a3cf0ef5a2
Obtained from: user/ed/compiler-rt
155 lines
5.5 KiB
C
155 lines
5.5 KiB
C
//===-- lib/adddf3.c - Double-precision addition and subtraction --*- C -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements double-precision soft-float addition and subtraction
|
|
// with the IEEE-754 default rounding (to nearest, ties to even).
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DOUBLE_PRECISION
|
|
#include "fp_lib.h"
|
|
|
|
fp_t __adddf3(fp_t a, fp_t b) {
|
|
|
|
rep_t aRep = toRep(a);
|
|
rep_t bRep = toRep(b);
|
|
const rep_t aAbs = aRep & absMask;
|
|
const rep_t bAbs = bRep & absMask;
|
|
|
|
// Detect if a or b is zero, infinity, or NaN.
|
|
if (aAbs - 1U >= infRep - 1U || bAbs - 1U >= infRep - 1U) {
|
|
|
|
// NaN + anything = qNaN
|
|
if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
|
|
// anything + NaN = qNaN
|
|
if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
|
|
|
|
if (aAbs == infRep) {
|
|
// +/-infinity + -/+infinity = qNaN
|
|
if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep);
|
|
// +/-infinity + anything remaining = +/- infinity
|
|
else return a;
|
|
}
|
|
|
|
// anything remaining + +/-infinity = +/-infinity
|
|
if (bAbs == infRep) return b;
|
|
|
|
// zero + anything = anything
|
|
if (!aAbs) {
|
|
// but we need to get the sign right for zero + zero
|
|
if (!bAbs) return fromRep(toRep(a) & toRep(b));
|
|
else return b;
|
|
}
|
|
|
|
// anything + zero = anything
|
|
if (!bAbs) return a;
|
|
}
|
|
|
|
// Swap a and b if necessary so that a has the larger absolute value.
|
|
if (bAbs > aAbs) {
|
|
const rep_t temp = aRep;
|
|
aRep = bRep;
|
|
bRep = temp;
|
|
}
|
|
|
|
// Extract the exponent and significand from the (possibly swapped) a and b.
|
|
int aExponent = aRep >> significandBits & maxExponent;
|
|
int bExponent = bRep >> significandBits & maxExponent;
|
|
rep_t aSignificand = aRep & significandMask;
|
|
rep_t bSignificand = bRep & significandMask;
|
|
|
|
// Normalize any denormals, and adjust the exponent accordingly.
|
|
if (aExponent == 0) aExponent = normalize(&aSignificand);
|
|
if (bExponent == 0) bExponent = normalize(&bSignificand);
|
|
|
|
// The sign of the result is the sign of the larger operand, a. If they
|
|
// have opposite signs, we are performing a subtraction; otherwise addition.
|
|
const rep_t resultSign = aRep & signBit;
|
|
const bool subtraction = (aRep ^ bRep) & signBit;
|
|
|
|
// Shift the significands to give us round, guard and sticky, and or in the
|
|
// implicit significand bit. (If we fell through from the denormal path it
|
|
// was already set by normalize( ), but setting it twice won't hurt
|
|
// anything.)
|
|
aSignificand = (aSignificand | implicitBit) << 3;
|
|
bSignificand = (bSignificand | implicitBit) << 3;
|
|
|
|
// Shift the significand of b by the difference in exponents, with a sticky
|
|
// bottom bit to get rounding correct.
|
|
const int align = aExponent - bExponent;
|
|
if (align) {
|
|
if (align < typeWidth) {
|
|
const bool sticky = bSignificand << (typeWidth - align);
|
|
bSignificand = bSignificand >> align | sticky;
|
|
} else {
|
|
bSignificand = 1; // sticky; b is known to be non-zero.
|
|
}
|
|
}
|
|
|
|
if (subtraction) {
|
|
aSignificand -= bSignificand;
|
|
|
|
// If a == -b, return +zero.
|
|
if (aSignificand == 0) return fromRep(0);
|
|
|
|
// If partial cancellation occured, we need to left-shift the result
|
|
// and adjust the exponent:
|
|
if (aSignificand < implicitBit << 3) {
|
|
const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3);
|
|
aSignificand <<= shift;
|
|
aExponent -= shift;
|
|
}
|
|
}
|
|
|
|
else /* addition */ {
|
|
aSignificand += bSignificand;
|
|
|
|
// If the addition carried up, we need to right-shift the result and
|
|
// adjust the exponent:
|
|
if (aSignificand & implicitBit << 4) {
|
|
const bool sticky = aSignificand & 1;
|
|
aSignificand = aSignificand >> 1 | sticky;
|
|
aExponent += 1;
|
|
}
|
|
}
|
|
|
|
// If we have overflowed the type, return +/- infinity:
|
|
if (aExponent >= maxExponent) return fromRep(infRep | resultSign);
|
|
|
|
if (aExponent <= 0) {
|
|
// Result is denormal before rounding; the exponent is zero and we
|
|
// need to shift the significand.
|
|
const int shift = 1 - aExponent;
|
|
const bool sticky = aSignificand << (typeWidth - shift);
|
|
aSignificand = aSignificand >> shift | sticky;
|
|
aExponent = 0;
|
|
}
|
|
|
|
// Low three bits are round, guard, and sticky.
|
|
const int roundGuardSticky = aSignificand & 0x7;
|
|
|
|
// Shift the significand into place, and mask off the implicit bit.
|
|
rep_t result = aSignificand >> 3 & significandMask;
|
|
|
|
// Insert the exponent and sign.
|
|
result |= (rep_t)aExponent << significandBits;
|
|
result |= resultSign;
|
|
|
|
// Final rounding. The result may overflow to infinity, but that is the
|
|
// correct result in that case.
|
|
if (roundGuardSticky > 0x4) result++;
|
|
if (roundGuardSticky == 0x4) result += result & 1;
|
|
return fromRep(result);
|
|
}
|
|
|
|
// Subtraction; flip the sign bit of b and add.
|
|
fp_t __subdf3(fp_t a, fp_t b) {
|
|
return __adddf3(a, fromRep(toRep(b) ^ signBit));
|
|
}
|