300 lines
7.3 KiB
Groff
300 lines
7.3 KiB
Groff
.\" Copyright (c) 1993, 1994
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" This code is derived from software contributed to Berkeley by
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.\" Paul Borman at Krystal Technologies.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)mklocale.1 8.2 (Berkeley) 4/18/94
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.\" $FreeBSD$
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.\"
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.Dd October 14, 2002
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.Dt MKLOCALE 1
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.Os
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.Sh NAME
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.Nm mklocale
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.Nd make LC_CTYPE locale files
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.Sh SYNOPSIS
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.Nm
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.Op Fl d
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.Ar "< src-file"
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.Ar "> language/LC_CTYPE"
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.Nm
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.Op Fl d
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.Fl o
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.Ar language/LC_CTYPE
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.Ar src-file
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.Sh DESCRIPTION
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The
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.Nm
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utility reads a
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.Dv LC_CTYPE
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source file from standard input and produces a
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.Dv LC_CTYPE
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binary file on standard output suitable for placement in
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.Pa /usr/share/locale/ Ns Ar language Ns Pa /LC_CTYPE .
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.Pp
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The format of
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.Ar src-file
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is quite simple.
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It consists of a series of lines which start with a keyword and have
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associated data following. C style comments are used
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to place comments in the file.
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.Pp
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Following options are available:
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.Bl -tag -width indent
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.It Fl d
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Turns on debugging messages.
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.It Fl o
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Specify output file.
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.El
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.Pp
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Besides the keywords which will be listed below,
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the following are valid tokens in
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.Ar src-file :
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.Bl -tag -width ".Ar literal"
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.It Dv RUNE
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A
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.Dv RUNE
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may be any of the following:
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.Bl -tag -width ".Ar 0x[0-9a-z]*"
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.It Ar 'x'
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The ASCII character
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.Ar x .
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.It Ar '\ex'
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The ANSI C character
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.Ar \ex
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where
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.Ar \ex
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is one of
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.Dv \ea ,
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.Dv \eb ,
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.Dv \ef ,
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.Dv \en ,
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.Dv \er ,
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.Dv \et ,
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or
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.Dv \ev .
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.It Ar 0x[0-9a-z]*
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A hexadecimal number representing a rune code.
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.It Ar 0[0-7]*
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An octal number representing a rune code.
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.It Ar [1-9][0-9]*
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A decimal number representing a rune code.
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.El
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.It Dv STRING
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A string enclosed in double quotes (").
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.It Dv THRU
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Either
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.Dv ...
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or
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.Dv - .
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Used to indicate ranges.
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.It Ar literal
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The follow characters are taken literally:
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.Bl -tag -width ".Dv <\|\|(\|\|["
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.It Dv "<\|(\|["
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Used to start a mapping. All are equivalent.
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.It Dv ">\|\^)\|]"
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Used to end a mapping. All are equivalent.
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.It Dv :
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Used as a delimiter in mappings.
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.El
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.El
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.Pp
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Key words which should only appear once are:
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.Bl -tag -width ".Dv PHONOGRAM"
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.It Dv ENCODING
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Followed by a
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.Dv STRING
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which indicates the encoding mechanism to be used for this locale.
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The current encodings are:
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.Bl -tag -width ".Dv MSKanji"
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.It Dv BIG5
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The
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.Dq Big5
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encoding of Chinese.
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.It Dv EUC
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.Dv EUC
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encoding as used by several
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vendors of
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.Ux
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systems.
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.It Dv MSKanji
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The method of encoding Japanese used by Microsoft,
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loosely based on JIS.
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Also known as
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.Dq "Shift JIS"
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and
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.Dq SJIS .
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.It Dv NONE
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No translation and the default.
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.It Dv UTF2
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(deprecated)
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.Dq "Universal character set Transformation Format"
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adopted from
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.Tn "Plan 9 from Bell Labs" .
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.It Dv UTF-8
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The
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.Dv UTF-8
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transformation format of
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.Tn ISO
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10646
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as defined by RFC 2279.
