057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
145 lines
4.1 KiB
C
145 lines
4.1 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)dock.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** DOCK TO STARBASE
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**
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** The starship is docked to a starbase. For this to work you
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** must be adjacent to a starbase.
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**
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** You get your supplies replenished and your captives are
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** disembarked. Note that your score is updated now, not when
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** you actually take the captives.
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**
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** Any repairs that need to be done are rescheduled to take
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** place sooner. This provides for the faster repairs when you
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** are docked.
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*/
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dock()
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{
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register int i, j;
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int ok;
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register struct event *e;
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if (Ship.cond == DOCKED)
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return (printf("Chekov: But captain, we are already docked\n"));
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/* check for ok to dock, i.e., adjacent to a starbase */
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ok = 0;
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for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
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{
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if (i < 0 || i >= NSECTS)
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continue;
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for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
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{
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if (j < 0 || j >= NSECTS)
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continue;
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if (Sect[i][j] == BASE)
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{
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ok++;
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break;
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}
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}
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}
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if (!ok)
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return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
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/* restore resources */
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Ship.energy = Param.energy;
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Ship.torped = Param.torped;
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Ship.shield = Param.shield;
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Ship.crew = Param.crew;
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Game.captives += Param.brigfree - Ship.brigfree;
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Ship.brigfree = Param.brigfree;
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/* reset ship's defenses */
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Ship.shldup = 0;
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Ship.cloaked = 0;
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Ship.cond = DOCKED;
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Ship.reserves = Param.reserves;
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/* recalibrate space inertial navigation system */
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Ship.sinsbad = 0;
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/* output any saved radio messages */
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dumpssradio();
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/* reschedule any device repairs */
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for (i = 0; i < MAXEVENTS; i++)
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{
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e = &Event[i];
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if (e->evcode != E_FIXDV)
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continue;
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reschedule(e, (e->date - Now.date) * Param.dockfac);
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}
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return;
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}
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/*
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** LEAVE A STARBASE
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**
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** This is the inverse of dock(). The main function it performs
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** is to reschedule any damages so that they will take longer.
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*/
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undock()
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{
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register struct event *e;
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register int i;
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if (Ship.cond != DOCKED)
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{
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printf("Sulu: Pardon me captain, but we are not docked.\n");
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return;
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}
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Ship.cond = GREEN;
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Move.free = 0;
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/* reschedule device repair times (again) */
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for (i = 0; i < MAXEVENTS; i++)
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{
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e = &Event[i];
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if (e->evcode != E_FIXDV)
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continue;
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reschedule(e, (e->date - Now.date) / Param.dockfac);
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}
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return;
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}
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