bfbcb15f76
colors. Colors are still hard-coded as 15 (normally lightwhite) for the interior and 0 (normally black) for the border, but these are now values used in 2 expressions instead of built in to the algorithm. The algorithm used a fancy and/or method, but this gives no control over the colors except and'ing all color planes off gives black and or'ing all color planes on gives lightwhite. Just draw the border and interior in separate colors using the same method as for characters, including its complications to optimize for VGA adaptors. Optimization is not really needed here, but for the VGA case it avoids being slower than the and/or method. The optimization is worth about 30%. |
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.. | ||
apm | ||
blank | ||
daemon | ||
dragon | ||
fade | ||
fire | ||
green | ||
logo | ||
plasma | ||
rain | ||
snake | ||
star | ||
warp | ||
scgfbrndr.c | ||
schistory.c | ||
scmouse.c | ||
scterm-teken.c | ||
scterm.c | ||
scvesactl.c | ||
scvgarndr.c | ||
scvidctl.c | ||
scvtb.c | ||
syscons.c | ||
syscons.h | ||
sysmouse.c |