91bc56ed82
preserve our customizations, where necessary.
425 lines
14 KiB
C++
425 lines
14 KiB
C++
//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a hash set that can be used to remove duplication of
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// nodes in a graph.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/Hashing.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/Host.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include <cstring>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeIDRef Implementation
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
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/// used to lookup the node in the FoldingSetImpl.
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unsigned FoldingSetNodeIDRef::ComputeHash() const {
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return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
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}
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bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
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if (Size != RHS.Size) return false;
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return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
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}
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/// Used to compare the "ordering" of two nodes as defined by the
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/// profiled bits and their ordering defined by memcmp().
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bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS) const {
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if (Size != RHS.Size)
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return Size < RHS.Size;
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return memcmp(Data, RHS.Data, Size*sizeof(*Data)) < 0;
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeID Implementation
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/// Add* - Add various data types to Bit data.
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///
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void FoldingSetNodeID::AddPointer(const void *Ptr) {
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// Note: this adds pointers to the hash using sizes and endianness that
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// depend on the host. It doesn't matter however, because hashing on
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// pointer values in inherently unstable. Nothing should depend on the
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// ordering of nodes in the folding set.
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Bits.append(reinterpret_cast<unsigned *>(&Ptr),
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reinterpret_cast<unsigned *>(&Ptr+1));
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}
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void FoldingSetNodeID::AddInteger(signed I) {
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Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(unsigned I) {
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Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(long I) {
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AddInteger((unsigned long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long I) {
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if (sizeof(long) == sizeof(int))
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AddInteger(unsigned(I));
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else if (sizeof(long) == sizeof(long long)) {
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AddInteger((unsigned long long)I);
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} else {
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llvm_unreachable("unexpected sizeof(long)");
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}
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}
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void FoldingSetNodeID::AddInteger(long long I) {
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AddInteger((unsigned long long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long long I) {
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AddInteger(unsigned(I));
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if ((uint64_t)(unsigned)I != I)
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Bits.push_back(unsigned(I >> 32));
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}
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void FoldingSetNodeID::AddString(StringRef String) {
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unsigned Size = String.size();
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Bits.push_back(Size);
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if (!Size) return;
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unsigned Units = Size / 4;
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unsigned Pos = 0;
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const unsigned *Base = (const unsigned*) String.data();
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// If the string is aligned do a bulk transfer.
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if (!((intptr_t)Base & 3)) {
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Bits.append(Base, Base + Units);
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Pos = (Units + 1) * 4;
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} else {
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// Otherwise do it the hard way.
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// To be compatible with above bulk transfer, we need to take endianness
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// into account.
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if (sys::IsBigEndianHost) {
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for (Pos += 4; Pos <= Size; Pos += 4) {
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unsigned V = ((unsigned char)String[Pos - 4] << 24) |
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((unsigned char)String[Pos - 3] << 16) |
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((unsigned char)String[Pos - 2] << 8) |
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(unsigned char)String[Pos - 1];
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Bits.push_back(V);
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}
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} else {
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assert(sys::IsLittleEndianHost && "Unexpected host endianness");
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for (Pos += 4; Pos <= Size; Pos += 4) {
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unsigned V = ((unsigned char)String[Pos - 1] << 24) |
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((unsigned char)String[Pos - 2] << 16) |
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((unsigned char)String[Pos - 3] << 8) |
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(unsigned char)String[Pos - 4];
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Bits.push_back(V);
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}
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}
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}
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// With the leftover bits.
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unsigned V = 0;
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// Pos will have overshot size by 4 - #bytes left over.
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// No need to take endianness into account here - this is always executed.
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switch (Pos - Size) {
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case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
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case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
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case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
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default: return; // Nothing left.
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}
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Bits.push_back(V);
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}
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// AddNodeID - Adds the Bit data of another ID to *this.
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void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
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Bits.append(ID.Bits.begin(), ID.Bits.end());
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}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
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/// lookup the node in the FoldingSetImpl.
