freebsd-dev/sys/vm/uma_core.c
Jeff Roberson 45bf76f0f8 - Move the logic for dealing with the uma_boot_pages cache into the
page_alloc() function from the slab_zalloc() function.  This allows us
   to unconditionally call uz_allocf().
 - In page_alloc() cleanup the boot_pages logic some.  Previously memory from
   this cache that was not used by the time the system started was left in
   the cache and never used.  Typically this wasn't more than a few pages,
   but now we will use this cache so long as memory is available.
2003-09-19 08:53:33 +00:00

2268 lines
52 KiB
C

/*
* Copyright (c) 2002, Jeffrey Roberson <jeff@freebsd.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice unmodified, this list of conditions, and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* uma_core.c Implementation of the Universal Memory allocator
*
* This allocator is intended to replace the multitude of similar object caches
* in the standard FreeBSD kernel. The intent is to be flexible as well as
* effecient. A primary design goal is to return unused memory to the rest of
* the system. This will make the system as a whole more flexible due to the
* ability to move memory to subsystems which most need it instead of leaving
* pools of reserved memory unused.
*
* The basic ideas stem from similar slab/zone based allocators whose algorithms
* are well known.
*
*/
/*
* TODO:
* - Improve memory usage for large allocations
* - Investigate cache size adjustments
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
/* I should really use ktr.. */
/*
#define UMA_DEBUG 1
#define UMA_DEBUG_ALLOC 1
#define UMA_DEBUG_ALLOC_1 1
*/
#include "opt_param.h"
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/types.h>
#include <sys/queue.h>
#include <sys/malloc.h>
#include <sys/lock.h>
#include <sys/sysctl.h>
#include <sys/mutex.h>
#include <sys/proc.h>
#include <sys/smp.h>
#include <sys/vmmeter.h>
#include <sys/mbuf.h>
#include <vm/vm.h>
#include <vm/vm_object.h>
#include <vm/vm_page.h>
#include <vm/vm_param.h>
#include <vm/vm_map.h>
#include <vm/vm_kern.h>
#include <vm/vm_extern.h>
#include <vm/uma.h>
#include <vm/uma_int.h>
#include <vm/uma_dbg.h>
#include <machine/vmparam.h>
/*
* This is the zone from which all zones are spawned. The idea is that even
* the zone heads are allocated from the allocator, so we use the bss section
* to bootstrap us.
*/
static struct uma_zone masterzone;
static uma_zone_t zones = &masterzone;
/* This is the zone from which all of uma_slab_t's are allocated. */
static uma_zone_t slabzone;
/*
* The initial hash tables come out of this zone so they can be allocated
* prior to malloc coming up.
*/
static uma_zone_t hashzone;
static MALLOC_DEFINE(M_UMAHASH, "UMAHash", "UMA Hash Buckets");
/*
* Are we allowed to allocate buckets?
*/
static int bucketdisable = 1;
/* Linked list of all zones in the system */
static LIST_HEAD(,uma_zone) uma_zones = LIST_HEAD_INITIALIZER(&uma_zones);
/* This mutex protects the zone list */
static struct mtx uma_mtx;
/* These are the pcpu cache locks */
static struct mtx uma_pcpu_mtx[MAXCPU];
/* Linked list of boot time pages */
static LIST_HEAD(,uma_slab) uma_boot_pages =
LIST_HEAD_INITIALIZER(&uma_boot_pages);
/* Count of free boottime pages */
static int uma_boot_free = 0;
/* Is the VM done starting up? */
static int booted = 0;
/* This is the handle used to schedule our working set calculator */
static struct callout uma_callout;
/* This is mp_maxid + 1, for use while looping over each cpu */
static int maxcpu;
/*
* This structure is passed as the zone ctor arg so that I don't have to create
* a special allocation function just for zones.
*/
struct uma_zctor_args {
char *name;
size_t size;
uma_ctor ctor;
uma_dtor dtor;
uma_init uminit;
uma_fini fini;
int align;
u_int16_t flags;
};
struct uma_bucket_zone {
uma_zone_t ubz_zone;
char *ubz_name;
int ubz_entries;
};
#define BUCKET_MAX 128
struct uma_bucket_zone bucket_zones[] = {
{ NULL, "16 Bucket", 16 },
{ NULL, "32 Bucket", 32 },
{ NULL, "64 Bucket", 64 },
{ NULL, "128 Bucket", 128 },
{ NULL, NULL, 0}
};
#define BUCKET_SHIFT 4
#define BUCKET_ZONES ((BUCKET_MAX >> BUCKET_SHIFT) + 1)
uint8_t bucket_size[BUCKET_ZONES];
/* Prototypes.. */
static void *obj_alloc(uma_zone_t, int, u_int8_t *, int);
static void *page_alloc(uma_zone_t, int, u_int8_t *, int);
static void page_free(void *, int, u_int8_t);
static uma_slab_t slab_zalloc(uma_zone_t, int);
static void cache_drain(uma_zone_t, int);
static void bucket_drain(uma_zone_t, uma_bucket_t);
static void zone_drain_common(uma_zone_t, int);
static void zone_ctor(void *, int, void *);
static void zone_dtor(void *, int, void *);
static void zero_init(void *, int);
static void zone_small_init(uma_zone_t zone);
static void zone_large_init(uma_zone_t zone);
static void zone_foreach(void (*zfunc)(uma_zone_t));
static void zone_timeout(uma_zone_t zone);
static int hash_alloc(struct uma_hash *);
static int hash_expand(struct uma_hash *, struct uma_hash *);
static void hash_free(struct uma_hash *hash);
static void uma_timeout(void *);
static void uma_startup3(void);
static void *uma_zalloc_internal(uma_zone_t, void *, int);
static void uma_zfree_internal(uma_zone_t, void *, void *, int);
static void bucket_enable(void);
static void bucket_init(void);
static uma_bucket_t bucket_alloc(int, int);
static void bucket_free(uma_bucket_t);
static void bucket_zone_drain(void);
static int uma_zalloc_bucket(uma_zone_t zone, int flags);
static uma_slab_t uma_zone_slab(uma_zone_t zone, int flags);
static void *uma_slab_alloc(uma_zone_t zone, uma_slab_t slab);
static __inline void zone_drain(uma_zone_t);
void uma_print_zone(uma_zone_t);
void uma_print_stats(void);
static int sysctl_vm_zone(SYSCTL_HANDLER_ARGS);
SYSCTL_OID(_vm, OID_AUTO, zone, CTLTYPE_STRING|CTLFLAG_RD,
NULL, 0, sysctl_vm_zone, "A", "Zone Info");
SYSINIT(uma_startup3, SI_SUB_VM_CONF, SI_ORDER_SECOND, uma_startup3, NULL);
/*
* This routine checks to see whether or not it's safe to enable buckets.
*/
static void
bucket_enable(void)
{
if (cnt.v_free_count < cnt.v_free_min)
bucketdisable = 1;
else
bucketdisable = 0;
}
static void
bucket_init(void)
{
struct uma_bucket_zone *ubz;
int i;
int j;
for (i = 0, j = 0; bucket_zones[j].ubz_entries != 0; j++) {
int size;
ubz = &bucket_zones[j];
size = roundup(sizeof(struct uma_bucket), sizeof(void *));
size += sizeof(void *) * ubz->ubz_entries;
ubz->ubz_zone = uma_zcreate(ubz->ubz_name, size,
NULL, NULL, NULL, NULL, UMA_ALIGN_PTR, UMA_ZFLAG_INTERNAL);
for (; i <= ubz->ubz_entries; i += (1 << BUCKET_SHIFT))
bucket_size[i >> BUCKET_SHIFT] = j;
}
}
static uma_bucket_t
bucket_alloc(int entries, int bflags)
{
struct uma_bucket_zone *ubz;
uma_bucket_t bucket;
int idx;
/*
* This is to stop us from allocating per cpu buckets while we're
* running out of UMA_BOOT_PAGES. Otherwise, we would exhaust the
* boot pages. This also prevents us from allocating buckets in
* low memory situations.
