above, the join() method returns as soon as the thread
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ends. In addition to waiting for a thread to finish and gathering up
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any values that the thread might have returned, join() also performs
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any OS cleanup necessary for the thread. That cleanup might be
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important, especially for long-running programs that spawn lots of
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threads. If you don't want the return values and don't want to wait
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for the thread to finish, you should call the detach() method
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instead. detach() is covered later in the article.
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=head2 Errors In Threads
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So what happens when an error occurs in a thread? Any errors that
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could be caught with eval() are postponed until the thread is
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joined. If your program never joins, the errors appear when your
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program exits.
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Errors deferred until a join() can be caught with eval():
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use Thread qw(async);
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$thr = async {$b = 3/0}; # Divide by zero error
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$foo = eval {$thr->join};
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if ($@) {
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print "died with error $@\n";
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} else {
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print "Hey, why aren't you dead?\n";
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}
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eval() passes any results from the joined thread back unmodified, so
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if you want the return value of the thread, this is your only chance
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to get them.
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=head2 Ignoring A Thread
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join() does three things: it waits for a thread to exit, cleans up
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after it, and returns any data the thread may have produced. But what
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if you're not interested in the thread's return values, and you don't
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really care when the thread finishes? All you want is for the thread
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to get cleaned up after when it's done.
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In this case, you use the detach() method. Once a thread is detached,
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it'll run until it's finished, then Perl will clean up after it
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automatically.
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use Thread;
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$thr = new Thread \&sub1; # Spawn the thread
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$thr->detach; # Now we officially don't care any more
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sub sub1 {
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$a = 0;
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while (1) {
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$a++;
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print "\$a is $a\n";
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sleep 1;
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}
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}
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Once a thread is detached, it may not be joined, and any output that
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it might have produced (if it was done and waiting for a join) is
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lost.
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=head1 Threads And Data
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Now that we've covered the basics of threads, it's time for our next
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topic: data. Threading introduces a couple of complications to data
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access that non-threaded programs never need to worry about.
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=head2 Shared And Unshared Data
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The single most important thing to remember when using threads is that
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all threads potentially have access to all the data anywhere in your
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program. While this is true with a nonthreaded Perl program as well,
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it's especially important to remember with a threaded program, since
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more than one thread can be accessing this data at once.
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Perl's scoping rules don't change because you're using threads. If a
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subroutine (or block, in the case of async()) could see a variable if
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you weren't running with threads, it can see it if you are. This is
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especially important for the subroutines that create, and makes C<my>
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variables even more important. Remember--if your variables aren't
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lexically scoped (declared with C<my>) you're probably sharing them
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between threads.
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=head2 Thread Pitfall: Races
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While threads bring a new set of useful tools, they also bring a
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number of pitfalls. One pitfall is the race condition:
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use Thread;
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$a = 1;
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$thr1 = Thread->new(\&sub1);
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$thr2 = Thread->new(\&sub2);
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sleep 10;
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print "$a\n";
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sub sub1 { $foo = $a; $a = $foo + 1; }
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sub sub2 { $bar = $a; $a = $bar + 1; }
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What do you think $a will be? The answer, unfortunately, is "it
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depends." Both sub1() and sub2() access the global variable $a, once
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to read and once to write. Depending on factors ranging from your
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thread implementation's scheduling algorithm to the phase of the moon,
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$a can be 2 or 3.
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Race conditions are caused by unsynchronized access to shared
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data. Without explicit synchronization, there's no way to be sure that
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nothing has happened to the shared data between the time you access it
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and the time you update it. Even this simple code fragment has the
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possibility of error:
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use Thread qw(async);
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$a = 2;
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async{ $b = $a; $a = $b + 1; };
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async{ $c = $a; $a = $c + 1; };
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Two threads both access $a. Each thread can potentially be interrupted
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at any point, or be executed in any order. At the end, $a could be 3
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or 4, and both $b and $c could be 2 or 3.
