057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.wield.c - version 1.0.3 */
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#include "hack.h"
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extern struct obj zeroobj;
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setuwep(obj) register struct obj *obj; {
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setworn(obj, W_WEP);
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}
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dowield()
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{
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register struct obj *wep;
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register int res = 0;
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multi = 0;
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if(!(wep = getobj("#-)", "wield"))) /* nothing */;
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else if(uwep == wep)
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pline("You are already wielding that!");
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else if(uwep && uwep->cursed)
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pline("The %s welded to your hand!",
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aobjnam(uwep, "are"));
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else if(wep == &zeroobj) {
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if(uwep == 0){
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pline("You are already empty handed.");
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} else {
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setuwep((struct obj *) 0);
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res++;
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pline("You are empty handed.");
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}
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} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
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pline("You cannot wield a two-handed sword and wear a shield.");
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else if(wep->owornmask & (W_ARMOR | W_RING))
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pline("You cannot wield that!");
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else {
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setuwep(wep);
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res++;
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if(uwep->cursed)
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pline("The %s %s to your hand!",
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aobjnam(uwep, "weld"),
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(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
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else prinv(uwep);
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}
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return(res);
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}
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corrode_weapon(){
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if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */
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if(uwep->rustfree)
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pline("Your %s not affected.", aobjnam(uwep, "are"));
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else {
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pline("Your %s!", aobjnam(uwep, "corrode"));
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uwep->spe--;
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}
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}
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chwepon(otmp,amount)
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register struct obj *otmp;
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register amount;
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{
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register char *color = (amount < 0) ? "black" : "green";
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register char *time;
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if(!uwep || uwep->olet != WEAPON_SYM) {
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strange_feeling(otmp,
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(amount > 0) ? "Your hands twitch."
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: "Your hands itch.");
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return(0);
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}
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if(uwep->otyp == WORM_TOOTH && amount > 0) {
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uwep->otyp = CRYSKNIFE;
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pline("Your weapon seems sharper now.");
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uwep->cursed = 0;
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return(1);
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}
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if(uwep->otyp == CRYSKNIFE && amount < 0) {
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uwep->otyp = WORM_TOOTH;
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pline("Your weapon looks duller now.");
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return(1);
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}
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/* there is a (soft) upper limit to uwep->spe */
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if(amount > 0 && uwep->spe > 5 && rn2(3)) {
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pline("Your %s violently green for a while and then evaporate%s.",
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aobjnam(uwep, "glow"), plur(uwep->quan));
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while(uwep) /* let all of them disappear */
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/* note: uwep->quan = 1 is nogood if unpaid */
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useup(uwep);
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return(1);
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}
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if(!rn2(6)) amount *= 2;
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time = (amount*amount == 1) ? "moment" : "while";
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pline("Your %s %s for a %s.",
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aobjnam(uwep, "glow"), color, time);
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uwep->spe += amount;
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if(amount > 0) uwep->cursed = 0;
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return(1);
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}
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