*/
if (bucketdisable)
return (NULL);
idx = howmany(entries, 1 << BUCKET_SHIFT);
ubz = &bucket_zones[bucket_size[idx]];
bucket = uma_zalloc_internal(ubz->ubz_zone, NULL, bflags);
if (bucket) {
#ifdef INVARIANTS
bzero(bucket->ub_bucket, sizeof(void *) * ubz->ubz_entries);
#endif
bucket->ub_cnt = 0;
bucket->ub_entries = ubz->ubz_entries;
}
return (bucket);
}
static void
bucket_free(uma_bucket_t bucket)
{
struct uma_bucket_zone *ubz;
int idx;
idx = howmany(bucket->ub_entries, 1 << BUCKET_SHIFT);
ubz = &bucket_zones[bucket_size[idx]];
uma_zfree_internal(ubz->ubz_zone, bucket, NULL, 0);
}
static void
bucket_zone_drain(void)
{
struct uma_bucket_zone *ubz;
for (ubz = &bucket_zones[0]; ubz->ubz_entries != 0; ubz++)
zone_drain(ubz->ubz_zone);
}
/*
* Routine called by timeout which is used to fire off some time interval
* based calculations. (working set, stats, etc.)
*
* Arguments:
* arg Unused
*
* Returns:
* Nothing
*/
static void
uma_timeout(void *unused)
{
bucket_enable();
zone_foreach(zone_timeout);
/* Reschedule this event */
callout_reset(&uma_callout, UMA_WORKING_TIME * hz, uma_timeout, NULL);
}
/*
* Routine to perform timeout driven calculations. This does the working set
* as well as hash expanding, and per cpu statistics aggregation.
*
* Arguments:
* zone The zone to operate on
*
* Returns:
* Nothing
*/
static void
zone_timeout(uma_zone_t zone)
{
uma_cache_t cache;
u_int64_t alloc;
int cpu;
alloc = 0;
/*
* Aggregate per cpu cache statistics back to the zone.
*
* I may rewrite this to set a flag in the per cpu cache instead of
* locking. If the flag is not cleared on the next round I will have
* to lock and do it here instead so that the statistics don't get too
* far out of sync.
*/
if (!(zone->uz_flags & UMA_ZFLAG_INTERNAL)) {
for (cpu = 0; cpu < maxcpu; cpu++) {
if (CPU_ABSENT(cpu))
continue;
CPU_LOCK(cpu);
cache = &zone->uz_cpu[cpu];
/* Add them up, and reset */
alloc += cache->uc_allocs;
cache->uc_allocs = 0;
CPU_UNLOCK(cpu);
}
}
/* Now push these stats back into the zone.. */
ZONE_LOCK(zone);
zone->uz_allocs += alloc;
/*
* Expand the zone hash table.
*
* This is done if the number of slabs is larger than the hash size.
* What I'm trying to do here is completely reduce collisions. This
* may be a little aggressive. Should I allow for two collisions max?
*/
if (zone->uz_flags & UMA_ZONE_HASH &&
zone->uz_pages / zone->uz_ppera >= zone->uz_hash.uh_hashsize) {
struct uma_hash newhash;
struct uma_hash oldhash;
int ret;
/*
* This is so involved because allocating and freeing
* while the zone lock is held will lead to deadlock.
* I have to do everything in stages and check for
* races.
*/
newhash = zone->uz_hash;
ZONE_UNLOCK(zone);
ret = hash_alloc(&newhash);
ZONE_LOCK(zone);
if (ret) {
if (hash_expand(&zone->uz_hash, &newhash)) {
oldhash = zone->uz_hash;
zone->uz_hash = newhash;
} else
oldhash = newhash;
ZONE_UNLOCK(zone);
hash_free(&oldhash);
ZONE_LOCK(zone);
}
}
/*
* Here we compute the working set size as the total number of items
* left outstanding since the last time interval. This is slightly
* suboptimal. What we really want is the highest number of outstanding
* items during the last time quantum. This should be close enough.
*
* The working set size is used to throttle the zone_drain function.
* We don't want to return memory that we may need again immediately.
*/
alloc = zone->uz_allocs - zone->uz_oallocs;
zone->uz_oallocs = zone->uz_allocs;
zone->uz_wssize = alloc;
ZONE_UNLOCK(zone);
}
/*
* Allocate and zero fill the next sized hash table from the appropriate
* backing store.
*
* Arguments:
* hash A new hash structure with the old hash size in uh_hashsize
*
* Returns:
* 1 on sucess and 0 on failure.
*/
static int
hash_alloc(struct uma_hash *hash)
{
int oldsize;
int alloc;
oldsize = hash->uh_hashsize;
/* We're just going to go to a power of two greater */
if (oldsize) {
hash->uh_hashsize = oldsize * 2;
alloc = sizeof(hash->uh_slab_hash[0]) * hash->uh_hashsize;
hash->uh_slab_hash = (struct slabhead *)malloc(alloc,
M_UMAHASH, M_NOWAIT);
} else {
alloc = sizeof(hash->uh_slab_hash[0]) * UMA_HASH_SIZE_INIT;
hash->uh_slab_hash = uma_zalloc_internal(hashzone, NULL,
M_WAITOK);
hash->uh_hashsize = UMA_HASH_SIZE_INIT;
}
if (hash->uh_slab_hash) {
bzero(hash->uh_slab_hash, alloc);
hash->uh_hashmask = hash->uh_hashsize - 1;
return (1);
}
return (0);
}
/*
* Expands the hash table for OFFPAGE zones. This is done from zone_timeout
* to reduce collisions. This must not be done in the regular allocation path,
* otherwise, we can recurse on the vm while allocating pages.
*
* Arguments:
* oldhash The hash you want to expand
* newhash The hash structure for the new table
*
* Returns:
* Nothing
*
* Discussion:
*/
static int
hash_expand(struct uma_hash *oldhash, struct uma_hash *newhash)
{
uma_slab_t slab;
int hval;
int i;
if (!newhash->uh_slab_hash)
return (0);
if (oldhash->uh_hashsize >= newhash->uh_hashsize)
return (0);
/*
* I need to investigate hash algorithms for resizing without a
* full rehash.
*/
for (i = 0; i < oldhash->uh_hashsize; i++)
while (!SLIST_EMPTY(&oldhash->uh_slab_hash[i])) {
slab = SLIST_FIRST(&oldhash->uh_slab_hash[i]);
SLIST_REMOVE_HEAD(&oldhash->uh_slab_hash[i], us_hlink);
hval = UMA_HASH(newhash, slab->us_data);
SLIST_INSERT_HEAD(&newhash->uh_slab_hash[hval],
slab, us_hlink);
}
return (1);
}
/*
* Free the hash bucket to the appropriate backing store.
*
* Arguments:
* slab_hash The hash bucket we're freeing
* hashsize The number of entries in that hash bucket
*
* Returns:
* Nothing
*/
static void
hash_free(struct uma_hash *hash)
{
if (hash->uh_slab_hash == NULL)
return;
if (hash->uh_hashsize == UMA_HASH_SIZE_INIT)
uma_zfree_internal(hashzone,
hash->uh_slab_hash, NULL, 0);
else
free(hash->uh_slab_hash, M_UMAHASH);
}
/*
* Frees all outstanding items in a bucket
*
* Arguments:
* zone The zone to free to, must be unlocked.
* bucket The free/alloc bucket with items, cpu queue must be locked.
*
* Returns:
* Nothing
*/
static void
bucket_drain(uma_zone_t zone, uma_bucket_t bucket)
{
uma_slab_t slab;
int mzone;
void *item;
if (bucket == NULL)
return;
slab = NULL;
mzone = 0;
/* We have to lookup the slab again for malloc.. */
if (zone->uz_flags & UMA_ZONE_MALLOC)
mzone = 1;
while (bucket->ub_cnt > 0) {
bucket->ub_cnt--;
item = bucket->ub_bucket[bucket->ub_cnt];
#ifdef INVARIANTS
bucket->ub_bucket[bucket->ub_cnt] = NULL;
KASSERT(item != NULL,
("bucket_drain: botched ptr, item is NULL"));
#endif
/*
* This is extremely inefficient. The slab pointer was passed
* to uma_zfree_arg, but we lost it because the buckets don't
* hold them. This will go away when free() gets a size passed
* to it.
*/
if (mzone)
slab = vtoslab((vm_offset_t)item & (~UMA_SLAB_MASK));
uma_zfree_internal(zone, item, slab, 1);
}
}
/*
* Drains the per cpu caches for a zone.
