057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
359 lines
7.7 KiB
C
359 lines
7.7 KiB
C
/*-
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)support.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include <curses.h>
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#include <string.h>
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#include "deck.h"
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#include "cribbage.h"
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#include "cribcur.h"
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#define NTV 10 /* number scores to test */
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/* score to test reachability of, and order to test them in */
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int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
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/*
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* computer chooses what to play in pegging...
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* only called if no playable card will score points
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*/
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int
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cchose(h, n, s)
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CARD h[];
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int n, s;
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{
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register int i, j, l;
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if (n <= 1)
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return (0);
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if (s < 4) { /* try for good value */
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if ((j = anysumto(h, n, s, 4)) >= 0)
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return (j);
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if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
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return (j);
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}
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if (s > 0 && s < 20) {
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/* try for retaliation to 31 */
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for (i = 1; i <= 10; i++) {
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if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
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if ((l = numofval(h, n, i)) > 0) {
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if (l > 1 || VAL(h[j].rank) != i)
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return (j);
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}
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}
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}
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}
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if (s < 15) {
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/* for retaliation after 15 */
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for (i = 0; i < NTV; i++) {
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if ((j = anysumto(h, n, s, tv[i])) >= 0) {
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if ((l = numofval(h, n, 15 - tv[i])) > 0) {
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if (l > 1 ||
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VAL(h[j].rank) != 15 - tv[i])
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return (j);
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}
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}
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}
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}
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j = -1;
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/* remember: h is sorted */
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for (i = n - 1; i >= 0; --i) {
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l = s + VAL(h[i].rank);
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if (l > 31)
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continue;
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if (l != 5 && l != 10 && l != 21) {
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j = i;
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break;
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}
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}
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if (j >= 0)
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return (j);
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for (i = n - 1; i >= 0; --i) {
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l = s + VAL(h[i].rank);
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if (l > 31)
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continue;
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if (j < 0)
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j = i;
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if (l != 5 && l != 21) {
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j = i;
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break;
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}
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}
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return (j);
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}
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/*
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* plyrhand:
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* Evaluate and score a player hand or crib
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*/
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int
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plyrhand(hand, s)
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CARD hand[];
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char *s;
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{
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static char prompt[BUFSIZ];
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register int i, j;
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register BOOLEAN win;
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prhand(hand, CINHAND, Playwin, FALSE);
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(void) sprintf(prompt, "Your %s scores ", s);
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i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
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if ((j = number(0, 29, prompt)) == 19)
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j = 0;
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if (i != j) {
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if (i < j) {
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win = chkscr(&pscore, i);
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msg("It's really only %d points; I get %d", i, 2);
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if (!win)
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win = chkscr(&cscore, 2);
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} else {
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win = chkscr(&pscore, j);
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msg("You should have taken %d, not %d!", i, j);
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}
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if (explain)
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msg("Explanation: %s", expl);
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do_wait();
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} else
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win = chkscr(&pscore, i);
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return (win);
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}
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/*
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* comphand:
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* Handle scoring and displaying the computers hand
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*/
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int
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comphand(h, s)
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CARD h[];
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char *s;
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{
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register int j;
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j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
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prhand(h, CINHAND, Compwin, FALSE);
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msg("My %s scores %d", s, (j == 0 ? 19 : j));
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return (chkscr(&cscore, j));
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}
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/*
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* chkscr:
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* Add inc to scr and test for > glimit, printing on the scoring
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* board while we're at it.
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*/
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int Lastscore[2] = {-1, -1};
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int
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chkscr(scr, inc)
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int *scr, inc;
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{
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BOOLEAN myturn;
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myturn = (scr == &cscore);
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if (inc != 0) {
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prpeg(Lastscore[myturn], '.', myturn);
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Lastscore[myturn] = *scr;
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*scr += inc;
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prpeg(*scr, PEG, myturn);
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refresh();
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}
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return (*scr >= glimit);
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}
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/*
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* prpeg:
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* Put out the peg character on the score board and put the
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* score up on the board.