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|
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Whenever your program accesses data or resources that can be accessed
|
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by other threads, you must take steps to coordinate access or risk
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data corruption and race conditions.
|
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=head2 Controlling access: lock()
|
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|
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The lock() function takes a variable (or subroutine, but we'll get to
|
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that later) and puts a lock on it. No other thread may lock the
|
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variable until the locking thread exits the innermost block containing
|
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the lock. Using lock() is straightforward:
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use Thread qw(async);
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$a = 4;
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$thr1 = async {
|
||
$foo = 12;
|
||
{
|
||
lock ($a); # Block until we get access to $a
|
||
$b = $a;
|
||
$a = $b * $foo;
|
||
}
|
||
print "\$foo was $foo\n";
|
||
};
|
||
$thr2 = async {
|
||
$bar = 7;
|
||
{
|
||
lock ($a); # Block until we can get access to $a
|
||
$c = $a;
|
||
$a = $c * $bar;
|
||
}
|
||
print "\$bar was $bar\n";
|
||
};
|
||
$thr1->join;
|
||
$thr2->join;
|
||
print "\$a is $a\n";
|
||
|
||
lock() blocks the thread until the variable being locked is
|
||
available. When lock() returns, your thread can be sure that no other
|
||
thread can lock that variable until the innermost block containing the
|
||
lock exits.
|
||
|
||
It's important to note that locks don't prevent access to the variable
|
||
in question, only lock attempts. This is in keeping with Perl's
|
||
longstanding tradition of courteous programming, and the advisory file
|
||
locking that flock() gives you. Locked subroutines behave differently,
|
||
however. We'll cover that later in the article.
|
||
|
||
You may lock arrays and hashes as well as scalars. Locking an array,
|
||
though, will not block subsequent locks on array elements, just lock
|
||
attempts on the array itself.
|
||
|
||
Finally, locks are recursive, which means it's okay for a thread to
|
||
lock a variable more than once. The lock will last until the outermost
|
||
lock() on the variable goes out of scope.
|
||
|
||
=head2 Thread Pitfall: Deadlocks
|
||
|
||
Locks are a handy tool to synchronize access to data. Using them
|
||
properly is the key to safe shared data. Unfortunately, locks aren't
|
||
without their dangers. Consider the following code:
|
||
|
||
use Thread qw(async yield);
|
||
$a = 4;
|
||
$b = "foo";
|
||
async {
|
||
lock($a);
|
||
yield;
|
||
sleep 20;
|
||
lock ($b);
|
||
};
|
||
async {
|
||
lock($b);
|
||
yield;
|
||
sleep 20;
|
||
lock ($a);
|
||
};
|
||
|
||
This program will probably hang until you kill it. The only way it
|
||
won't hang is if one of the two async() routines acquires both locks
|
||
first. A guaranteed-to-hang version is more complicated, but the
|
||
principle is the same.
|
||
|
||
The first thread spawned by async() will grab a lock on $a then, a
|
||
second or two later, try to grab a lock on $b. Meanwhile, the second
|
||
thread grabs a lock on $b, then later tries to grab a lock on $a. The
|
||
second lock attempt for both threads will block, each waiting for the
|
||
other to release its lock.
|
||
|
||
This condition is called a deadlock, and it occurs whenever two or
|
||
more threads are trying to get locks on resources that the others
|
||
own. Each thread will block, waiting for the other to release a lock
|
||
on a resource. That never happens, though, since the thread with the
|
||
resource is itself waiting for a lock to be released.
|
||
|
||
There are a number of ways to handle this sort of problem. The best
|
||
way is to always have all threads acquire locks in the exact same
|
||
order. If, for example, you lock variables $a, $b, and $c, always lock
|
||
$a before $b, and $b before $c. It's also best to hold on to locks for
|
||
as short a period of time to minimize the risks of deadlock.