*
* Arguments:
* zone The zone to drain, must be unlocked.
* destroy Whether or not to destroy the pcpu buckets (from zone_dtor)
*
* Returns:
* Nothing
*
* This function returns with the zone locked so that the per cpu queues can
* not be filled until zone_drain is finished.
*
*/
static void
cache_drain(uma_zone_t zone, int destroy)
{
uma_bucket_t bucket;
uma_cache_t cache;
int cpu;
/*
* Flush out the per cpu queues.
*
* XXX This causes unnecessary thrashing due to immediately having
* empty per cpu queues. I need to improve this.
*/
/*
* We have to lock each cpu cache before locking the zone
*/
ZONE_UNLOCK(zone);
for (cpu = 0; cpu < maxcpu; cpu++) {
if (CPU_ABSENT(cpu))
continue;
CPU_LOCK(cpu);
cache = &zone->uz_cpu[cpu];
bucket_drain(zone, cache->uc_allocbucket);
bucket_drain(zone, cache->uc_freebucket);
if (destroy) {
if (cache->uc_allocbucket != NULL)
bucket_free(cache->uc_allocbucket);
if (cache->uc_freebucket != NULL)
bucket_free(cache->uc_freebucket);
cache->uc_allocbucket = cache->uc_freebucket = NULL;
}
}
/*
* Drain the bucket queues and free the buckets, we just keep two per
* cpu (alloc/free).
*/
ZONE_LOCK(zone);
while ((bucket = LIST_FIRST(&zone->uz_full_bucket)) != NULL) {
LIST_REMOVE(bucket, ub_link);
ZONE_UNLOCK(zone);
bucket_drain(zone, bucket);
bucket_free(bucket);
ZONE_LOCK(zone);
}
/* Now we do the free queue.. */
while ((bucket = LIST_FIRST(&zone->uz_free_bucket)) != NULL) {
LIST_REMOVE(bucket, ub_link);
bucket_free(bucket);
}
/* We unlock here, but they will all block until the zone is unlocked */
for (cpu = 0; cpu < maxcpu; cpu++) {
if (CPU_ABSENT(cpu))
continue;
CPU_UNLOCK(cpu);
}
}
/*
* Frees pages from a zone back to the system. This is done on demand from
* the pageout daemon.
*
* Arguments:
* zone The zone to free pages from
* all Should we drain all items?
* destroy Whether to destroy the zone and pcpu buckets (from zone_dtor)
*
* Returns:
* Nothing.
*/
static void
zone_drain_common(uma_zone_t zone, int destroy)
{
struct slabhead freeslabs = {};
uma_slab_t slab;
uma_slab_t n;
u_int64_t extra;
u_int8_t flags;
u_int8_t *mem;
int i;
/*
* We don't want to take pages from staticly allocated zones at this
* time
*/
if (zone->uz_flags & UMA_ZONE_NOFREE || zone->uz_freef == NULL)
return;
ZONE_LOCK(zone);
if (!(zone->uz_flags & UMA_ZFLAG_INTERNAL))
cache_drain(zone, destroy);
if (destroy)
zone->uz_wssize = 0;
if (zone->uz_free < zone->uz_wssize)
goto finished;
#ifdef UMA_DEBUG
printf("%s working set size: %llu free items: %u\n",
zone->uz_name, (unsigned long long)zone->uz_wssize, zone->uz_free);
#endif
extra = zone->uz_free - zone->uz_wssize;
extra /= zone->uz_ipers;
/* extra is now the number of extra slabs that we can free */
if (extra == 0)
goto finished;
slab = LIST_FIRST(&zone->uz_free_slab);
while (slab && extra) {
n = LIST_NEXT(slab, us_link);
/* We have no where to free these to */
if (slab->us_flags & UMA_SLAB_BOOT) {
slab = n;
continue;
}
LIST_REMOVE(slab, us_link);
zone->uz_pages -= zone->uz_ppera;
zone->uz_free -= zone->uz_ipers;
if (zone->uz_flags & UMA_ZONE_HASH)
UMA_HASH_REMOVE(&zone->uz_hash, slab, slab->us_data);
SLIST_INSERT_HEAD(&freeslabs, slab, us_hlink);
slab = n;
extra--;
}
finished:
ZONE_UNLOCK(zone);
while ((slab = SLIST_FIRST(&freeslabs)) != NULL) {
SLIST_REMOVE(&freeslabs, slab, uma_slab, us_hlink);
if (zone->uz_fini)
for (i = 0; i < zone->uz_ipers; i++)
zone->uz_fini(
slab->us_data + (zone->uz_rsize * i),
zone->uz_size);
flags = slab->us_flags;
mem = slab->us_data;
if (zone->uz_flags & UMA_ZONE_OFFPAGE)
uma_zfree_internal(slabzone, slab, NULL, 0);
if (zone->uz_flags & UMA_ZONE_MALLOC) {
vm_object_t obj;
if (flags & UMA_SLAB_KMEM)
obj = kmem_object;
else
obj = NULL;
for (i = 0; i < zone->uz_ppera; i++)
vsetobj((vm_offset_t)mem + (i * PAGE_SIZE),
obj);
}
#ifdef UMA_DEBUG
printf("%s: Returning %d bytes.\n",
zone->uz_name, UMA_SLAB_SIZE * zone->uz_ppera);
#endif
zone->uz_freef(mem, UMA_SLAB_SIZE * zone->uz_ppera, flags);
}
}
static __inline void
zone_drain(uma_zone_t zone)
{
zone_drain_common(zone, 0);
}
/*
* Allocate a new slab for a zone. This does not insert the slab onto a list.
*
* Arguments:
* zone The zone to allocate slabs for
* wait Shall we wait?
*
* Returns:
* The slab that was allocated or NULL if there is no memory and the
* caller specified M_NOWAIT.
*
*/
static uma_slab_t
slab_zalloc(uma_zone_t zone, int wait)
{
uma_slab_t slab; /* Starting slab */
u_int8_t *mem;
u_int8_t flags;
int i;
slab = NULL;
#ifdef UMA_DEBUG
printf("slab_zalloc: Allocating a new slab for %s\n", zone->uz_name);
#endif
ZONE_UNLOCK(zone);
if (zone->uz_flags & UMA_ZONE_OFFPAGE) {
slab = uma_zalloc_internal(slabzone, NULL, wait);
if (slab == NULL) {
ZONE_LOCK(zone);
return NULL;
}
}
/*
* This reproduces the old vm_zone behavior of zero filling pages the
* first time they are added to a zone.
*
* Malloced items are zeroed in uma_zalloc.
*/
if ((zone->uz_flags & UMA_ZONE_MALLOC) == 0)
wait |= M_ZERO;
else
wait &= ~M_ZERO;
mem = zone->uz_allocf(zone, zone->uz_ppera * UMA_SLAB_SIZE,
&flags, wait);
if (mem == NULL) {
ZONE_LOCK(zone);
return (NULL);
}
/* Point the slab into the allocated memory */
if (!(zone->uz_flags & UMA_ZONE_OFFPAGE))
slab = (uma_slab_t )(mem + zone->uz_pgoff);
if (zone->uz_flags & UMA_ZONE_MALLOC)
for (i = 0; i < zone->uz_ppera; i++)
vsetslab((vm_offset_t)mem + (i * PAGE_SIZE), slab);
slab->us_zone = zone;
slab->us_data = mem;
/*
* This is intended to spread data out across cache lines.
*
* This code doesn't seem to work properly on x86, and on alpha
* it makes absolutely no performance difference. I'm sure it could
* use some tuning, but sun makes outrageous claims about it's
* performance.
*/
#if 0
if (zone->uz_cachemax) {
slab->us_data += zone->uz_cacheoff;
zone->uz_cacheoff += UMA_CACHE_INC;
if (zone->uz_cacheoff > zone->uz_cachemax)
zone->uz_cacheoff = 0;
}
#endif
slab->us_freecount = zone->uz_ipers;
slab->us_firstfree = 0;
slab->us_flags = flags;
for (i = 0; i < zone->uz_ipers; i++)
slab->us_freelist[i] = i+1;
if (zone->uz_init)
for (i = 0; i < zone->uz_ipers; i++)
zone->uz_init(slab->us_data + (zone->uz_rsize * i),
zone->uz_size);
ZONE_LOCK(zone);
if (zone->uz_flags & UMA_ZONE_HASH)
UMA_HASH_INSERT(&zone->uz_hash, slab, mem);
zone->uz_pages += zone->uz_ppera;
zone->uz_free += zone->uz_ipers;
return (slab);
}
/*
* Allocates a number of pages from the system
*
* Arguments:
* zone Unused
* bytes The number of bytes requested
* wait Shall we wait?
