freebsd-dev/sys/powerpc/ps3/ps3_syscons.c
Nathan Whitehorn 263b790117 Support infrastructure for X11 on PS3.
Submitted by:	geoffrey dot levand at mail dot ru
MFC after:	1 week
2011-12-18 16:53:21 +00:00

773 lines
18 KiB
C

/*-
* Copyright (c) 2003 Peter Grehan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/module.h>
#include <sys/bus.h>
#include <sys/kernel.h>
#include <sys/sysctl.h>
#include <sys/limits.h>
#include <sys/conf.h>
#include <sys/cons.h>
#include <sys/proc.h>
#include <sys/fcntl.h>
#include <sys/malloc.h>
#include <sys/fbio.h>
#include <sys/consio.h>
#include <vm/vm.h>
#include <vm/pmap.h>
#include <machine/bus.h>
#include <machine/sc_machdep.h>
#include <machine/platform.h>
#include <machine/pmap.h>
#include <sys/rman.h>
#include <dev/fb/fbreg.h>
#include <dev/syscons/syscons.h>
#include "ps3-hvcall.h"
#define PS3FB_SIZE (4*1024*1024)
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102
extern u_char dflt_font_16[];
extern u_char dflt_font_14[];
extern u_char dflt_font_8[];
static int ps3fb_configure(int flags);
void ps3fb_remap(void);
static vi_probe_t ps3fb_probe;
static vi_init_t ps3fb_init;
static vi_get_info_t ps3fb_get_info;
static vi_query_mode_t ps3fb_query_mode;
static vi_set_mode_t ps3fb_set_mode;
static vi_save_font_t ps3fb_save_font;
static vi_load_font_t ps3fb_load_font;
static vi_show_font_t ps3fb_show_font;
static vi_save_palette_t ps3fb_save_palette;
static vi_load_palette_t ps3fb_load_palette;
static vi_set_border_t ps3fb_set_border;
static vi_save_state_t ps3fb_save_state;
static vi_load_state_t ps3fb_load_state;
static vi_set_win_org_t ps3fb_set_win_org;
static vi_read_hw_cursor_t ps3fb_read_hw_cursor;
static vi_set_hw_cursor_t ps3fb_set_hw_cursor;
static vi_set_hw_cursor_shape_t ps3fb_set_hw_cursor_shape;
static vi_blank_display_t ps3fb_blank_display;
static vi_mmap_t ps3fb_mmap;
static vi_ioctl_t ps3fb_ioctl;
static vi_clear_t ps3fb_clear;
static vi_fill_rect_t ps3fb_fill_rect;
static vi_bitblt_t ps3fb_bitblt;
static vi_diag_t ps3fb_diag;
static vi_save_cursor_palette_t ps3fb_save_cursor_palette;
static vi_load_cursor_palette_t ps3fb_load_cursor_palette;
static vi_copy_t ps3fb_copy;
static vi_putp_t ps3fb_putp;
static vi_putc_t ps3fb_putc;
static vi_puts_t ps3fb_puts;
static vi_putm_t ps3fb_putm;
struct ps3fb_softc {
video_adapter_t sc_va;
struct cdev *sc_si;
int sc_console;
intptr_t sc_addr;
int sc_height;
int sc_width;
int sc_stride;
int sc_ncol;
int sc_nrow;
int sc_xmargin;
int sc_ymargin;
u_char *sc_font;
int sc_font_height;
uint64_t sc_fbhandle;
uint64_t sc_fbcontext;
uint64_t sc_dma_control;
uint64_t sc_driver_info;
uint64_t sc_reports;
uint64_t sc_reports_size;
};
static video_switch_t ps3fbvidsw = {
.probe = ps3fb_probe,
.init = ps3fb_init,
.get_info = ps3fb_get_info,
.query_mode = ps3fb_query_mode,
.set_mode = ps3fb_set_mode,
.save_font = ps3fb_save_font,
.load_font = ps3fb_load_font,
.show_font = ps3fb_show_font,
.save_palette = ps3fb_save_palette,
.load_palette = ps3fb_load_palette,
