freebsd-dev/games/rogue/CHANGES
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

54 lines
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From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
Date: 30 Nov 87 15:08:15 PST (Mon)
To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
Subject: Re: Public domain rogue
Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
Here is a list of discrepencies from the documentation you sent me:
The -d option not implemented.
The -r option not implemented, use "rogue save_file" instead.
Strength is between 1 and 99, not 3 and 32.
The D command is not implemented.
Only scrolls,potions,wands,and rings may be "call"ed something.
The ^P command may be used to go 4 messages back, instead of just 1.
The @ comand is not implemented.
There are no dark rooms.
ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
'askquit' is added to prevent ^\ from terminating the game accidentally.
If 'noaskquit' is
found in the ROGUEOPTS string, the the ^\ kills the game, otherwise,
the player is asked if he really wants to quit. In either case, no
score file processing is attempted.
The score is keyed to winning scores, and no player may appear twice.
Other differences from "standard" rogue 5.3. This list covers externally
visible differences only.
There should be NO bugs with any severe consequences. Absolutely NO
game-stopping, or game-winning bugs should be present.
Traps fail occasionally, that is, they sometimes are sprung but miss.
The ^A command prints out some stuff you're probably not interested in.
The '&' command silently saves your screen into the file 'rogue.screen'
Any inventory selection command that takes '*' as a request to list all
appropriate items, can take one of "=?:)]!/" to list only rings,
scrolls, or whatever.
Scrolls and potions, once used, become identified. All other objects become
identified only by scroll of identification.
There is only one scroll of identification, and it works on any item.
ROGUEOPTS
Only the following are implemented:
file,jump,name,askquit,tombstone,passgo
"askquit" is used to prevent accidental termination of the game via ^\
You may drop objects in doorways.
Prints a picture of a skull, not a tombstone, upon death.
The save/restore game function is faster and machine-independent, but sometimes
requires modification when new variables are added to the source.
The potion of detect monster lasts for the whole level.
Their is no wand of light.