freebsd-dev/games/phantasia/io.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

437 lines
9.3 KiB
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/*
* io.c - input/output routines for Phantasia
*/
#include "include.h"
/************************************************************************
/
/ FUNCTION NAME: getstring()
/
/ FUNCTION: read a string from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/ char *cp - pointer to buffer area to fill
/ int mx - maximum number of characters to put in buffer
/
/ RETURN VALUE: none
/
/ MODULES CALLED: wmove(), _filbuf(), clearok(), waddstr(), wrefresh(),
/ wclrtoeol()
/
/ GLOBAL INPUTS: Echo, _iob[], Wizard, *stdscr
/
/ GLOBAL OUTPUTS: _iob[]
/
/ DESCRIPTION:
/ Read a string from the keyboard.
/ This routine is specially designed to:
/
/ - strip non-printing characters (unless Wizard)
/ - echo, if desired
/ - redraw the screen if CH_REDRAW is entered
/ - read in only 'mx - 1' characters or less characters
/ - nul-terminate string, and throw away newline
/
/ 'mx' is assumed to be at least 2.
/
/************************************************************************/
getstring(cp, mx)
register char *cp;
register int mx;
{
register char *inptr; /* pointer into string for next string */
int x, y; /* original x, y coordinates on screen */
int ch; /* input */
getyx(stdscr, y, x); /* get coordinates on screen */
inptr = cp;
*inptr = '\0'; /* clear string to start */
--mx; /* reserve room in string for nul terminator */
do
/* get characters and process */
{
if (Echo)
mvaddstr(y, x, cp); /* print string on screen */
clrtoeol(); /* clear any data after string */
refresh(); /* update screen */
ch = getchar(); /* get character */
switch (ch)
{
case CH_ERASE: /* back up one character */
if (inptr > cp)
--inptr;
break;
case CH_KILL: /* back up to original location */
inptr = cp;
break;
case CH_NEWLINE: /* terminate string */
break;
case CH_REDRAW: /* redraw screen */
clearok(stdscr, TRUE);
continue;
default: /* put data in string */
if (ch >= ' ' || Wizard)
/* printing char; put in string */
*inptr++ = ch;
}
*inptr = '\0'; /* terminate string */
}
while (ch != CH_NEWLINE && inptr < cp + mx);
}
/* */
/************************************************************************
/
/ FUNCTION NAME: more()
/
/ FUNCTION: pause and prompt player
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/ int where - line on screen on which to pause
/
/ RETURN VALUE: none
/
/ MODULES CALLED: wmove(), waddstr(), getanswer()
/
/ GLOBAL INPUTS: *stdscr
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Print a message, and wait for a space character.
/
/************************************************************************/
more(where)
int where;
{
mvaddstr(where, 0, "-- more --");
getanswer(" ", FALSE);
}
/* */
/************************************************************************
/
/ FUNCTION NAME: infloat()
/
/ FUNCTION: input a floating point number from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: floating point number from operator
/
/ MODULES CALLED: sscanf(), getstring()
/
/ GLOBAL INPUTS: Databuf[]
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Read a string from player, and scan for a floating point
/ number.
/ If no valid number is found, return 0.0.
/
/************************************************************************/
double
infloat()
{
double result; /* return value */
getstring(Databuf, SZ_DATABUF);
if (sscanf(Databuf, "%lf", &result) < 1)
/* no valid number entered */
result = 0.0;
return(result);
}
/* */
/************************************************************************
/
/ FUNCTION NAME: inputoption()
/
/ FUNCTION: input an option value from player
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: floor(), drandom(), getanswer()
/
/ GLOBAL INPUTS: Player
/
/ GLOBAL OUTPUTS: Player
/
/ DESCRIPTION:
/ Age increases with every move.
/ Refresh screen, and get a single character option from player.
/ Return a random value if player's ring has gone bad.
/
/************************************************************************/
inputoption()
{
++Player.p_age; /* increase age */
if (Player.p_ring.ring_type != R_SPOILED)
/* ring ok */
return(getanswer("T ", TRUE));
else
/* bad ring */
{
getanswer(" ", TRUE);
return((int) ROLL(0.0, 5.0) + '0');
}
}
/* */
/************************************************************************
/
/ FUNCTION NAME: interrupt()
/
/ FUNCTION: handle interrupt from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: fork(), exit(), wait(), death(), alarm(), execl(), wmove(),
/ getgid(), signal(), getenv(), wclear(), setuid(), getuid(), setgid(),
/ crmode(), clearok(), waddstr(), cleanup(), wrefresh(), leavegame(),
/ getanswer()
/
/ GLOBAL INPUTS: Player, *stdscr
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Allow player to quit upon hitting the interrupt key.