.set_border = ps3fb_set_border,
.save_state = ps3fb_save_state,
.load_state = ps3fb_load_state,
.set_win_org = ps3fb_set_win_org,
.read_hw_cursor = ps3fb_read_hw_cursor,
.set_hw_cursor = ps3fb_set_hw_cursor,
.set_hw_cursor_shape = ps3fb_set_hw_cursor_shape,
.blank_display = ps3fb_blank_display,
.mmap = ps3fb_mmap,
.ioctl = ps3fb_ioctl,
.clear = ps3fb_clear,
.fill_rect = ps3fb_fill_rect,
.bitblt = ps3fb_bitblt,
.diag = ps3fb_diag,
.save_cursor_palette = ps3fb_save_cursor_palette,
.load_cursor_palette = ps3fb_load_cursor_palette,
.copy = ps3fb_copy,
.putp = ps3fb_putp,
.putc = ps3fb_putc,
.puts = ps3fb_puts,
.putm = ps3fb_putm,
};
VIDEO_DRIVER(ps3fb, ps3fbvidsw, ps3fb_configure);
extern sc_rndr_sw_t txtrndrsw;
RENDERER(ps3fb, 0, txtrndrsw, gfb_set);
RENDERER_MODULE(ps3fb, gfb_set);
/*
* Define the iso6429-1983 colormap
*/
static struct {
uint8_t red;
uint8_t green;
uint8_t blue;
} ps3fb_cmap[16] = { /* # R G B Color */
/* - - - - ----- */
{ 0x00, 0x00, 0x00 }, /* 0 0 0 0 Black */
{ 0x00, 0x00, 0xaa }, /* 1 0 0 2/3 Blue */
{ 0x00, 0xaa, 0x00 }, /* 2 0 2/3 0 Green */
{ 0x00, 0xaa, 0xaa }, /* 3 0 2/3 2/3 Cyan */
{ 0xaa, 0x00, 0x00 }, /* 4 2/3 0 0 Red */
{ 0xaa, 0x00, 0xaa }, /* 5 2/3 0 2/3 Magenta */
{ 0xaa, 0x55, 0x00 }, /* 6 2/3 1/3 0 Brown */
{ 0xaa, 0xaa, 0xaa }, /* 7 2/3 2/3 2/3 White */
{ 0x55, 0x55, 0x55 }, /* 8 1/3 1/3 1/3 Gray */
{ 0x55, 0x55, 0xff }, /* 9 1/3 1/3 1 Bright Blue */
{ 0x55, 0xff, 0x55 }, /* 10 1/3 1 1/3 Bright Green */
{ 0x55, 0xff, 0xff }, /* 11 1/3 1 1 Bright Cyan */
{ 0xff, 0x55, 0x55 }, /* 12 1 1/3 1/3 Bright Red */
{ 0xff, 0x55, 0xff }, /* 13 1 1/3 1 Bright Magenta */
{ 0xff, 0xff, 0x80 }, /* 14 1 1 1/3 Bright Yellow */
{ 0xff, 0xff, 0xff } /* 15 1 1 1 Bright White */
};
#define TODO printf("%s: unimplemented\n", __func__)
static u_int16_t ps3fb_static_window[ROW*COL];
static struct ps3fb_softc ps3fb_softc;
static __inline int
ps3fb_background(uint8_t attr)
{
return (attr >> 4);
}
static __inline int
ps3fb_foreground(uint8_t attr)
{
return (attr & 0x0f);
}
static u_int
ps3fb_pix32(int attr)
{
u_int retval;
retval = (ps3fb_cmap[attr].red << 16) |
(ps3fb_cmap[attr].green << 8) |
ps3fb_cmap[attr].blue;
return (retval);
}
static int
ps3fb_configure(int flags)
{
struct ps3fb_softc *sc;
int disable;
char compatible[64];
#if 0
phandle_t root;
#endif
static int done = 0;
disable = 0;
TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
if (disable != 0)
return (0);
if (done != 0)
return (0);
done = 1;
sc = &ps3fb_softc;
#if 0
root = OF_finddevice("/");
if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
return (0);
if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
return (0);
#else
TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
if (strcmp(compatible, "ps3") != 0)
return (0);
#endif
sc->sc_console = 1;
/* XXX: get from HV repository */
sc->sc_height = 480;
sc->sc_width = 720;
sc->sc_stride = sc->sc_width*4;
/*
* The loader puts the FB at 0x10000000, so use that for now.
