freebsd-dev/lib/libc/stdlib/random.c
Conrad Meyer 672e12255d rand(3): Replace implementation with one backed by random(3) algorithm
rand(3)'s standard C API is extremely limiting, but we can do better
than the historical 32-bit state Park-Miller LCG we've shipped since
2001: r73156.

The justification provided at the time for not using random(3) was that
rand_r(3) could not be made to use the same algorithm.  That is still
true.  However, the irrelevance of rand_r(3) is increasingly obvious.
Since that time, POSIX has marked the interface obsolescent.  rand_r(3)
never became part of the standard C library.  If not for API
compatibility reasons, I would just remove rand_r(3) entirely.

So, I do not believe it is a problem for rand_r(3) and rand(3) to
diverge.

The 12 ABI is maintained with compatibility definitions, but this
revision does subtly change the API of rand(3).  The sequences of
pseudorandom numbers produced in programs built against new versions of
libc will differ from programs built against prior versions of libc.

Reviewed by:	kevans, markm
MFC after:	no
Relnotes:	yes
Differential Revision:	https://reviews.freebsd.org/D23290
2020-02-01 20:33:23 +00:00

508 lines
18 KiB
C

/*-
* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#if defined(LIBC_SCCS) && !defined(lint)
static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
#endif /* LIBC_SCCS and not lint */
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include "namespace.h"
#include <sys/param.h>
#include <sys/sysctl.h>
#include <errno.h>
#include <stdint.h>
#include <stdlib.h>
#include "un-namespace.h"
#include "random.h"
/*
* random.c:
*
* An improved random number generation package. In addition to the standard
* rand()/srand() like interface, this package also has a special state info
* interface. The initstate() routine is called with a seed, an array of
* bytes, and a count of how many bytes are being passed in; this array is
* then initialized to contain information for random number generation with
* that much state information. Good sizes for the amount of state
* information are 32, 64, 128, and 256 bytes. The state can be switched by
* calling the setstate() routine with the same array as was initiallized
* with initstate(). By default, the package runs with 128 bytes of state
* information and generates far better random numbers than a linear
* congruential generator. If the amount of state information is less than
* 32 bytes, a simple linear congruential R.N.G. is used.
*
* Internally, the state information is treated as an array of uint32_t's; the
* zeroeth element of the array is the type of R.N.G. being used (small
* integer); the remainder of the array is the state information for the
* R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
* state information, which will allow a degree seven polynomial. (Note:
* the zeroeth word of state information also has some other information
* stored in it -- see setstate() for details).
*
* The random number generation technique is a linear feedback shift register
* approach, employing trinomials (since there are fewer terms to sum up that
* way). In this approach, the least significant bit of all the numbers in
* the state table will act as a linear feedback shift register, and will
* have period 2^deg - 1 (where deg is the degree of the polynomial being
* used, assuming that the polynomial is irreducible and primitive). The
* higher order bits will have longer periods, since their values are also
* influenced by pseudo-random carries out of the lower bits. The total
* period of the generator is approximately deg*(2**deg - 1); thus doubling
* the amount of state information has a vast influence on the period of the
* generator. Note: the deg*(2**deg - 1) is an approximation only good for
* large deg, when the period of the shift is the dominant factor.
* With deg equal to seven, the period is actually much longer than the
* 7*(2**7 - 1) predicted by this formula.
*
* Modified 28 December 1994 by Jacob S. Rosenberg.
* The following changes have been made:
* All references to the type u_int have been changed to unsigned long.
* All references to type int have been changed to type long. Other
* cleanups have been made as well. A warning for both initstate and
* setstate has been inserted to the effect that on Sparc platforms
* the 'arg_state' variable must be forced to begin on word boundaries.
* This can be easily done by casting a long integer array to char *.
* The overall logic has been left STRICTLY alone. This software was
* tested on both a VAX and Sun SpacsStation with exactly the same
* results. The new version and the original give IDENTICAL results.
* The new version is somewhat faster than the original. As the
* documentation says: "By default, the package runs with 128 bytes of
* state information and generates far better random numbers than a linear
* congruential generator. If the amount of state information is less than
* 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
* 128 bytes, this new version runs about 19 percent faster and for a 16
* byte buffer it is about 5 percent faster.
