118 lines
3.0 KiB
C
118 lines
3.0 KiB
C
/* $NetBSD$ */
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/*
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* Copyright (C) 1993-2001 by Darren Reed.
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*
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* See the IPFILTER.LICENCE file for details on licencing.
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*
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* @(#)ip_fil.h 1.35 6/5/96
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* Id: ip_sync.h,v 2.11.2.2 2004/11/04 19:29:07 darrenr Exp
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*/
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#ifndef __IP_SYNC_H__
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#define __IP_SYNC_H__
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typedef struct synchdr {
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u_32_t sm_magic; /* magic */
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u_char sm_v; /* version: 4,6 */
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u_char sm_p; /* protocol */
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u_char sm_cmd; /* command */
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u_char sm_table; /* NAT, STATE, etc */
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u_int sm_num; /* table entry number */
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int sm_rev; /* forward/reverse */
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int sm_len; /* length of the data section */
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struct synclist *sm_sl; /* back pointer to parent */
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} synchdr_t;
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#define SYNHDRMAGIC 0x0FF51DE5
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/*
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* Commands
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* No delete required as expirey will take care of that!
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*/
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#define SMC_CREATE 0 /* pass ipstate_t after synchdr_t */
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#define SMC_UPDATE 1
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#define SMC_MAXCMD 1
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/*
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* Tables
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*/
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#define SMC_NAT 0
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#define SMC_STATE 1
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#define SMC_MAXTBL 1
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/*
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* Only TCP requires "more" information than just a reference to the entry
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* for which an update is being made.
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*/
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typedef struct synctcp_update {
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u_long stu_age;
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tcpdata_t stu_data[2];
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int stu_state[2];
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} synctcp_update_t;
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typedef struct synclist {
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struct synclist *sl_next;
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struct synclist **sl_pnext;
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int sl_idx; /* update index */
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struct synchdr sl_hdr;
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union {
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struct ipstate *slu_ips;
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struct nat *slu_ipn;
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void *slu_ptr;
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} sl_un;
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} synclist_t;
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#define sl_ptr sl_un.slu_ptr
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#define sl_ips sl_un.slu_ips
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#define sl_ipn sl_un.slu_ipn
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#define sl_magic sl_hdr.sm_magic
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#define sl_v sl_hdr.sm_v
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#define sl_p sl_hdr.sm_p
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#define sl_cmd sl_hdr.sm_cmd
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#define sl_rev sl_hdr.sm_rev
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#define sl_table sl_hdr.sm_table
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#define sl_num sl_hdr.sm_num
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#define sl_len sl_hdr.sm_len
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/*
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* NOTE: SYNCLOG_SZ is defined *low*. It should be the next power of two
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* up for whatever number of packets per second you expect to see. Be
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* warned: this index's a table of large elements (upto 272 bytes in size
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* each), and thus a size of 8192, for example, results in a 2MB table.
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* The lesson here is not to use small machines for running fast firewalls
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* (100BaseT) in sync, where you might have upwards of 10k pps.
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*/
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#define SYNCLOG_SZ 256
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typedef struct synclogent {
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struct synchdr sle_hdr;
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union {
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struct ipstate sleu_ips;
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struct nat sleu_ipn;
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} sle_un;
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} synclogent_t;
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typedef struct syncupdent { /* 28 or 32 bytes */
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struct synchdr sup_hdr;
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struct synctcp_update sup_tcp;
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} syncupdent_t;
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extern synclogent_t synclog[SYNCLOG_SZ];
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extern int fr_sync_ioctl __P((caddr_t, ioctlcmd_t, int));
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extern synclist_t *ipfsync_new __P((int, fr_info_t *, void *));
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extern void ipfsync_del __P((synclist_t *));
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extern void ipfsync_update __P((int, fr_info_t *, synclist_t *));
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extern int ipfsync_init __P((void));
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extern int ipfsync_nat __P((synchdr_t *sp, void *data));
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extern int ipfsync_state __P((synchdr_t *sp, void *data));
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extern int ipfsync_read __P((struct uio *uio));
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extern int ipfsync_write __P((struct uio *uio));
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#endif /* IP_SYNC */
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