/ If the player wants to quit while in battle, he/she automatically
/ dies.
/
/************************************************************************/
interrupt()
{
char line[81]; /* a place to store data already on screen */
register int loop; /* counter */
int x, y; /* coordinates on screen */
int ch; /* input */
unsigned savealarm; /* to save alarm value */
#ifdef SYS3
signal(SIGINT, SIG_IGN);
#endif
#ifdef SYS5
signal(SIGINT, SIG_IGN);
#endif
savealarm = alarm(0); /* turn off any alarms */
getyx(stdscr, y, x); /* save cursor location */
for (loop = 0; loop < 80; ++loop) /* save line on screen */
{
move(4, loop);
line[loop] = inch();
}
line[80] = '\0'; /* nul terminate */
if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
/* in midst of fighting */
{
mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
ch = getanswer("NY", FALSE);
if (ch == 'Y')
death("Bailing out");
/*NOTREACHED*/
}
else
{
mvaddstr(4, 0, "Do you really want to quit ? ");
ch = getanswer("NY", FALSE);
if (ch == 'Y')
leavegame();
/*NOTREACHED*/
}
mvaddstr(4, 0, line); /* restore data on screen */
move(y, x); /* restore cursor */
refresh();
#ifdef SYS3
signal(SIGINT, interrupt);
#endif
#ifdef SYS5
signal(SIGINT, interrupt);
#endif
alarm(savealarm); /* restore alarm */
}
/* */
/************************************************************************
/
/ FUNCTION NAME: getanswer()
/
/ FUNCTION: get an answer from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/ char *choices - string of (upper case) valid choices
/ bool def - set if default answer
/
/ RETURN VALUE: none
/
/ MODULES CALLED: alarm(), wmove(), waddch(), signal(), setjmp(), strchr(),
/ _filbuf(), clearok(), toupper(), wrefresh(), mvprintw(), wclrtoeol()
/
/ GLOBAL INPUTS: catchalarm(), Echo, _iob[], _ctype[], *stdscr, Timeout,
/ Timeoenv[]
/
/ GLOBAL OUTPUTS: _iob[]
/
/ DESCRIPTION:
/ Get a single character answer from operator.
/ Timeout waiting for response. If we timeout, or the
/ answer in not in the list of valid choices, print choices,
/ and wait again, otherwise return the first character in ths
/ list of choices.
/ Give up after 3 tries.
/
/************************************************************************/
getanswer(choices, def)
char *choices;
bool def;
{
int ch; /* input */
int loop; /* counter */
int oldx, oldy; /* original coordinates on screen */
getyx(stdscr, oldy, oldx);
alarm(0); /* make sure alarm is off */
for (loop = 3; loop; --loop)
/* try for 3 times */
{
if (setjmp(Timeoenv) != 0)
/* timed out waiting for response */
{
if (def || loop <= 1)
/* return default answer */
break;
else
/* prompt, and try again */
goto YELL;
}
else
/* wait for response */
{
clrtoeol();
refresh();
#ifdef BSD41
sigset(SIGALRM, catchalarm);
#else
signal(SIGALRM, catchalarm);
#endif
/* set timeout */
if (Timeout)
alarm(7); /* short */
else
alarm(600); /* long */
ch = getchar();
alarm(0); /* turn off timeout */
if (ch < 0)
/* caught some signal */
{
++loop;
continue;
}
else if (ch == CH_REDRAW)
/* redraw screen */
{
clearok(stdscr, TRUE); /* force clear screen */
++loop; /* don't count this input */
continue;
}
else if (Echo)
{
addch(ch); /* echo character */
refresh();
}
if (islower(ch))
/* convert to upper case */
ch = toupper(ch);
if (def || strchr(choices, ch) != NULL)
/* valid choice */
return(ch);
else if (!def && loop > 1)
/* bad choice; prompt, and try again */
{
YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
move(oldy, oldx);
clrtoeol();
continue;
}
else
/* return default answer */
break;
}
}
return(*choices);
}
/* */
/************************************************************************
/
/ FUNCTION NAME: catchalarm()
/
/ FUNCTION: catch timer when waiting for input
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: longjmp()
/
/ GLOBAL INPUTS: Timeoenv[]
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Come here when the alarm expires while waiting for input.
/ Simply longjmp() into getanswer().
/
/************************************************************************/
void
catchalarm()
{
longjmp(Timeoenv, 1);
}