*/
#define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
static const int breaks[MAX_TYPES] = {
BREAK_0, BREAK_1, BREAK_2, BREAK_3, BREAK_4
};
/*
* Initially, everything is set up as if from:
*
* initstate(1, randtbl, 128);
*
* Note that this initialization takes advantage of the fact that srandom()
* advances the front and rear pointers 10*rand_deg times, and hence the
* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
* element of the state information, which contains info about the current
* position of the rear pointer is just
*
* MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
*/
static struct __random_state implicit = {
.rst_randtbl = {
TYPE_3,
0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269,
0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a,
0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76,
0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2,
0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69,
0xe29d12d1
},
/*
* fptr and rptr are two pointers into the state info, a front and a rear
* pointer. These two pointers are always rand_sep places aparts, as they
* cycle cyclically through the state information. (Yes, this does mean we
* could get away with just one pointer, but the code for random() is more
* efficient this way). The pointers are left positioned as they would be
* from the call
*
* initstate(1, randtbl, 128);
*
* (The position of the rear pointer, rptr, is really 0 (as explained above
* in the initialization of randtbl) because the state table pointer is set
* to point to randtbl[1] (as explained below).
*/
.rst_fptr = &implicit.rst_randtbl[SEP_3 + 1],
.rst_rptr = &implicit.rst_randtbl[1],
/*
* The following things are the pointer to the state information table, the
* type of the current generator, the degree of the current polynomial being
* used, and the separation between the two pointers. Note that for efficiency
* of random(), we remember the first location of the state information, not
* the zeroeth. Hence it is valid to access state[-1], which is used to
* store the type of the R.N.G. Also, we remember the last location, since
* this is more efficient than indexing every time to find the address of
* the last element to see if the front and rear pointers have wrapped.
*/
.rst_state = &implicit.rst_randtbl[1],
.rst_type = TYPE_3,
.rst_deg = DEG_3,
.rst_sep = SEP_3,
.rst_end_ptr = &implicit.rst_randtbl[DEG_3 + 1],
};
/*
* This is the same low quality PRNG used in rand(3) in FreeBSD 12 and prior.
* It may be sufficient for distributing bits and expanding a small seed
* integer into a larger state.
*/
static inline uint32_t
parkmiller32(uint32_t ctx)
{
/*
* Compute x = (7^5 * x) mod (2^31 - 1)
* wihout overflowing 31 bits:
* (2^31 - 1) = 127773 * (7^5) + 2836
* From "Random number generators: good ones are hard to find",
* Park and Miller, Communications of the ACM, vol. 31, no. 10,
* October 1988, p. 1195.
*/
int32_t hi, lo, x;
/* Transform to [1, 0x7ffffffe] range. */
x = (ctx % 0x7ffffffe) + 1;
hi = x / 127773;
lo = x % 127773;
x = 16807 * lo - 2836 * hi;
if (x < 0)
x += 0x7fffffff;
/* Transform to [0, 0x7ffffffd] range. */
return (x - 1);
}
/*
* srandom:
*
* Initialize the random number generator based on the given seed. If the
* type is the trivial no-state-information type, just remember the seed.
* Otherwise, initializes state[] based on the given "seed" via a linear
* congruential generator. Then, the pointers are set to known locations
* that are exactly rand_sep places apart. Lastly, it cycles the state
* information a given number of times to get rid of any initial dependencies
* introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
* for default usage relies on values produced by this routine.
*/
void
srandom_r(struct __random_state *estate, unsigned x)
{
int i, lim;
estate->rst_state[0] = (uint32_t)x;
if (estate->rst_type == TYPE_0)
lim = NSHUFF;
else {
for (i = 1; i < estate->rst_deg; i++)
estate->rst_state[i] =
parkmiller32(estate->rst_state[i - 1]);
estate->rst_fptr = &estate->rst_state[estate->rst_sep];
estate->rst_rptr = &estate->rst_state[0];
lim = 10 * estate->rst_deg;
}
for (i = 0; i < lim; i++)
(void)random_r(estate);
}
void
srandom(unsigned x)
{
srandom_r(&implicit, x);
}
/*
* srandomdev:
*
* Many programs choose the seed value in a totally predictable manner.