*/
sc->sc_addr = 0x10000000;
ps3fb_init(0, &sc->sc_va, 0);
return (0);
}
void
ps3fb_remap(void)
{
struct ps3fb_softc *sc;
vm_offset_t va, fb_paddr;
sc = &ps3fb_softc;
lv1_gpu_close();
lv1_gpu_open(0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
0,0,0,0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
0,0,1,0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr);
lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext, &sc->sc_dma_control,
&sc->sc_driver_info, &sc->sc_reports, &sc->sc_reports_size);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE)
pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
VM_MEMATTR_WRITE_COMBINING);
}
static int
ps3fb_probe(int unit, video_adapter_t **adp, void *arg, int flags)
{
TODO;
return (0);
}
static int
ps3fb_init(int unit, video_adapter_t *adp, int flags)
{
struct ps3fb_softc *sc;
video_info_t *vi;
int cxborder, cyborder;
int font_height;
sc = (struct ps3fb_softc *)adp;
vi = &adp->va_info;
vid_init_struct(adp, "ps3fb", -1, unit);
/* The default font size can be overridden by loader */
font_height = 16;
TUNABLE_INT_FETCH("hw.syscons.fsize", &font_height);
if (font_height == 8) {
sc->sc_font = dflt_font_8;
sc->sc_font_height = 8;
} else if (font_height == 14) {
sc->sc_font = dflt_font_14;
sc->sc_font_height = 14;
} else {
/* default is 8x16 */
sc->sc_font = dflt_font_16;
sc->sc_font_height = 16;
}
/* The user can set a border in chars - default is 1 char width */
cxborder = 8;
cyborder = 2;
TUNABLE_INT_FETCH("hw.syscons.xborder", &cxborder);
TUNABLE_INT_FETCH("hw.syscons.yborder", &cyborder);
vi->vi_cheight = sc->sc_font_height;
vi->vi_width = sc->sc_width/8 - 2*cxborder;
vi->vi_height = sc->sc_height/sc->sc_font_height - 2*cyborder;
vi->vi_cwidth = 8;
/*
* Clamp width/height to syscons maximums
*/
if (vi->vi_width > COL)
vi->vi_width = COL;
if (vi->vi_height > ROW)
vi->vi_height = ROW;
sc->sc_xmargin = (sc->sc_width - (vi->vi_width * vi->vi_cwidth)) / 2;
sc->sc_ymargin = (sc->sc_height - (vi->vi_height * vi->vi_cheight))/2;
/*
* Avoid huge amounts of conditional code in syscons by
* defining a dummy h/w text display buffer.
*/
adp->va_window = (vm_offset_t) ps3fb_static_window;
/*
* Enable future font-loading and flag color support, as well as
* adding V_ADP_MODECHANGE so that we ps3fb_set_mode() gets called
* when the X server shuts down. This enables us to get the console
* back when X disappears.
