freebsd-dev/games
Greg Lehey 8af732d13c Use a random number to seed the random number generator. Goodby, Rush
Limbaugh.

This should have already worked properly if random(4) has been
initialized correctly, but it seems that this is frequently not the
case.  Instead, use the microsecond part of the current time as the
seed.
2005-07-23 01:46:50 +00:00
..
bcd Resolve a couple of warnings and bump WARNS to 6. 2004-07-11 17:26:18 +00:00
caesar Make caesar and pom WARNS 6 clean. While there, use prototypes everywhere. 2005-05-01 19:34:22 +00:00
factor Enforce style.Makefile(5). 2005-04-22 18:57:32 +00:00
fortune Use a random number to seed the random number generator. Goodby, Rush 2005-07-23 01:46:50 +00:00
grdc Handle 12-hour clocks properly: when the time is 00:00-00:59, adjust the 2003-06-23 16:01:11 +00:00
morse Fix markup nits. 2005-06-07 21:43:16 +00:00
number Expand *n't contractions. 2005-02-13 22:25:33 +00:00
pom Make caesar and pom WARNS 6 clean. While there, use prototypes everywhere. 2005-05-01 19:34:22 +00:00
ppt Start the dreaded NOFOO -> NO_FOO conversion. 2004-12-21 08:47:35 +00:00
primes Start the dreaded NOFOO -> NO_FOO conversion. 2004-12-21 08:47:35 +00:00
random Correct an error in the previous revision. RAND_MAX is the maximum value 2005-06-22 15:24:00 +00:00
Makefile Do not build the majority of the games. Remaining are the 2002-10-20 11:18:56 +00:00
Makefile.inc Remove old build glue for removed games. 2002-10-21 10:05:14 +00:00