* This often causes problems. We seed the generator using pseudo-random
* data from the kernel.
*
* Note that this particular seeding procedure can generate states
* which are impossible to reproduce by calling srandom() with any
* value, since the succeeding terms in the state buffer are no longer
* derived from the LC algorithm applied to a fixed seed.
*/
void
srandomdev_r(struct __random_state *estate)
{
int mib[2];
size_t expected, len;
if (estate->rst_type == TYPE_0)
len = sizeof(estate->rst_state[0]);
else
len = estate->rst_deg * sizeof(estate->rst_state[0]);
expected = len;
mib[0] = CTL_KERN;
mib[1] = KERN_ARND;
if (sysctl(mib, 2, estate->rst_state, &len, NULL, 0) == -1 ||
len != expected) {
/*
* The sysctl cannot fail. If it does fail on some FreeBSD
* derivative or after some future change, just abort so that
* the problem will be found and fixed. abort is not normally
* suitable for a library but makes sense here.
*/
abort();
}
if (estate->rst_type != TYPE_0) {
estate->rst_fptr = &estate->rst_state[estate->rst_sep];
estate->rst_rptr = &estate->rst_state[0];
}
}
void
srandomdev(void)
{
srandomdev_r(&implicit);
}
/*
* initstate_r:
*
* Initialize the state information in the given array of n bytes for future
* random number generation. Based on the number of bytes we are given, and
* the break values for the different R.N.G.'s, we choose the best (largest)
* one we can and set things up for it. srandom() is then called to
* initialize the state information.
*
* Returns zero on success, or an error number on failure.
*
* Note: There is no need for a setstate_r(); just use a new context.
*/
int
initstate_r(struct __random_state *estate, unsigned seed, uint32_t *arg_state,
size_t sz)
{
if (sz < BREAK_0)
return (EINVAL);
if (sz < BREAK_1) {
estate->rst_type = TYPE_0;
estate->rst_deg = DEG_0;
estate->rst_sep = SEP_0;
} else if (sz < BREAK_2) {
estate->rst_type = TYPE_1;
estate->rst_deg = DEG_1;
estate->rst_sep = SEP_1;
} else if (sz < BREAK_3) {
estate->rst_type = TYPE_2;
estate->rst_deg = DEG_2;
estate->rst_sep = SEP_2;
} else if (sz < BREAK_4) {
estate->rst_type = TYPE_3;
estate->rst_deg = DEG_3;
estate->rst_sep = SEP_3;
} else {
estate->rst_type = TYPE_4;
estate->rst_deg = DEG_4;
estate->rst_sep = SEP_4;
}
estate->rst_state = arg_state + 1;
estate->rst_end_ptr = &estate->rst_state[estate->rst_deg];
srandom_r(estate, seed);
return (0);
}
/*
* initstate:
*
* Note: the first thing we do is save the current state, if any, just like
* setstate() so that it doesn't matter when initstate is called.
*
* Note that on return from initstate_r(), we set state[-1] to be the type
* multiplexed with the current value of the rear pointer; this is so
* successive calls to initstate() won't lose this information and will be able
* to restart with setstate().
*
* Returns a pointer to the old state.
*
* Despite the misleading "char *" type, arg_state must alias an array of
* 32-bit unsigned integer values. Naturally, such an array is 32-bit aligned.
* Usually objects are naturally aligned to at least 32-bits on all platforms,
* but if you treat the provided 'state' as char* you may inadvertently
* misalign it. Don't do that.
*/
char *
initstate(unsigned int seed, char *arg_state, size_t n)
{
char *ostate = (char *)(&implicit.rst_state[-1]);
uint32_t *int_arg_state = (uint32_t *)arg_state;
int error;
/*
* Persist rptr offset and rst_type in the first word of the prior
* state we are replacing.
