freebsd-dev/games/random/randomize_fd.h
Sean Chittenden 3f4b504568 flexlint rears its head as well as some style(9) fixes[1]. Fixed a
few bugs for a few corner cases and correctly handle the case where
read(2) is read()'ing from a non-file descriptor and could get fewer
bytes back than the buffer, but it isn't EOF[2].  random(6) extensively
tested and believed to be bug free (save performance for large files).

Submitted by:	mkm [1], tjr[2]
2003-02-15 10:26:10 +00:00

46 lines
1.7 KiB
C

/*
* Copyright (C) 2003 Sean Chittenden <seanc@FreeBSD.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE PROJECT AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE PROJECT OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef __RANDOMIZE_FD__
#define __RANDOMIZE_FD__
#define RANDOM_TYPE_UNSET 0
#define RANDOM_TYPE_LINES 1
#define RANDOM_TYPE_WORDS 2
/* The multiple instance single integer key */
struct rand_node {
u_char *cp;
u_int len;
struct rand_node *next;
};
int randomize_fd(int fd, int type, int unique, double denom);
#endif