539 lines
16 KiB
Plaintext
539 lines
16 KiB
Plaintext
.\" Copyright (c) 1979 The Regents of the University of California.
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.\" All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)pxin1.n 5.2 (Berkeley) 4/17/91
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.\"
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.if !\n(xx .so tmac.p
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.tr _\(ru
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.nr H1 0
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.NH
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Organization
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.PP
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Most of
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.I px
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is written in the
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.SM "VAX 11/780"
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assembly language, using the
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.UX
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assembler
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.I as.
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Portions of
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.I px
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are also written in the
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.UX
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systems programming language C.
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.I Px
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consists of a main procedure that reads in the interpreter code,
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a main interpreter loop that transfers successively to various
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code segments implementing the abstract machine operations,
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built-in procedures and functions,
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and several routines that support the implementation of the
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Pascal input-output environment.
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.PP
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The interpreter runs at a fraction of the speed of equivalent
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compiled C code, with this fraction varying from 1/5 to 1/15.
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The interpreter occupies 18.5K bytes of instruction space, shared among
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all processes executing Pascal, and has 4.6K bytes of data space (constants,
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error messages, etc.) a copy of which is allocated to each executing process.
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.NH 2
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Format of the object file
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.PP
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.I Px
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normally interprets the code left in an object file by a run of the
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Pascal translator
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.I pi.
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The file where the translator puts the object originally, and the most
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commonly interpreted file, is called
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.I obj.
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In order that all persons using
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.I px
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share a common text image, this executable file is
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a small process that coordinates with the interpreter to start
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execution.
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The interpreter code is placed
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at the end of a special ``header'' file and the size of the initialized
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data area of this header file is expanded to include this code,
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so that during execution it is located at an
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easily determined address in its data space.
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When executed, the object process creates a
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.I pipe ,
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creates another process by doing a
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.I fork ,
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and arranges that the resulting parent process becomes an instance of
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.I px .
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The child process then writes the interpreter code through
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the pipe that it has to the
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interpreter process parent.
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When this process is complete, the child exits.
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.PP
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The real advantage of this approach is that it does not require modifications
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to the shell, and that the resultant objects are ``true objects'' not
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requiring special treatment.
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A simpler mechanism would be to determine the name of the file that was
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executed and pass this to the interpreter.
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However it is not possible to determine this name
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in all cases.\*(Dd
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.FS
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\*(dd\ For instance, if the
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.I pxref
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program is placed in the directory
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`/usr/bin'
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then when the user types
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``pxref program.p''
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the first argument to the program, nominally the programs name, is
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``pxref.''
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While it would be possible to search in the standard place,
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i.e. the current directory, and the system directories
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`/bin'
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and
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`/usr/bin'
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for a corresponding object file,
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this would be expensive and not guaranteed to succeed.
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Several shells exist that allow other directories to be searched
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for commands, and there is,
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in general,
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no way to determine what these directories are.
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.FE
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.NH 2
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General features of object code
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.PP
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Pascal object code is relocatable as all addressing references for
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control transfers within the code are relative.
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The code consists of instructions interspersed with inline data.
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All instructions have a length that is an even number of bytes.
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No variables are kept in the object code area.
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.PP
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The first byte of a Pascal interpreter instruction contains an operation
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code.
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This allows a total of 256 major operation codes, and 232 of these are
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in use in the current
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.I px.
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The second byte of each interpreter instruction is called the
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``sub-operation code'',
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or more commonly the
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.I sub-opcode.
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It contains a small integer that may, for example, be used as a
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block-structure level for the associated operation.
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If the instruction can take a longword constant,
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this constant is often packed into the sub-opcode
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if it fits into 8 bits and is not zero.
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A sub-opcode value of zero specifies that the constant would not
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fit and therefore follows in the next word.
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This is a space optimization, the value of zero for flagging
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the longer case being convenient because it is easy to test.
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.PP
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Other instruction formats are used.
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The branching
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instructions take an offset in the following word,
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operators that load constants onto the stack
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take arbitrarily long inline constant values,
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and many operations deal exclusively with data on the
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interpreter stack, requiring no inline data.
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.NH 2
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Stack structure of the interpreter
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.PP
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The interpreter emulates a stack-structured Pascal machine.
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The ``load'' instructions put values onto the stack, where all
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arithmetic operations take place.
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The ``store'' instructions take values off the stack
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and place them in an address that is also contained on the stack.
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The only way to move data or to compute in the machine is with the stack.
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.PP
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To make the interpreter operations more powerful
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and to thereby increase the interpreter speed,
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the arithmetic operations in the interpreter are ``typed''.
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That is, length conversion of arithmetic values occurs when they are
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used in an operation.
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This eliminates interpreter cycles for length conversion
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and the associated overhead.
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For example, when adding an integer that fits in one byte to one that
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requires four bytes to store, no ``conversion'' operators are required.