|
||
|
||
=head2 Queues: Passing Data Around
|
||
|
||
A queue is a special thread-safe object that lets you put data in one
|
||
end and take it out the other without having to worry about
|
||
synchronization issues. They're pretty straightforward, and look like
|
||
this:
|
||
|
||
use Thread qw(async);
|
||
use Thread::Queue;
|
||
|
||
my $DataQueue = new Thread::Queue;
|
||
$thr = async {
|
||
while ($DataElement = $DataQueue->dequeue) {
|
||
print "Popped $DataElement off the queue\n";
|
||
}
|
||
};
|
||
|
||
$DataQueue->enqueue(12);
|
||
$DataQueue->enqueue("A", "B", "C");
|
||
$DataQueue->enqueue(\$thr);
|
||
sleep 10;
|
||
$DataQueue->enqueue(undef);
|
||
|
||
You create the queue with new Thread::Queue. Then you can add lists of
|
||
scalars onto the end with enqueue(), and pop scalars off the front of
|
||
it with dequeue(). A queue has no fixed size, and can grow as needed
|
||
to hold everything pushed on to it.
|
||
|
||
If a queue is empty, dequeue() blocks until another thread enqueues
|
||
something. This makes queues ideal for event loops and other
|
||
communications between threads.
|
||
|
||
=head1 Threads And Code
|
||
|
||
In addition to providing thread-safe access to data via locks and
|
||
queues, threaded Perl also provides general-purpose semaphores for
|
||
coarser synchronization than locks provide and thread-safe access to
|
||
entire subroutines.
|
||
|
||
=head2 Semaphores: Synchronizing Data Access
|
||
|
||
Semaphores are a kind of generic locking mechanism. Unlike lock, which
|
||
gets a lock on a particular scalar, Perl doesn't associate any
|
||
particular thing with a semaphore so you can use them to control
|
||
access to anything you like. In addition, semaphores can allow more
|
||
than one thread to access a resource at once, though by default
|
||
semaphores only allow one thread access at a time.
|
||
|
||
=over 4
|
||
|
||
=item Basic semaphores
|
||
|
||
Semaphores have two methods, down and up. down decrements the resource
|
||
count, while up increments it. down calls will block if the
|
||
semaphore's current count would decrement below zero. This program
|
||
gives a quick demonstration:
|
||
|
||
use Thread qw(yield);
|
||
use Thread::Semaphore;
|
||
my $semaphore = new Thread::Semaphore;
|
||
$GlobalVariable = 0;
|
||
|
||
$thr1 = new Thread \&sample_sub, 1;
|
||
$thr2 = new Thread \&sample_sub, 2;
|
||
$thr3 = new Thread \&sample_sub, 3;
|
||
|
||
sub sample_sub {
|
||
my $SubNumber = shift @_;
|
||
my $TryCount = 10;
|
||
my $LocalCopy;
|
||
sleep 1;
|
||
while ($TryCount--) {
|
||
$semaphore->down;
|
||
$LocalCopy = $GlobalVariable;
|
||
print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
|
||
yield;
|
||
sleep 2;
|
||
$LocalCopy++;
|
||
$GlobalVariable = $LocalCopy;
|
||
$semaphore->up;
|
||
}
|
||
}
|
||
|
||
The three invocations of the subroutine all operate in sync. The
|
||
semaphore, though, makes sure that only one thread is accessing the
|
||
global variable at once.
|
||
|
||
=item Advanced Semaphores
|
||
|
||
By default, semaphores behave like locks, letting only one thread
|
||
down() them at a time. However, there are other uses for semaphores.
|
||
|
||
Each semaphore has a counter attached to it. down() decrements the
|
||
counter and up() increments the counter. By default, semaphores are
|
||
created with the counter set to one, down() decrements by one, and
|
||
up() increments by one. If down() attempts to decrement the counter
|
||
below zero, it blocks until the counter is large enough. Note that
|
||
while a semaphore can be created with a starting count of zero, any
|
||
up() or down() always changes the counter by at least
|
||
one. $semaphore->down(0) is the same as $semaphore->down(1).