*/
adp->va_flags |= V_ADP_FONT | V_ADP_COLOR | V_ADP_MODECHANGE;
ps3fb_set_mode(&sc->sc_va, 0);
vid_register(&sc->sc_va);
return (0);
}
static int
ps3fb_get_info(video_adapter_t *adp, int mode, video_info_t *info)
{
bcopy(&adp->va_info, info, sizeof(*info));
return (0);
}
static int
ps3fb_query_mode(video_adapter_t *adp, video_info_t *info)
{
TODO;
return (0);
}
static int
ps3fb_set_mode(video_adapter_t *adp, int mode)
{
struct ps3fb_softc *sc;
sc = (struct ps3fb_softc *)adp;
/* XXX: no real mode setting at the moment */
ps3fb_blank_display(&sc->sc_va, V_DISPLAY_ON);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
return (0);
}
static int
ps3fb_save_font(video_adapter_t *adp, int page, int size, int width,
u_char *data, int c, int count)
{
TODO;
return (0);
}
static int
ps3fb_load_font(video_adapter_t *adp, int page, int size, int width,
u_char *data, int c, int count)
{
struct ps3fb_softc *sc;
sc = (struct ps3fb_softc *)adp;
/*
* syscons code has already determined that current width/height
* are unchanged for this new font
*/
sc->sc_font = data;
return (0);
}
static int
ps3fb_show_font(video_adapter_t *adp, int page)
{
return (0);
}
static int
ps3fb_save_palette(video_adapter_t *adp, u_char *palette)
{
/* TODO; */
return (0);
}
static int
ps3fb_load_palette(video_adapter_t *adp, u_char *palette)
{
/* TODO; */
return (0);
}
static int
ps3fb_set_border(video_adapter_t *adp, int border)
{
/* XXX Be lazy for now and blank entire screen */
return (ps3fb_blank_display(adp, border));
}
static int
ps3fb_save_state(video_adapter_t *adp, void *p, size_t size)
{
TODO;
return (0);
}
static int
ps3fb_load_state(video_adapter_t *adp, void *p)
{
TODO;
return (0);
}
static int
ps3fb_set_win_org(video_adapter_t *adp, off_t offset)
{
TODO;
return (0);
}
static int
ps3fb_read_hw_cursor(video_adapter_t *adp, int *col, int *row)
{
*col = 0;
*row = 0;
return (0);
}
static int
ps3fb_set_hw_cursor(video_adapter_t *adp, int col, int row)
{
return (0);
}
static int
ps3fb_set_hw_cursor_shape(video_adapter_t *adp, int base, int height,
int celsize, int blink)
{
return (0);
}
static int
ps3fb_blank_display(video_adapter_t *adp, int mode)
{
struct ps3fb_softc *sc;
int i;
uint32_t *addr;
sc = (struct ps3fb_softc *)adp;
addr = (uint32_t *) sc->sc_addr;
for (i = 0; i < (sc->sc_stride/4)*sc->sc_height; i++)
*(addr + i) = ps3fb_pix32(ps3fb_background(SC_NORM_ATTR));
return (0);
}
static int
ps3fb_mmap(video_adapter_t *adp, vm_ooffset_t offset, vm_paddr_t *paddr,
int prot, vm_memattr_t *memattr)
{
struct ps3fb_softc *sc;
sc = (struct ps3fb_softc *)adp;
/*
* This might be a legacy VGA mem request: if so, just point it at the
* framebuffer, since it shouldn't be touched
*/
if (offset < sc->sc_stride*sc->sc_height) {
*paddr = sc->sc_addr + offset;
return (0);
}
return (EINVAL);
}
static int
ps3fb_ioctl(video_adapter_t *adp, u_long cmd, caddr_t data)
{
return (0);
}
static int
ps3fb_clear(video_adapter_t *adp)
{
TODO;
return (0);
}
static int
ps3fb_fill_rect(video_adapter_t *adp, int val, int x, int y, int cx, int cy)
{
TODO;
return (0);
}
static int
ps3fb_bitblt(video_adapter_t *adp, ...)
