freebsd-dev/games/hack/hack.lev.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

286 lines
6.3 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.lev.c - version 1.0.3 */
#include "hack.h"
#include "def.mkroom.h"
#include <stdio.h>
extern struct monst *restmonchn();
extern struct obj *restobjchn();
extern struct obj *billobjs;
extern char *itoa();
extern char SAVEF[];
extern int hackpid;
extern xchar dlevel;
extern char nul[];
#ifndef NOWORM
#include "def.wseg.h"
extern struct wseg *wsegs[32], *wheads[32];
extern long wgrowtime[32];
#endif NOWORM
boolean level_exists[MAXLEVEL+1];
savelev(fd,lev)
int fd;
xchar lev;
{
#ifndef NOWORM
register struct wseg *wtmp, *wtmp2;
register tmp;
#endif NOWORM
if(fd < 0) panic("Save on bad file!"); /* impossible */
if(lev >= 0 && lev <= MAXLEVEL)
level_exists[lev] = TRUE;
bwrite(fd,(char *) &hackpid,sizeof(hackpid));
bwrite(fd,(char *) &lev,sizeof(lev));
bwrite(fd,(char *) levl,sizeof(levl));
bwrite(fd,(char *) &moves,sizeof(long));
bwrite(fd,(char *) &xupstair,sizeof(xupstair));
bwrite(fd,(char *) &yupstair,sizeof(yupstair));
bwrite(fd,(char *) &xdnstair,sizeof(xdnstair));
bwrite(fd,(char *) &ydnstair,sizeof(ydnstair));
savemonchn(fd, fmon);
savegoldchn(fd, fgold);
savetrapchn(fd, ftrap);
saveobjchn(fd, fobj);
saveobjchn(fd, billobjs);
billobjs = 0;
save_engravings(fd);
#ifndef QUEST
bwrite(fd,(char *) rooms,sizeof(rooms));
bwrite(fd,(char *) doors,sizeof(doors));
#endif QUEST
fgold = 0;
ftrap = 0;
fmon = 0;
fobj = 0;
#ifndef NOWORM
bwrite(fd,(char *) wsegs,sizeof(wsegs));
for(tmp=1; tmp<32; tmp++){
for(wtmp = wsegs[tmp]; wtmp; wtmp = wtmp2){
wtmp2 = wtmp->nseg;
bwrite(fd,(char *) wtmp,sizeof(struct wseg));
}
wsegs[tmp] = 0;
}
bwrite(fd,(char *) wgrowtime,sizeof(wgrowtime));
#endif NOWORM
}
bwrite(fd,loc,num)
register fd;
register char *loc;
register unsigned num;
{
/* lint wants the 3rd arg of write to be an int; lint -p an unsigned */
if(write(fd, loc, (int) num) != num)
panic("cannot write %u bytes to file #%d", num, fd);
}
saveobjchn(fd,otmp)
register fd;
register struct obj *otmp;
{
register struct obj *otmp2;
unsigned xl;
int minusone = -1;
while(otmp) {
otmp2 = otmp->nobj;
xl = otmp->onamelth;
bwrite(fd, (char *) &xl, sizeof(int));
bwrite(fd, (char *) otmp, xl + sizeof(struct obj));
free((char *) otmp);
otmp = otmp2;
}
bwrite(fd, (char *) &minusone, sizeof(int));
}
savemonchn(fd,mtmp)
register fd;
register struct monst *mtmp;
{
register struct monst *mtmp2;
unsigned xl;
int minusone = -1;
struct permonst *monbegin = &mons[0];
bwrite(fd, (char *) &monbegin, sizeof(monbegin));
while(mtmp) {
mtmp2 = mtmp->nmon;
xl = mtmp->mxlth + mtmp->mnamelth;
bwrite(fd, (char *) &xl, sizeof(int));
bwrite(fd, (char *) mtmp, xl + sizeof(struct monst));
if(mtmp->minvent) saveobjchn(fd,mtmp->minvent);
free((char *) mtmp);
mtmp = mtmp2;
}
bwrite(fd, (char *) &minusone, sizeof(int));
}
savegoldchn(fd,gold)
register fd;
register struct gold *gold;
{
register struct gold *gold2;
while(gold) {
gold2 = gold->ngold;
bwrite(fd, (char *) gold, sizeof(struct gold));
free((char *) gold);
gold = gold2;
}
