setting. It can be built by setting the WITH_ICONV knob. While this knob is unset, the library part, the binaries, the header file and the metadata files will not be built or installed so it makes no impact on the system if left turned off. This work is based on the iconv implementation in NetBSD but a great number of improvements and feature additions have been included: - Some utilities have been added. There is a conversion table generator, which can compare conversion tables to reference data generated by GNU libiconv. This helps ensuring conversion compatibility. - UTF-16 surrogate support and some endianness issues have been fixed. - The rather chaotic Makefiles to build metadata have been refactored and cleaned up, now it is easy to read and it is also easier to add support for new encodings. - A bunch of new encodings and encoding aliases have been added. - Support for 1->2, 1->3 and 1->4 mappings, which is needed for transliterating with flying accents as GNU does, like "u. - Lots of warnings have been fixed, the major part of the code is now WARNS=6 clean. - New section 1 and section 5 manual pages have been added. - Some GNU-specific calls have been implemented: iconvlist(), iconvctl(), iconv_canonicalize(), iconv_open_into() - Support for GNU's //IGNORE suffix has been added. - The "-" argument for stdin is now recognized in iconv(1) as per POSIX. - The Big5 conversion module has been fixed. - The iconv.h header files is supposed to be compatible with the GNU version, i.e. sources should build with base iconv.h and GNU libiconv. It also includes a macro magic to deal with the char ** and const char ** incompatibility. - GNU compatibility: "" or "char" means the current local encoding in use - Various cleanups and style(9) fixes. Approved by: delphij (mentor) Obtained from: The NetBSD Project Sponsored by: Google Summer of Code 2009
322 lines
11 KiB
Plaintext
322 lines
11 KiB
Plaintext
# $FreeBSD$
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TYPE ROWCOL
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NAME SYMBOL/UCS
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SRC_ZONE 0x00-0xFF
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OOB_MODE ILSEQ
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DST_ILSEQ 0xFFFE
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DST_UNIT_BITS 16
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BEGIN_MAP
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#=======================================================================
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# File name: SYMBOL.TXT
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#
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# Contents: Map (external version) from Mac OS Symbol
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# character set to Unicode 4.0 and later.
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#
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# Copyright: (c) 1994-2002, 2005 by Apple Computer, Inc., all rights
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# reserved.
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#
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# Contact: charsets@apple.com
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#
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# Changes:
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#
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# c02 2005-Apr-05 Change mappings for 0xBD, 0xE0. Update
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# header comments. Matches internal xml <c1.2>
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# and Text Encoding Converter 2.0.
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# b4,c1 2002-Dec-19 Update mappings for encoded glyph fragments
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# 0xBE, 0xE6-EF, 0xF4, 0xF6-FE to use new
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# Unicode 3.2 characters instead of sequences
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# involving corporate-use characters. Update
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# URLs, notes. Matches internal utom<b4>.
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# b03 1999-Sep-22 Update contact e-mail address. Matches
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# internal utom<b3>, ufrm<b3>, and Text
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# Encoding Converter version 1.5.
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# b02 1998-Aug-18 Encoding changed for Mac OS 8.5; add new
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# mapping from 0xA0 to EURO SIGN. Matches
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# internal utom<b3>, ufrm<b3>.
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# n05 1998-Feb-05 Update to match internal utom<n5>, ufrm<n15>
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# and Text Encoding Converter version 1.3:
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# Use standard Unicodes plus transcoding hints
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# instead of single corporate characters, also
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# change mappings for 0xE1 & 0xF1 from U+2329
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# & U+232A to their canonical decompositions;
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# see details below. Also update header
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# comments to new format.
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# n03 1995-Apr-15 First version (after fixing some typos).
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# Matches internal ufrm<n4>.
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#
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# Standard header:
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# ----------------
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#
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# Apple, the Apple logo, and Macintosh are trademarks of Apple
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# Computer, Inc., registered in the United States and other countries.
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# Unicode is a trademark of Unicode Inc. For the sake of brevity,
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# throughout this document, "Macintosh" can be used to refer to
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# Macintosh computers and "Unicode" can be used to refer to the
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# Unicode standard.
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#
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# Apple Computer, Inc. ("Apple") makes no warranty or representation,
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# either express or implied, with respect to this document and the
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# included data, its quality, accuracy, or fitness for a particular
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# purpose. In no event will Apple be liable for direct, indirect,
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# special, incidental, or consequential damages resulting from any
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# defect or inaccuracy in this document or the included data.
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#
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# These mapping tables and character lists are subject to change.
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# The latest tables should be available from the following:
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#
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# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
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#
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# For general information about Mac OS encodings and these mapping
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# tables, see the file "README.TXT".
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#
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# Format:
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# -------
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#
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# Three tab-separated columns;
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# '#' begins a comment which continues to the end of the line.