*
* Returns:
* A pointer to the alloced memory or possibly
* NULL if M_NOWAIT is set.
*/
static void *
page_alloc(uma_zone_t zone, int bytes, u_int8_t *pflag, int wait)
{
void *p; /* Returned page */
/*
* Check our small startup cache to see if it has pages remaining.
*/
if (uma_boot_free != 0 && zone->uz_ppera == 1) {
uma_slab_t tmps;
tmps = LIST_FIRST(&uma_boot_pages);
LIST_REMOVE(tmps, us_link);
uma_boot_free--;
*pflag = tmps->us_flags;
return (tmps->us_data);
} else if (booted == 0) {
if (zone->uz_ppera > 1)
panic("UMA: Can't allocate multiple pages before vm "
"has started.\n");
panic("UMA: Increase UMA_BOOT_PAGES");
}
*pflag = UMA_SLAB_KMEM;
p = (void *) kmem_malloc(kmem_map, bytes, wait);
return (p);
}
/*
* Allocates a number of pages from within an object
*
* Arguments:
* zone Unused
* bytes The number of bytes requested
* wait Shall we wait?
*
* Returns:
* A pointer to the alloced memory or possibly
* NULL if M_NOWAIT is set.
*
*/
static void *
obj_alloc(uma_zone_t zone, int bytes, u_int8_t *flags, int wait)
{
vm_object_t object;
vm_offset_t retkva, zkva;
vm_page_t p;
int pages, startpages;
object = zone->uz_obj;
retkva = 0;
/*
* This looks a little weird since we're getting one page at a time
*/
VM_OBJECT_LOCK(object);
p = TAILQ_LAST(&object->memq, pglist);
pages = p != NULL ? p->pindex + 1 : 0;
startpages = pages;
zkva = zone->uz_kva + pages * PAGE_SIZE;
for (; bytes > 0; bytes -= PAGE_SIZE) {
p = vm_page_alloc(object, pages,
VM_ALLOC_INTERRUPT | VM_ALLOC_WIRED);
if (p == NULL) {
if (pages != startpages)
pmap_qremove(retkva, pages - startpages);
while (pages != startpages) {
pages--;
p = TAILQ_LAST(&object->memq, pglist);
vm_page_lock_queues();
vm_page_unwire(p, 0);
vm_page_free(p);
vm_page_unlock_queues();
}
retkva = 0;
goto done;
}
pmap_qenter(zkva, &p, 1);
if (retkva == 0)
retkva = zkva;
zkva += PAGE_SIZE;
pages += 1;
}
done:
VM_OBJECT_UNLOCK(object);
*flags = UMA_SLAB_PRIV;
return ((void *)retkva);
}
/*
* Frees a number of pages to the system
*
* Arguments:
* mem A pointer to the memory to be freed
* size The size of the memory being freed
* flags The original p->us_flags field
*
* Returns:
* Nothing
*
*/
static void
page_free(void *mem, int size, u_int8_t flags)
{
vm_map_t map;
if (flags & UMA_SLAB_KMEM)
map = kmem_map;
else
panic("UMA: page_free used with invalid flags %d\n", flags);
kmem_free(map, (vm_offset_t)mem, size);
}
/*
* Zero fill initializer
*
* Arguments/Returns follow uma_init specifications
*
*/
static void
zero_init(void *mem, int size)
{
bzero(mem, size);
}
/*
* Finish creating a small uma zone. This calculates ipers, and the zone size.
*
* Arguments
* zone The zone we should initialize
*
* Returns
* Nothing
*/
static void
zone_small_init(uma_zone_t zone)
{
int rsize;
int memused;
int ipers;
rsize = zone->uz_size;
if (rsize < UMA_SMALLEST_UNIT)
rsize = UMA_SMALLEST_UNIT;
if (rsize & zone->uz_align)
rsize = (rsize & ~zone->uz_align) + (zone->uz_align + 1);
zone->uz_rsize = rsize;
rsize += 1; /* Account for the byte of linkage */
zone->uz_ipers = (UMA_SLAB_SIZE - sizeof(struct uma_slab)) / rsize;
zone->uz_ppera = 1;
KASSERT(zone->uz_ipers != 0, ("zone_small_init: ipers is 0, uh-oh!"));
memused = zone->uz_ipers * zone->uz_rsize;
/* Can we do any better? */
if ((UMA_SLAB_SIZE - memused) >= UMA_MAX_WASTE) {
/*
* We can't do this if we're internal or if we've been
* asked to not go to the VM for buckets. If we do this we
* may end up going to the VM (kmem_map) for slabs which we
* do not want to do if we're UMA_ZFLAG_CACHEONLY as a
* result of UMA_ZONE_VM, which clearly forbids it.
*/
if ((zone->uz_flags & UMA_ZFLAG_INTERNAL) ||
(zone->uz_flags & UMA_ZFLAG_CACHEONLY))
return;
ipers = UMA_SLAB_SIZE / zone->uz_rsize;
if (ipers > zone->uz_ipers) {
zone->uz_flags |= UMA_ZONE_OFFPAGE;
if ((zone->uz_flags & UMA_ZONE_MALLOC) == 0)
zone->uz_flags |= UMA_ZONE_HASH;
zone->uz_ipers = ipers;
}
}
}
/*
* Finish creating a large (> UMA_SLAB_SIZE) uma zone. Just give in and do
* OFFPAGE for now. When I can allow for more dynamic slab sizes this will be
* more complicated.
*
* Arguments
* zone The zone we should initialize
*
* Returns
* Nothing
*/
static void
zone_large_init(uma_zone_t zone)
{
int pages;
KASSERT((zone->uz_flags & UMA_ZFLAG_CACHEONLY) == 0,
("zone_large_init: Cannot large-init a UMA_ZFLAG_CACHEONLY zone"));
pages = zone->uz_size / UMA_SLAB_SIZE;
/* Account for remainder */
if ((pages * UMA_SLAB_SIZE) < zone->uz_size)
pages++;
zone->uz_ppera = pages;
zone->uz_ipers = 1;
zone->uz_flags |= UMA_ZONE_OFFPAGE;
if ((zone->uz_flags & UMA_ZONE_MALLOC) == 0)
zone->uz_flags |= UMA_ZONE_HASH;
zone->uz_rsize = zone->uz_size;
}
/*
* Zone header ctor. This initializes all fields, locks, etc. And inserts
* the zone onto the global zone list.
*
* Arguments/Returns follow uma_ctor specifications
* udata Actually uma_zcreat_args
*
*/
static void
zone_ctor(void *mem, int size, void *udata)
{
struct uma_zctor_args *arg = udata;
uma_zone_t zone = mem;
int privlc;
bzero(zone, size);
zone->uz_name = arg->name;
zone->uz_size = arg->size;
zone->uz_ctor = arg->ctor;
zone->uz_dtor = arg->dtor;
zone->uz_init = arg->uminit;
zone->uz_fini = arg->fini;
zone->uz_align = arg->align;
zone->uz_free = 0;
zone->uz_pages = 0;
zone->uz_flags = arg->flags;
zone->uz_allocf = page_alloc;
zone->uz_freef = page_free;
if (arg->flags & UMA_ZONE_ZINIT)
zone->uz_init = zero_init;
if (arg->flags & UMA_ZONE_VM)
zone->uz_flags |= UMA_ZFLAG_CACHEONLY;
/*
* XXX:
* The +1 byte added to uz_size is to account for the byte of
* linkage that is added to the size in zone_small_init(). If
* we don't account for this here then we may end up in
* zone_small_init() with a calculated 'ipers' of 0.
