d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
128 lines
3.5 KiB
C
128 lines
3.5 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)jail.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "monop.ext"
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/*
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* This routine uses a get-out-of-jail-free card to get the
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* player out of jail.
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*/
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card() {
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if (cur_p->loc != JAIL) {
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printf("But you're not IN Jail\n");
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return;
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}
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if (cur_p->num_gojf == 0) {
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printf("But you don't HAVE a get out of jail free card\n");
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return;
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}
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ret_card(cur_p);
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cur_p->loc = 10; /* just visiting */
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cur_p->in_jail = 0;
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}
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/*
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* This routine returns the players get-out-of-jail-free card
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* to a deck.
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*/
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ret_card(plr)
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reg PLAY *plr; {
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plr->num_gojf--;
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if (CC_D.gojf_used)
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CC_D.gojf_used = FALSE;
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else
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CH_D.gojf_used = FALSE;
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}
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/*
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* This routine deals with paying your way out of jail.
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*/
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pay() {
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if (cur_p->loc != JAIL) {
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printf("But you're not IN Jail\n");
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return;
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}
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cur_p->loc = 10;
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cur_p->money -= 50;
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cur_p->in_jail = 0;
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printf("That cost you $50\n");
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}
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/*
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* This routine deals with a move in jail
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*/
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move_jail(r1, r2)
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reg int r1, r2; {
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if (r1 != r2) {
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printf("Sorry, that doesn't get you out\n");
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if (++(cur_p->in_jail) == 3) {
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printf("It's your third turn and you didn't roll doubles. You have to pay $50\n");
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cur_p->money -= 50;
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moveit:
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cur_p->loc = 10;
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cur_p->in_jail = 0;
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move(r1+r2);
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r1 = r2 - 1; /* kludge: stop new roll w/doub */
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return TRUE;
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}
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return FALSE;
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}
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else {
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printf("Double roll gets you out.\n");
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goto moveit;
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}
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}
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printturn() {
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if (cur_p->loc != JAIL)
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return;
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printf("(This is your ");
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switch (cur_p->in_jail) {
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case 0:
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printf("1st");
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break;
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case 1:
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printf("2nd");
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break;
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case 2:
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printf("3rd (and final)");
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break;
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}
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printf(" turn in JAIL)\n");
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}
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