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# Column #1 is the Mac OS Symbol code (in hex as 0xNN)
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# Column #2 is the corresponding Unicode or Unicode sequence
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# (in hex as 0xNNNN or 0xNNNN+0xNNNN).
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# Column #3 is a comment containing the Unicode name.
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# In some cases an additional comment follows the Unicode name.
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#
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# The entries are in Mac OS Symbol code order.
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#
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# Some of these mappings require the use of corporate characters.
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# See the file "CORPCHAR.TXT" and notes below.
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#
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# Control character mappings are not shown in this table, following
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# the conventions of the standard UTC mapping tables. However, the
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# Mac OS Symbol character set uses the standard control characters
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# at 0x00-0x1F and 0x7F.
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#
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# Notes on Mac OS Symbol:
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# -----------------------
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#
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# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
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# environments, it is only supported directly in programming
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# interfaces for QuickDraw Text, the Script Manager, and related
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# Text Utilities. For other purposes it is supported via transcoding
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# to and from Unicode.
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#
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# The Mac OS Symbol encoding shares the script code smRoman
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# (0) with the Mac OS Roman encoding. To determine if the Symbol
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# encoding is being used, you must check if the font name is
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# "Symbol".
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#
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# Before Mac OS 8.5, code point 0xA0 was unused. In Mac OS 8.5
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# and later versions, code point 0xA0 is EURO SIGN and maps to
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# U+20AC (the Symbol font is updated for Mac OS 8.5 to reflect
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# this).
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#
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# The layout of the Mac OS Symbol character set is identical to
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# the layout of the Adobe Symbol encoding vector, with the
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# addition of the Apple logo character at 0xF0.
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#
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# This character set encodes a number of glyph fragments. Some are
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# used as extenders: 0x60 is used to extend radical signs, 0xBD and
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# 0xBE are used to extend vertical and horizontal arrows, etc. In
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# addition, there are top, bottom, and center sections for
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# parentheses, brackets, integral signs, and other signs that may
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# extend vertically for 2 or more lines of normal text. As of
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# Unicode 3.2, most of these are now encoded in Unicode; a few are
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# not, so these are mapped using corporate-zone Unicode characters
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# (see below).
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#
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# In addition, Symbol separately encodes both serif and sans-serif
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# forms for copyright, trademark, and registered signs. Unicode
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# encodes only the abstract characters, so one set of these (the
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# sans-serif forms) are also mapped using corporate-zone Unicode
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# characters (see below).
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#
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# The following code points are unused, and are not shown here:
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# 0x80-0x9F, 0xFF.
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#
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# Unicode mapping issues and notes:
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# ---------------------------------
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#
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# The goals in the mappings provided here are:
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# - Ensure roundtrip mapping from every character in the Mac OS
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# Symbol character set to Unicode and back
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# - Use standard Unicode characters as much as possible, to
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# maximize interchangeability of the resulting Unicode text.
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# Whenever possible, avoid having content carried by private-use
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# characters.
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#
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# Some of the characters in the Mac OS Symbol character set do not
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# correspond to distinct, single Unicode characters. To map these
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# and satisfy both goals above, we employ various strategies.
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#
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# a) If possible, use private use characters in combination with
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# standard Unicode characters to mark variants of the standard
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# Unicode character.
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#
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# Apple has defined a block of 32 corporate characters as "transcoding
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# hints." These are used in combination with standard Unicode
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# characters to force them to be treated in a special way for mapping
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# to other encodings; they have no other effect. Sixteen of these
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# transcoding hints are "grouping hints" - they indicate that the next
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# 2-4 Unicode characters should be treated as a single entity for
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# transcoding. The other sixteen transcoding hints are "variant tags"
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# - they are like combining characters, and can follow a standard
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# Unicode (or a sequence consisting of a base character and other
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# combining characters) to cause it to be treated in a special way for
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# transcoding. These always terminate a combining-character sequence.
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#
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# The transcoding coding hint used in this mapping table is the
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# variant tag 0xF87F. Since this is combined with standard Unicode
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# characters, some characters in the Mac OS Symbol character set map
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# to a sequence of two Unicodes instead of a single Unicode character.
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#
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# For example, the Mac OS Symbol character at 0xE2 is an alternate,
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# sans-serif form of the REGISTERED SIGN (the standard mapping is for
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# the abstract character at 0xD2, which here has a serif form). So 0xE2
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# is mapped to 0x00AE (REGISTERED SIGN) + 0xF87F (a variant tag).
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#
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# b) Otherwise, use private use characters by themselves to map
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# Mac OS Symbol characters which have no relationship to any standard
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# Unicode character.
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#
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# The following additional corporate zone Unicode characters are
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# used for this purpose here:
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#
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# 0xF8E5 radical extender
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# 0xF8FF Apple logo
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#
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# NOTE: The graphic image associated with the Apple logo character
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# is not authorized for use without permission of Apple, and
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# unauthorized use might constitute trademark infringement.
