057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
142 lines
3.8 KiB
C
142 lines
3.8 KiB
C
/*
|
|
* Copyright (c) 1980, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)nova.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
# include "trek.h"
|
|
|
|
/*
|
|
** CAUSE A NOVA TO OCCUR
|
|
**
|
|
** A nova occurs. It is the result of having a star hit with
|
|
** a photon torpedo. There are several things which may happen.
|
|
** The star may not be affected. It may go nova. It may turn
|
|
** into a black hole. Any (yummy) it may go supernova.
|
|
**
|
|
** Stars that go nova cause stars which surround them to undergo
|
|
** the same probabilistic process. Klingons next to them are
|
|
** destroyed. And if the starship is next to it, it gets zapped.
|
|
** If the zap is too much, it gets destroyed.
|
|
*/
|
|
|
|
nova(x, y)
|
|
int x, y;
|
|
{
|
|
register int i, j;
|
|
register int se;
|
|
|
|
if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
|
|
return;
|
|
if (ranf(100) < 15)
|
|
{
|
|
printf("Spock: Star at %d,%d failed to nova.\n", x, y);
|
|
return;
|
|
}
|
|
if (ranf(100) < 5)
|
|
return (snova(x, y));
|
|
printf("Spock: Star at %d,%d gone nova\n", x, y);
|
|
|
|
if (ranf(4) != 0)
|
|
Sect[x][y] = EMPTY;
|
|
else
|
|
{
|
|
Sect[x][y] = HOLE;
|
|
Quad[Ship.quadx][Ship.quady].holes += 1;
|
|
}
|
|
Quad[Ship.quadx][Ship.quady].stars -= 1;
|
|
Game.kills += 1;
|
|
for (i = x - 1; i <= x + 1; i++)
|
|
{
|
|
if (i < 0 || i >= NSECTS)
|
|
continue;
|
|
for (j = y - 1; j <= y + 1; j++)
|
|
{
|
|
if (j < 0 || j >= NSECTS)
|
|
continue;
|
|
se = Sect[i][j];
|
|
switch (se)
|
|
{
|
|
|
|
case EMPTY:
|
|
case HOLE:
|
|
break;
|
|
|
|
case KLINGON:
|
|
killk(i, j);
|
|
break;
|
|
|
|
case STAR:
|
|
nova(i, j);
|
|
break;
|
|
|
|
case INHABIT:
|
|
kills(i, j, -1);
|
|
break;
|
|
|
|
case BASE:
|
|
killb(i, j);
|
|
Game.killb += 1;
|
|
break;
|
|
|
|
case ENTERPRISE:
|
|
case QUEENE:
|
|
se = 2000;
|
|
if (Ship.shldup)
|
|
if (Ship.shield >= se)
|
|
{
|
|
Ship.shield -= se;
|
|
se = 0;
|
|
}
|
|
else
|
|
{
|
|
se -= Ship.shield;
|
|
Ship.shield = 0;
|
|
}
|
|
Ship.energy -= se;
|
|
if (Ship.energy <= 0)
|
|
lose(L_SUICID);
|
|
break;
|
|
|
|
default:
|
|
printf("Unknown object %c at %d,%d destroyed\n",
|
|
se, i, j);
|
|
Sect[i][j] = EMPTY;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|