*/
if ((zone->uz_size+1) > (UMA_SLAB_SIZE - sizeof(struct uma_slab)))
zone_large_init(zone);
else
zone_small_init(zone);
#ifdef UMA_MD_SMALL_ALLOC
if (zone->uz_ppera == 1) {
zone->uz_allocf = uma_small_alloc;
zone->uz_freef = uma_small_free;
}
#endif /* UMA_MD_SMALL_ALLOC */
if (arg->flags & UMA_ZONE_MTXCLASS)
privlc = 1;
else
privlc = 0;
/*
* If we're putting the slab header in the actual page we need to
* figure out where in each page it goes. This calculates a right
* justified offset into the memory on an ALIGN_PTR boundary.
*/
if (!(zone->uz_flags & UMA_ZONE_OFFPAGE)) {
int totsize;
int waste;
/* Size of the slab struct and free list */
totsize = sizeof(struct uma_slab) + zone->uz_ipers;
if (totsize & UMA_ALIGN_PTR)
totsize = (totsize & ~UMA_ALIGN_PTR) +
(UMA_ALIGN_PTR + 1);
zone->uz_pgoff = UMA_SLAB_SIZE - totsize;
waste = zone->uz_pgoff;
waste -= (zone->uz_ipers * zone->uz_rsize);
/*
* This calculates how much space we have for cache line size
* optimizations. It works by offseting each slab slightly.
* Currently it breaks on x86, and so it is disabled.
*/
if (zone->uz_align < UMA_CACHE_INC && waste > UMA_CACHE_INC) {
zone->uz_cachemax = waste - UMA_CACHE_INC;
zone->uz_cacheoff = 0;
}
totsize = zone->uz_pgoff + sizeof(struct uma_slab)
+ zone->uz_ipers;
/* I don't think it's possible, but I'll make sure anyway */
if (totsize > UMA_SLAB_SIZE) {
printf("zone %s ipers %d rsize %d size %d\n",
zone->uz_name, zone->uz_ipers, zone->uz_rsize,
zone->uz_size);
panic("UMA slab won't fit.\n");
}
}
if (zone->uz_flags & UMA_ZONE_HASH)
hash_alloc(&zone->uz_hash);
#ifdef UMA_DEBUG
printf("%s(%p) size = %d ipers = %d ppera = %d pgoff = %d\n",
zone->uz_name, zone,
zone->uz_size, zone->uz_ipers,
zone->uz_ppera, zone->uz_pgoff);
#endif
ZONE_LOCK_INIT(zone, privlc);
mtx_lock(&uma_mtx);
LIST_INSERT_HEAD(&uma_zones, zone, uz_link);
mtx_unlock(&uma_mtx);
/*
* Some internal zones don't have room allocated for the per cpu
* caches. If we're internal, bail out here.
*/
if (zone->uz_flags & UMA_ZFLAG_INTERNAL)
return;
if (zone->uz_ipers <= BUCKET_MAX)
zone->uz_count = zone->uz_ipers;
else
zone->uz_count = BUCKET_MAX;
}
/*
* Zone header dtor. This frees all data, destroys locks, frees the hash table
* and removes the zone from the global list.
*
* Arguments/Returns follow uma_dtor specifications
* udata unused
*/
static void
zone_dtor(void *arg, int size, void *udata)
{
uma_zone_t zone;
zone = (uma_zone_t)arg;
mtx_lock(&uma_mtx);
LIST_REMOVE(zone, uz_link);
zone_drain_common(zone, 1);
mtx_unlock(&uma_mtx);
ZONE_LOCK(zone);
if (zone->uz_free != 0)
printf("Zone %s was not empty (%d items). Lost %d pages of memory.\n",
zone->uz_name, zone->uz_free, zone->uz_pages);
ZONE_UNLOCK(zone);
if (zone->uz_flags & UMA_ZONE_HASH)
hash_free(&zone->uz_hash);
ZONE_LOCK_FINI(zone);
}
/*
* Traverses every zone in the system and calls a callback
*
* Arguments:
* zfunc A pointer to a function which accepts a zone
* as an argument.
*
* Returns:
* Nothing
*/
static void
zone_foreach(void (*zfunc)(uma_zone_t))
{
uma_zone_t zone;
mtx_lock(&uma_mtx);
LIST_FOREACH(zone, &uma_zones, uz_link) {
zfunc(zone);
}
mtx_unlock(&uma_mtx);
}
/* Public functions */
/* See uma.h */
void
uma_startup(void *bootmem)
{
struct uma_zctor_args args;
uma_slab_t slab;
int slabsize;
int i;
#ifdef UMA_DEBUG
printf("Creating uma zone headers zone.\n");
#endif
#ifdef SMP
maxcpu = mp_maxid + 1;
#else
maxcpu = 1;
#endif
#ifdef UMA_DEBUG
printf("Max cpu = %d, mp_maxid = %d\n", maxcpu, mp_maxid);
Debugger("stop");
#endif
mtx_init(&uma_mtx, "UMA lock", NULL, MTX_DEF);
/* "manually" Create the initial zone */
args.name = "UMA Zones";
args.size = sizeof(struct uma_zone) +
(sizeof(struct uma_cache) * (maxcpu - 1));
args.ctor = zone_ctor;
args.dtor = zone_dtor;
args.uminit = zero_init;
args.fini = NULL;
args.align = 32 - 1;
args.flags = UMA_ZFLAG_INTERNAL;
/* The initial zone has no Per cpu queues so it's smaller */
zone_ctor(zones, sizeof(struct uma_zone), &args);
/* Initialize the pcpu cache lock set once and for all */
for (i = 0; i < maxcpu; i++)
CPU_LOCK_INIT(i);
#ifdef UMA_DEBUG
printf("Filling boot free list.\n");
#endif
for (i = 0; i < UMA_BOOT_PAGES; i++) {
slab = (uma_slab_t)((u_int8_t *)bootmem + (i * UMA_SLAB_SIZE));
slab->us_data = (u_int8_t *)slab;
slab->us_flags = UMA_SLAB_BOOT;
LIST_INSERT_HEAD(&uma_boot_pages, slab, us_link);
uma_boot_free++;
}
#ifdef UMA_DEBUG
printf("Creating slab zone.\n");
#endif
/*
* This is the max number of free list items we'll have with
* offpage slabs.
*/
slabsize = UMA_SLAB_SIZE - sizeof(struct uma_slab);
slabsize /= UMA_MAX_WASTE;
slabsize++; /* In case there it's rounded */
slabsize += sizeof(struct uma_slab);
/* Now make a zone for slab headers */
slabzone = uma_zcreate("UMA Slabs",
slabsize,
NULL, NULL, NULL, NULL,
UMA_ALIGN_PTR, UMA_ZFLAG_INTERNAL);
hashzone = uma_zcreate("UMA Hash",
sizeof(struct slabhead *) * UMA_HASH_SIZE_INIT,
NULL, NULL, NULL, NULL,
UMA_ALIGN_PTR, UMA_ZFLAG_INTERNAL);
bucket_init();
#ifdef UMA_MD_SMALL_ALLOC
booted = 1;
#endif
#ifdef UMA_DEBUG
printf("UMA startup complete.\n");
#endif
}
/* see uma.h */
void
uma_startup2(void)
{
booted = 1;
bucket_enable();
#ifdef UMA_DEBUG
printf("UMA startup2 complete.\n");
#endif
}
/*
* Initialize our callout handle
*
*/
static void
uma_startup3(void)
{
#ifdef UMA_DEBUG
printf("Starting callout.\n");
#endif
callout_init(&uma_callout, 0);
callout_reset(&uma_callout, UMA_WORKING_TIME * hz, uma_timeout, NULL);
#ifdef UMA_DEBUG
printf("UMA startup3 complete.\n");
#endif
}
/* See uma.h */
uma_zone_t
uma_zcreate(char *name, size_t size, uma_ctor ctor, uma_dtor dtor,
uma_init uminit, uma_fini fini, int align, u_int16_t flags)
{
struct uma_zctor_args args;
/* This stuff is essential for the zone ctor */
args.name = name;
args.size = size;
args.ctor = ctor;
args.dtor = dtor;
args.uminit = uminit;
args.fini = fini;
args.align = align;
args.flags = flags;
return (uma_zalloc_internal(zones, &args, M_WAITOK));
}
/* See uma.h */
void
uma_zdestroy(uma_zone_t zone)
{
uma_zfree_internal(zones, zone, NULL, 0);
}
/* See uma.h */
void *
uma_zalloc_arg(uma_zone_t zone, void *udata, int flags)
{
void *item;
uma_cache_t cache;
uma_bucket_t bucket;
int cpu;
/* This is the fast path allocation */
#ifdef UMA_DEBUG_ALLOC_1
printf("Allocating one item from %s(%p)\n", zone->uz_name, zone);
#endif
#ifdef INVARIANTS
/*
* To make sure that WAITOK or NOWAIT is set, but not more than
* one, and check against the API botches that are common.