|
||
|
||
The question, of course, is why would you do something like this? Why
|
||
create a semaphore with a starting count that's not one, or why
|
||
decrement/increment it by more than one? The answer is resource
|
||
availability. Many resources that you want to manage access for can be
|
||
safely used by more than one thread at once.
|
||
|
||
For example, let's take a GUI driven program. It has a semaphore that
|
||
it uses to synchronize access to the display, so only one thread is
|
||
ever drawing at once. Handy, but of course you don't want any thread
|
||
to start drawing until things are properly set up. In this case, you
|
||
can create a semaphore with a counter set to zero, and up it when
|
||
things are ready for drawing.
|
||
|
||
Semaphores with counters greater than one are also useful for
|
||
establishing quotas. Say, for example, that you have a number of
|
||
threads that can do I/O at once. You don't want all the threads
|
||
reading or writing at once though, since that can potentially swamp
|
||
your I/O channels, or deplete your process' quota of filehandles. You
|
||
can use a semaphore initialized to the number of concurrent I/O
|
||
requests (or open files) that you want at any one time, and have your
|
||
threads quietly block and unblock themselves.
|
||
|
||
Larger increments or decrements are handy in those cases where a
|
||
thread needs to check out or return a number of resources at once.
|
||
|
||
=back
|
||
|
||
=head2 Attributes: Restricting Access To Subroutines
|
||
|
||
In addition to synchronizing access to data or resources, you might
|
||
find it useful to synchronize access to subroutines. You may be
|
||
accessing a singular machine resource (perhaps a vector processor), or
|
||
find it easier to serialize calls to a particular subroutine than to
|
||
have a set of locks and sempahores.
|
||
|
||
One of the additions to Perl 5.005 is subroutine attributes. The
|
||
Thread package uses these to provide several flavors of
|
||
serialization. It's important to remember that these attributes are
|
||
used in the compilation phase of your program so you can't change a
|
||
subroutine's behavior while your program is actually running.
|
||
|
||
=head2 Subroutine Locks
|
||
|
||
The basic subroutine lock looks like this:
|
||
|
||
sub test_sub :locked {
|
||
}
|
||
|
||
This ensures that only one thread will be executing this subroutine at
|
||
any one time. Once a thread calls this subroutine, any other thread
|
||
that calls it will block until the thread in the subroutine exits
|
||
it. A more elaborate example looks like this:
|
||
|
||
use Thread qw(yield);
|
||
|
||
new Thread \&thread_sub, 1;
|
||
new Thread \&thread_sub, 2;
|
||
new Thread \&thread_sub, 3;
|
||
new Thread \&thread_sub, 4;
|
||
|
||
sub sync_sub :locked {
|
||
my $CallingThread = shift @_;
|
||
print "In sync_sub for thread $CallingThread\n";
|
||
yield;
|
||
sleep 3;
|
||
print "Leaving sync_sub for thread $CallingThread\n";
|
||
}
|
||
|
||
sub thread_sub {
|
||
my $ThreadID = shift @_;
|
||
print "Thread $ThreadID calling sync_sub\n";
|
||
sync_sub($ThreadID);
|
||
print "$ThreadID is done with sync_sub\n";
|
||
}
|
||
|
||
The C<locked> attribute tells perl to lock sync_sub(), and if you run
|
||
this, you can see that only one thread is in it at any one time.
|
||
|
||
=head2 Methods
|
||
|
||
Locking an entire subroutine can sometimes be overkill, especially
|
||
when dealing with Perl objects. When calling a method for an object,
|
||
for example, you want to serialize calls to a method, so that only one
|
||
thread will be in the subroutine for a particular object, but threads
|
||
calling that subroutine for a different object aren't blocked. The
|
||
method attribute indicates whether the subroutine is really a method.
