5acf51ea02
It adds new functions and extend some structures and can handle VESA modes. - Update the man page. - Bump the library version number. (The old version will be added to compat3x.)
478 lines
13 KiB
C
478 lines
13 KiB
C
/*-
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software withough specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* $FreeBSD$
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*/
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/signal.h>
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#include <sys/file.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <machine/console.h>
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#include "vgl.h"
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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VGLBitmap *VGLDisplay;
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video_info_t VGLModeInfo;
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video_adapter_info_t VGLAdpInfo;
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byte *VGLBuf;
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static int VGLMode;
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static int VGLOldMode;
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static size_t VGLBufSize;
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static byte *VGLMem = MAP_FAILED;
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static int VGLSwitchPending;
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static int VGLOnDisplay;
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static unsigned int VGLCurWindow;
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static int VGLInitDone = 0;
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void
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VGLEnd()
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{
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struct vt_mode smode;
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if (!VGLInitDone)
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return;
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VGLInitDone = 0;
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signal(SIGUSR1, SIG_IGN);
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if (VGLMem != MAP_FAILED) {
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VGLClear(VGLDisplay, 0);
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munmap(VGLMem, VGLAdpInfo.va_window_size);
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}
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if (VGLOldMode >= M_VESA_BASE) {
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/* ugly, but necessary */
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ioctl(0, _IO('V', VGLOldMode - M_VESA_BASE), 0);
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if (VGLOldMode == M_VESA_800x600) {
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int size[3];
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size[0] = 80;
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size[1] = 25;
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size[2] = 16;
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ioctl(0, KDRASTER, size);
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}
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} else {
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ioctl(0, _IO('S', VGLOldMode), 0);
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}
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ioctl(0, KDDISABIO, 0);
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ioctl(0, KDSETMODE, KD_TEXT);
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smode.mode = VT_AUTO;
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ioctl(0, VT_SETMODE, &smode);
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if (VGLBuf)
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free(VGLBuf);
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VGLBuf = NULL;
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free(VGLDisplay);
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VGLDisplay = NULL;
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VGLKeyboardEnd();
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}
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static void
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VGLAbort()
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{
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VGLEnd();
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exit(0);
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}
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static void
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VGLSwitch()
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{
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if (!VGLOnDisplay)
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VGLOnDisplay = 1;
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else
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VGLOnDisplay = 0;
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VGLSwitchPending = 1;
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signal(SIGUSR1, VGLSwitch);
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}
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int
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VGLInit(int mode)
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{
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struct vt_mode smode;
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int adptype;
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if (VGLInitDone)
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return -1;
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signal(SIGUSR1, VGLSwitch);
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signal(SIGINT, VGLAbort);
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signal(SIGTERM, VGLAbort);
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signal(SIGSEGV, VGLAbort);
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signal(SIGBUS, VGLAbort);
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VGLOnDisplay = 1;
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VGLSwitchPending = 0;
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if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype))
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return -1;
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if (IOCGROUP(mode) == 'V') /* XXX: this is ugly */
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VGLModeInfo.vi_mode = (mode & 0x0ff) + M_VESA_BASE;
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else
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VGLModeInfo.vi_mode = mode & 0x0ff;
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if (ioctl(0, CONS_MODEINFO, &VGLModeInfo)) /* FBIO_MODEINFO */
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return -1;
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VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap));
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if (VGLDisplay == NULL)
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return -2;
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if (ioctl(0, KDENABIO, 0)) {
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free(VGLDisplay);
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return -3;
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}
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VGLInitDone = 1;
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/*
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* vi_mem_model specifies the memory model of the current video mode
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* in -CURRENT.
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*/
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switch (VGLModeInfo.vi_mem_model) {
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case V_INFO_MM_PLANAR:
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/* we can handle EGA/VGA planner modes only */
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if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4
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|| (adptype != KD_EGA && adptype != KD_VGA)) {
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VGLEnd();
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return -4;
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}
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VGLDisplay->Type = VIDBUF4;
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break;
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case V_INFO_MM_PACKED:
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/* we can do only 256 color packed modes */
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if (VGLModeInfo.vi_depth != 8) {
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VGLEnd();
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return -4;
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}
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VGLDisplay->Type = VIDBUF8;
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break;
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case V_INFO_MM_VGAX:
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VGLDisplay->Type = VIDBUF8X;
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break;
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default:
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VGLEnd();
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return -4;
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}
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ioctl(0, VT_WAITACTIVE, 0);
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ioctl(0, KDSETMODE, KD_GRAPHICS);
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if (ioctl(0, mode, 0)) {
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VGLEnd();
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return -5;
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}
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if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) { /* FBIO_ADPINFO */
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VGLEnd();
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return -6;
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}
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/*
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* Calculate the shadow screen buffer size. In -CURRENT, va_buffer_size
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* always holds the entire frame buffer size, wheather it's in the linear
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* mode or windowed mode.