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The one byte integer is loaded onto the stack, followed by the four
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byte integer, and then an adding operator is used that has, implicit
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in its definition, the sizes of the arguments.
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.NH 2
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Data types in the interpreter
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.PP
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The interpreter deals with several different fundamental data types.
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In the memory of the machine, 1, 2, and 4 byte integers are supported,
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with only 2 and 4 byte integers being present on the stack.
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The interpreter always converts to 4 byte integers when there is a possibility
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of overflowing the shorter formats.
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This corresponds to the Pascal language definition of overflow in
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arithmetic operations that requires that the result be correct
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if all partial values lie within the bounds of the base integer type:
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4 byte integer values.
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.PP
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Character constants are treated similarly to 1 byte integers for
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most purposes, as are Boolean values.
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All enumerated types are treated as integer values of
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an appropriate length, usually 1 byte.
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The interpreter also has real numbers, occupying 8 bytes of storage,
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and sets and strings of varying length.
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The appropriate operations are included for each data type, such as
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set union and intersection and an operation to write a string.
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.PP
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No special
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.B packed
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data formats are supported by the interpreter.
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The smallest unit of storage occupied by any variable is one byte.
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The built-ins
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.I pack
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and
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.I unpack
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thus degenerate to simple memory to memory transfers with
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no special processing.
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.NH 2
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Runtime environment
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.PP
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The interpreter runtime environment uses a stack data area and a heap
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data area, that are kept at opposite ends of memory
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and grow towards each other.
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All global variables and variables local to procedures and functions
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are kept in the stack area.
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Dynamically allocated variables and buffers for input/output are
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allocated in the heap.
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.PP
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The addressing of block structured variables is done by using
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a fixed display
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that contains the address of its stack frame
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for each statically active block.\*(Dg
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.FS
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\*(dg\ Here ``block'' is being used to mean any
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.I procedure ,
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.I function
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or the main program.
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.FE
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This display is referenced by instructions that load and store
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variables and maintained by the operations for
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block entry and exit, and for non-local
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.B goto
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statements.
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.NH 2
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Dp, lc, loop
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.PP
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Three ``global'' variables in the interpreter, in addition to the
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``display'', are the
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.I dp,
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.I lc,
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and the
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.I loop.
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The
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.I dp
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is a pointer to the display entry for the current block;
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the
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.I lc
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is the abstract machine location counter;
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and the
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.I loop
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is a register that holds the address of the main interpreter
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loop so that returning to the loop to fetch the next instruction is
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a fast operation.
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.NH 2
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The stack frame structure
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.PP
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Each active block
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has a stack frame consisting of three parts:
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a block mark, local variables, and temporary storage for partially
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evaluated expressions.
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The stack in the interpreter grows from the high addresses in memory
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to the low addresses,
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so that those parts of the stack frame that are ``on the top''
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of the stack have the most negative offsets from the display
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entry for the block.
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The major parts of the stack frame are represented in Figure 1.1.
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.so fig1.1.n
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Note that the local variables of each block
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have negative offsets from the corresponding display entry,
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the ``first'' local variable having offset `\-2'.
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.NH 2
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The block mark
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.PP
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The block mark contains the saved information necessary
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to restore the environment when the current block exits.
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It consists of two parts.
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The first and top-most part is saved by the
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.SM CALL
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instruction in the interpreter.
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This information is not present for the main program
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as it is never ``called''.
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The second part of the block mark is created by the
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.SM BEG
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begin block operator that also allocates and clears the
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local variable storage.
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The format of these blocks is represented in Figure 1.2.
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.sp
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.so fig1.2.n
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.PP
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The data saved by the
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.SM CALL
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operator includes the line number
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.I lino
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of the point of call,
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that is printed if the program execution ends abnormally;
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the location counter
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.I lc
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giving the return address;
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and the current display entry address
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.I dp
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at the time of call.
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.PP
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The
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.SM BEG
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begin operator saves the previous display contents at the level
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of this block, so that the display can be restored on block exit.
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A pointer to the beginning line number and the
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name of this block is also saved.
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This information is stored in the interpreter object code in-line after the
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.SM BEG
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operator.
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It is used in printing a post-mortem backtrace.
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The saved file name and buffer reference are necessary because of
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the input/output structure
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(this is discussed in detail in
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sections 3.3 and 3.4).
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The top of stack reference gives the value the stack pointer should
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have when there are no expression temporaries on the stack.
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It is used for a consistency check in the
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.SM LINO
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line number operators in the interpreter, that occurs before
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each statement executed.
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This helps to catch bugs in the interpreter, that often manifest
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themselves by leaving the stack non-empty between statements.
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.PP
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Note that there is no explicit static link here.
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Thus to set up the display correctly after a non-local
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.B goto
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statement one must ``unwind''
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through all the block marks on the stack to rebuild the display.