|
||
|
||
use Thread;
|
||
|
||
sub tester {
|
||
my $thrnum = shift @_;
|
||
my $bar = new Foo;
|
||
foreach (1..10) {
|
||
print "$thrnum calling per_object\n";
|
||
$bar->per_object($thrnum);
|
||
print "$thrnum out of per_object\n";
|
||
yield;
|
||
print "$thrnum calling one_at_a_time\n";
|
||
$bar->one_at_a_time($thrnum);
|
||
print "$thrnum out of one_at_a_time\n";
|
||
yield;
|
||
}
|
||
}
|
||
|
||
foreach my $thrnum (1..10) {
|
||
new Thread \&tester, $thrnum;
|
||
}
|
||
|
||
package Foo;
|
||
sub new {
|
||
my $class = shift @_;
|
||
return bless [@_], $class;
|
||
}
|
||
|
||
sub per_object :locked :method {
|
||
my ($class, $thrnum) = @_;
|
||
print "In per_object for thread $thrnum\n";
|
||
yield;
|
||
sleep 2;
|
||
print "Exiting per_object for thread $thrnum\n";
|
||
}
|
||
|
||
sub one_at_a_time :locked {
|
||
my ($class, $thrnum) = @_;
|
||
print "In one_at_a_time for thread $thrnum\n";
|
||
yield;
|
||
sleep 2;
|
||
print "Exiting one_at_a_time for thread $thrnum\n";
|
||
}
|
||
|
||
As you can see from the output (omitted for brevity; it's 800 lines)
|
||
all the threads can be in per_object() simultaneously, but only one
|
||
thread is ever in one_at_a_time() at once.
|
||
|
||
=head2 Locking A Subroutine
|
||
|
||
You can lock a subroutine as you would lock a variable. Subroutine locks
|
||
work the same as specifying a C<locked> attribute for the subroutine,
|
||
and block all access to the subroutine for other threads until the
|
||
lock goes out of scope. When the subroutine isn't locked, any number
|
||
of threads can be in it at once, and getting a lock on a subroutine
|
||
doesn't affect threads already in the subroutine. Getting a lock on a
|
||
subroutine looks like this:
|
||
|
||
lock(\&sub_to_lock);
|
||
|
||
Simple enough. Unlike the C<locked> attribute, which is a compile time
|
||
option, locking and unlocking a subroutine can be done at runtime at your
|
||
discretion. There is some runtime penalty to using lock(\&sub) instead
|
||
of the C<locked> attribute, so make sure you're choosing the proper
|
||
method to do the locking.
|
||
|
||
You'd choose lock(\&sub) when writing modules and code to run on both
|
||
threaded and unthreaded Perl, especially for code that will run on
|
||
5.004 or earlier Perls. In that case, it's useful to have subroutines
|
||
that should be serialized lock themselves if they're running threaded,
|
||
like so:
|
||
|
||
package Foo;
|
||
use Config;
|
||
$Running_Threaded = 0;
|
||
|
||
BEGIN { $Running_Threaded = $Config{'usethreads'} }
|
||
|
||
sub sub1 { lock(\&sub1) if $Running_Threaded }
|
||
|
||
|
||
This way you can ensure single-threadedness regardless of which
|
||
version of Perl you're running.
|
||
|
||
=head1 General Thread Utility Routines
|
||
|
||
We've covered the workhorse parts of Perl's threading package, and
|
||
with these tools you should be well on your way to writing threaded
|
||
code and packages. There are a few useful little pieces that didn't
|
||
really fit in anyplace else.
|
||
|
||
=head2 What Thread Am I In?
|
||
|
||
The Thread->self method provides your program with a way to get an
|
||
object representing the thread it's currently in. You can use this
|
||
object in the same way as the ones returned from the thread creation.