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* VGLBufSize = VGLAdpInfo.va_buffer_size;
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* In -STABLE, va_buffer_size holds the frame buffer size, only if
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* the linear frame buffer mode is supported. Otherwise the field is zero.
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* We shall calculate the minimal size in this case:
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* VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes
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* or
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* VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes;
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* Use whichever is larger.
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*/
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if (VGLAdpInfo.va_buffer_size != 0)
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VGLBufSize = VGLAdpInfo.va_buffer_size;
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else
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VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height,
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VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes;
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VGLBuf = malloc(VGLBufSize);
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if (VGLBuf == NULL) {
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VGLEnd();
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return -7;
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}
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#ifdef LIBVGL_DEBUG
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fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize);
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#endif
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/* see if we are in the windowed buffer mode or in the linear buffer mode */
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if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) {
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if (VGLDisplay->Type == VIDBUF4)
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VGLDisplay->Type = VIDBUF4S;
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else if (VGLDisplay->Type == VIDBUF8)
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VGLDisplay->Type = VIDBUF8S;
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}
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VGLMode = mode;
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VGLCurWindow = 0;
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VGLDisplay->Xsize = VGLModeInfo.vi_width;
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VGLDisplay->Ysize = VGLModeInfo.vi_height;
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VGLDisplay->VXsize = VGLAdpInfo.va_line_width
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*8/(VGLModeInfo.vi_depth/VGLModeInfo.vi_planes);
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VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
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VGLDisplay->Xorigin = 0;
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VGLDisplay->Yorigin = 0;
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VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
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MAP_FILE, 0, 0);
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if (VGLMem == MAP_FAILED) {
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VGLEnd();
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return -7;
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}
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VGLDisplay->Bitmap = VGLMem;
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VGLSavePalette();
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#ifdef LIBVGL_DEBUG
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fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width);
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fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
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VGLDisplay->Xsize, VGLDisplay->Ysize,
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VGLDisplay->VXsize, VGLDisplay->VYsize);
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#endif
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smode.mode = VT_PROCESS;
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smode.waitv = 0;
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smode.relsig = SIGUSR1;
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smode.acqsig = SIGUSR1;
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smode.frsig = SIGINT;
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if (ioctl(0, VT_SETMODE, &smode)) {
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VGLEnd();
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return -9;
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}
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VGLTextSetFontFile((byte*)0);
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VGLClear(VGLDisplay, 0);
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return 0;
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}
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void
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VGLCheckSwitch()
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{
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while (VGLSwitchPending) {
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unsigned int offset;
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unsigned int len;
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int i;
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VGLSwitchPending = 0;
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if (VGLOnDisplay) {
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ioctl(0, KDENABIO, 0);
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ioctl(0, KDSETMODE, KD_GRAPHICS);
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ioctl(0, VGLMode, 0);
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VGLCurWindow = 0;
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VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
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MAP_FILE, 0, 0);
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/* XXX: what if mmap() has failed! */
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VGLDisplay->Type = VIDBUF8; /* XXX */
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switch (VGLModeInfo.vi_mem_model) {
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case V_INFO_MM_PLANAR:
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if (VGLModeInfo.vi_depth == 4 && VGLModeInfo.vi_planes == 4) {
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if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
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VGLDisplay->Type = VIDBUF4S;
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else
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VGLDisplay->Type = VIDBUF4;
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} else {
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/* shouldn't be happening */
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}
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break;
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case V_INFO_MM_PACKED:
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if (VGLModeInfo.vi_depth == 8) {
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if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
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VGLDisplay->Type = VIDBUF8S;
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else
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VGLDisplay->Type = VIDBUF8;
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} else {
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/* shouldn't be happening */
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}
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break;
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case V_INFO_MM_VGAX:
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VGLDisplay->Type = VIDBUF8X;
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break;
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default:
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/* shouldn't be happening */
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break;
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}
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VGLDisplay->Bitmap = VGLMem;
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VGLDisplay->Xsize = VGLModeInfo.vi_width;
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VGLDisplay->Ysize = VGLModeInfo.vi_height;
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VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize);
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VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin);
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switch (VGLDisplay->Type) {
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case VIDBUF4S:
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outb(0x3c6, 0xff);
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outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
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outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
