d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
210 lines
5.3 KiB
C
210 lines
5.3 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)morg.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "monop.ext"
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/*
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* These routines deal with mortgaging.
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*/
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static char *names[MAX_PRP+2],
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*morg_coms[] = {
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"quit", /* 0 */
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"print", /* 1 */
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"where", /* 2 */
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"own holdings", /* 3 */
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"holdings", /* 4 */
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"mortgage", /* 5 */
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"unmortgage", /* 6 */
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"buy", /* 7 */
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"sell", /* 8 */
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"card", /* 9 */
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"pay", /* 10 */
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"trade", /* 11 */
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"resign", /* 12 */
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"save game", /* 13 */
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"restore game", /* 14 */
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0
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};
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static shrt square[MAX_PRP+2];
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static int num_good,got_houses;
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/*
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* This routine is the command level response the mortgage command.
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* it gets the list of mortgageable property and asks which are to
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* be mortgaged.
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*/
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mortgage() {
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reg int prop;
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for (;;) {
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if (set_mlist() == 0) {
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if (got_houses)
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printf("You can't mortgage property with houses on it.\n");
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else
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printf("You don't have any un-mortgaged property.\n");
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return;
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}
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if (num_good == 1) {
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printf("Your only mortageable property is %s\n",names[0]);
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if (getyn("Do you want to mortgage it? ") == 0)
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m(square[0]);
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return;
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}
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prop = getinp("Which property do you want to mortgage? ",names);
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if (prop == num_good)
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return;
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m(square[prop]);
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notify(cur_p);
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}
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}
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/*
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* This routine sets up the list of mortgageable property
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*/
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set_mlist() {
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reg OWN *op;
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num_good = 0;
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for (op = cur_p->own_list; op; op = op->next)
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if (!op->sqr->desc->morg)
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if (op->sqr->type == PRPTY && op->sqr->desc->houses)
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got_houses++;
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else {
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names[num_good] = op->sqr->name;
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square[num_good++] = sqnum(op->sqr);
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}
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names[num_good++] = "done";
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names[num_good--] = 0;
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return num_good;
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}
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/*
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* This routine actually mortgages the property.
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*/
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m(prop)
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reg int prop; {
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reg int price;
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price = board[prop].cost/2;
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board[prop].desc->morg = TRUE;
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printf("That got you $%d\n",price);
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cur_p->money += price;
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}
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/*
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* This routine is the command level repsponse to the unmortgage
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* command. It gets the list of mortgaged property and asks which are
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* to be unmortgaged.
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*/
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unmortgage() {
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reg int prop;
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for (;;) {
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if (set_umlist() == 0) {
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printf("You don't have any mortgaged property.\n");
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return;
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}
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if (num_good == 1) {
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printf("Your only mortaged property is %s\n",names[0]);
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if (getyn("Do you want to unmortgage it? ") == 0)
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unm(square[0]);
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return;
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}
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prop = getinp("Which property do you want to unmortgage? ",names);
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if (prop == num_good)
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return;
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unm(square[prop]);
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}
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}
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/*
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* This routine sets up the list of mortgaged property
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*/
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set_umlist() {
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reg OWN *op;
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num_good = 0;
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for (op = cur_p->own_list; op; op = op->next)
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if (op->sqr->desc->morg) {
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names[num_good] = op->sqr->name;
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square[num_good++] = sqnum(op->sqr);
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}
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names[num_good++] = "done";
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names[num_good--] = 0;
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return num_good;
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}
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/*
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* This routine actually unmortgages the property
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*/
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unm(prop)
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reg int prop; {
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reg int price;
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price = board[prop].cost/2;
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board[prop].desc->morg = FALSE;
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price += price/10;
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printf("That cost you $%d\n",price);
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cur_p->money -= price;
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set_umlist();
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}
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/*
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* This routine forces the indebted player to fix his
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* financial woes.
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*/
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force_morg() {
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told_em = fixing = TRUE;
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while (cur_p->money <= 0)
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fix_ex(getinp("How are you going to fix it up? ",morg_coms));
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fixing = FALSE;
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}
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/*
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* This routine is a special execute for the force_morg routine
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*/
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fix_ex(com_num)
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reg int com_num; {
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told_em = FALSE;
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(*func[com_num])();
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notify();
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}
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