freebsd-dev/share/i18n/csmapper/APPLE/UCS%FARSI.src
Gabor Kovesdan ad30f8e79b Add the BSD-licensed Citrus iconv to the base system with default off
setting. It can be built by setting the WITH_ICONV knob. While this
knob is unset, the library part, the binaries, the header file and
the metadata files will not be built or installed so it makes no impact
on the system if left turned off.

This work is based on the iconv implementation in NetBSD but a great
number of improvements and feature additions have been included:

- Some utilities have been added. There is a conversion table generator,
  which can compare conversion tables to reference data generated by
  GNU libiconv. This helps ensuring conversion compatibility.
- UTF-16 surrogate support and some endianness issues have been fixed.
- The rather chaotic Makefiles to build metadata have been refactored
  and cleaned up, now it is easy to read and it is also easier to add
  support for new encodings.
- A bunch of new encodings and encoding aliases have been added.
- Support for 1->2, 1->3 and 1->4 mappings, which is needed for
  transliterating with flying accents as GNU does, like "u.
- Lots of warnings have been fixed, the major part of the code is
  now WARNS=6 clean.
- New section 1 and section 5 manual pages have been added.
- Some GNU-specific calls have been implemented:
  iconvlist(), iconvctl(), iconv_canonicalize(), iconv_open_into()
- Support for GNU's //IGNORE suffix has been added.
- The "-" argument for stdin is now recognized in iconv(1) as per POSIX.
- The Big5 conversion module has been fixed.
- The iconv.h header files is supposed to be compatible with the
  GNU version, i.e. sources should build with base iconv.h and
  GNU libiconv. It also includes a macro magic to deal with the
  char ** and const char ** incompatibility.
- GNU compatibility: "" or "char" means the current local
  encoding in use
- Various cleanups and style(9) fixes.

Approved by:	delphij (mentor)
Obtained from:	The NetBSD Project
Sponsored by:	Google Summer of Code 2009
2011-02-25 00:04:39 +00:00

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Plaintext