* The uma code implies M_WAITOK if M_NOWAIT is not set, so
* we default to waiting if none of the flags is set.
*/
cpu = flags & (M_WAITOK | M_NOWAIT | M_DONTWAIT | M_TRYWAIT);
if (cpu != M_NOWAIT && cpu != M_WAITOK) {
static struct timeval lasterr;
static int curerr, once;
if (once == 0 && ppsratecheck(&lasterr, &curerr, 1)) {
printf("Bad uma_zalloc flags: %x\n", cpu);
backtrace();
once++;
}
}
#endif
if (!(flags & M_NOWAIT)) {
KASSERT(curthread->td_intr_nesting_level == 0,
("malloc(M_WAITOK) in interrupt context"));
WITNESS_WARN(WARN_GIANTOK | WARN_SLEEPOK, NULL,
"malloc() of \"%s\"", zone->uz_name);
}
zalloc_restart:
cpu = PCPU_GET(cpuid);
CPU_LOCK(cpu);
cache = &zone->uz_cpu[cpu];
zalloc_start:
bucket = cache->uc_allocbucket;
if (bucket) {
if (bucket->ub_cnt > 0) {
bucket->ub_cnt--;
item = bucket->ub_bucket[bucket->ub_cnt];
#ifdef INVARIANTS
bucket->ub_bucket[bucket->ub_cnt] = NULL;
#endif
KASSERT(item != NULL,
("uma_zalloc: Bucket pointer mangled."));
cache->uc_allocs++;
#ifdef INVARIANTS
ZONE_LOCK(zone);
uma_dbg_alloc(zone, NULL, item);
ZONE_UNLOCK(zone);
#endif
CPU_UNLOCK(cpu);
if (zone->uz_ctor)
zone->uz_ctor(item, zone->uz_size, udata);
if (flags & M_ZERO)
bzero(item, zone->uz_size);
return (item);
} else if (cache->uc_freebucket) {
/*
* We have run out of items in our allocbucket.
* See if we can switch with our free bucket.
*/
if (cache->uc_freebucket->ub_cnt > 0) {
#ifdef UMA_DEBUG_ALLOC
printf("uma_zalloc: Swapping empty with alloc.\n");
#endif
bucket = cache->uc_freebucket;
cache->uc_freebucket = cache->uc_allocbucket;
cache->uc_allocbucket = bucket;
goto zalloc_start;
}
}
}
ZONE_LOCK(zone);
/* Since we have locked the zone we may as well send back our stats */
zone->uz_allocs += cache->uc_allocs;
cache->uc_allocs = 0;
/* Our old one is now a free bucket */
if (cache->uc_allocbucket) {
KASSERT(cache->uc_allocbucket->ub_cnt == 0,
("uma_zalloc_arg: Freeing a non free bucket."));
LIST_INSERT_HEAD(&zone->uz_free_bucket,
cache->uc_allocbucket, ub_link);
cache->uc_allocbucket = NULL;
}
/* Check the free list for a new alloc bucket */
if ((bucket = LIST_FIRST(&zone->uz_full_bucket)) != NULL) {
KASSERT(bucket->ub_cnt != 0,
("uma_zalloc_arg: Returning an empty bucket."));
LIST_REMOVE(bucket, ub_link);
cache->uc_allocbucket = bucket;
ZONE_UNLOCK(zone);
goto zalloc_start;
}
/* We are no longer associated with this cpu!!! */
CPU_UNLOCK(cpu);
/* Bump up our uz_count so we get here less */
if (zone->uz_count < BUCKET_MAX)
zone->uz_count++;
/*
* Now lets just fill a bucket and put it on the free list. If that
* works we'll restart the allocation from the begining.
*/
if (uma_zalloc_bucket(zone, flags)) {
ZONE_UNLOCK(zone);
goto zalloc_restart;
}
ZONE_UNLOCK(zone);
/*
* We may not be able to get a bucket so return an actual item.
*/
#ifdef UMA_DEBUG
printf("uma_zalloc_arg: Bucketzone returned NULL\n");
#endif
return (uma_zalloc_internal(zone, udata, flags));
}
static uma_slab_t
uma_zone_slab(uma_zone_t zone, int flags)
{
uma_slab_t slab;
/*
* This is to prevent us from recursively trying to allocate
* buckets. The problem is that if an allocation forces us to
* grab a new bucket we will call page_alloc, which will go off
* and cause the vm to allocate vm_map_entries. If we need new
* buckets there too we will recurse in kmem_alloc and bad
* things happen. So instead we return a NULL bucket, and make
* the code that allocates buckets smart enough to deal with it
*/
if (zone->uz_flags & UMA_ZFLAG_INTERNAL && zone->uz_recurse != 0)
return (NULL);
slab = NULL;
for (;;) {
/*
* Find a slab with some space. Prefer slabs that are partially
* used over those that are totally full. This helps to reduce
* fragmentation.
*/
if (zone->uz_free != 0) {
if (!LIST_EMPTY(&zone->uz_part_slab)) {
slab = LIST_FIRST(&zone->uz_part_slab);
} else {
slab = LIST_FIRST(&zone->uz_free_slab);
LIST_REMOVE(slab, us_link);
LIST_INSERT_HEAD(&zone->uz_part_slab, slab,
us_link);
}
return (slab);
}
/*
* M_NOVM means don't ask at all!
*/
if (flags & M_NOVM)
break;
if (zone->uz_maxpages &&
zone->uz_pages >= zone->uz_maxpages) {
zone->uz_flags |= UMA_ZFLAG_FULL;
if (flags & M_NOWAIT)
break;
else
msleep(zone, &zone->uz_lock, PVM, "zonelimit", 0);
continue;
}
zone->uz_recurse++;
slab = slab_zalloc(zone, flags);
zone->uz_recurse--;
/*
* If we got a slab here it's safe to mark it partially used
* and return. We assume that the caller is going to remove
* at least one item.
*/
if (slab) {
LIST_INSERT_HEAD(&zone->uz_part_slab, slab, us_link);
return (slab);
}
/*
* We might not have been able to get a slab but another cpu
* could have while we were unlocked. Check again before we
* fail.
*/
if (flags & M_NOWAIT)
flags |= M_NOVM;
}
return (slab);
}
static void *
uma_slab_alloc(uma_zone_t zone, uma_slab_t slab)
{
void *item;
u_int8_t freei;
freei = slab->us_firstfree;
slab->us_firstfree = slab->us_freelist[freei];
item = slab->us_data + (zone->uz_rsize * freei);
slab->us_freecount--;
zone->uz_free--;
#ifdef INVARIANTS
uma_dbg_alloc(zone, slab, item);
#endif
/* Move this slab to the full list */
if (slab->us_freecount == 0) {
LIST_REMOVE(slab, us_link);
LIST_INSERT_HEAD(&zone->uz_full_slab, slab, us_link);
}
return (item);
}
static int
uma_zalloc_bucket(uma_zone_t zone, int flags)
{
uma_bucket_t bucket;
uma_slab_t slab;
/*
* Try this zone's free list first so we don't allocate extra buckets.
*/
if ((bucket = LIST_FIRST(&zone->uz_free_bucket)) != NULL) {
KASSERT(bucket->ub_cnt == 0,
("uma_zalloc_bucket: Bucket on free list is not empty."));
LIST_REMOVE(bucket, ub_link);
} else {
int bflags;
bflags = (flags & ~M_ZERO);
if (zone->uz_flags & UMA_ZFLAG_CACHEONLY)
bflags |= M_NOVM;
ZONE_UNLOCK(zone);
bucket = bucket_alloc(zone->uz_count, bflags);
ZONE_LOCK(zone);
}
if (bucket == NULL)
return (0);
#ifdef SMP
/*
* This code is here to limit the number of simultaneous bucket fills
* for any given zone to the number of per cpu caches in this zone. This
* is done so that we don't allocate more memory than we really need.