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*/
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void
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prpeg(score, peg, myturn)
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register int score;
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int peg;
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BOOLEAN myturn;
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{
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register int y, x;
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if (!myturn)
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y = SCORE_Y + 2;
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else
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y = SCORE_Y + 5;
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if (score <= 0 || score >= glimit) {
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if (peg == '.')
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peg = ' ';
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if (score == 0)
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x = SCORE_X + 2;
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else {
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x = SCORE_X + 2;
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y++;
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}
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} else {
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x = (score - 1) % 30;
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if (score > 90 || (score > 30 && score <= 60)) {
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y++;
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x = 29 - x;
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}
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x += x / 5;
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x += SCORE_X + 3;
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}
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mvaddch(y, x, peg);
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mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
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}
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/*
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* cdiscard -- the computer figures out what is the best discard for
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* the crib and puts the best two cards at the end
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*/
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void
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cdiscard(mycrib)
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BOOLEAN mycrib;
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{
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CARD d[CARDS], h[FULLHAND], cb[2];
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register int i, j, k;
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int nc, ns;
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long sums[15];
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static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
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static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
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makedeck(d);
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nc = CARDS;
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for (i = 0; i < knownum; i++) { /* get all other cards */
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cremove(known[i], d, nc--);
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}
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for (i = 0; i < 15; i++)
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sums[i] = 0L;
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ns = 0;
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for (i = 0; i < (FULLHAND - 1); i++) {
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cb[0] = chand[i];
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for (j = i + 1; j < FULLHAND; j++) {
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cb[1] = chand[j];
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for (k = 0; k < FULLHAND; k++)
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h[k] = chand[k];
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cremove(chand[i], h, FULLHAND);
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cremove(chand[j], h, FULLHAND - 1);
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for (k = 0; k < nc; k++) {
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sums[ns] +=
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scorehand(h, d[k], CINHAND, TRUE, FALSE);
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if (mycrib)
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sums[ns] += adjust(cb, d[k]);
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else
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sums[ns] -= adjust(cb, d[k]);
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}
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++ns;
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}
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}
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j = 0;
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for (i = 1; i < 15; i++)
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if (sums[i] > sums[j])
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j = i;
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for (k = 0; k < FULLHAND; k++)
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h[k] = chand[k];
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cremove(h[undo1[j]], chand, FULLHAND);
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cremove(h[undo2[j]], chand, FULLHAND - 1);
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chand[4] = h[undo1[j]];
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chand[5] = h[undo2[j]];
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}
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/*
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* returns true if some card in hand can be played without exceeding 31
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*/
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int
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anymove(hand, n, sum)
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CARD hand[];
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int n, sum;
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{
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register int i, j;
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if (n < 1)
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return (FALSE);
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j = hand[0].rank;
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for (i = 1; i < n; i++) {
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if (hand[i].rank < j)
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j = hand[i].rank;
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}
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return (sum + VAL(j) <= 31);
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}
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/*
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* anysumto returns the index (0 <= i < n) of the card in hand that brings
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* the s up to t, or -1 if there is none
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*/
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int
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anysumto(hand, n, s, t)
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CARD hand[];
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int n, s, t;
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{
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register int i;
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for (i = 0; i < n; i++) {
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if (s + VAL(hand[i].rank) == t)
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return (i);
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}
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return (-1);
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}
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/*
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* return the number of cards in h having the given rank value
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*/
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int
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numofval(h, n, v)
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CARD h[];
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int n, v;
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{
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register int i, j;
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j = 0;
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for (i = 0; i < n; i++) {
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if (VAL(h[i].rank) == v)
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++j;
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}
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return (j);
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}
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/*
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* makeknown remembers all n cards in h for future recall
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*/
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void
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makeknown(h, n)
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CARD h[];
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int n;
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{
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register int i;
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for (i = 0; i < n; i++)
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known[knownum++] = h[i];
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}
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