057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
66 lines
1.3 KiB
C
66 lines
1.3 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.worn.c - version 1.0.2 */
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#include "hack.h"
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struct worn {
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long w_mask;
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struct obj **w_obj;
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} worn[] = {
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{ W_ARM, &uarm },
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{ W_ARM2, &uarm2 },
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{ W_ARMH, &uarmh },
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{ W_ARMS, &uarms },
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{ W_ARMG, &uarmg },
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{ W_RINGL, &uleft },
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{ W_RINGR, &uright },
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{ W_WEP, &uwep },
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{ W_BALL, &uball },
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{ W_CHAIN, &uchain },
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{ 0, 0 }
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};
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setworn(obj, mask)
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register struct obj *obj;
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long mask;
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{
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register struct worn *wp;
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register struct obj *oobj;
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for(wp = worn; wp->w_mask; wp++) if(wp->w_mask & mask) {
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oobj = *(wp->w_obj);
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if(oobj && !(oobj->owornmask & wp->w_mask))
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impossible("Setworn: mask = %ld.", wp->w_mask);
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if(oobj) oobj->owornmask &= ~wp->w_mask;
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if(obj && oobj && wp->w_mask == W_ARM){
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if(uarm2) {
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impossible("Setworn: uarm2 set?");
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} else
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setworn(uarm, W_ARM2);
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}
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*(wp->w_obj) = obj;
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if(obj) obj->owornmask |= wp->w_mask;
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}
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if(uarm2 && !uarm) {
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uarm = uarm2;
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uarm2 = 0;
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uarm->owornmask ^= (W_ARM | W_ARM2);
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}
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}
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/* called e.g. when obj is destroyed */
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setnotworn(obj) register struct obj *obj; {
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register struct worn *wp;
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for(wp = worn; wp->w_mask; wp++)
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if(obj == *(wp->w_obj)) {
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*(wp->w_obj) = 0;
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obj->owornmask &= ~wp->w_mask;
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}
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if(uarm2 && !uarm) {
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uarm = uarm2;
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uarm2 = 0;
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uarm->owornmask ^= (W_ARM | W_ARM2);
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}
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}
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