# $FreeBSD$
TYPE ROWCOL
NAME UCS/FARSI
SRC_ZONE 0x0000-0xF8FF
OOB_MODE INVALID
DST_INVALID 0x100
DST_UNIT_BITS 16
BEGIN_MAP
#=======================================================================
# File name: FARSI.TXT
#
# Contents: Map (external version) from Mac OS Farsi
# character set to Unicode 2.1 and later.
#
# Copyright: (c) 1997-2002, 2005 by Apple Computer, Inc., all rights
# reserved.
#
# Contact: charsets@apple.com
#
# Changes:
#
# c02 2005-Apr-05 Update header comments. Matches internal xml
# <c1.1> and Text Encoding Converter 2.0.
# b3,c1 2002-Dec-19 Add comments about character display and
# direction overrides. Update URLs, notes.
# Matches internal utom<b3>.
# b02 1999-Sep-22 Update contact e-mail address. Matches
# internal utom<b1>, ufrm<b1>, and Text
# Encoding Converter version 1.5.
# n04 1998-Feb-05 Show required Unicode character
# directionality in a different way. Matches
# internal utom<n3>, ufrm<n9>, and Text
# Encoding Converter version 1.3. Update
# header comments; include information on
# loose mapping of digits, and changes to
# mapping for the TrueType variant.
# n01 1997-Jul-17 First version. Matches internal utom<n1>,
# ufrm<n2>.
#
# Standard header:
# ----------------
#
# Apple, the Apple logo, and Macintosh are trademarks of Apple
# Computer, Inc., registered in the United States and other countries.
# Unicode is a trademark of Unicode Inc. For the sake of brevity,
# throughout this document, "Macintosh" can be used to refer to
# Macintosh computers and "Unicode" can be used to refer to the
# Unicode standard.
#
# Apple Computer, Inc. ("Apple") makes no warranty or representation,
# either express or implied, with respect to this document and the
# included data, its quality, accuracy, or fitness for a particular
# purpose. In no event will Apple be liable for direct, indirect,
# special, incidental, or consequential damages resulting from any
# defect or inaccuracy in this document or the included data.
#
# These mapping tables and character lists are subject to change.
# The latest tables should be available from the following:
#
# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
#
# For general information about Mac OS encodings and these mapping
# tables, see the file "README.TXT".
#
# Format:
# -------
#
# Three tab-separated columns;
# '#' begins a comment which continues to the end of the line.
# Column #1 is the Mac OS Farsi code (in hex as 0xNN)
# Column #2 is the corresponding Unicode (in hex as 0xNNNN),
# possibly preceded by a tag indicating required directionality
# (i.e. <LR>+0xNNNN or <RL>+0xNNNN).
# Column #3 is a comment containing the Unicode name.
#
# The entries are in Mac OS Farsi code order.
#
# Control character mappings are not shown in this table, following
# the conventions of the standard UTC mapping tables. However, the
# Mac OS Farsi character set uses the standard control characters at
# 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Farsi:
# ----------------------
#
# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
# environments, it is only supported via transcoding to and from
# Unicode.
#
# 1. General
#
# The Mac OS Farsi character set is based on the Mac OS Arabic
# character set. The main difference is in the right-to-left digits
# 0xB0-0xB9: For Mac OS Arabic these correspond to right-left
# versions of the Unicode ARABIC-INDIC DIGITs 0660-0669; for
# Mac OS Farsi these correspond to right-left versions of the
# Unicode EXTENDED ARABIC-INDIC DIGITs 06F0-06F9. The other
# difference is in the nature of the font variants.
#
# For more information, see the comments in the mapping table for
# Mac OS Arabic.
#
# Mac OS Farsi characters 0xEB-0xF2 are non-spacing/combining marks.
#
# 2. Directional characters and roundtrip fidelity
#
# The Mac OS Arabic character set (on which Mac OS Farsi is based)
# was developed in 1986-1987. At that time the bidirectional line
# layout algorithm used in the Mac OS Arabic system was fairly simple;
# it used only a few direction classes (instead of the 19 now used in
# the Unicode bidirectional algorithm). In order to permit users to
# handle some tricky layout problems, certain punctuation and symbol
# characters were encoded twice, one with a left-right direction
# attribute and the other with a right-left direction attribute. This
# is the case in Mac OS Farsi too.
#
# For example, plus sign is encoded at 0x2B with a left-right
# attribute, and at 0xAB with a right-left attribute. However, there
# is only one PLUS SIGN character in Unicode. This leads to some
# interesting problems when mapping between Mac OS Farsi and Unicode;
# see below.
#
# A related problem is that even when a particular character is
# encoded only once in Mac OS Farsi, it may have a different
# direction attribute than the corresponding Unicode character.
#
# For example, the Mac OS Farsi character at 0x93 is HORIZONTAL
# ELLIPSIS with strong right-left direction. However, the Unicode
# character HORIZONTAL ELLIPSIS has direction class neutral.
#
# 3. Behavior of ASCII-range numbers in WorldScript
#
# Mac OS Farsi also has two sets of digit codes.
# The digits at 0x30-0x39 may be displayed using either European
# digit forms or Persian digit forms, depending on context. If there
# is a "strong European" character such as a Latin letter on either
# side of a sequence consisting of digits 0x30-0x39 and possibly comma
# 0x2C or period 0x2E, then the characters will be displayed using
# European forms (This will happen even if there are neutral characters
# between the digits and the strong European character). Otherwise, the
# digits will be displayed using Persian forms, the comma will be
# displayed as Arabic thousands separator, and the period as Arabic
# decimal separator. In any case, 0x2C, 0x2E, and 0x30-0x39 are always
# left-right.
#
# The digits at 0xB0-0xB9 are always displayed using Persian digit
# shapes, and moreover, these digits always have strong right-left
# directionality. These are mainly intended for special layout
# purposes such as part numbers, etc.
#
# 4. Font variants
#
# The table in this file gives the Unicode mappings for the standard
# Mac OS Farsi encoding. This encoding is supported by the Tehran font
# (the system font for Farsi), and is the encoding supported by the
# text processing utilities. However, the other Farsi fonts actually
# implement a somewhat different encoding; this affects nine code
# points including 0xAA and 0xC0 (which are also affected by font
# variants in Mac OS Arabic). For these nine code points the standard
# Mac OS Farsi encoding has the following mappings:
# 0x8B -> 0x06BA ARABIC LETTER NOON GHUNNA (Urdu)
# 0xA4 -> <RL>+0x0024 DOLLAR SIGN, right-left
# 0xAA -> <RL>+0x002A ASTERISK, right-left
# 0xC0 -> <RL>+0x274A EIGHT TEARDROP-SPOKED PROPELLER ASTERISK,
# right-left
# 0xF4 -> 0x0679 ARABIC LETTER TTEH (Urdu)
# 0xF7 -> 0x06A4 ARABIC LETTER VEH (for transliteration)
# 0xF9 -> 0x0688 ARABIC LETTER DDAL (Urdu)
# 0xFA -> 0x0691 ARABIC LETTER RREH (Urdu)
# 0xFF -> 0x06D2 ARABIC LETTER YEH BARREE (Urdu)
#
# The TrueType variant is used for the Farsi TrueType fonts: Ashfahan,
# Amir, Kamran, Mashad, NadeemFarsi. It differs from the standard
# variant in the following ways:
# 0x8B -> 0xF882 Arabic ligature "peace on him" (corporate char.)
# 0xA4 -> 0xFDFC RIAL SIGN (added in Unicode 3.2)
# 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
# 0xC0 -> <RL>+0x002A ASTERISK, right-left
# 0xF4 -> <RL>+0x00B0 DEGREE SIGN, right-left
# 0xF7 -> 0xFDFA ARABIC LIGATURE SALLALLAHOU ALAYHE WASALLAM
# 0xF9 -> <RL>+0x25CF BLACK CIRCLE, right-left
# 0xFA -> <RL>+0x25A0 BLACK SQUARE, right-left
# 0xFF -> <RL>+0x25B2 BLACK UP-POINTING TRIANGLE, right-left
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# 1. Matching the direction of Mac OS Farsi characters