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.NH 2
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Arguments and return values
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.PP
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A function returns its value into a space reserved by the calling
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block.
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Arguments to a
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.B function
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are placed on top of this return area.
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For both
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.B procedure
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and
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.B function
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calls, arguments are placed at the end of the expression evaluation area
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of the caller.
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When a
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.B function
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completes, expression evaluation can continue
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after popping the arguments to the
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.B function
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off the stack,
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exactly as if the function value had been ``loaded''.
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The arguments to a
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.B procedure
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are also popped off the stack by the caller
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after its execution ends.
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.KS
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.PP
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As a simple example consider the following stack structure
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for a call to a function
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.I f,
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of the form ``f(a)''.
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.so fig1.3.n
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.KE
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.PP
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If we suppose that
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.I f
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returns a
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.I real
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and that
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.I a
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is an integer,
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the calling sequence for this function would be:
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.DS
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.TS
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lp-2w(8) l.
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PUSH \-8
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RV4:\fIl a\fR
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CALL:\fIl f\fR
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POP 4
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.TE
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.DE
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.ZP
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Here we use the operator
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.SM PUSH
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to clear space for the return value,
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load
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.I a
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on the stack with a ``right value'' operator,
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call the function,
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pop off the argument
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.I a ,
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and can then complete evaluation of the containing expression.
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The operations used here will be explained in section 2.
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.PP
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If the function
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.I f
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were given by
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.LS
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10 \*bfunction\fR f(i: integer): real;
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11 \*bbegin\fR
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12 f := i
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13 \*bend\fR;
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.LE
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then
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.I f
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would have code sequence:
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.DS
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.TS
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lp-2w(8) l.
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BEG:2 0
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11
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"f"
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LV:\fIl\fR 40
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RV4:\fIl\fR 32
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AS48
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END
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.TE
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.DE
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.ZP
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Here the
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.SM BEG
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operator takes 9 bytes of inline data.
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The first byte specifies the
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length of the function name.
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The second longword specifies the
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amount of local variable storage, here none.
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The succeeding two lines give the line number of the
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.B begin
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and the name of the block
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for error traceback.
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The
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.SM BEG
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operator places a name pointer in the block mark.
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The body of the
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.B function
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first takes an address of the
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.B function
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result variable
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.I f
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using the address of operator
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.SM LV
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.I a .
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The next operation in the interpretation of this function is the loading
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of the value of
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.I i .
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.I I
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is at the level of the
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.B function
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.I f ,
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here symbolically
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.I l,
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and the first variable in the local variable area.
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The
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.B function
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completes by assigning the 4 byte integer on the stack to the 8 byte
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return location, hence the
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.SM AS48
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assignment operator, and then uses the
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.SM END
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operator to exit the current block.
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.NH 2
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The main interpreter loop
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.PP
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The main interpreter loop is simply:
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.DS
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.mD
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iloop:
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\fBcaseb\fR (lc)+,$0,$255
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<table of opcode interpreter addresses>
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.DE
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.ZP
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The main opcode is extracted from the first byte of the instruction
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and used to index into the table of opcode interpreter addresses.
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Control is then transferred to the specified location.
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The sub-opcode may be used to index the display,
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as a small constant,
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or to specify one of several relational operators.
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In the cases where a constant is needed, but it
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is not small enough to fit in the byte sub-operator,
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a zero is placed there and the constant follows in the next word.
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Zero is easily tested for,
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as the instruction that fetches the
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sub-opcode sets the condition code flags.
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A construction like:
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.DS
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.mD
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_OPER:
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\fBcvtbl\fR (lc)+,r0
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\fBbneq\fR L1
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\fBcvtwl\fR (lc)+,r0
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L1: ...
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.DE
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is all that is needed to effect this packing of data.
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This technique saves space in the Pascal
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.I obj
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object code.
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.PP
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The address of the instruction at
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.I iloop
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is always contained in the register variable
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.I loop .
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Thus a return to the main interpreter is simply:
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.DS
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\fBjmp\fR (loop)
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.DE
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that is both quick and occupies little space.
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.NH 2
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Errors
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.PP
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Errors during interpretation fall into three classes:
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.DS
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1) Interpreter detected errors.
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2) Hardware detected errors.
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3) External events.
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.DE
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.PP
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|
Interpreter detected errors include I/O errors and
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built-in function errors.
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These errors cause a subroutine call to an error routine
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with a single parameter indicating the cause of the error.
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Hardware errors such as range errors and overflows are
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fielded by a special routine that determines the opcode
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that caused the error.
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It then calls the error routine with an appropriate error
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parameter.
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External events include interrupts and system limits such
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as available memory.
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They generate a call to the error routine with an
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appropriate error code.
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The error routine processes the error condition,
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printing an appropriate error message and usually
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a backtrace from the point of the error.
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