bwrite(fd, nul, sizeof(struct gold));
}
savetrapchn(fd,trap)
register fd;
register struct trap *trap;
{
register struct trap *trap2;
while(trap) {
trap2 = trap->ntrap;
bwrite(fd, (char *) trap, sizeof(struct trap));
free((char *) trap);
trap = trap2;
}
bwrite(fd, nul, sizeof(struct trap));
}
getlev(fd,pid,lev)
int fd,pid;
xchar lev;
{
register struct gold *gold;
register struct trap *trap;
#ifndef NOWORM
register struct wseg *wtmp;
#endif NOWORM
register tmp;
long omoves;
int hpid;
xchar dlvl;
/* First some sanity checks */
mread(fd, (char *) &hpid, sizeof(hpid));
mread(fd, (char *) &dlvl, sizeof(dlvl));
if((pid && pid != hpid) || (lev && dlvl != lev)) {
pline("Strange, this map is not as I remember it.");
pline("Somebody is trying some trickery here ...");
pline("This game is void ...");
done("tricked");
}
fgold = 0;
ftrap = 0;
mread(fd, (char *) levl, sizeof(levl));
mread(fd, (char *)&omoves, sizeof(omoves));
mread(fd, (char *)&xupstair, sizeof(xupstair));
mread(fd, (char *)&yupstair, sizeof(yupstair));
mread(fd, (char *)&xdnstair, sizeof(xdnstair));
mread(fd, (char *)&ydnstair, sizeof(ydnstair));
fmon = restmonchn(fd);
/* regenerate animals while on another level */
{ long tmoves = (moves > omoves) ? moves-omoves : 0;
register struct monst *mtmp, *mtmp2;
extern char genocided[];
for(mtmp = fmon; mtmp; mtmp = mtmp2) {
long newhp; /* tmoves may be very large */
mtmp2 = mtmp->nmon;
if(index(genocided, mtmp->data->mlet)) {
mondead(mtmp);
continue;
}
if(mtmp->mtame && tmoves > 250) {
mtmp->mtame = 0;
mtmp->mpeaceful = 0;
}
newhp = mtmp->mhp +
(index(MREGEN, mtmp->data->mlet) ? tmoves : tmoves/20);
if(newhp > mtmp->mhpmax)
mtmp->mhp = mtmp->mhpmax;
else
mtmp->mhp = newhp;
}
}
setgd();
gold = newgold();
mread(fd, (char *)gold, sizeof(struct gold));
while(gold->gx) {
gold->ngold = fgold;
fgold = gold;
gold = newgold();
mread(fd, (char *)gold, sizeof(struct gold));
}
free((char *) gold);
trap = newtrap();
mread(fd, (char *)trap, sizeof(struct trap));
while(trap->tx) {
trap->ntrap = ftrap;
ftrap = trap;
trap = newtrap();
mread(fd, (char *)trap, sizeof(struct trap));
}
free((char *) trap);
fobj = restobjchn(fd);
billobjs = restobjchn(fd);
rest_engravings(fd);
#ifndef QUEST
mread(fd, (char *)rooms, sizeof(rooms));
mread(fd, (char *)doors, sizeof(doors));
#endif QUEST
#ifndef NOWORM
mread(fd, (char *)wsegs, sizeof(wsegs));
for(tmp = 1; tmp < 32; tmp++) if(wsegs[tmp]){
wheads[tmp] = wsegs[tmp] = wtmp = newseg();
while(1) {
mread(fd, (char *)wtmp, sizeof(struct wseg));
if(!wtmp->nseg) break;
wheads[tmp]->nseg = wtmp = newseg();
wheads[tmp] = wtmp;
}
}
mread(fd, (char *)wgrowtime, sizeof(wgrowtime));
#endif NOWORM
}
mread(fd, buf, len)
register fd;
register char *buf;
register unsigned len;
{
register int rlen;
extern boolean restoring;
rlen = read(fd, buf, (int) len);
if(rlen != len){
pline("Read %d instead of %u bytes.\n", rlen, len);
if(restoring) {
(void) unlink(SAVEF);
error("Error restoring old game.");
}
panic("Error reading level file.");
}
}
mklev()
{
extern boolean in_mklev;
if(getbones()) return;
in_mklev = TRUE;
makelevel();
in_mklev = FALSE;
}