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unsigned FoldingSetNodeID::ComputeHash() const {
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return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
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}
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/// operator== - Used to compare two nodes to each other.
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///
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bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS) const {
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return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
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}
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/// operator== - Used to compare two nodes to each other.
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///
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bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
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return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
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}
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/// Used to compare the "ordering" of two nodes as defined by the
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/// profiled bits and their ordering defined by memcmp().
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bool FoldingSetNodeID::operator<(const FoldingSetNodeID &RHS) const {
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return *this < FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
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}
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bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS) const {
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return FoldingSetNodeIDRef(Bits.data(), Bits.size()) < RHS;
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}
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/// Intern - Copy this node's data to a memory region allocated from the
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/// given allocator and return a FoldingSetNodeIDRef describing the
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/// interned data.
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FoldingSetNodeIDRef
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FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
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unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
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std::uninitialized_copy(Bits.begin(), Bits.end(), New);
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return FoldingSetNodeIDRef(New, Bits.size());
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}
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//===----------------------------------------------------------------------===//
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/// Helper functions for FoldingSetImpl.
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/// GetNextPtr - In order to save space, each bucket is a
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/// singly-linked-list. In order to make deletion more efficient, we make
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/// the list circular, so we can delete a node without computing its hash.
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/// The problem with this is that the start of the hash buckets are not
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/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
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/// use GetBucketPtr when this happens.
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static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
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// The low bit is set if this is the pointer back to the bucket.
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if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
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return nullptr;
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return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
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}
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/// testing.
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static void **GetBucketPtr(void *NextInBucketPtr) {
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intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
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assert((Ptr & 1) && "Not a bucket pointer");
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return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
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}
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/// GetBucketFor - Hash the specified node ID and return the hash bucket for
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/// the specified ID.
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static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
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// NumBuckets is always a power of 2.
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unsigned BucketNum = Hash & (NumBuckets-1);
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return Buckets + BucketNum;
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}
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/// AllocateBuckets - Allocated initialized bucket memory.
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static void **AllocateBuckets(unsigned NumBuckets) {
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void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
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// Set the very last bucket to be a non-null "pointer".
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Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
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return Buckets;
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetImpl Implementation
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FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
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assert(5 < Log2InitSize && Log2InitSize < 32 &&
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"Initial hash table size out of range");
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NumBuckets = 1 << Log2InitSize;
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Buckets = AllocateBuckets(NumBuckets);
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NumNodes = 0;
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}
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FoldingSetImpl::~FoldingSetImpl() {
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free(Buckets);
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}
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void FoldingSetImpl::clear() {
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// Set all but the last bucket to null pointers.
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memset(Buckets, 0, NumBuckets*sizeof(void*));
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// Set the very last bucket to be a non-null "pointer".
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Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
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// Reset the node count to zero.
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NumNodes = 0;
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}
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/// GrowHashTable - Double the size of the hash table and rehash everything.
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///
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void FoldingSetImpl::GrowHashTable() {
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void **OldBuckets = Buckets;
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unsigned OldNumBuckets = NumBuckets;
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NumBuckets <<= 1;
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// Clear out new buckets.
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Buckets = AllocateBuckets(NumBuckets);
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NumNodes = 0;
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// Walk the old buckets, rehashing nodes into their new place.
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FoldingSetNodeID TempID;
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for (unsigned i = 0; i != OldNumBuckets; ++i) {
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void *Probe = OldBuckets[i];
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if (!Probe) continue;
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while (Node *NodeInBucket = GetNextPtr(Probe)) {
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// Figure out the next link, remove NodeInBucket from the old link.
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Probe = NodeInBucket->getNextInBucket();
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NodeInBucket->SetNextInBucket(nullptr);
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// Insert the node into the new bucket, after recomputing the hash.