|
||
|
||
=head2 Thread IDs
|
||
|
||
tid() is a thread object method that returns the thread ID of the
|
||
thread the object represents. Thread IDs are integers, with the main
|
||
thread in a program being 0. Currently Perl assigns a unique tid to
|
||
every thread ever created in your program, assigning the first thread
|
||
to be created a tid of 1, and increasing the tid by 1 for each new
|
||
thread that's created.
|
||
|
||
=head2 Are These Threads The Same?
|
||
|
||
The equal() method takes two thread objects and returns true
|
||
if the objects represent the same thread, and false if they don't.
|
||
|
||
=head2 What Threads Are Running?
|
||
|
||
Thread->list returns a list of thread objects, one for each thread
|
||
that's currently running. Handy for a number of things, including
|
||
cleaning up at the end of your program:
|
||
|
||
# Loop through all the threads
|
||
foreach $thr (Thread->list) {
|
||
# Don't join the main thread or ourselves
|
||
if ($thr->tid && !Thread::equal($thr, Thread->self)) {
|
||
$thr->join;
|
||
}
|
||
}
|
||
|
||
The example above is just for illustration. It isn't strictly
|
||
necessary to join all the threads you create, since Perl detaches all
|
||
the threads before it exits.
|
||
|
||
=head1 A Complete Example
|
||
|
||
Confused yet? It's time for an example program to show some of the
|
||
things we've covered. This program finds prime numbers using threads.
|
||
|
||
1 #!/usr/bin/perl -w
|
||
2 # prime-pthread, courtesy of Tom Christiansen
|
||
3
|
||
4 use strict;
|
||
5
|
||
6 use Thread;
|
||
7 use Thread::Queue;
|
||
8
|
||
9 my $stream = new Thread::Queue;
|
||
10 my $kid = new Thread(\&check_num, $stream, 2);
|
||
11
|
||
12 for my $i ( 3 .. 1000 ) {
|
||
13 $stream->enqueue($i);
|
||
14 }
|
||
15
|
||
16 $stream->enqueue(undef);
|
||
17 $kid->join();
|
||
18
|
||
19 sub check_num {
|
||
20 my ($upstream, $cur_prime) = @_;
|
||
21 my $kid;
|
||
22 my $downstream = new Thread::Queue;
|
||
23 while (my $num = $upstream->dequeue) {
|
||
24 next unless $num % $cur_prime;
|
||
25 if ($kid) {
|
||
26 $downstream->enqueue($num);
|
||
27 } else {
|
||
28 print "Found prime $num\n";
|
||
29 $kid = new Thread(\&check_num, $downstream, $num);
|
||
30 }
|
||
31 }
|
||
32 $downstream->enqueue(undef) if $kid;
|
||
33 $kid->join() if $kid;
|
||
34 }
|
||
|
||
This program uses the pipeline model to generate prime numbers. Each
|
||
thread in the pipeline has an input queue that feeds numbers to be
|
||
checked, a prime number that it's responsible for, and an output queue
|
||
that it funnels numbers that have failed the check into. If the thread
|
||
has a number that's failed its check and there's no child thread, then
|
||
the thread must have found a new prime number. In that case, a new
|
||
child thread is created for that prime and stuck on the end of the
|
||
pipeline.
|
||
|
||
This probably sounds a bit more confusing than it really is, so lets
|
||
go through this program piece by piece and see what it does. (For
|
||
those of you who might be trying to remember exactly what a prime
|
||
number is, it's a number that's only evenly divisible by itself and 1)
|
||
|
||
The bulk of the work is done by the check_num() subroutine, which
|
||
takes a reference to its input queue and a prime number that it's
|
||
responsible for. After pulling in the input queue and the prime that
|
||
the subroutine's checking (line 20), we create a new queue (line 22)
|
||
and reserve a scalar for the thread that we're likely to create later
|
||
(line 21).