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#
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# Details of mapping changes in each version:
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# -------------------------------------------
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#
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# Changes from version c01 to version c02:
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#
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# - Update mappings for 0xBD from 0xF8E6 to 0x23D0 (use new Unicode
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# 4.0 char)
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# - Correct mapping for 0xE0 from 0x22C4 to 0x25CA
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#
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# Changes from version b02 to version b03/c01:
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#
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# - Update mappings for encoded glyph fragments 0xBE, 0xE6-EF, 0xF4,
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# 0xF6-FE to use new Unicode 3.2 characters instead of using either
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# single corporate-use characters (e.g. 0xBE was mapped to 0xF8E7) or
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# sequences combining a standard Unicode character with a transcoding
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# hint (e.g. 0xE6 was mapped to 0x0028+0xF870).
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#
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# Changes from version n05 to version b02:
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#
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# - Encoding changed for Mac OS 8.5; 0xA0 now maps to 0x20AC, EURO
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# SIGN. 0xA0 was unmapped in earlier versions.
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#
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# Changes from version n03 to version n05:
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#
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# - Change strict mapping for 0xE1 & 0xF1 from U+2329 & U+232A
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# to their canonical decompositions, U+3008 & U+3009.
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#
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# - Change mapping for the following to use standard Unicode +
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# transcoding hint, instead of single corporate-zone
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# character: 0xE2-0xE4, 0xE6-0xEE, 0xF4, 0xF6-0xFE.
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#
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##################
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0x00 - 0x7F = 0x0000 -
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0xA0 = 0x20AC
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0xA1 = 0x03D2
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0xA2 = 0x2032
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0xA3 = 0x2264
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0xA4 = 0x2044
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0xA5 = 0x221E
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0xA6 = 0x0192
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0xA7 = 0x2663
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0xA8 = 0x2666
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0xA9 = 0x2665
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0xAA = 0x2660
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0xAB = 0x2194
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0xAC = 0x2190
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0xAD = 0x2191
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0xAE = 0x2192
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0xAF = 0x2193
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0xB0 = 0x00B0
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0xB1 = 0x00B1
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0xB2 = 0x2033
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0xB3 = 0x2265
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0xB4 = 0x00D7
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0xB5 = 0x221D
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0xB6 = 0x2202
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0xB7 = 0x2022
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0xB8 = 0x00F7
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0xB9 = 0x2260
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0xBA = 0x2261
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0xBB = 0x2248
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0xBC = 0x2026
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0xBD = 0x23D0
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0xBE = 0x23AF
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0xBF = 0x21B5
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0xC0 = 0x2135
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0xC1 = 0x2111
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0xC2 = 0x211C
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0xC3 = 0x2118
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0xC4 = 0x2297
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0xC5 = 0x2295
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0xC6 = 0x2205
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0xC7 = 0x2229
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0xC8 = 0x222A
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0xC9 = 0x2283
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0xCA = 0x2287
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0xCB = 0x2284
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0xCC = 0x2282
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0xCD = 0x2286
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0xCE = 0x2208
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0xCF = 0x2209
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0xD0 = 0x2220
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0xD1 = 0x2207
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0xD2 = 0x00AE
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0xD3 = 0x00A9
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0xD4 = 0x2122
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0xD5 = 0x220F
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0xD6 = 0x221A
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0xD7 = 0x22C5
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0xD8 = 0x00AC
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0xD9 = 0x2227
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0xDA = 0x2228
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0xDB = 0x21D4
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0xDC = 0x21D0
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0xDD = 0x21D1
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0xDE = 0x21D2
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0xDF = 0x21D3
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0xE0 = 0x25CA
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0xE1 = 0x3008
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#0xE2 = 0x00AE+0xF87F
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#0xE3 = 0x00A9+0xF87F
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#0xE4 = 0x2122+0xF87F
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0xE5 = 0x2211
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0xE6 = 0x239B
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0xE7 = 0x239C
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0xE8 = 0x239D
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0xE9 = 0x23A1
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0xEA = 0x23A2
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0xEB = 0x23A3
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0xEC = 0x23A7
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0xED = 0x23A8
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0xEE = 0x23A9
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0xEF = 0x23AA
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0xF0 = 0xF8FF
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0xF1 = 0x3009
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0xF2 = 0x222B
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0xF3 = 0x2320
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0xF4 = 0x23AE
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0xF5 = 0x2321
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0xF6 = 0x239E
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0xF7 = 0x239F
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0xF8 = 0x23A0
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0xF9 = 0x23A4
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0xFA = 0x23A5
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0xFB = 0x23A6
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0xFC = 0x23AB
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0xFD = 0x23AC
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0xFE = 0x23AD
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END_MAP
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