057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* def.rm.h - version 1.0.2 */
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/* Level location types */
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#define HWALL 1
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#define VWALL 2
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#define SDOOR 3
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#define SCORR 4
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#define LDOOR 5
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#define POOL 6 /* not yet fully implemented */
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/* this should in fact be a bit like lit */
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#define DOOR 7
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#define CORR 8
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#define ROOM 9
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#define STAIRS 10
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/*
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* Avoid using the level types in inequalities:
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* these types are subject to change.
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* Instead, use one of the macros below.
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*/
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#define IS_WALL(typ) ((typ) <= VWALL)
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#define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
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#define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
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#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
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#define ZAP_POS(typ) ((typ) > DOOR)
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/*
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* A few of the associated symbols are not hardwired.
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*/
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#ifdef QUEST
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#define CORR_SYM ':'
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#else
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#define CORR_SYM '#'
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#endif QUEST
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#define POOL_SYM '}'
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#define ERRCHAR '{'
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/*
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* The structure describing a coordinate position.
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* Before adding fields, remember that this will significantly affect
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* the size of temporary files and save files.
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*/
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struct rm {
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char scrsym;
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unsigned typ:5;
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unsigned new:1;
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unsigned seen:1;
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unsigned lit:1;
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};
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extern struct rm levl[COLNO][ROWNO];
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