*/
if (zone->uz_fills >= mp_ncpus)
goto done;
#endif
zone->uz_fills++;
/* Try to keep the buckets totally full */
while (bucket->ub_cnt < bucket->ub_entries &&
(slab = uma_zone_slab(zone, flags)) != NULL) {
while (slab->us_freecount &&
bucket->ub_cnt < bucket->ub_entries) {
bucket->ub_bucket[bucket->ub_cnt++] =
uma_slab_alloc(zone, slab);
}
/* Don't block on the next fill */
flags |= M_NOWAIT;
}
zone->uz_fills--;
if (bucket->ub_cnt != 0) {
LIST_INSERT_HEAD(&zone->uz_full_bucket,
bucket, ub_link);
return (1);
}
#ifdef SMP
done:
#endif
bucket_free(bucket);
return (0);
}
/*
* Allocates an item for an internal zone
*
* Arguments
* zone The zone to alloc for.
* udata The data to be passed to the constructor.
* flags M_WAITOK, M_NOWAIT, M_ZERO.
*
* Returns
* NULL if there is no memory and M_NOWAIT is set
* An item if successful
*/
static void *
uma_zalloc_internal(uma_zone_t zone, void *udata, int flags)
{
uma_slab_t slab;
void *item;
item = NULL;
#ifdef UMA_DEBUG_ALLOC
printf("INTERNAL: Allocating one item from %s(%p)\n", zone->uz_name, zone);
#endif
ZONE_LOCK(zone);
slab = uma_zone_slab(zone, flags);
if (slab == NULL) {
ZONE_UNLOCK(zone);
return (NULL);
}
item = uma_slab_alloc(zone, slab);
ZONE_UNLOCK(zone);
if (zone->uz_ctor != NULL)
zone->uz_ctor(item, zone->uz_size, udata);
if (flags & M_ZERO)
bzero(item, zone->uz_size);
return (item);
}
/* See uma.h */
void
uma_zfree_arg(uma_zone_t zone, void *item, void *udata)
{
uma_cache_t cache;
uma_bucket_t bucket;
int bflags;
int cpu;
int skip;
/* This is the fast path free */
skip = 0;
#ifdef UMA_DEBUG_ALLOC_1
printf("Freeing item %p to %s(%p)\n", item, zone->uz_name, zone);
#endif
/*
* The race here is acceptable. If we miss it we'll just have to wait
* a little longer for the limits to be reset.
*/
if (zone->uz_flags & UMA_ZFLAG_FULL)
goto zfree_internal;
if (zone->uz_dtor) {
zone->uz_dtor(item, zone->uz_size, udata);
skip = 1;
}
zfree_restart:
cpu = PCPU_GET(cpuid);
CPU_LOCK(cpu);
cache = &zone->uz_cpu[cpu];
zfree_start:
bucket = cache->uc_freebucket;
if (bucket) {
/*
* Do we have room in our bucket? It is OK for this uz count
* check to be slightly out of sync.
*/
if (bucket->ub_cnt < bucket->ub_entries) {
KASSERT(bucket->ub_bucket[bucket->ub_cnt] == NULL,
("uma_zfree: Freeing to non free bucket index."));
bucket->ub_bucket[bucket->ub_cnt] = item;
bucket->ub_cnt++;
#ifdef INVARIANTS
ZONE_LOCK(zone);
if (zone->uz_flags & UMA_ZONE_MALLOC)
uma_dbg_free(zone, udata, item);
else
uma_dbg_free(zone, NULL, item);
ZONE_UNLOCK(zone);
#endif
CPU_UNLOCK(cpu);
return;
} else if (cache->uc_allocbucket) {
#ifdef UMA_DEBUG_ALLOC
printf("uma_zfree: Swapping buckets.\n");
#endif
/*
* We have run out of space in our freebucket.
* See if we can switch with our alloc bucket.
*/
if (cache->uc_allocbucket->ub_cnt <
cache->uc_freebucket->ub_cnt) {
bucket = cache->uc_freebucket;
cache->uc_freebucket = cache->uc_allocbucket;
cache->uc_allocbucket = bucket;
goto zfree_start;
}
}
}
/*
* We can get here for two reasons:
*
* 1) The buckets are NULL
* 2) The alloc and free buckets are both somewhat full.
*
*/
ZONE_LOCK(zone);
bucket = cache->uc_freebucket;
cache->uc_freebucket = NULL;
/* Can we throw this on the zone full list? */
if (bucket != NULL) {
#ifdef UMA_DEBUG_ALLOC
printf("uma_zfree: Putting old bucket on the free list.\n");
#endif
/* ub_cnt is pointing to the last free item */
KASSERT(bucket->ub_cnt != 0,
("uma_zfree: Attempting to insert an empty bucket onto the full list.\n"));
LIST_INSERT_HEAD(&zone->uz_full_bucket,
bucket, ub_link);
}
if ((bucket = LIST_FIRST(&zone->uz_free_bucket)) != NULL) {
LIST_REMOVE(bucket, ub_link);
ZONE_UNLOCK(zone);
cache->uc_freebucket = bucket;
goto zfree_start;
}
/* We're done with this CPU now */
CPU_UNLOCK(cpu);
/* And the zone.. */
ZONE_UNLOCK(zone);
#ifdef UMA_DEBUG_ALLOC
printf("uma_zfree: Allocating new free bucket.\n");
#endif
bflags = M_NOWAIT;
if (zone->uz_flags & UMA_ZFLAG_CACHEONLY)
bflags |= M_NOVM;
bucket = bucket_alloc(zone->uz_count, bflags);
if (bucket) {
ZONE_LOCK(zone);
LIST_INSERT_HEAD(&zone->uz_free_bucket,
bucket, ub_link);
ZONE_UNLOCK(zone);
goto zfree_restart;
}
/*
* If nothing else caught this, we'll just do an internal free.
*/
zfree_internal:
#ifdef INVARIANTS
/*
* If we need to skip the dtor and the uma_dbg_free in uma_zfree_internal
* because we've already called the dtor above, but we ended up here, then
* we need to make sure that we take care of the uma_dbg_free immediately.
