057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
173 lines
5.4 KiB
C
173 lines
5.4 KiB
C
/*
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* Copyright (c) 1982, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "mille.h"
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/*
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* @(#)extern.c 1.1 (Berkeley) 4/1/82
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*/
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bool Debug, /* set if debugging code on */
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Finished, /* set if current hand is finished */
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Next, /* set if changing players */
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On_exit, /* set if game saved on exiting */
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Order, /* set if hand should be sorted */
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Saved; /* set if game just saved */
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char *C_fmt = "%-18.18s", /* format for printing cards */
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*Fromfile = NULL, /* startup file for game */
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Initstr[100], /* initial string for error field */
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*_cn[NUM_CARDS] = { /* Card name buffer */
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"",
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"25",
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"50",
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"75",
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"100",
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"200",
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"Out of Gas",
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"Flat Tire",
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"Accident",
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"Stop",
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"Speed Limit",
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"Gasoline",
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"Spare Tire",
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"Repairs",
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"Go",
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"End of Limit",
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"Extra Tank",
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"Puncture Proof",
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"Driving Ace",
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"Right of Way"
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},
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**C_name = &_cn[1]; /* Card names */
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int Card_no, /* Card number for current move */
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End, /* End value for current hand */
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Handstart = COMP, /* Player who starts hand */
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Movetype, /* Current move type */
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Play, /* Current player */
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Numgos, /* Number of Go cards used by computer */
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Window = W_SMALL, /* Current window wanted */
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Numseen[NUM_CARDS], /* Number of cards seen in current hand */
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Value[NUM_MILES] = { /* Value of mileage cards */
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25, 50, 75, 100, 200
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},
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Numcards[NUM_CARDS] = { /* Number of cards in deck */
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10, /* C_25 */
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10, /* C_50 */
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10, /* C_75 */
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12, /* C_100 */
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4, /* C_200 */
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2, /* C_EMPTY */
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2, /* C_FLAT */
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2, /* C_CRASH */
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4, /* C_STOP */
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3, /* C_LIMIT */
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6, /* C_GAS */
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6, /* C_SPARE */
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6, /* C_REPAIRS */
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14, /* C_GO */
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6, /* C_END_LIMIT */
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1, /* C_GAS_SAFE */
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1, /* C_SPARE_SAFE */
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1, /* C_DRIVE_SAFE */
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1, /* C_RIGHT_WAY */
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0 /* C_INIT */
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},
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Numneed[NUM_CARDS] = { /* number of cards needed per hand */
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0, /* C_25 */
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0, /* C_50 */
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0, /* C_75 */
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0, /* C_100 */
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0, /* C_200 */
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2, /* C_EMPTY */
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2, /* C_FLAT */
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2, /* C_CRASH */
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4, /* C_STOP */
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3, /* C_LIMIT */
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2, /* C_GAS */
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2, /* C_SPARE */
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2, /* C_REPAIRS */
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10, /* C_GO */
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3, /* C_END_LIMIT */
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1, /* C_GAS_SAFE */
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1, /* C_SPARE_SAFE */
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1, /* C_DRIVE_SAFE */
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1, /* C_RIGHT_WAY */
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0 /* C_INIT */
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};
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CARD Discard, /* Top of discard pile */
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Sh_discard, /* Last discard card shown */
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*Topcard, /* Pointer to next card to be picked */
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Opposite[NUM_CARDS] = { /* Opposites of each card */
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C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
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C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
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C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
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},
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Deck[DECK_SZ] = { /* Current deck */
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C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
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C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
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C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
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C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
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C_100, C_100, C_100,
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C_200, C_200, C_200, C_200,
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C_EMPTY, C_EMPTY,
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C_FLAT, C_FLAT,
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C_CRASH, C_CRASH,
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C_STOP, C_STOP, C_STOP, C_STOP,
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C_LIMIT, C_LIMIT, C_LIMIT,
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C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
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C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
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C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
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C_REPAIRS,
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C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
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C_END_LIMIT,
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C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
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C_GO, C_GO, C_GO, C_GO,
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C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
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};
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FILE *outf;
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PLAY Player[2]; /* Player descriptions */
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WINDOW *Board, /* Playing field screen */
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*Miles, /* Mileage screen */
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*Score; /* Score screen */
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