#
# When Mac OS Farsi encodes a character twice but with different
# direction attributes for the two code points - as in the case of
# plus sign mentioned above - we need a way to map both Mac OS Farsi
# code points to Unicode and back again without loss of information.
# With the plus sign, for example, mapping one of the Mac OS Farsi
# characters to a code in the Unicode corporate use zone is
# undesirable, since both of the plus sign characters are likely to
# be used in text that is interchanged.
#
# The problem is solved with the use of direction override characters
# and direction-dependent mappings. When mapping from Mac OS Farsi
# to Unicode, we use direction overrides as necessary to force the
# direction of the resulting Unicode characters.
#
# The required direction is indicated by a direction tag in the
# mappings. A tag of <LR> means the corresponding Unicode character
# must have a strong left-right context, and a tag of <RL> indicates
# a right-left context.
#
# For example, the mapping of 0x2B is given as <LR>+0x002B; the
# mapping of 0xAB is given as <RL>+0x002B. If we map an isolated
# instance of 0x2B to Unicode, it should be mapped as follows (LRO
# indicates LEFT-RIGHT OVERRIDE, PDF indicates POP DIRECTION
# FORMATTING):
#
# 0x2B -> 0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
#
# When mapping several characters in a row that require direction
# forcing, the overrides need only be used at the beginning and end.
# For example:
#
# 0x24 0x20 0x28 0x29 -> 0x202D 0x0024 0x0020 0x0028 0x0029 0x202C
#
# If neutral characters that require direction forcing are already
# between strong-direction characters with matching directionality,
# then direction overrides need not be used. Direction overrides are
# always needed to map the right-left digits at 0xB0-0xB9.
#
# When mapping from Unicode to Mac OS Farsi, the Unicode
# bidirectional algorithm should be used to determine resolved
# direction of the Unicode characters. The mapping from Unicode to
# Mac OS Farsi can then be disambiguated by the use of the resolved
# direction:
#
# Unicode 0x002B -> Mac OS Farsi 0x2B (if L) or 0xAB (if R)
#
# However, this also means the direction override characters should
# be discarded when mapping from Unicode to Mac OS Farsi (after
# they have been used to determine resolved direction), since the
# direction override information is carried by the code point itself.
#
# Even when direction overrides are not needed for roundtrip
# fidelity, they are sometimes used when mapping Mac OS Farsi
# characters to Unicode in order to achieve similar text layout with
# the resulting Unicode text. For example, the single Mac OS Farsi
# ellipsis character has direction class right-left,and there is no
# left-right version. However, the Unicode HORIZONTAL ELLIPSIS
# character has direction class neutral (which means it may end up
# with a resolved direction of left-right if surrounded by left-right
# characters). When mapping the Mac OS Farsi ellipsis to Unicode, it
# is surrounded with a direction override to help preserve proper
# text layout. The resolved direction is not needed or used when
# mapping the Unicode HORIZONTAL ELLIPSIS back to Mac OS Farsi.
