freebsd-dev/stand/lua/menu.lua
Kyle Evans 25c4c7a5f3 lualoader: Move carousel storage out into config
Carousel storage doesn't need to happen in the menu module, and indeed
storing it there introduces a circular reference between drawer and menu
that only works because of global pollution in loader.lua.

Carousel choices generally map to config entries anyways, making it as good
of place as any to store these. Move {get,set}CarouselIndex functionality
out into config so that drawer and menu may both use it. If we had more
carousel functionality, it might make sense to create a carousel module, but
this is not the case.
2018-02-20 18:04:08 +00:00

461 lines
11 KiB
Lua

--
-- Copyright (c) 2015 Pedro Souza <pedrosouza@freebsd.org>
-- Copyright (C) 2018 Kyle Evans <kevans@FreeBSD.org>
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-- SUCH DAMAGE.
--
-- $FreeBSD$
--
local core = require("core");
local color = require("color");
local config = require("config");
local screen = require("screen");
local drawer = require("drawer");
local menu = {};
local skip;
local run;
local autoboot;
local OnOff = function(str, b)
if (b) then
return str .. color.escapef(color.GREEN) .. "On" ..
color.escapef(color.WHITE);
else
return str .. color.escapef(color.RED) .. "off" ..
color.escapef(color.WHITE);
end
end
-- Module exports
menu.handlers = {
-- Menu handlers take the current menu and selected entry as parameters,
-- and should return a boolean indicating whether execution should
-- continue or not. The return value may be omitted if this entry should
-- have no bearing on whether we continue or not, indicating that we
-- should just continue after execution.
[core.MENU_ENTRY] = function(current_menu, entry)
-- run function
entry.func();
end,
[core.MENU_CAROUSEL_ENTRY] = function(current_menu, entry)
-- carousel (rotating) functionality
local carid = entry.carousel_id;
local caridx = config.getCarouselIndex(carid);
local choices = entry.items();
if (#choices > 0) then
caridx = (caridx % #choices) + 1;
config.setCarouselIndex(carid, caridx);
entry.func(caridx, choices[caridx], choices);
end
end,
[core.MENU_SUBMENU] = function(current_menu, entry)
-- recurse
return menu.run(entry.submenu());
end,
[core.MENU_RETURN] = function(current_menu, entry)
-- allow entry to have a function/side effect
if (entry.func ~= nil) then
entry.func();
end
return false;
end,
};
-- loader menu tree is rooted at menu.welcome
menu.boot_options = {
entries = {
-- return to welcome menu
{
entry_type = core.MENU_RETURN,
name = function()
return "Back to main menu" ..
color.highlight(" [Backspace]");
end
},
-- load defaults
{
entry_type = core.MENU_ENTRY,
name = function()
return "Load System " .. color.highlight("D") ..
"efaults";
end,
func = function()
core.setDefaults();
end,
alias = {"d", "D"}
},
{
entry_type = core.MENU_SEPARATOR,
name = function()
return "";
end
},
{
entry_type = core.MENU_SEPARATOR,
name = function()
return "Boot Options:";
end
},
-- acpi
{
entry_type = core.MENU_ENTRY,
name = function()
return OnOff(color.highlight("A") ..
"CPI :", core.acpi);
end,
func = function()
core.setACPI();
end,
alias = {"a", "A"}
},
-- safe mode
{
entry_type = core.MENU_ENTRY,
name = function()
return OnOff("Safe " .. color.highlight("M") ..
"ode :", core.sm);
end,
func = function()
core.setSafeMode();
end,
alias = {"m", "M"}
},
-- single user
{
entry_type = core.MENU_ENTRY,
name = function()
return OnOff(color.highlight("S") ..
"ingle user:", core.su);
end,
func = function()
core.setSingleUser();
end,
alias = {"s", "S"}
},
-- verbose boot
{
entry_type = core.MENU_ENTRY,
name = function()
return OnOff(color.highlight("V") ..
"erbose :", core.verbose);
end,
func = function()
core.setVerbose();
end,
alias = {"v", "V"}
},
},
};
menu.welcome = {
entries = function()
local menu_entries = menu.welcome.all_entries;
-- Swap the first two menu items on single user boot
if (core.isSingleUserBoot()) then
-- We'll cache the swapped menu, for performance
if (menu.welcome.swapped_menu ~= nil) then
return menu.welcome.swapped_menu;
end
-- Shallow copy the table
menu_entries = core.shallowCopyTable(menu_entries);
-- Swap the first two menu entries
menu_entries[1], menu_entries[2] =
menu_entries[2], menu_entries[1];
-- Then set their names to their alternate names
menu_entries[1].name, menu_entries[2].name =
menu_entries[1].alternate_name,
menu_entries[2].alternate_name;
menu.welcome.swapped_menu = menu_entries;
end
return menu_entries;
end,
all_entries = {
-- boot multi user
{
entry_type = core.MENU_ENTRY,
name = function()
return color.highlight("B") ..