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.El
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.It Dv VARIABLE
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This keyword must be followed by a single tab or space character,
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after which encoding specific data is placed.
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Currently only the
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.Dv "EUC"
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encoding requires variable data.
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See
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.Xr euc 4
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for further details.
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.It Dv INVALID
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(deprecated)
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A single
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.Dv RUNE
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follows and is used as the invalid rune for this locale.
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.El
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.Pp
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The following keywords may appear multiple times and have the following
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format for data:
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.Bl -tag -width ".Dv <RUNE1 THRU RUNEn : RUNE2>" -offset indent
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.It Dv <RUNE1 RUNE2>
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.Dv RUNE1
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is mapped to
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.Dv RUNE2 .
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.It Dv <RUNE1 THRU RUNEn : RUNE2>
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Runes
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.Dv RUNE1
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through
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.Dv RUNEn
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are mapped to
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.Dv RUNE2
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through
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.Dv RUNE2
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+ n-1.
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.El
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.Bl -tag -width ".Dv PHONOGRAM"
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.It Dv MAPLOWER
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Defines the tolower mappings.
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.Dv RUNE2
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is the lower case representation of
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.Dv RUNE1 .
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.It Dv MAPUPPER
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Defines the toupper mappings.
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.Dv RUNE2
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is the upper case representation of
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.Dv RUNE1 .
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.It Dv TODIGIT
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Defines a map from runes to their digit value.
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.Dv RUNE2
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is the integer value represented by
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.Dv RUNE1 .
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For example, the ASCII character
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.Ql 0
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would map to the decimal value 0.
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Only values up to 255
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are allowed.
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.El
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.Pp
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The following keywords may appear multiple times and have the following
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format for data:
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.Bl -tag -width ".Dv RUNE1 THRU RUNEn" -offset indent
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.It Dv RUNE
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This rune has the property defined by the keyword.
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.It Dv "RUNE1 THRU RUNEn"
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All the runes between and including
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.Dv RUNE1
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and
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.Dv RUNEn
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have the property defined by the keyword.
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.El
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.Bl -tag -width ".Dv PHONOGRAM"
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.It Dv ALPHA
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Defines runes which are alphabetic, printable and graphic.
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.It Dv CONTROL
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Defines runes which are control characters.
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.It Dv DIGIT
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Defines runes which are decimal digits, printable and graphic.
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.It Dv GRAPH
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Defines runes which are graphic and printable.
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.It Dv LOWER
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Defines runes which are lower case, printable and graphic.
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.It Dv PUNCT
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Defines runes which are punctuation, printable and graphic.
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.It Dv SPACE
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Defines runes which are spaces.
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.It Dv UPPER
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Defines runes which are upper case, printable and graphic.
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.It Dv XDIGIT
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Defines runes which are hexadecimal digits, printable and graphic.
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.It Dv BLANK
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Defines runes which are blank.
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.It Dv PRINT
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Defines runes which are printable.
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.It Dv IDEOGRAM
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Defines runes which are ideograms, printable and graphic.
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.It Dv SPECIAL
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Defines runes which are special characters, printable and graphic.
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.It Dv PHONOGRAM
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Defines runes which are phonograms, printable and graphic.
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.It Dv SWIDTH0
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Defines runes with display width 0.
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.It Dv SWIDTH1
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Defines runes with display width 1.
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.It Dv SWIDTH2
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Defines runes with display width 2.
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.It Dv SWIDTH3
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Defines runes with display width 3.
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.El
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.Pp
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If no display width explicitly defined, width 1 assumed
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for printable runes by default.
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.Sh SEE ALSO
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.Xr colldef 1 ,
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.Xr mbrune 3 ,
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.Xr rune 3 ,
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.Xr setlocale 3 ,
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.Xr wcwidth 3 ,
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.Xr euc 4 ,
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.Xr utf2 4 ,
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.Xr utf8 5
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.Sh BUGS
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The
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.Nm
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utility is overly simplistic.
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.Sh HISTORY
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The
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.Nm
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utility first appeared in
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.Bx 4.4 .
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