{
TODO;
return (0);
}
static int
ps3fb_diag(video_adapter_t *adp, int level)
{
TODO;
return (0);
}
static int
ps3fb_save_cursor_palette(video_adapter_t *adp, u_char *palette)
{
TODO;
return (0);
}
static int
ps3fb_load_cursor_palette(video_adapter_t *adp, u_char *palette)
{
TODO;
return (0);
}
static int
ps3fb_copy(video_adapter_t *adp, vm_offset_t src, vm_offset_t dst, int n)
{
TODO;
return (0);
}
static int
ps3fb_putp(video_adapter_t *adp, vm_offset_t off, uint32_t p, uint32_t a,
int size, int bpp, int bit_ltor, int byte_ltor)
{
TODO;
return (0);
}
static int
ps3fb_putc(video_adapter_t *adp, vm_offset_t off, uint8_t c, uint8_t a)
{
struct ps3fb_softc *sc;
int row;
int col;
int i, j, k;
uint32_t *addr;
u_char *p;
sc = (struct ps3fb_softc *)adp;
row = (off / adp->va_info.vi_width) * adp->va_info.vi_cheight;
col = (off % adp->va_info.vi_width) * adp->va_info.vi_cwidth;
p = sc->sc_font + c*sc->sc_font_height;
addr = (uint32_t *)sc->sc_addr
+ (row + sc->sc_ymargin)*(sc->sc_stride/4)
+ col + sc->sc_xmargin;
for (i = 0; i < sc->sc_font_height; i++) {
for (j = 0, k = 7; j < 8; j++, k--) {
if ((p[i] & (1 << k)) == 0)
*(addr + j) = ps3fb_pix32(ps3fb_background(a));
else
*(addr + j) = ps3fb_pix32(ps3fb_foreground(a));
}
addr += (sc->sc_stride/4);
}
return (0);
}
static int
ps3fb_puts(video_adapter_t *adp, vm_offset_t off, u_int16_t *s, int len)
{
int i;
for (i = 0; i < len; i++) {
ps3fb_putc(adp, off + i, s[i] & 0xff, (s[i] & 0xff00) >> 8);
}
return (0);
}
static int
ps3fb_putm(video_adapter_t *adp, int x, int y, uint8_t *pixel_image,
uint32_t pixel_mask, int size, int width)
{
struct ps3fb_softc *sc;
int i, j, k;
uint32_t fg, bg;
uint32_t *addr;
sc = (struct ps3fb_softc *)adp;
addr = (uint32_t *)sc->sc_addr
+ (y + sc->sc_ymargin)*(sc->sc_stride/4)
+ x + sc->sc_xmargin;
fg = ps3fb_pix32(ps3fb_foreground(SC_NORM_ATTR));
bg = ps3fb_pix32(ps3fb_background(SC_NORM_ATTR));
for (i = 0; i < size && i+y < sc->sc_height - 2*sc->sc_ymargin; i++) {
for (j = 0, k = width; j < 8; j++, k--) {
if (x + j >= sc->sc_width - 2*sc->sc_xmargin)
continue;
if (pixel_image[i] & (1 << k))
*(addr + j) = (*(addr + j) == fg) ? bg : fg;
}
addr += (sc->sc_stride/4);
}
return (0);
}
/*
* Define the syscons nexus device attachment
*/
static void
ps3fb_scidentify(driver_t *driver, device_t parent)
{
device_t child;
/*
* Add with a priority guaranteed to make it last on
* the device list
*/
if (strcmp(installed_platform(), "ps3") == 0)
child = BUS_ADD_CHILD(parent, INT_MAX, SC_DRIVER_NAME, 0);
}
static int
ps3fb_scprobe(device_t dev)
{
int error;
if (strcmp(installed_platform(), "ps3") != 0)
return (ENXIO);
device_set_desc(dev, "System console");
error = sc_probe_unit(device_get_unit(dev),
device_get_flags(dev) | SC_AUTODETECT_KBD);
if (error != 0)
return (error);
/* This is a fake device, so make sure we added it ourselves */
return (BUS_PROBE_NOWILDCARD);
}
static int
ps3fb_scattach(device_t dev)
{
return (sc_attach_unit(device_get_unit(dev),
device_get_flags(dev) | SC_AUTODETECT_KBD));
}
static device_method_t ps3fb_sc_methods[] = {
DEVMETHOD(device_identify, ps3fb_scidentify),
DEVMETHOD(device_probe, ps3fb_scprobe),
DEVMETHOD(device_attach, ps3fb_scattach),
{ 0, 0 }
};
static driver_t ps3fb_sc_driver = {
SC_DRIVER_NAME,
ps3fb_sc_methods,
sizeof(sc_softc_t),
};
static devclass_t sc_devclass;
DRIVER_MODULE(sc, nexus, ps3fb_sc_driver, sc_devclass, 0, 0);
/*
* Define a stub keyboard driver in case one hasn't been
* compiled into the kernel
*/
#include <sys/kbio.h>
#include <dev/kbd/kbdreg.h>
static int dummy_kbd_configure(int flags);
keyboard_switch_t ps3dummysw;
static int
dummy_kbd_configure(int flags)
{
return (0);
}
KEYBOARD_DRIVER(ps3dummy, ps3dummysw, dummy_kbd_configure);