"oot Multi user " ..
color.highlight("[Enter]");
end,
-- Not a standard menu entry function!
alternate_name = function()
return color.highlight("B") ..
"oot Multi user";
end,
func = function()
core.setSingleUser(false);
core.boot();
end,
alias = {"b", "B"}
},
-- boot single user
{
entry_type = core.MENU_ENTRY,
name = function()
return "Boot " .. color.highlight("S") ..
"ingle user";
end,
-- Not a standard menu entry function!
alternate_name = function()
return "Boot " .. color.highlight("S") ..
"ingle user " .. color.highlight("[Enter]");
end,
func = function()
core.setSingleUser(true);
core.boot();
end,
alias = {"s", "S"}
},
-- escape to interpreter
{
entry_type = core.MENU_RETURN,
name = function()
return color.highlight("Esc") ..
"ape to loader prompt";
end,
func = function()
loader.setenv("autoboot_delay", "NO");
end,
alias = {core.KEYSTR_ESCAPE}
},
-- reboot
{
entry_type = core.MENU_ENTRY,
name = function()
return color.highlight("R") .. "eboot";
end,
func = function()
loader.perform("reboot");
end,
alias = {"r", "R"}
},
{
entry_type = core.MENU_SEPARATOR,
name = function()
return "";
end
},
{
entry_type = core.MENU_SEPARATOR,
name = function()
return "Options:";
end
},
-- kernel options
{
entry_type = core.MENU_CAROUSEL_ENTRY,
carousel_id = "kernel",
items = core.kernelList,
name = function(idx, choice, all_choices)
if (#all_choices == 0) then
return "Kernel: ";
end
local is_default = (idx == 1);
local kernel_name = "";
local name_color;
if (is_default) then
name_color = color.escapef(color.GREEN);
kernel_name = "default/";
else
name_color = color.escapef(color.BLUE);
end
kernel_name = kernel_name .. name_color ..
choice .. color.default();
return color.highlight("K") .. "ernel: " ..
kernel_name .. " (" .. idx .. " of " ..
#all_choices .. ")";
end,
func = function(idx, choice, all_choices)
config.selectkernel(choice);
end,
alias = {"k", "K"}
},
-- boot options
{
entry_type = core.MENU_SUBMENU,
name = function()
return "Boot " .. color.highlight("O") ..
"ptions";
end,
submenu = function()
return menu.boot_options;
end,
alias = {"o", "O"}
},
},
};
function menu.run(m)
if (menu.skip()) then
core.autoboot();
return false;
end
if (m == nil) then
m = menu.welcome;
end
-- redraw screen
screen.clear();
screen.defcursor();
local alias_table = drawer.drawscreen(m);
menu.autoboot();
cont = true;
while (cont) do
local key = io.getchar();
-- Special key behaviors
if ((key == core.KEY_BACKSPACE) or (key == core.KEY_DELETE)) and
(m ~= menu.welcome) then
break;
elseif (key == core.KEY_ENTER) then
core.boot();
-- Should not return
end
key = string.char(key)
-- check to see if key is an alias
local sel_entry = nil;
for k, v in pairs(alias_table) do
if (key == k) then
sel_entry = v;
end
end
-- if we have an alias do the assigned action:
if (sel_entry ~= nil) then
-- Get menu handler
local handler = menu.handlers[sel_entry.entry_type];
if (handler ~= nil) then
-- The handler's return value indicates whether
-- we need to exit this menu. An omitted return
-- value means "continue" by default.
cont = handler(m, sel_entry);
if (cont == nil) then
cont = true;
end
end
-- if we got an alias key the screen is out of date:
screen.clear();
screen.defcursor();
alias_table = drawer.drawscreen(m);
end
end
if (m == menu.welcome) then
screen.defcursor();
print("Exiting menu!");
config.loadelf();
return false;
end
return true;
end
function menu.skip()
if (core.isSerialBoot()) then
return true;
end
local c = string.lower(loader.getenv("console") or "");
if ((c:match("^efi[ ;]") or c:match("[ ;]efi[ ;]")) ~= nil) then
return true;
end
c = string.lower(loader.getenv("beastie_disable") or "");
print("beastie_disable", c);
return c == "yes";
end
function menu.autoboot()
if (menu.already_autoboot == true) then
return;
end
menu.already_autoboot = true;
local ab = loader.getenv("autoboot_delay");
if (ab ~= nil) and (ab:lower() == "no") then
return;
elseif (tonumber(ab) == -1) then
core.boot();
end
ab = tonumber(ab) or 10;
local x = loader.getenv("loader_menu_timeout_x") or 5;
local y = loader.getenv("loader_menu_timeout_y") or 22;
local endtime = loader.time() + ab;
local time;
repeat
time = endtime - loader.time();
screen.setcursor(x, y);
print("Autoboot in " .. time ..
" seconds, hit [Enter] to boot" ..
" or any other key to stop ");
screen.defcursor();
if (io.ischar()) then
local ch = io.getchar();
if (ch == core.KEY_ENTER) then
break;
else
-- erase autoboot msg
screen.setcursor(0, y);
print(" "
.. " ");
screen.defcursor();
return;
end
end
loader.delay(50000);
until time <= 0;
core.boot();
end
return menu;