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for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes;
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offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize/VGLModeInfo.vi_planes - offset,
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VGLAdpInfo.va_window_size);
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01<<i);
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bcopy(&VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset],
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VGLMem, len);
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}
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}
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break;
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case VIDBUF4:
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case VIDBUF8X:
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outb(0x3c6, 0xff);
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outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
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outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01<<i);
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bcopy(&VGLBuf[i*VGLAdpInfo.va_window_size], VGLMem,
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VGLAdpInfo.va_window_size);
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}
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break;
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case VIDBUF8:
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case VIDBUF8S:
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for (offset = 0; offset < VGLBufSize; offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
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bcopy(&VGLBuf[offset], VGLMem, len);
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}
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break;
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}
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VGLRestorePalette();
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ioctl(0, VT_RELDISP, VT_ACKACQ);
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}
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else {
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switch (VGLDisplay->Type) {
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case VIDBUF4S:
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for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes;
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offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize/VGLModeInfo.vi_planes - offset,
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VGLAdpInfo.va_window_size);
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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bcopy(VGLMem, &VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset],
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len);
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}
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}
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break;
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case VIDBUF4:
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case VIDBUF8X:
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/*
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* NOTE: the saved buffer is NOT in the MEMBUF format which
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* the ordinary memory bitmap object is stored in. XXX
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*/
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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bcopy(VGLMem, &VGLBuf[i*VGLAdpInfo.va_window_size],
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VGLAdpInfo.va_window_size);
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}
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break;
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case VIDBUF8:
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case VIDBUF8S:
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for (offset = 0; offset < VGLBufSize; offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
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bcopy(VGLMem, &VGLBuf[offset], len);
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}
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break;
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}
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VGLMem = MAP_FAILED;
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munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size);
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ioctl(0, VGLOldMode, 0);
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ioctl(0, KDSETMODE, KD_TEXT);
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ioctl(0, KDDISABIO, 0);
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ioctl(0, VT_RELDISP, VT_TRUE);
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VGLDisplay->Bitmap = VGLBuf;
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VGLDisplay->Type = MEMBUF;
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VGLDisplay->Xsize = VGLDisplay->VXsize;
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VGLDisplay->Ysize = VGLDisplay->VYsize;
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while (!VGLOnDisplay) pause();
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}
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}
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}
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int
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VGLSetSegment(unsigned int offset)
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{
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if (offset/VGLAdpInfo.va_window_size != VGLCurWindow) {
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ioctl(0, CONS_SETWINORG, offset); /* FBIO_SETWINORG */
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VGLCurWindow = offset/VGLAdpInfo.va_window_size;
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}
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return (offset%VGLAdpInfo.va_window_size);
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}
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int
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VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize)
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{
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if (VXsize < object->Xsize || VYsize < object->Ysize)
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return -1;
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if (object->Type == MEMBUF)
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return -1;
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if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize))
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return -1;
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ioctl(0, CONS_ADPINFO, &VGLAdpInfo); /* FBIO_ADPINFO */
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object->VXsize = VGLAdpInfo.va_line_width
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*8/(VGLModeInfo.vi_depth/VGLModeInfo.vi_planes);
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object->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
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if (VYsize < object->VYsize)
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object->VYsize = VYsize;
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#ifdef LIBVGL_DEBUG
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fprintf(stderr, "new size: VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
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object->Xsize, object->Ysize, object->VXsize, object->VYsize);
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#endif
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return 0;
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}
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int
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VGLPanScreen(VGLBitmap *object, int x, int y)
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{
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video_display_start_t origin;
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if (x < 0 || x + object->Xsize > object->VXsize
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|| y < 0 || y + object->Ysize > object->VYsize)
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return -1;
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if (object->Type == MEMBUF)
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return 0;
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origin.x = x;
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origin.y = y;
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if (ioctl(0, FBIO_SETDISPSTART, &origin))
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return -1;
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object->Xorigin = x;
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object->Yorigin = y;
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#ifdef LIBVGL_DEBUG
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fprintf(stderr, "new origin: (%d, %d)\n", x, y);
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#endif
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return 0;
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}
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