freebsd-dev/games/hack/def.eshk.h
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

25 lines
756 B
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.eshk.h - version 1.0.2 : added 'following' */
#define BILLSZ 200
struct bill_x {
unsigned bo_id;
unsigned useup:1;
unsigned bquan:7;
unsigned price; /* price per unit */
};
struct eshk {
long int robbed; /* amount stolen by most recent customer */
boolean following; /* following customer since he owes us sth */
schar shoproom; /* index in rooms; set by inshop() */
coord shk; /* usual position shopkeeper */
coord shd; /* position shop door */
int shoplevel; /* level of his shop */
int billct;
struct bill_x bill[BILLSZ];
int visitct; /* nr of visits by most recent customer */
char customer[PL_NSIZ]; /* most recent customer */
char shknam[PL_NSIZ];
};