#
# 2. Mapping the Mac OS Farsi digits
#
# The main table below contains mappings that should be used when
# strict round-trip fidelity is required. However, for numeric
# values, the mappings in that table will produce Unicode characters
# that may appear different than the Mac OS Farsi text displayed on
# a Mac OS system using WorldScript. This is because WorldScript
# uses context-dependent display for the 0x30-0x39 digits.
#
# If roundtrip fidelity is not required, then the following
# alternate mappings should be used when a sequence of 0x30-0x39
# digits - possibly including 0x2C and 0x2E - occurs in an Arabic
# context (that is, when the first "strong" character on either side
# of the digit sequence is Arabic, or there is no strong character):
#
# 0x2C 0x066C # ARABIC THOUSANDS SEPARATOR
# 0x2E 0x066B # ARABIC DECIMAL SEPARATOR
# 0x30 0x06F0 # EXTENDED ARABIC-INDIC DIGIT ZERO
# 0x31 0x06F1 # EXTENDED ARABIC-INDIC DIGIT ONE
# 0x32 0x06F2 # EXTENDED ARABIC-INDIC DIGIT TWO
# 0x33 0x06F3 # EXTENDED ARABIC-INDIC DIGIT THREE
# 0x34 0x06F4 # EXTENDED ARABIC-INDIC DIGIT FOUR
# 0x35 0x06F5 # EXTENDED ARABIC-INDIC DIGIT FIVE
# 0x36 0x06F6 # EXTENDED ARABIC-INDIC DIGIT SIX
# 0x37 0x06F7 # EXTENDED ARABIC-INDIC DIGIT SEVEN
# 0x38 0x06F8 # EXTENDED ARABIC-INDIC DIGIT EIGHT
# 0x39 0x06F9 # EXTENDED ARABIC-INDIC DIGIT NINE
#
# 3. Use of corporate-zone Unicodes (mapping the TrueType variant)
#
# The following corporate zone Unicode character is used in this
# mapping:
#
# 0xF882 Arabic ligature "peace on him"
#
# Details of mapping changes in each version:
# -------------------------------------------
#
# Changes from version b02 to version b03/c01:
#
# - Update mapping of 0xA4 in TrueType variant to use new Unicode
# character U+FDFC RIAL SIGN addded for Unicode 3.2
#
# Changes from version n01 to version n04:
#
# - Change mapping of 0xA4 in TrueType variant (just described in
# header comment) from single corporate character to use
# grouping hint
#
##################
0x0000 - 0x007F = 0x00 -
0x00A0 = 0x81
0x00AB = 0x8C
0x00BB = 0x98
0x00C4 = 0x80
0x00C7 = 0x82
0x00C9 = 0x83
0x00D1 = 0x84
0x00D6 = 0x85
0x00DC = 0x86
0x00E0 = 0x88
0x00E1 = 0x87
0x00E2 = 0x89
0x00E4 = 0x8A
0x00E7 = 0x8D
0x00E8 = 0x8F
0x00E9 = 0x8E
0x00EA = 0x90
0x00EB = 0x91
0x00ED = 0x92
0x00EE = 0x94
0x00EF = 0x95
0x00F1 = 0x96
0x00F3 = 0x97
0x00F4 = 0x99
0x00F6 = 0x9A
0x00F7 = 0x9B
0x00F9 = 0x9D
0x00FA = 0x9C
0x00FB = 0x9E
0x00FC = 0x9F
0x060C = 0xAC
0x061B = 0xBB
0x061F = 0xBF
0x0621 = 0xC1
0x0622 = 0xC2
0x0623 = 0xC3
0x0624 = 0xC4
0x0625 = 0xC5
0x0626 = 0xC6
0x0627 = 0xC7
0x0628 = 0xC8
0x0629 = 0xC9
0x062A = 0xCA
0x062B = 0xCB
0x062C = 0xCC
0x062D = 0xCD
0x062E = 0xCE
0x062F = 0xCF
0x0630 = 0xD0
0x0631 = 0xD1
0x0632 = 0xD2
0x0633 = 0xD3
0x0634 = 0xD4
0x0635 = 0xD5
0x0636 = 0xD6
0x0637 = 0xD7
0x0638 = 0xD8
0x0639 = 0xD9
0x063A = 0xDA
0x0640 = 0xE0
0x0641 = 0xE1
0x0642 = 0xE2
0x0643 = 0xE3
0x0644 = 0xE4
0x0645 = 0xE5
0x0646 = 0xE6
0x0647 = 0xE7
0x0648 = 0xE8
0x0649 = 0xE9
0x064A = 0xEA
0x064B = 0xEB
0x064C = 0xEC
0x064D = 0xED
0x064E = 0xEE
0x064F = 0xEF
0x0650 = 0xF0
0x0651 = 0xF1
0x0652 = 0xF2
0x066A = 0xA5
0x0679 = 0xF4
0x067E = 0xF3
0x0686 = 0xF5
0x0688 = 0xF9
0x0691 = 0xFA
0x0698 = 0xFE
0x06A4 = 0xF7
0x06AF = 0xF8
0x06BA = 0x8B
0x06D2 = 0xFF
0x06D5 = 0xF6
0x06F0 = 0xB0
0x06F1 = 0xB1
0x06F2 = 0xB2
0x06F3 = 0xB3
0x06F4 = 0xB4
0x06F5 = 0xB5
0x06F6 = 0xB6
0x06F7 = 0xB7
0x06F8 = 0xB8
0x06F9 = 0xB9
0x2026 = 0x93
0x274A = 0xC0
END_MAP