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InsertNode(NodeInBucket,
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GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
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Buckets, NumBuckets));
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TempID.clear();
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}
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}
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free(OldBuckets);
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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FoldingSetImpl::Node
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*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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void *&InsertPos) {
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unsigned IDHash = ID.ComputeHash();
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void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
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void *Probe = *Bucket;
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InsertPos = nullptr;
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FoldingSetNodeID TempID;
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while (Node *NodeInBucket = GetNextPtr(Probe)) {
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if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
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return NodeInBucket;
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TempID.clear();
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Probe = NodeInBucket->getNextInBucket();
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}
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// Didn't find the node, return null with the bucket as the InsertPos.
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InsertPos = Bucket;
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return nullptr;
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}
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/// InsertNode - Insert the specified node into the folding set, knowing that it
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/// is not already in the map. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
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assert(!N->getNextInBucket());
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// Do we need to grow the hashtable?
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if (NumNodes+1 > NumBuckets*2) {
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GrowHashTable();
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FoldingSetNodeID TempID;
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InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
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}
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++NumNodes;
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/// The insert position is actually a bucket pointer.
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void **Bucket = static_cast<void**>(InsertPos);
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void *Next = *Bucket;
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// If this is the first insertion into this bucket, its next pointer will be
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// null. Pretend as if it pointed to itself, setting the low bit to indicate
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// that it is a pointer to the bucket.
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if (!Next)
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Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
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// Set the node's next pointer, and make the bucket point to the node.
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N->SetNextInBucket(Next);
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*Bucket = N;
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}
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/// RemoveNode - Remove a node from the folding set, returning true if one was
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/// removed or false if the node was not in the folding set.
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bool FoldingSetImpl::RemoveNode(Node *N) {
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// Because each bucket is a circular list, we don't need to compute N's hash
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// to remove it.
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void *Ptr = N->getNextInBucket();
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if (!Ptr) return false; // Not in folding set.
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--NumNodes;
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N->SetNextInBucket(nullptr);
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// Remember what N originally pointed to, either a bucket or another node.
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void *NodeNextPtr = Ptr;
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// Chase around the list until we find the node (or bucket) which points to N.
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while (true) {
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if (Node *NodeInBucket = GetNextPtr(Ptr)) {
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// Advance pointer.
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Ptr = NodeInBucket->getNextInBucket();
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// We found a node that points to N, change it to point to N's next node,
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// removing N from the list.
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if (Ptr == N) {
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NodeInBucket->SetNextInBucket(NodeNextPtr);
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return true;
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}
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} else {
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void **Bucket = GetBucketPtr(Ptr);
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Ptr = *Bucket;
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// If we found that the bucket points to N, update the bucket to point to
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// whatever is next.
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if (Ptr == N) {
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*Bucket = NodeNextPtr;
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return true;
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}
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}
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}
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}
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and it
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/// instead.
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FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
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FoldingSetNodeID ID;
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GetNodeProfile(N, ID);
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void *IP;
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if (Node *E = FindNodeOrInsertPos(ID, IP))
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return E;
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InsertNode(N, IP);
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return N;
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetIteratorImpl Implementation
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FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
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// Skip to the first non-null non-self-cycle bucket.
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while (*Bucket != reinterpret_cast<void*>(-1) &&
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(!*Bucket || !GetNextPtr(*Bucket)))
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++Bucket;
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NodePtr = static_cast<FoldingSetNode*>(*Bucket);
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}
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void FoldingSetIteratorImpl::advance() {
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// If there is another link within this bucket, go to it.
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void *Probe = NodePtr->getNextInBucket();
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if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
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NodePtr = NextNodeInBucket;
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else {
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// Otherwise, this is the last link in this bucket.
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void **Bucket = GetBucketPtr(Probe);
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// Skip to the next non-null non-self-cycle bucket.
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do {
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++Bucket;
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} while (*Bucket != reinterpret_cast<void*>(-1) &&
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(!*Bucket || !GetNextPtr(*Bucket)));
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NodePtr = static_cast<FoldingSetNode*>(*Bucket);
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}
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetBucketIteratorImpl Implementation
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FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
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Ptr = (!*Bucket || !GetNextPtr(*Bucket)) ? (void*) Bucket : *Bucket;
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}
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