*/
if (skip) {
ZONE_LOCK(zone);
if (zone->uz_flags & UMA_ZONE_MALLOC)
uma_dbg_free(zone, udata, item);
else
uma_dbg_free(zone, NULL, item);
ZONE_UNLOCK(zone);
}
#endif
uma_zfree_internal(zone, item, udata, skip);
return;
}
/*
* Frees an item to an INTERNAL zone or allocates a free bucket
*
* Arguments:
* zone The zone to free to
* item The item we're freeing
* udata User supplied data for the dtor
* skip Skip the dtor, it was done in uma_zfree_arg
*/
static void
uma_zfree_internal(uma_zone_t zone, void *item, void *udata, int skip)
{
uma_slab_t slab;
u_int8_t *mem;
u_int8_t freei;
if (!skip && zone->uz_dtor)
zone->uz_dtor(item, zone->uz_size, udata);
ZONE_LOCK(zone);
if (!(zone->uz_flags & UMA_ZONE_MALLOC)) {
mem = (u_int8_t *)((unsigned long)item & (~UMA_SLAB_MASK));
if (zone->uz_flags & UMA_ZONE_HASH)
slab = hash_sfind(&zone->uz_hash, mem);
else {
mem += zone->uz_pgoff;
slab = (uma_slab_t)mem;
}
} else {
slab = (uma_slab_t)udata;
}
/* Do we need to remove from any lists? */
if (slab->us_freecount+1 == zone->uz_ipers) {
LIST_REMOVE(slab, us_link);
LIST_INSERT_HEAD(&zone->uz_free_slab, slab, us_link);
} else if (slab->us_freecount == 0) {
LIST_REMOVE(slab, us_link);
LIST_INSERT_HEAD(&zone->uz_part_slab, slab, us_link);
}
/* Slab management stuff */
freei = ((unsigned long)item - (unsigned long)slab->us_data)
/ zone->uz_rsize;
#ifdef INVARIANTS
if (!skip)
uma_dbg_free(zone, slab, item);
#endif
slab->us_freelist[freei] = slab->us_firstfree;
slab->us_firstfree = freei;
slab->us_freecount++;
/* Zone statistics */
zone->uz_free++;
if (zone->uz_flags & UMA_ZFLAG_FULL) {
if (zone->uz_pages < zone->uz_maxpages)
zone->uz_flags &= ~UMA_ZFLAG_FULL;
/* We can handle one more allocation */
wakeup_one(zone);
}
ZONE_UNLOCK(zone);
}
/* See uma.h */
void
uma_zone_set_max(uma_zone_t zone, int nitems)
{
ZONE_LOCK(zone);
if (zone->uz_ppera > 1)
zone->uz_maxpages = nitems * zone->uz_ppera;
else
zone->uz_maxpages = nitems / zone->uz_ipers;
if (zone->uz_maxpages * zone->uz_ipers < nitems)
zone->uz_maxpages++;
ZONE_UNLOCK(zone);
}
/* See uma.h */
void
uma_zone_set_freef(uma_zone_t zone, uma_free freef)
{
ZONE_LOCK(zone);
zone->uz_freef = freef;
ZONE_UNLOCK(zone);
}
/* See uma.h */
void
uma_zone_set_allocf(uma_zone_t zone, uma_alloc allocf)
{
ZONE_LOCK(zone);
zone->uz_flags |= UMA_ZFLAG_PRIVALLOC;
zone->uz_allocf = allocf;
ZONE_UNLOCK(zone);
}
/* See uma.h */
int
uma_zone_set_obj(uma_zone_t zone, struct vm_object *obj, int count)
{
int pages;
vm_offset_t kva;
mtx_lock(&Giant);
pages = count / zone->uz_ipers;
if (pages * zone->uz_ipers < count)
pages++;
kva = kmem_alloc_pageable(kernel_map, pages * UMA_SLAB_SIZE);
if (kva == 0) {
mtx_unlock(&Giant);
return (0);
}
if (obj == NULL)
obj = vm_object_allocate(OBJT_DEFAULT,
pages);
else {
VM_OBJECT_LOCK_INIT(obj);
_vm_object_allocate(OBJT_DEFAULT,
pages, obj);
}
ZONE_LOCK(zone);
zone->uz_kva = kva;
zone->uz_obj = obj;
zone->uz_maxpages = pages;
zone->uz_allocf = obj_alloc;
zone->uz_flags |= UMA_ZONE_NOFREE | UMA_ZFLAG_PRIVALLOC;
ZONE_UNLOCK(zone);
mtx_unlock(&Giant);
return (1);
}
/* See uma.h */
void
uma_prealloc(uma_zone_t zone, int items)
{
int slabs;
uma_slab_t slab;
ZONE_LOCK(zone);
slabs = items / zone->uz_ipers;
if (slabs * zone->uz_ipers < items)
slabs++;
while (slabs > 0) {
slab = slab_zalloc(zone, M_WAITOK);
LIST_INSERT_HEAD(&zone->uz_free_slab, slab, us_link);
slabs--;
}
ZONE_UNLOCK(zone);
}
/* See uma.h */
void
uma_reclaim(void)
{
/*
* You might think that the delay below would improve performance since
* the allocator will give away memory that it may ask for immediately.
* Really, it makes things worse, since cpu cycles are so much cheaper
* than disk activity.
*/
#if 0
static struct timeval tv = {0};
struct timeval now;
getmicrouptime(&now);
if (now.tv_sec > tv.tv_sec + 30)
tv = now;
else
return;
#endif
#ifdef UMA_DEBUG
printf("UMA: vm asked us to release pages!\n");
#endif
bucket_enable();
zone_foreach(zone_drain);
/*
* Some slabs may have been freed but this zone will be visited early
* we visit again so that we can free pages that are empty once other
* zones are drained. We have to do the same for buckets.
*/
zone_drain_common(slabzone, 0);
bucket_zone_drain();
}
void *
uma_large_malloc(int size, int wait)
{
void *mem;
uma_slab_t slab;
u_int8_t flags;
slab = uma_zalloc_internal(slabzone, NULL, wait);
if (slab == NULL)
return (NULL);
mem = page_alloc(NULL, size, &flags, wait);
if (mem) {
vsetslab((vm_offset_t)mem, slab);
slab->us_data = mem;
slab->us_flags = flags | UMA_SLAB_MALLOC;
slab->us_size = size;
} else {
uma_zfree_internal(slabzone, slab, NULL, 0);
}
return (mem);
}
void
uma_large_free(uma_slab_t slab)
{
vsetobj((vm_offset_t)slab->us_data, kmem_object);
/*
* XXX: We get a lock order reversal if we don't have Giant:
* vm_map_remove (locks system map) -> vm_map_delete ->
* vm_map_entry_unwire -> vm_fault_unwire -> mtx_lock(&Giant)
*/
if (!mtx_owned(&Giant)) {
mtx_lock(&Giant);
page_free(slab->us_data, slab->us_size, slab->us_flags);
mtx_unlock(&Giant);
} else
page_free(slab->us_data, slab->us_size, slab->us_flags);
uma_zfree_internal(slabzone, slab, NULL, 0);
}
void
uma_print_stats(void)
{
zone_foreach(uma_print_zone);
}
void
uma_print_zone(uma_zone_t zone)
{
printf("%s(%p) size %d(%d) flags %d ipers %d ppera %d out %d free %d\n",
zone->uz_name, zone, zone->uz_size, zone->uz_rsize, zone->uz_flags,
zone->uz_ipers, zone->uz_ppera,
(zone->uz_ipers * zone->uz_pages) - zone->uz_free, zone->uz_free);
}
/*
* Sysctl handler for vm.zone
*
* stolen from vm_zone.c
*/
static int
sysctl_vm_zone(SYSCTL_HANDLER_ARGS)
{
int error, len, cnt;
const int linesize = 128; /* conservative */
int totalfree;
char *tmpbuf, *offset;
uma_zone_t z;
char *p;
int cpu;
int cachefree;
uma_bucket_t bucket;
uma_cache_t cache;
cnt = 0;
mtx_lock(&uma_mtx);
LIST_FOREACH(z, &uma_zones, uz_link)
cnt++;
mtx_unlock(&uma_mtx);
MALLOC(tmpbuf, char *, (cnt == 0 ? 1 : cnt) * linesize,
M_TEMP, M_WAITOK);
len = snprintf(tmpbuf, linesize,
"\nITEM SIZE LIMIT USED FREE REQUESTS\n\n");
if (cnt == 0)
tmpbuf[len - 1] = '\0';
error = SYSCTL_OUT(req, tmpbuf, cnt == 0 ? len-1 : len);
if (error || cnt == 0)
goto out;
offset = tmpbuf;
mtx_lock(&uma_mtx);
LIST_FOREACH(z, &uma_zones, uz_link) {
if (cnt == 0) /* list may have changed size */
break;
if (!(z->uz_flags & UMA_ZFLAG_INTERNAL)) {
for (cpu = 0; cpu < maxcpu; cpu++) {
if (CPU_ABSENT(cpu))
continue;
CPU_LOCK(cpu);
}
}
ZONE_LOCK(z);
cachefree = 0;
if (!(z->uz_flags & UMA_ZFLAG_INTERNAL)) {
for (cpu = 0; cpu < maxcpu; cpu++) {
if (CPU_ABSENT(cpu))
continue;
cache = &z->uz_cpu[cpu];
if (cache->uc_allocbucket != NULL)
cachefree += cache->uc_allocbucket->ub_cnt;
if (cache->uc_freebucket != NULL)
cachefree += cache->uc_freebucket->ub_cnt;
CPU_UNLOCK(cpu);
}
}
LIST_FOREACH(bucket, &z->uz_full_bucket, ub_link) {
cachefree += bucket->ub_cnt;
}
totalfree = z->uz_free + cachefree;
len = snprintf(offset, linesize,
"%-12.12s %6.6u, %8.8u, %6.6u, %6.6u, %8.8llu\n",
z->uz_name, z->uz_size,
z->uz_maxpages * z->uz_ipers,
(z->uz_ipers * (z->uz_pages / z->uz_ppera)) - totalfree,
totalfree,
(unsigned long long)z->uz_allocs);
ZONE_UNLOCK(z);
for (p = offset + 12; p > offset && *p == ' '; --p)
/* nothing */ ;
p[1] = ':';
cnt--;
offset += len;
}
mtx_unlock(&uma_mtx);
*offset++ = '\0';
error = SYSCTL_OUT(req, tmpbuf, offset - tmpbuf);
out:
FREE(tmpbuf, M_TEMP);
return (error);
}