*/
if (implicit.rst_type == TYPE_0)
implicit.rst_state[-1] = implicit.rst_type;
else
implicit.rst_state[-1] = MAX_TYPES *
(implicit.rst_rptr - implicit.rst_state) +
implicit.rst_type;
error = initstate_r(&implicit, seed, int_arg_state, n);
if (error != 0)
return (NULL);
/*
* Persist rptr offset and rst_type of the new state in its first word.
*/
if (implicit.rst_type == TYPE_0)
int_arg_state[0] = implicit.rst_type;
else
int_arg_state[0] = MAX_TYPES *
(implicit.rst_rptr - implicit.rst_state) +
implicit.rst_type;
return (ostate);
}
/*
* setstate:
*
* Restore the state from the given state array.
*
* Note: it is important that we also remember the locations of the pointers
* in the current state information, and restore the locations of the pointers
* from the old state information. This is done by multiplexing the pointer
* location into the zeroeth word of the state information.
*
* Note that due to the order in which things are done, it is OK to call
* setstate() with the same state as the current state.
*
* Returns a pointer to the old state information.
*
* Note: The Sparc platform requires that arg_state begin on an int
* word boundary; otherwise a bus error will occur. Even so, lint will
* complain about mis-alignment, but you should disregard these messages.
*/
char *
setstate(char *arg_state)
{
uint32_t *new_state = (uint32_t *)arg_state;
uint32_t type = new_state[0] % MAX_TYPES;
uint32_t rear = new_state[0] / MAX_TYPES;
char *ostate = (char *)(&implicit.rst_state[-1]);
if (type != TYPE_0 && rear >= degrees[type])
return (NULL);
if (implicit.rst_type == TYPE_0)
implicit.rst_state[-1] = implicit.rst_type;
else
implicit.rst_state[-1] = MAX_TYPES *
(implicit.rst_rptr - implicit.rst_state) +
implicit.rst_type;
implicit.rst_type = type;
implicit.rst_deg = degrees[type];
implicit.rst_sep = seps[type];
implicit.rst_state = new_state + 1;
if (implicit.rst_type != TYPE_0) {
implicit.rst_rptr = &implicit.rst_state[rear];
implicit.rst_fptr = &implicit.rst_state[
(rear + implicit.rst_sep) % implicit.rst_deg];
}
implicit.rst_end_ptr = &implicit.rst_state[implicit.rst_deg];
return (ostate);
}
/*
* random:
*
* If we are using the trivial TYPE_0 R.N.G., just do the old linear
* congruential bit. Otherwise, we do our fancy trinomial stuff, which is
* the same in all the other cases due to all the global variables that have
* been set up. The basic operation is to add the number at the rear pointer
* into the one at the front pointer. Then both pointers are advanced to
* the next location cyclically in the table. The value returned is the sum
* generated, reduced to 31 bits by throwing away the "least random" low bit.
*
* Note: the code takes advantage of the fact that both the front and
* rear pointers can't wrap on the same call by not testing the rear
* pointer if the front one has wrapped.
*
* Returns a 31-bit random number.
*/
long
random_r(struct __random_state *estate)
{
uint32_t i;
uint32_t *f, *r;
if (estate->rst_type == TYPE_0) {
i = estate->rst_state[0];
i = parkmiller32(i);
estate->rst_state[0] = i;
} else {
/*
* Use local variables rather than static variables for speed.
*/
f = estate->rst_fptr;
r = estate->rst_rptr;
*f += *r;
i = *f >> 1; /* chucking least random bit */
if (++f >= estate->rst_end_ptr) {
f = estate->rst_state;
++r;
}
else if (++r >= estate->rst_end_ptr) {
r = estate->rst_state;
}
estate->rst_fptr = f;
estate->rst_rptr = r;
}
return ((long)i);
}
long
random(void)
{
return (random_r(&implicit));
}
struct __random_state *
allocatestate(unsigned type)
{
size_t asize;
/* No point using this interface to get the Park-Miller LCG. */
if (type < TYPE_1)
abort();
/* Clamp to widest supported variant. */
if (type > (MAX_TYPES - 1))
type = (MAX_TYPES - 1);
asize = sizeof(struct __random_state) + (size_t)breaks[type];
return (malloc(asize));
}