|
||
|
||
The while loop from lines 23 to line 31 grabs a scalar off the input
|
||
queue and checks against the prime this thread is responsible
|
||
for. Line 24 checks to see if there's a remainder when we modulo the
|
||
number to be checked against our prime. If there is one, the number
|
||
must not be evenly divisible by our prime, so we need to either pass
|
||
it on to the next thread if we've created one (line 26) or create a
|
||
new thread if we haven't.
|
||
|
||
The new thread creation is line 29. We pass on to it a reference to
|
||
the queue we've created, and the prime number we've found.
|
||
|
||
Finally, once the loop terminates (because we got a 0 or undef in the
|
||
queue, which serves as a note to die), we pass on the notice to our
|
||
child and wait for it to exit if we've created a child (Lines 32 and
|
||
37).
|
||
|
||
Meanwhile, back in the main thread, we create a queue (line 9) and the
|
||
initial child thread (line 10), and pre-seed it with the first prime:
|
||
2. Then we queue all the numbers from 3 to 1000 for checking (lines
|
||
12-14), then queue a die notice (line 16) and wait for the first child
|
||
thread to terminate (line 17). Because a child won't die until its
|
||
child has died, we know that we're done once we return from the join.
|
||
|
||
That's how it works. It's pretty simple; as with many Perl programs,
|
||
the explanation is much longer than the program.
|
||
|
||
=head1 Conclusion
|
||
|
||
A complete thread tutorial could fill a book (and has, many times),
|
||
but this should get you well on your way. The final authority on how
|
||
Perl's threads behave is the documention bundled with the Perl
|
||
distribution, but with what we've covered in this article, you should
|
||
be well on your way to becoming a threaded Perl expert.
|
||
|
||
=head1 Bibliography
|
||
|
||
Here's a short bibliography courtesy of J<>rgen Christoffel:
|
||
|
||
=head2 Introductory Texts
|
||
|
||
Birrell, Andrew D. An Introduction to Programming with
|
||
Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
|
||
#35 online as
|
||
http://www.research.digital.com/SRC/staff/birrell/bib.html (highly
|
||
recommended)
|
||
|
||
Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
|
||
Guide to Concurrency, Communication, and
|
||
Multithreading. Prentice-Hall, 1996.
|
||
|
||
Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
|
||
Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
|
||
introduction to threads).
|
||
|
||
Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
|
||
Hall, 1991, ISBN 0-13-590464-1.
|
||
|
||
Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
|
||
Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
|
||
(covers POSIX threads).
|
||
|
||
=head2 OS-Related References
|
||
|
||
Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
|
||
LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
|
||
0-201-52739-1.
|
||
|
||
Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
|
||
1995, ISBN 0-13-143934-0 (great textbook).
|
||
|
||
Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
|
||
4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
|
||
|
||
=head2 Other References
|
||
|
||
Arnold, Ken and James Gosling. The Java Programming Language, 2nd
|
||
ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
|
||
|
||
Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
|
||
Collection on Virtually Shared Memory Architectures" in Memory
|
||
Management: Proc. of the International Workshop IWMM 92, St. Malo,
|
||
France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
|
||
1992, ISBN 3540-55940-X (real-life thread applications).
|
||
|
||
=head1 Acknowledgements
|
||
|
||
Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
|
||
Sarathy, Ilya Zakharevich, Benjamin Sugars, J<>rgen Christoffel, Joshua
|
||
Pritikin, and Alan Burlison, for their help in reality-checking and
|
||
polishing this article. Big thanks to Tom Christiansen for his rewrite
|
||
of the prime number generator.
|
||
|
||
=head1 AUTHOR
|
||
|
||
Dan Sugalski E<lt>sugalskd@ous.eduE<gt>
|
||
|
||
=head1 Copyrights
|
||
|
||
This article originally appeared in The Perl Journal #10, and is
|
||
copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and
|
||
The Perl Journal. This document may be distributed under the same terms
|
||
as Perl itself.
|
||
|
||
|