393 lines
10 KiB
C
393 lines
10 KiB
C
/*******************************************************************************
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*
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* Module Name: utstate - state object support procedures
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*
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******************************************************************************/
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/*
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* Copyright (C) 2000 - 2014, Intel Corp.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions, and the following disclaimer,
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* without modification.
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* 2. Redistributions in binary form must reproduce at minimum a disclaimer
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* substantially similar to the "NO WARRANTY" disclaimer below
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* ("Disclaimer") and any redistribution must be conditioned upon
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* including a substantially similar Disclaimer requirement for further
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* binary redistribution.
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* 3. Neither the names of the above-listed copyright holders nor the names
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* of any contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* Alternatively, this software may be distributed under the terms of the
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* GNU General Public License ("GPL") version 2 as published by the Free
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* Software Foundation.
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*
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* NO WARRANTY
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*/
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#define __UTSTATE_C__
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#include "acpi.h"
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#include "accommon.h"
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#define _COMPONENT ACPI_UTILITIES
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ACPI_MODULE_NAME ("utstate")
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreatePkgStateAndPush
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*
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* PARAMETERS: Object - Object to be added to the new state
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* Action - Increment/Decrement
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* StateList - List the state will be added to
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*
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* RETURN: Status
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*
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* DESCRIPTION: Create a new state and push it
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiUtCreatePkgStateAndPush (
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void *InternalObject,
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void *ExternalObject,
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UINT16 Index,
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ACPI_GENERIC_STATE **StateList)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
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if (!State)
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{
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return (AE_NO_MEMORY);
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}
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AcpiUtPushGenericState (StateList, State);
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtPushGenericState
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*
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* PARAMETERS: ListHead - Head of the state stack
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* State - State object to push
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*
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* RETURN: None
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*
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* DESCRIPTION: Push a state object onto a state stack
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*
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******************************************************************************/
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void
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AcpiUtPushGenericState (
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ACPI_GENERIC_STATE **ListHead,
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ACPI_GENERIC_STATE *State)
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{
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ACPI_FUNCTION_ENTRY ();
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/* Push the state object onto the front of the list (stack) */
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State->Common.Next = *ListHead;
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*ListHead = State;
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return;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtPopGenericState
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*
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* PARAMETERS: ListHead - Head of the state stack
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*
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* RETURN: The popped state object
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*
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* DESCRIPTION: Pop a state object from a state stack
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtPopGenericState (
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ACPI_GENERIC_STATE **ListHead)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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/* Remove the state object at the head of the list (stack) */
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State = *ListHead;
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if (State)
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{
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/* Update the list head */
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*ListHead = State->Common.Next;
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}
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return (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateGenericState
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*
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* PARAMETERS: None
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*
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* RETURN: The new state object. NULL on failure.
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*
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* DESCRIPTION: Create a generic state object. Attempt to obtain one from
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* the global state cache; If none available, create a new one.
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreateGenericState (
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void)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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State = AcpiOsAcquireObject (AcpiGbl_StateCache);
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if (State)
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{
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/* Initialize */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
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}
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return (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateThreadState
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*
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* PARAMETERS: None
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*
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* RETURN: New Thread State. NULL on failure
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*
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* DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
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* to track per-thread info during method execution
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*
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******************************************************************************/
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ACPI_THREAD_STATE *
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AcpiUtCreateThreadState (
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void)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return (NULL);
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}
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/* Init fields specific to the update struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
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State->Thread.ThreadId = AcpiOsGetThreadId ();
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/* Check for invalid thread ID - zero is very bad, it will break things */
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if (!State->Thread.ThreadId)
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{
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ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
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State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
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}
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return ((ACPI_THREAD_STATE *) State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateUpdateState
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*
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* PARAMETERS: Object - Initial Object to be installed in the state
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* Action - Update action to be performed
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*
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* RETURN: New state object, null on failure
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*
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* DESCRIPTION: Create an "Update State" - a flavor of the generic state used
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* to update reference counts and delete complex objects such
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* as packages.
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreateUpdateState (
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ACPI_OPERAND_OBJECT *Object,
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UINT16 Action)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return (NULL);
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}
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/* Init fields specific to the update struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
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State->Update.Object = Object;
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State->Update.Value = Action;
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return (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreatePkgState
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*
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* PARAMETERS: Object - Initial Object to be installed in the state
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* Action - Update action to be performed
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*
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* RETURN: New state object, null on failure
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*
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* DESCRIPTION: Create a "Package State"
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreatePkgState (
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void *InternalObject,
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void *ExternalObject,
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UINT16 Index)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return (NULL);
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}
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/* Init fields specific to the update struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
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State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
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State->Pkg.DestObject = ExternalObject;
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State->Pkg.Index= Index;
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State->Pkg.NumPackages = 1;
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return (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtCreateControlState
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*
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* PARAMETERS: None
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*
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* RETURN: New state object, null on failure
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*
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* DESCRIPTION: Create a "Control State" - a flavor of the generic state used
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* to support nested IF/WHILE constructs in the AML.
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*
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******************************************************************************/
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ACPI_GENERIC_STATE *
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AcpiUtCreateControlState (
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void)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_ENTRY ();
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/* Create the generic state object */
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return (NULL);
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}
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/* Init fields specific to the control struct */
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
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State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
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return (State);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiUtDeleteGenericState
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*
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* PARAMETERS: State - The state object to be deleted
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*
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* RETURN: None
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*
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* DESCRIPTION: Release a state object to the state cache. NULL state objects
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* are ignored.
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*
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******************************************************************************/
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void
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AcpiUtDeleteGenericState (
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ACPI_GENERIC_STATE *State)
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{
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ACPI_FUNCTION_ENTRY ();
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/* Ignore null state */
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if (State)
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{
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(void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
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}
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return;
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}
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