057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* def.flag.h - version 1.0.3 */
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struct flag {
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unsigned ident; /* social security number for each monster */
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unsigned debug:1; /* in debugging mode */
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#define wizard flags.debug
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unsigned toplin:2; /* a top line (message) has been printed */
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/* 0: top line empty; 2: no --More-- reqd. */
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unsigned cbreak:1; /* in cbreak mode, rogue format */
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unsigned standout:1; /* use standout for --More-- */
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unsigned nonull:1; /* avoid sending nulls to the terminal */
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unsigned time:1; /* display elapsed 'time' */
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unsigned nonews:1; /* suppress news printing */
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unsigned notombstone:1;
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unsigned end_top, end_around; /* describe desired score list */
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unsigned end_own:1; /* idem (list all own scores) */
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unsigned no_rest_on_space:1; /* spaces are ignored */
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unsigned beginner:1;
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unsigned female:1;
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unsigned invlet_constant:1; /* let objects keep their
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inventory symbol */
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unsigned move:1;
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unsigned mv:1;
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unsigned run:3; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
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/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
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unsigned nopick:1; /* do not pickup objects */
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unsigned echo:1; /* 1 to echo characters */
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unsigned botl:1; /* partially redo status line */
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unsigned botlx:1; /* print an entirely new bottom line */
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unsigned nscrinh:1; /* inhibit nscr() in pline(); */
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unsigned made_amulet:1;
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unsigned no_of_wizards:2;/* 0, 1 or 2 (wizard and his shadow) */
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/* reset from 2 to 1, but never to 0 */
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unsigned moonphase:3;
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#define NEW_MOON 0
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#define FULL_MOON 4
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};
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extern struct flag flags;
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